2. HEROIC RESISTANCE
Overview
Heroic Resistance defines how characters of higher Heroic Rank endure damage, survive catastrophic events, and remain functional in situations that would destroy ordinary beings.
This system addresses a critical problem in epic play:
How do we make characters feel massively tougher without turning combat into a slow, exhausting grind?
The solution is layered durability, not just inflated hit points.
Heroic Resistance is composed of two elements:
-
Vitality Multiplier (increased total HP)
-
Damage Reduction vs Lower Ranks (ignoring lesser threats)
Together, these create a system where:
-
High-rank characters survive longer against equals
-
Low-rank enemies become progressively irrelevant
-
Combat remains fast, meaningful, and cinematic
Vitality Multiplier
Heroic Rank increases a character’s total hit points.
HP Multiplier by Rank
| Rank | HP Multiplier |
|---|---|
| Mortal | x1 |
| Minihero | x1.5 |
| Hero | x2 |
| Superhero | x3 |
| Megahero | x4 |
| Ultrahero | x5 |
Always round fractions upward.
How to Apply the Multiplier
Multiply the character’s maximum hit points after all normal calculations:
-
class hit dice
-
Constitution modifier
-
feats and features
-
magical effects (if permanent)
Example
A character has 82 HP.
-
As a Hero (x2) → 164 HP
-
As a Superhero (x3) → 246 HP
Design Intent
The Vitality Multiplier ensures that:
-
Higher-tier combat lasts long enough to feel epic
-
Characters can withstand multiple high-impact actions
-
Boss fights remain dramatic instead of ending in one round
However, HP alone is not enough. Without additional rules, low-level enemies would still chip away meaningfully, which breaks the fantasy.
That is why Damage Reduction exists.
Damage Reduction vs Lower Ranks
Higher-ranked beings ignore part of the damage from weaker sources.
Damage Reduction Table
| Rank | Damage Reduction vs Lower Ranks |
|---|---|
| Minihero | 2 |
| Hero | 5 |
| Superhero | 10 |
| Megahero | 15 |
| Ultrahero | 20 |
Core Rule
Damage Reduction applies only when the source of damage comes from a creature of lower Heroic Rank.
This rule is essential.
It ensures:
-
High-tier vs high-tier combat remains dangerous
-
Low-tier threats become negligible
-
The world feels stratified by power
Order of Operations (IMPORTANT)
When calculating damage:
-
Roll damage normally
-
Apply resistances or vulnerabilities (if any)
-
Apply Damage Reduction (if applicable)
-
Apply final result to HP
Damage cannot be reduced below 0.
Example (Basic)
A Mortal guard fires a crossbow at a Superhero.
-
Damage rolled: 8
-
Superhero Damage Reduction: 10
Final damage: 0
Example (Mixed Combat)
A Hero is struck by:
-
a Mortal soldier (12 damage)
-
a Hero-level enemy (18 damage)
Results:
-
Mortal attack → 12 - 5 = 7 damage
-
Hero attack → full 18 damage
Total damage taken: 25
What Counts as “Lower Rank”?
A source is considered lower rank if:
-
the creature itself is lower rank
-
the attack originates from that creature
-
the effect is directly tied to that creature’s power
Special Case: Indirect Damage
Damage Reduction still applies if the source originates from a lower-rank creature, even if indirect.
Examples:
-
A Mortal drops a rock → still reduced
-
A Mortal casts a spell → reduced
-
A Mortal triggers a trap → reduced if the trap is mundane
Exception: Environmental and World-Level Effects
Damage Reduction may not apply (DM discretion) if the damage comes from:
-
natural disasters (earthquakes, volcanic eruptions, etc.)
-
large-scale environmental collapse
-
divine or cosmic events not tied to a creature
-
magical zones or world phenomena
Example
A Megahero caught in a collapsing mountain may not reduce damage, depending on narrative scale.
Exception: Higher-Scale Effects
Damage Reduction does not apply when:
-
the attacker is of equal rank
-
the attacker is of higher rank
-
the damage comes from an effect explicitly designed to bypass scale
Optional Rule: Tier Penetration
To add more tactical depth:
Certain weapons, spells, or abilities may gain a “Scale Penetration” value.
-
Each point reduces Damage Reduction by 1
-
Used for:
-
artifact weapons
-
anti-god magic
-
specialized abilities
-
boss mechanics
-
Stacking and Multiple Sources
Damage Reduction applies per instance of damage, not per attack roll unless they are the same instance.
Example
A Superhero hit by three separate arrows:
-
Each arrow reduces damage individually by 10
Multi-Hit and Area Effects
Each separate damage instance is reduced independently.
Example
A fireball cast by a lower-rank caster:
-
Total damage rolled: 28
-
Superhero reduces 10
-
Final damage: 18
Minimum Damage Rule (Optional)
To avoid complete nullification in some campaigns:
Optional: Damage from lower ranks always deals at least 1 damage unless narratively irrelevant.
Recommended for:
-
grittier campaigns
-
survival-focused play
Not recommended for:
-
anime / mythic play
-
god-tier campaigns
Narrative Interpretation
Heroic Resistance is not just “more HP.”
It represents:
-
blows deflecting harmlessly
-
weapons failing to penetrate
-
energy dispersing across a divine body
-
attacks landing but having no real impact
-
sheer presence negating lesser force
Rank-Based Examples
Mortal
-
Takes full damage from all sources
-
No special resistance
Minihero
-
Shrugs off weak attacks partially
-
Still threatened by groups
Example:
A bandit strike → reduced slightly, still meaningful
Hero
-
Low-level enemies struggle to deal meaningful damage
-
Strong enemies still dangerous
Example:
A trained soldier wounds them, but not decisively
Superhero
-
Normal weapons become largely irrelevant
-
Only strong enemies or magic matter
Example:
Arrows bounce, spells matter
Megahero
-
Battlefield-level endurance
-
Can ignore entire groups of weak enemies
Example:
Walks through volleys of attacks
Ultrahero
-
Near-total immunity to lesser threats
-
Only mythic forces matter
Example:
An army cannot meaningfully harm them
DM Guidance
Heroic Resistance changes encounter design dramatically.
Do NOT:
-
rely on large numbers of weak enemies
-
expect attrition from low-tier threats
DO:
-
use fewer, stronger enemies
-
introduce environmental hazards
-
create objectives beyond “reduce HP to 0”
-
use mixed-rank encounters intelligently
Design Purpose
Heroic Resistance ensures that:
-
Power scaling feels real
-
Combat pacing remains fast
-
High-tier characters feel untouchable by lesser threats
-
Threat comes from equals, not from numbers
It reinforces the core fantasy:
A higher-tier being does not just survive longer.
It exists on a different level of durability.
Quick Reference
Heroic Resistance = HP Multiplier + Damage Reduction
HP Multiplier
-
Mortal: x1
-
Minihero: x1.5
-
Hero: x2
-
Superhero: x3
-
Megahero: x4
-
Ultrahero: x5
Damage Reduction (vs lower ranks)
-
Minihero: 2
-
Hero: 5
-
Superhero: 10
-
Megahero: 15
-
Ultrahero: 20
Applies only against lower-rank sources.
Cuando quieras, pásame el punto 3 (Heroic Impact Dice) y lo dejamos igual de sólido.