How To Play 5e Role Playing Games
Important Note:
Welcome to the
A roleplaying universe you can read, play and collect. It all starts here, and it all starts free.
Season One · 41 chapters
Season One
Access the lore for free
The 41 chapters that open the Multiverse-Z. Brothers who became war, queens who founded worlds, paladins who chased the glory of the Kwasar, and a Moon that died one night.
Character chapters come with an audiobook, so you can listen while you do something else.
And this is only Season One. The story is still being written. Enter the Multiverse-Z
01Kronos vs Seth
02The Cosmos
03The Templarias
04Tara
05Genesis
06Tom, Cass & Max
07Ragnak
08Goddark
09Kira, Cala & Vega
10Nerok
11Genesis & Ivoryta
12Excalibur-4
13Rhex
14Genesis & EvoWild
15The Six
16Viktravian
17Genesis & the Ivory Skin
18Merlin
19Zarek
20Genesis & the Liberata Skin
21The Prenova Bishops
22Vaelis
23Genesis & Adagio
24The Day Earth Went to War
25Yakal
26Primo
27Mirror Educatio
28Rokoso
29Genesis & The White Room
30Sword and Star
31Sahara
32Arkana
33No One Left Behind
34Saga
35ObiceX
36The Shadow
37Akamy
38Sublime
39Demonnark
40The Night the Moon Died
41Silke & Eklis
End of Season One. Season Two is already being written: new chapters and new characters are on the way.
Learn to play
The full ruleset, free
105 lessons that take you from your first die to the monster compendium. In order, without jargon, and without assuming you already know how to play.
Based on the official SRD 5.2.1, but told so it lands the first time. You don't need to buy anything to start.
Start with Lesson 0Bring it to the table
The Multiverse-Z miniatures
The characters you just read about, in resin, on your table.
Faction bundles
Several miniatures in a single lot, at a better price. Build the whole army in one go.
See the factionsIndividual heroes
Your character — the one that hooked you while reading. One by one, with base and pose.
See the heroesNext level
Play like a Prime Hero
The rules are free up there. This is the other half: what separates a correct session from one your table remembers for years.
- Custom 2D tokens. Turn your character into a real token for the table.
- Print and paint. From file to finished miniature, step by step.
- Crafting and terrain. Build the world, don't just describe it.
- Next-Gen Intelligence. Use the tools that already exist today to prepare adventures, characters and maps in an afternoon.
Thinking outside the box isn't knowing more rules. It's bringing things to the table nobody expects.
Create my 2D tokensHow it all started
The comic
The ARCADERS story told in panels. If you have a minute, scroll all the way down.
Keep reading the comic
Independent, unofficial educational resource based on the SRD 5.2.1 (CC-BY-4.0).
Not affiliated with Wizards of the Coast LLC or Hasbro. Recommended age 16+.





