10. RECOMMENDED SUBSYSTEM: DOMAINS (TYPES OF SUPERPOWER)

Overview

At higher Heroic Ranks, raw power alone is not enough.

Without differentiation, all characters risk becoming:

“the same character, but with different numbers.”

The Domain System solves this by giving each Heroic character a distinct expression of power.


What Is a Domain?

A Domain is a thematic and mechanical framework that defines:

  • how your power manifests

  • what you are exceptionally good at

  • how your abilities behave

  • how you interact with the battlefield

Your Heroic Rank determines how powerful you are.
Your Domain determines what kind of power you are.


Core Rule

Each Heroic character selects one Domain.

That Domain:

  • modifies how their abilities function

  • enhances certain mechanics

  • unlocks specific options

  • shapes narrative identity


How Domains Work

A Domain provides three layers of benefits:

1. Passive Enhancements

Always active bonuses tied to your theme.


2. Active Modifiers

Ways to modify:

  • Heroic Actions

  • Impact Dice

  • Scale Bonus application

  • Movement or positioning


3. Rank Synergy

Each Domain interacts differently with:

  • Minihero traits

  • Hero features

  • Superhero abilities

  • Megahero effects

  • Ultrahero powers


Design Rule

Every ability you use should feel like it comes from your Domain.

This ensures:

  • strong identity

  • visual consistency

  • mechanical coherence


CORE DOMAINS


TITAN

Fantasy

Raw, overwhelming physical force.
You are strength made manifest.


Passive

  • Gain advantage on Strength checks involving:

    • lifting

    • breaking

    • grappling


Active

  • Your Heroic Impact Dice may:

    • push targets

    • knock prone

    • damage structures


Rank Synergy

  • Hero → Breakthrough Strike becomes devastating to terrain

  • Superhero → Area Impact becomes shockwave-based

  • Megahero → Break the Scene becomes massive destruction

  • Ultrahero → terrain reshapes around your movement


Playstyle

  • frontline dominance

  • control through force

  • environmental destruction


SPEEDSTER

Fantasy

Impossible speed. Time struggles to keep up with you.


Passive

  • Bonus to initiative equal to half your Scale Bonus

  • Movement speed increases significantly (DM scaling)


Active

  • You may split movement between attacks freely

  • Heroic Momentum actions feel instantaneous


Rank Synergy

  • Hero → extra action becomes rapid burst

  • Superhero → Mythic Action enables multi-position turns

  • Megahero → can act multiple times across battlefield

  • Ultrahero → time distortion effects


Playstyle

  • hit-and-run

  • multi-target pressure

  • extreme mobility


FLYER

Fantasy

Master of vertical space and aerial dominance.


Passive

  • Gain flight (if not already granted)

  • Ignore ground-based obstacles


Active

  • Gain bonus damage when descending (impact attacks)

  • Can reposition freely in 3D space


Rank Synergy

  • Superhero → aerial Area Impact

  • Megahero → battlefield control from above

  • Ultrahero → airspace becomes controlled domain


Playstyle

  • positioning control

  • dive attacks

  • unreachable angles


PSYCHIC

Fantasy

Mind over reality. Thought becomes force.


Passive

  • Advantage on:

    • mental saving throws

    • perception checks


Active

  • Replace physical interactions with:

    • telekinesis

    • mental force

    • invisible manipulation


Rank Synergy

  • Hero → control becomes reliable

  • Superhero → area mental effects

  • Megahero → battlefield-wide telekinesis

  • Ultrahero → reality bending through thought


Playstyle

  • control

  • manipulation

  • battlefield denial


ELEMENTAL

Fantasy

Embodiment of a natural force.


Passive

  • Resistance to chosen element


Active

  • Heroic Impact Dice become elemental

  • Effects spread through terrain


Rank Synergy

  • Superhero → area expansion

  • Megahero → terrain transformation

  • Ultrahero → environment becomes elemental domain


Playstyle

  • area damage

  • environmental control

  • thematic destruction


DIVINE

Fantasy

Judgment, light, authority, protection.


Passive

  • Allies gain minor bonuses near you

  • Advantage on fear resistance


Active

  • Empower allies

  • weaken enemies through presence


Rank Synergy

  • Hero → leadership effects

  • Superhero → aura dominance

  • Megahero → battlefield blessing

  • Ultrahero → divine domain


Playstyle

  • support + offense

  • aura-based control

  • leadership


SHADOW

Fantasy

Darkness, fear, corruption, unseen presence.


Passive

  • Advantage on stealth

  • harder to target in dim light


Active

  • inflict fear

  • apply debuffs

  • manipulate visibility


Rank Synergy

  • Superhero → fear aura

  • Megahero → battlefield darkness

  • Ultrahero → shadow domain


Playstyle

  • control

  • debilitation

  • stealth dominance


COSMIC

Fantasy

Force beyond comprehension: gravity, space, energy.


Passive

  • Resistance to force or energy


Active

  • manipulate:

    • gravity

    • distance

    • raw energy


Rank Synergy

  • Superhero → force-based area control

  • Megahero → gravity distortion

  • Ultrahero → space-time manipulation


Playstyle

  • control + damage

  • battlefield warping

  • high-concept power


Custom Domains (IMPORTANT)

You are not limited to these.

Players and DMs can create Domains such as:

  • Blood

  • Time

  • Sound

  • Technology

  • Dreams

  • Chaos

  • Order

  • Nature

  • War


Design Rule for Custom Domains

A Domain should define:

  • what it does better than others

  • how it modifies abilities

  • how it looks in fiction


DM Guidance

Do:

  • encourage strong themes

  • reward consistency

  • adapt encounters to Domains

Do NOT:

  • allow “everything powers”

  • ignore thematic limits

  • let Domains overlap completely


Design Purpose

Domains ensure:

  • characters feel unique

  • mechanics reflect identity

  • scaling is flavorful, not generic


Quick Reference

Each Domain provides:

  • passive bonus

  • active modification

  • rank-based scaling


Final Principle

Rank gives you power.
Domain gives that power meaning.