10. RECOMMENDED SUBSYSTEM: DOMAINS (TYPES OF SUPERPOWER)
Overview
At higher Heroic Ranks, raw power alone is not enough.
Without differentiation, all characters risk becoming:
“the same character, but with different numbers.”
The Domain System solves this by giving each Heroic character a distinct expression of power.
What Is a Domain?
A Domain is a thematic and mechanical framework that defines:
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how your power manifests
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what you are exceptionally good at
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how your abilities behave
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how you interact with the battlefield
Your Heroic Rank determines how powerful you are.
Your Domain determines what kind of power you are.
Core Rule
Each Heroic character selects one Domain.
That Domain:
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modifies how their abilities function
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enhances certain mechanics
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unlocks specific options
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shapes narrative identity
How Domains Work
A Domain provides three layers of benefits:
1. Passive Enhancements
Always active bonuses tied to your theme.
2. Active Modifiers
Ways to modify:
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Heroic Actions
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Impact Dice
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Scale Bonus application
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Movement or positioning
3. Rank Synergy
Each Domain interacts differently with:
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Minihero traits
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Hero features
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Superhero abilities
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Megahero effects
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Ultrahero powers
Design Rule
Every ability you use should feel like it comes from your Domain.
This ensures:
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strong identity
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visual consistency
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mechanical coherence
CORE DOMAINS
TITAN
Fantasy
Raw, overwhelming physical force.
You are strength made manifest.
Passive
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Gain advantage on Strength checks involving:
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lifting
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breaking
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grappling
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Active
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Your Heroic Impact Dice may:
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push targets
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knock prone
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damage structures
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Rank Synergy
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Hero → Breakthrough Strike becomes devastating to terrain
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Superhero → Area Impact becomes shockwave-based
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Megahero → Break the Scene becomes massive destruction
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Ultrahero → terrain reshapes around your movement
Playstyle
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frontline dominance
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control through force
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environmental destruction
SPEEDSTER
Fantasy
Impossible speed. Time struggles to keep up with you.
Passive
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Bonus to initiative equal to half your Scale Bonus
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Movement speed increases significantly (DM scaling)
Active
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You may split movement between attacks freely
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Heroic Momentum actions feel instantaneous
Rank Synergy
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Hero → extra action becomes rapid burst
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Superhero → Mythic Action enables multi-position turns
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Megahero → can act multiple times across battlefield
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Ultrahero → time distortion effects
Playstyle
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hit-and-run
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multi-target pressure
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extreme mobility
FLYER
Fantasy
Master of vertical space and aerial dominance.
Passive
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Gain flight (if not already granted)
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Ignore ground-based obstacles
Active
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Gain bonus damage when descending (impact attacks)
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Can reposition freely in 3D space
Rank Synergy
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Superhero → aerial Area Impact
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Megahero → battlefield control from above
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Ultrahero → airspace becomes controlled domain
Playstyle
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positioning control
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dive attacks
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unreachable angles
PSYCHIC
Fantasy
Mind over reality. Thought becomes force.
Passive
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Advantage on:
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mental saving throws
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perception checks
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Active
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Replace physical interactions with:
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telekinesis
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mental force
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invisible manipulation
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Rank Synergy
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Hero → control becomes reliable
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Superhero → area mental effects
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Megahero → battlefield-wide telekinesis
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Ultrahero → reality bending through thought
Playstyle
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control
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manipulation
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battlefield denial
ELEMENTAL
Fantasy
Embodiment of a natural force.
Passive
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Resistance to chosen element
Active
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Heroic Impact Dice become elemental
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Effects spread through terrain
Rank Synergy
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Superhero → area expansion
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Megahero → terrain transformation
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Ultrahero → environment becomes elemental domain
Playstyle
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area damage
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environmental control
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thematic destruction
DIVINE
Fantasy
Judgment, light, authority, protection.
Passive
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Allies gain minor bonuses near you
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Advantage on fear resistance
Active
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Empower allies
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weaken enemies through presence
Rank Synergy
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Hero → leadership effects
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Superhero → aura dominance
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Megahero → battlefield blessing
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Ultrahero → divine domain
Playstyle
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support + offense
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aura-based control
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leadership
SHADOW
Fantasy
Darkness, fear, corruption, unseen presence.
Passive
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Advantage on stealth
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harder to target in dim light
Active
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inflict fear
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apply debuffs
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manipulate visibility
Rank Synergy
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Superhero → fear aura
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Megahero → battlefield darkness
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Ultrahero → shadow domain
Playstyle
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control
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debilitation
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stealth dominance
COSMIC
Fantasy
Force beyond comprehension: gravity, space, energy.
Passive
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Resistance to force or energy
Active
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manipulate:
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gravity
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distance
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raw energy
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Rank Synergy
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Superhero → force-based area control
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Megahero → gravity distortion
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Ultrahero → space-time manipulation
Playstyle
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control + damage
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battlefield warping
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high-concept power
Custom Domains (IMPORTANT)
You are not limited to these.
Players and DMs can create Domains such as:
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Blood
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Time
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Sound
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Technology
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Dreams
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Chaos
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Order
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Nature
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War
Design Rule for Custom Domains
A Domain should define:
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what it does better than others
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how it modifies abilities
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how it looks in fiction
DM Guidance
Do:
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encourage strong themes
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reward consistency
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adapt encounters to Domains
Do NOT:
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allow “everything powers”
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ignore thematic limits
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let Domains overlap completely
Design Purpose
Domains ensure:
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characters feel unique
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mechanics reflect identity
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scaling is flavorful, not generic
Quick Reference
Each Domain provides:
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passive bonus
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active modification
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rank-based scaling
Final Principle
Rank gives you power.
Domain gives that power meaning.