Gribnuk “Whisper-in-Mud”
Gribnuk “Whisper-in-Mud”
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🧬 CHARACTER SHEET — SRD 5.2.1 (Expanded Spirit Trickster)
📛 Identity
- Name: Gribnuk “Whisper-in-Mud”
- Species: Bog Goblin (Fey-Touched) (homebrew)
- Class: Druid 6 / Warlock 2 (The Swamp Spirit Patron)
- Background: Witch of the Rotwood
- Alignment: Chaotic Neutral
- Level: 8

🧠 Character Concept
A cunning swamp shaman who communes with minor spirits, fungi, decay, and forgotten things. Not powerful in a direct sense—but unpredictable, manipulative, and deeply dangerous.
👉 He wins fights by making reality… inconvenient.
⚔️ Ability Scores
| Ability | Score | Modifier |
|---|---|---|
| Strength | 8 | -1 |
| Dexterity | 14 | +2 |
| Constitution | 14 | +2 |
| Intelligence | 10 | +0 |
| Wisdom | 16 | +3 |
| Charisma | 14 | +2 |
❤️ Combat Stats
- Hit Points: 52
- Armor Class: 14 (Natural + charms)
- Initiative: +2
- Speed: 30 ft
🎯 Saving Throws
- Wisdom +6
- Charisma +5
🛠️ Skills
- Nature +6
- Survival +6
- Stealth +5
- Deception +5
- Arcana +4
🌿 CORE MECHANIC: SPIRIT PACTS
Gribnuk doesn’t “cast spells” normally.
👉 He bargains with minor spirits.
🌀 Spirit Tokens
- Max: 4
- Regain: Long rest
- Use to:
- Empower spells
- Twist outcomes
- Apply curses
🔮 Spellcasting
Druid (WIS) + Warlock (CHA hybrid)
- Spell Save DC: 14
- Spell Attack Bonus: +6
🧿 Cantrips
- Produce Flame → Swamp Fire
- Thorn Whip → Vine Lash
- Eldritch Blast → Spirit Spit
- Druidcraft
🔹 Key Spells
1st Level
- Entangle
- Hex
- Faerie Fire
2nd Level
- Spike Growth
- Hold Person
- Wither and Bloom (reskinned decay burst)
3rd Level
- Summon Beast → Swamp Spirit
- Plant Growth
- Bestow Curse
🧬 Racial Traits (Bog Goblin)
- Darkvision (60 ft)
- Swamp Camouflage: advantage in natural terrain
- Nimble Escape: bonus action disengage/hide
- Fetid Resilience: advantage vs poison/disease
🧠 Warlock Features (Swamp Spirit Patron)
🔹 Rot Mark
- Bonus action:
- Target creature:
- Takes +1d6 necrotic per turn
- Movement reduced by 10 ft
- Target creature:
🔹 Pact Boon: Talisman Fetish
- Small charm:
- Add 1d4 to failed saves (limited uses)
🌿 Druid Features
- Wild Shape (reskinned as spirit forms)
- Natural Recovery
- Circle of Spores (reskin)
☠️ SPECIAL FEATURE: SPORE CLOUD
Bonus action (2/rest):
- 10 ft radius cloud:
- Enemies take 1d6 poison per turn
- Disadvantage on perception
- Area lightly obscured
Duration: 1 minute
👁️ SIGNATURE ABILITY: SPIRIT MISCHIEF
Once per long rest:
- For 1 minute:
- Each turn choose:
- Enemy rerolls attack (takes worse)
- Ally gains advantage
- Terrain shifts (difficult terrain in 10 ft area)
- Each turn choose:
👉 This is subtle—but EXTREMELY powerful control
🎒 Equipment
- Spirit staff (focus)
- Fetish charms & bone trinkets
- Swamp herbs & toxins
- Mask of minor spirits
- Ritual pouches
📖 Backstory
Gribnuk was never meant to be important.
A scavenger. A nuisance. A nobody.
Until the swamp started whispering back.
Now he speaks for things older than kingdoms… and far less predictable.
He doesn’t seek power.
👉 He accumulates favors.
🎭 Plot Hooks
- Spirits demand strange tasks from him
- He knows secrets about ancient ruins (Brokkar 👀)
- The Void does not like him (Vaelyra conflict 👀)
- He may accidentally unleash something ancient
⚖️ Balance Notes
✔ Low direct damage
✔ High battlefield control
✔ Trick-based gameplay
✔ Relies on positioning and creativity
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