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Merlin

Merlin

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Our 3D printed miniatures are produced on demand, especially for you. This means that each miniature is only printed after the customer has placed the order.

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Every miniature is created with care, precision, and respect for the artwork, so you receive a beautiful piece ready to be collected, painted, displayed, or used in your fantasy adventures.

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Because our miniatures are delicate collector pieces, the packaging process is very important. Each order is handled with care to help protect the miniature during delivery.

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Free shipping is included for you, but please be patient while your miniature is created and prepared with the care it deserves. If our workload is lower, your order may arrive sooner, but we recommend allowing up to two weeks for delivery.

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This work includes material from the System Reference Document 5.2.1 (SRD 5.2.1) by Wizards of the Coast LLC, available at:

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Other digital products are connected to the epic lore of Kwasar: Chronicles of Heroes and the Multiverse Z. Through these products, you may discover stories, heroes, powers, races, and mysteries from the Multiverse-Z, as well as creative concepts linked to fantasy, sci-fi, myth, anime, 2D art, 3D printing, and collectible assets.

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Merlin, 38 mm Premium Resin 3D Printed Miniature, Unpainted

Bring Merlin to your tabletop with this highly detailed 38 mm fantasy miniature, professionally printed in premium quality resin to preserve the fine details of his armour, facial features and dynamic pose.

The miniature is supplied unpainted, allowing you to customise it with your own colour scheme and painting style. The detailed round scenic base shown in the images is included, making Merlin ready to prepare, paint and display in your collection or use in your role playing adventures.

Please note that the painted images are shown only as a painting reference. The physical miniature is supplied unpainted.

Tap the image below to experience the story as an immersive audiobook, or simply scroll down and enjoy reading it at your own pace. The choice is yours.👇👇👇👇👇

Before you begin reading the story in Scrolling Down-eBook format below, we would like to share Merlin’s 3D mini in digital format with you, so you can admire it and enjoy a closer look at the character.

MERLIN: The Paladin Who Sought the Glory of the Kwasar

In the ancient days of the Tzion Universe, in a remote galaxy lost within that vast Universe, on the Vita Planet called Liberta, there lived a human named Merlin.

He was not born beneath a prophecy.

He was not crowned by destiny as a child.

No comet split the heavens at his birth. No oracle fell to her knees. No celestial voice declared that the infant would one day stand before the gates of divine ascension.

Merlin was born as most men are born: fragile, mortal, uncertain.

But within him burned something that no priest could name and no scholar could measure.

A hunger.

Not for gold.

Not for kingdoms.

Not for the love of crowds or the songs of bards.

Merlin hungered for glory.

Not common glory. Not the glory of soldiers who win battles and are forgotten by the next age. Not the glory of kings whose statues crumble beneath rain and time. Not the glory of heroes whose names survive only as half-remembered legends beside dying campfires.

He wanted something higher.

Something impossible.

He wanted the Glory of the Kwasar.

Across the Cosmos, the word Kwasar was spoken with reverence, fear, and awe. A Kwasar was not merely a warrior. A Kwasar was not merely a mage, a champion, or a blessed knight. A Kwasar was a being elevated beyond the ordinary boundaries of mortal existence.

They were chosen by forces older than history.

Blessed by the Astrals.

Recognised by the Architects.

Forged by trial, sacrifice, and cosmic judgement.

To become a Kwasar was to be transformed into a living vessel of divine power, a being capable of wielding strength that seemed closer to myth than magic. Their bodies became stronger. Their senses became sharper. Their spirits burned brighter. Their weapons became extensions of destiny. Their spells no longer felt like learned formulas, but like commands spoken directly into the bones of reality.

A Kwasar did not simply cast power.

A Kwasar became power.

And Merlin wanted that ascension more than life itself.


The Mortal Beginning

Merlin was raised in the fortress-sanctuary of Aurelion Gate, a sacred stronghold built upon the white cliffs of the eastern lands of the planet Liberta. The fortress watched over a vast valley where ancient roads, ruined shrines, and forgotten battlefields crossed beneath the gaze of the moon.

The paladins of Aurelion Gate were known as the Order of the Dawn Oath.

They were defenders of the weak, guardians of sacred relics, and sworn enemies of corruption. Their armour was polished not for vanity, but as a symbol of spiritual discipline. Their blades were blessed not so they could kill, but so they could stand between innocence and darkness.

From childhood, Merlin was fascinated by them.

He would watch the paladins train in the courtyard at sunrise, their swords flashing like strips of captured light. He watched them kneel before battle, place their hands upon the stone floor of the chapel, and whisper oaths to powers beyond the mortal plane.

Most children admired the paladins because they looked heroic.

Merlin admired them because they endured.

He saw the weight behind their eyes.

He saw the scars hidden beneath their armour.

He saw that every oath cost something.

And that fascinated him.

When he was old enough to train, Merlin did not beg for acceptance. He presented himself before the masters of the Order of the Dawn Oath, placed both hands upon the altar of the First Flame, and spoke with a calmness that unsettled even the elders.

“I do not ask to be protected. I ask to be forged.”

Those words became the beginning of his life as a paladin.

The training was brutal.

He learned swordplay until his palms bled. He learned shieldwork until his shoulders failed. He learned discipline through silence, prayer, hunger, exhaustion, and pain. He learned that a paladin’s first weapon was not the sword, but the will.

Many recruits dreamed of honour.

Merlin dreamed of transformation.

When others prayed for strength, he prayed for purpose.

When others asked the gods for protection, he asked for trials.

When others feared pain, he studied it.

Pain, to Merlin, was evidence that the mortal body still had limits.

And limits were something he intended to break.


The First Sign of Imperium

For many years, Merlin trained as a warrior of faith. He learned the sacred vows of the Dawn Oath, mastered the use of longsword and shield, and studied the holy rites used to channel radiant force against undead, fiends, and corrupted beasts.

Yet his true awakening did not happen in the chapel.

It happened in battle.

The attack came during the winter of the third red moon, when creatures from the ruined lands of Mordrath Vale descended upon the villages beneath Aurelion Gate. They were not ordinary beasts. Their bodies had been twisted by shadow-runes, their bones elongated, their eyes burning with a sick violet light.

The paladins rode out at dawn.

Merlin, still young and not yet fully sworn, was ordered to remain behind with the injured and the children.

He disobeyed.

That act would have earned him punishment under any normal circumstance.

But what happened that day changed everything.

At the village of Harrowfen, Merlin found a scene of horror. Homes burned. Villagers fled through smoke. The beasts had broken through the outer barricade, and one of them, a massive horned creature with black iron fused into its spine, cornered a group of children inside a collapsed chapel.

Merlin charged.

He fought with courage, but courage alone was not enough.

The beast struck him across the chest and sent him crashing through a wooden wall. His sword fell from his hand. His shield cracked. Blood filled his mouth. The creature advanced toward the children.

And then something inside Merlin broke open.

Not his body.

Not his mind.

Something deeper.

A command rose from within him, wordless and absolute.

His fallen sword lifted from the ground.

Not by hand.

Not by spell.

By will.

The blade trembled in the air, surrounded by invisible force. The beast turned, confused. Merlin extended his hand, his fingers shaking, his eyes burning with golden light.

The sword flew.

It struck the beast through the shoulder and pinned it against the chapel wall.

The children screamed.

The creature roared.

And Merlin, half-conscious and bleeding, whispered the first word that came to his soul.

“Obey.”

The broken stones of the chapel floor rose around him.

Wooden beams tore free from the wreckage.

Iron nails ripped from shattered planks.

Everything answered him.

Everything moved.

The world itself seemed to bend toward the command of his mind.

That was the first awakening of Imperium.

The power of telekinetic dominion.

The sacred force of mental authority over matter.

The ability to move, pull, lift, crush, deflect, and command objects through will alone.

When the other paladins arrived, they found Merlin standing in the ruins, surrounded by floating debris, his sword hovering beside him like a loyal spirit.

No one spoke for a long time.

Because every paladin there understood what they had witnessed.

This was not ordinary magic.

This was not a spell taught from a book.

This was a sign.


The Whisper of the Kwasar

After the battle of Harrowfen, Merlin became both admired and feared.

The younger recruits looked at him as if he had already become a legend. The villagers called him blessed. Some priests declared that Imperium was a gift from the Astrals. Others warned that such power could just as easily be a temptation.

The masters of the Order of the Dawn Oath tested him for months.

They asked him to move stones.

He moved statues.

They asked him to disarm a single opponent.

He disarmed six.

They asked him to stop an arrow in flight.

He stopped an entire volley.

But Imperium was not easy to control. It responded not only to focus, but to emotion. When Merlin was calm, objects obeyed him with elegance. When anger touched him, the air itself became dangerous. Doors cracked. Weapons trembled. Candles bent sideways as if bowing before a storm.

The elders warned him.

“Power is not proof of worth.”

But Merlin heard something different.

To him, Imperium was not merely a gift.

It was a doorway.

If his mind could move steel, why could it not move stone?

If it could move stone, why not fire?

If it could command the physical world, could it one day command light, gravity, energy, even the invisible laws woven into the Tzion Universe?

What was Imperium, if not the first step toward something greater?

That was when Merlin began to study the legends of the Kwasars.

He read forbidden chronicles locked beneath the sanctuary.

He studied star-carved tablets recovered from fallen temples.

He memorised the names of beings who had once been mortal but had risen beyond mortality.

There was Astrael the Burning Spear, a warrior who could split mountains with a single radiant strike.

There was Vaelora of the Seven Crowns, who could hear prayers spoken across worlds.

There was Orion Thrice-Blessed, who survived the judgement of three Architects and returned with eyes full of starlight.

And there were others whose names had been erased because their ascension had failed.

That terrified Merlin.

But it also thrilled him.

Because failure meant the path was real.

A false dream has no corpses.

A true path always has those who died walking it.


The Oath Beneath the Starless Sky

The turning point came on the night of the Starless Vigil, a sacred ceremony held once every nine years at Aurelion Gate. During this vigil, the paladins extinguished every flame in the fortress and stood beneath the dark sky in complete silence, remembering the age before light was gifted to the Tzion Universe.

Each paladin renewed their oath.

Each one asked to remain humble, disciplined, and faithful.

But Merlin could no longer pray for humility alone.

He climbed the highest tower of the fortress, carrying only his sword, his shield, and a fragment of black crystal taken from the ruins of Harrowfen. The crystal had once been embedded in the beast he defeated. It pulsed faintly whenever Merlin used Imperium, as if reacting to his inner force.

There, beneath a sky with no stars, Merlin made an oath that no master had taught him.

“I swear by steel, soul, and sacred will. I shall not remain as I was born. I shall climb beyond the limits of blood. I shall seek the gaze of the Astrals. I shall earn the judgement of the Architects. And if Goddark, Father of All Sapiens and Grand Architect of Tzion, looks upon me, I shall not lower my eyes. I shall become worthy of the Glory of the Kwasar.”

The sky remained silent.

No thunder answered.

No angel descended.

No divine flame crowned him.

But far above, beyond the reach of mortal sight, something shifted.

Or perhaps Merlin only believed it did.

From that night onward, belief became his weapon.

And ambition became his burden.


The Conflict Within the Paladin

The tragedy of Merlin is not that he desired greatness.

The tragedy is that he desired greatness for reasons even he did not fully understand.

At his best, Merlin wanted to become a Kwasar so he could protect the innocent on a scale no ordinary paladin ever could. He had seen villages burn. He had heard children scream. He had watched brave men die because their strength was not enough.

He believed the Cosmos needed defenders greater than mortal knights.

He believed evil was evolving.

He believed darkness was no longer content to haunt forests and ruins. It was becoming cosmic. Ancient. Intelligent. Organised.

If monsters were becoming gods, then heroes had to become something greater than heroes.

That was the noble side of his dream.

But there was another side.

A hidden side.

A dangerous side.

Merlin feared being small.

He feared dying as an ordinary man.

He feared being forgotten.

He feared that after all his discipline, sacrifice, pain, and faith, the Cosmos might simply continue without remembering his name.

That fear shamed him, so he buried it beneath noble language.

He told himself it was all for justice.

All for protection.

All for Tzion.

But deep inside, in the place where no prayer could lie, Merlin knew the truth.

He wanted to be chosen.

He wanted the heavens to look upon him and say:

“You are more.”

This inner conflict became the true battlefield of his soul.

Not demons.

Not monsters.

Not rival knights.

The greatest enemy of Merlin was the question he could never escape:

Did he seek ascension to serve the Cosmos…

Or to stand above it?


The Search for a Master

As Imperium grew stronger, Merlin realised that the Order of the Dawn Oath could no longer guide him fully.

They could teach him honour.

They could teach him discipline.

They could teach him how to smite evil, protect the weak, and carry the burdens of a paladin.

But they could not teach him how to become a Kwasar.

The path he wanted was older than the order.

Older than the kingdoms of men.

Perhaps older than Tzion itself.

So Merlin began to search for a master.

Not a swordmaster.

Not a priest.

Not a court wizard who could perform tricks for kings.

He searched for someone who understood ascension.

Someone who had walked near the border between mortality and cosmic transformation.

In forgotten scrolls, he found references to a mysterious being known as Elyndor Vael, the Silent Magister of the Astral Steps.

Some texts claimed Elyndor Vael had once trained warriors who later became celestial champions. Others claimed he was a failed Kwasar, cursed to remain between mortal and divine states. Some said he was not human at all, but a fragment of an Astral wearing the memory of a man.

No legends agreed.

But they all agreed on one thing:

Those who sought Elyndor Vael rarely returned unchanged.

The last known trace of him pointed to the Monastery of the Hollow Star, a ruin hidden beyond the glass deserts of Syrath, where the sand reflected the night sky even at noon and travellers heard voices from possible futures.

When Merlin told the masters of Aurelion Gate he intended to leave, they were not surprised.

The eldest among them, Ser Caldran, gave him one final warning.

“You think power will reveal who you are. It will not. Power only removes the excuses. When you become strong enough, every choice you make will be yours alone.”

Merlin bowed.

But he did not turn back.

At dawn, he left Aurelion Gate with his sword at his side, his shield across his back, the black crystal bound to his gauntlet, and Imperium stirring around him like an invisible storm.

He was no longer merely a paladin.

He was a seeker of ascension.

A mortal walking toward a divine fire.


The Meaning of Imperium

During his journey, Merlin came to understand that Imperium was more than telekinesis.

At first, he believed it was the power to move objects with the mind.

A stone.

A sword.

A door.

An enemy’s weapon.

But the deeper he travelled, the more he sensed that Imperium was not about movement.

It was about authority.

Every object had weight.

Every force had resistance.

Every structure had memory.

To use Imperium, Merlin had to impose his will upon the world without losing control of himself. If his mind was scattered, the power became unstable. If his emotions ruled him, the power became violent. If his purpose was clear, reality obeyed with terrifying beauty.

He learned to pull his sword from across a battlefield.

He learned to raise a shield without touching it.

He learned to stop falling stones in mid-air.

He learned to crush enemy armour inward without piercing flesh.

He learned to leap farther by pushing against the ground with invisible force.

He learned to slow arrows, redirect blades, and hold doors shut against creatures stronger than horses.

But each use of Imperium awakened a deeper hunger.

Because every act proved that the world could be commanded.

And if the world could be commanded, then perhaps destiny could be commanded too.

That thought became dangerous.

Very dangerous.


The Trial of the Glass Desert

The journey to the Monastery of the Hollow Star nearly killed him.

The glass deserts of Syrath were not natural. The legends said that an ancient Architect, originating from a distant Universe, once struck the land with a fragment of celestial wrath, turning the entire region into mirrored sand. During the day, the desert reflected the sun until travellers went blind. At night, it reflected the stars so perfectly that many lost their sense of direction and walked into illusions of heaven.

For seven days, Merlin crossed the desert.

On the third day, he ran out of water.

On the fourth, he began hearing voices.

On the fifth, he saw a vision of himself wearing armour made from some kind of symbiotic being, kneeling before Goddark while a sword of shifting metal, as if the metal itself were alive, appeared before him.

On the sixth, he saw another vision.

This time, he stood above a battlefield of dead companions, his eyes burning like twin suns, his hand raised over a broken city. Around him, people did not cheer.

They trembled.

On the seventh day, he collapsed.

As his body failed, the black crystal on his gauntlet began to pulse. The mirrored sand around him lifted grain by grain, forming a circle of floating glass. Each fragment reflected a different version of his face.

The hero.

The tyrant.

The martyr.

The monster.

The saint.

The conqueror.

Then a voice spoke from nowhere.

“Which one do you seek to become?”

Merlin tried to answer.

No words came.

The voice continued.

“Power will not make the choice. Power will reveal the choice already made.”

When Merlin opened his eyes again, he was no longer in the desert.

He was at the gates of the Monastery of the Hollow Star.


The Silent Magister

The monastery was a ruin of impossible architecture. Its towers curved inward like praying hands. Its windows showed different skies depending on where one stood. Some halls were broken. Others seemed untouched by time. At its centre floated a black star, silent and unmoving, suspended above an empty altar.

There, Merlin met Elyndor Vael.

The master was not what he expected.

He was not a giant warrior.

He was not a shining angel.

He was not a godlike figure wrapped in flames.

He appeared as an old man in plain robes, blind in both eyes, carrying a wooden staff with no ornamentation.

But when Merlin stepped into his presence, every loose stone in the chamber rose from the floor.

Not because Merlin commanded them.

Because Elyndor Vael did.

Without moving a finger.

Without speaking a spell.

Without effort.

The entire monastery seemed to breathe with his will.

“You seek the Glory of the Kwasar,” said Elyndor Vael.

Merlin knelt.

“I do.”

“Why?”

“To protect the Tzion Universe.”

“That is the answer of a paladin.”

“It is the truth.”

“It is part of the truth.”

Merlin said nothing.

The old master stepped closer.

“You also seek to be remembered.”

The words struck harder than any blade.

Merlin lowered his eyes.

For the first time in many years, he felt like a child again.

Elyndor Vael did not condemn him.

Instead, he said:

“Good. A hidden wound becomes poison. A revealed wound can become discipline.”

That was the beginning of Merlin’s true training.


The Path of Ascension

Under Elyndor Vael, Merlin learned that the Glory of the Kwasar could not be stolen, demanded, or achieved by strength alone.

It had to be witnessed.

The Astrals did not bless ambition.

The Architects did not elevate talent.

Even Goddark, creator and sovereign force of the Tzion Universe, did not transform mortals merely because they desired greatness.

A mortal had to become worthy under pressure.

Not once.

Repeatedly.

A candidate for Kwasar ascension had to survive three sacred stages.

The first was Dominion: mastery over one’s gift.

The second was Sacrifice: the willingness to lose what one loves without surrendering to corruption.

The third was Judgement: the moment when cosmic powers looked upon the soul and decided whether it should rise, remain, or be destroyed.

Merlin had only begun the first stage.

Imperium was his doorway into Dominion.

But Dominion did not mean controlling objects.

It meant controlling himself.

For months, perhaps years, time became unclear inside the Monastery of the Hollow Star. Merlin trained in chambers where gravity shifted, where swords attacked without wielders, where stone statues whispered accusations, where illusions forced him to confront versions of himself corrupted by pride.

He had to hold a thousand glass shards in the air without breaking one.

He had to stop a falling pillar while refusing to move the enemy standing beneath it.

He had to fight without anger.

He had to lose without hatred.

He had to win without vanity.

These were harder than battle.

Far harder.

Because in battle, an enemy stands before you.

In ascension, the enemy wears your face.


The Black Crystal and the Coming Enemy

During his training, Elyndor Vael became deeply interested in the black crystal bound to Merlin’s gauntlet.

The crystal was not merely a remnant of the beast from Harrowfen.

It was a fragment of something older.

A shard of corrupted cosmic matter known as Voidglass.

Voidglass was said to form in places where failed ascensions had torn wounds in reality. It absorbed ambition, amplified power, and whispered to those who desired greatness. In the hands of the disciplined, it could become a focus. In the hands of the proud, it could become a curse.

The beast that attacked Harrowfen had not been random.

It had been sent.

Something had sensed Merlin’s awakening before he understood it himself.

Something from beyond the sacred borders of Tzion.

Something that hunted candidates for ascension.

Elyndor Vael named this enemy only once.

Malakar Voss, the Starless Usurper.

A fallen champion who had once sought the Glory of the Kwasar and failed the stage of Judgement. Denied ascension, Malakar Voss turned against the Astrals, cursed the Architects, and began hunting those who might succeed where he had failed.

He did not kill them immediately.

He corrupted them.

He offered power without sacrifice.

Glory without judgement.

Ascension without humility.

To Merlin, this was horrifying.

But also personal.

Because Malakar Voss represented the exact path Merlin feared within himself.

A warrior who had not failed because he was weak.

But because he was unworthy.


Merlin’s Sacred Contradiction

This is what makes Merlin powerful as a character:

He is not a simple hero.

He is not pure in an easy way.

He is noble, but ambitious.

Faithful, but restless.

Compassionate, but proud.

Disciplined, but tempted by impossible power.

He truly wants to protect the innocent. He truly believes the Tzion Universe needs champions strong enough to face cosmic evil. He truly reveres Goddark, the Astrals, and the sacred order of creation.

But he also wants to rise.

He wants to become more than human.

He wants his name carved into the memory of the Cosmos.

This contradiction does not make him evil.

It makes him dangerous.

And fascinating.

Because every time Merlin lifts his sword with Imperium, every time he shields the weak, every time he defeats a monster, the question grows louder:

Is he becoming a saviour?

Or is he becoming the beginning of something that must one day be stopped?


The Paladin’s New Oath

After his training under Elyndor Vael, Merlin did not abandon his paladin vows.

He reforged them.

He became a paladin of the Ascendant Oath, a sacred personal vow built upon three principles:

Protect the small, even while seeking the infinite.

Master power, but never worship it.

Rise only if rising allows others to live.

These words became the chain around his ambition.

Not to imprison it.

To guide it.

His armour was reforged with bronze-gold plates, white steel, and fragments of mirrored glass from Syrath. His shield bore the symbol of a rising star above an open hand, representing Imperium guided by sacred restraint. His sword, once ordinary steel, became known as Oathwake, a weapon that responded to both hand and mind.

In battle, Oathwake could fly back to him when disarmed.

His shield could rotate around him like a floating guardian.

Broken stones could become projectiles.

Enemy weapons could be pulled from their grasp.

And when Merlin entered deep focus, his whole body seemed surrounded by invisible pressure, as if reality itself hesitated before touching him.

But he was still not a Kwasar.

Not yet.

He was only a candidate.

A spark approaching a divine storm.


The Road Ahead

Now Merlin travels across the Tzion Universe, seeking trials worthy of the Astrals’ attention.

He hunts corrupted relics.

He defends sacred sites.

He searches for lost shrines of Goddark.

He confronts servants of Malakar Voss.

He studies every sign of failed ascension, hoping to understand what separates the elevated from the damned.

Some people see him as a hero.

Others see him as a warning.

Villagers call him the Mind-Hand Paladin.

Scholars call him the Imperium-Born.

Enemies call him the Unrisen Kwasar.

But Merlin rejects all titles except one.

Seeker.

Because he knows the truth.

He has not arrived.

He has not been chosen.

He has not yet stood before the Astrals.

He has not yet heard the judgement of the Architects.

He has not yet faced Goddark.

And until that day comes, every battle is a question.

Every victory is a test.

Every use of Imperium is a temptation.

Every act of mercy is a shield against his own pride.

Somewhere in the dark between stars, Malakar Voss watches him.

Somewhere beyond mortal sight, the Astrals measure him.

Somewhere in the sacred architecture of the Tzion Universe, Goddark remains silent.

And Merlin walks forward.

Sword at his side.

Shield at his back.

Mind sharpened like a blade.

Soul burning like a star that has not yet been born.

He is human.

He is paladin.

He is ambition chained to oath.

He is mercy armed with power.

He is the one who would command stone, steel, and destiny itself.

And one day, when the heavens open and the judgement comes, the Cosmos will discover whether Merlin was meant to become a Kwasar…

Or whether the dream of divine glory was the first step toward his fall.

Sample Paints

Aquí lo tienes reescrito correctamente, ordenado por párrafos y con redacción más profesional en inglés:

Disclaimer Regarding Mini Paint Samples

The mini paint samples included in this kit are provided free of charge and are intended strictly for practice purposes and introductory learning.

These samples are specifically intended for individuals who are new to crafting and miniature painting, allowing them to experiment with basic techniques before committing to purchasing larger quantities or specialised paints.

These samples are not intended for commercial use or resale.

Nature of the Product

The mini paint samples provided in this kit are non-professional. They are not designed to produce professional-quality or permanent finishes and are intended strictly as preliminary learning tools for those starting their crafting or miniature painting journey.

The paint provided is supplied in limited quantities. These small amounts are sufficient only for basic experimentation and learning, and are not intended for completing advanced, large-scale, or professional-level projects.

The samples are non-commercial. They are provided without monetary value, are not for sale individually, and are included only as a learning aid within the crafting kit.

Age Restriction

These mini paint samples are not suitable for use by children and should only be used by individuals aged 18 years or older.

The paints are intended for adult use due to their application methods and general safety considerations. It is the recipient’s responsibility to ensure that the paints are kept out of reach of children to prevent unintended use, ingestion, or misuse.

Compliance and Safety Standards

The paint samples are intended for general crafting use only. Where applicable, they are formulated to comply with ASTM D-4236 standards for non-toxic art and craft materials. However, they are not formulated, tested, or intended for use by children, nor are they suitable for food contact, ingestion, cosmetic use, or application to the skin.

The provision of these samples free of charge is intended to comply with applicable consumer safety and product liability regulations. These samples are provided as complimentary educational items, with clear information regarding their intended use and limitations.

These samples are provided without monetary value. They are complimentary items included to enhance the educational value of this kit and are not sold individually as goods.

Assumption of Risk

By accepting and using these mini paint samples, the recipient acknowledges and agrees that the paint samples are not intended for professional use or for producing professional-grade finishes. They are to be used solely for learning, testing, and practice purposes.

The paints should only be used in well-ventilated areas and with appropriate safety precautions. Protective gloves, protective clothing, or surface protection should be used where necessary.

The use of these samples is the responsibility of the recipient. Any potential risks, including those relating to health, property damage, staining, incorrect application, or unsatisfactory results, are assumed by the user.

The recipient assumes responsibility for the use of these paint samples, including any unintended consequences or outcomes resulting from misuse, mishandling, or failure to follow appropriate safety precautions.

The recipient understands that these samples are provided on an “as-is” basis, without any guarantees or warranties, either express or implied, regarding their performance, suitability, durability, or fitness for any particular purpose.

Liability Disclaimer

The seller disclaims liability for injuries, damages, losses, or unsatisfactory results that may occur from the misuse, mishandling, or inappropriate use of the paint samples.

The seller also disclaims liability for unmet expectations regarding the results obtained from the paints, as these samples are not intended to be professional-grade paints.

The seller shall not be responsible for third-party claims, including but not limited to health issues, property damage, staining, dissatisfaction, or any other issue arising from the use or misuse of these samples.

These paints are offered “as-is”, and the seller makes no representations or warranties regarding the quality, durability, suitability, or performance of the paints for any specific purpose.

The seller shall not be held liable for any direct, indirect, incidental, or consequential damages resulting from the use or misuse of these paint samples.

The paints should only be used under appropriate conditions and in accordance with the information provided.

Intended Use and No Resale

These mini paint samples are for educational and practice use only. They are intended to provide a starting point for beginners in crafting and miniature painting.

They are not for resale, and any attempt to sell or use these paints commercially is strictly prohibited.

The paints are intended only to demonstrate and practise basic techniques and are not a substitute for higher-quality or professional-grade materials required for more advanced projects.

Legal Notice

The seller provides these mini paint samples as introductory, complimentary, and non-commercial items.

The samples are provided free of charge and are not sold as individual products. Their inclusion in the kit is intended solely to support the recipient’s learning and practice experience.

The use of these samples is at the user’s own risk. The seller shall not be responsible for misuse, mishandling, failure to follow safety precautions, or use outside the intended purpose described in this disclaimer.

By using these samples, the recipient acknowledges the limitations of the product and accepts responsibility for their safe and appropriate use.

Requirement to Read Before Use

The recipient is required to read this entire disclaimer carefully before using the provided mini paint samples.

By using these samples, the recipient confirms that they understand and accept the information stated above, including the intended use, limitations, safety guidance, assumption of risk, and liability disclaimer.

If you do not agree with these terms, please do not use the provided mini paint samples.

Use of these samples constitutes acceptance of these terms.

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