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Merlin

Merlin

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Some digital files may be simple printable images, artwork, STL models, tokens, or other standalone assets. These products are designed to be downloaded and used directly by the customer.

Other digital products are connected to the epic lore of Kwasar: Chronicles of Heroes and the Multiverse Z. Through these products, you may discover stories, heroes, powers, races, and mysteries from the Multiverse-Z, as well as creative concepts linked to fantasy, sci-fi, myth, anime, 2D art, 3D printing, and collectible assets.

Some e-books and selected digital products may also guide you into the Arkademy, where you can learn creative workflows and skills related to 2D printing, 3D printing, asset creation, tokens, miniatures, and printable content.

Therefore, each digital file should be understood according to its own description. Some are simple downloadable assets. Others are part of a larger creative journey through Kwasar: Chronicles of Heroes, the Multiverse Z, and the Arkademy.

AGE RECOMENDATION 16+

Age Recommendation for Website Content (16+)

Our stories feature intricate plotlines, deep character development, and mature themes designed for a more experienced audience. While our content is suitable for readers 16 and older, we advise discretion, as some narratives may include complex themes, sophisticated language, and intense scenarios.

Parental guidance is recommended for readers under 16, and we encourage guardians to assess content suitability based on individual maturity levels.

This recommendation helps ensure an enjoyable and appropriate experience for all. We appreciate your understanding and cooperation.

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This website is an independent and unofficial educational resource created to help players learn and enjoy Dungeons & Dragons.
We are not affiliated with, endorsed by, or officially connected to Wizards of the Coast LLC or Hasbro.
Our sole purpose is to introduce, teach, and expand awareness of the game to as many players as possible, driven by our passion for the hobby and our respect for its creators.
All educational content on this website is based on the System Reference Document (SRD) 5.2.1, which are released under the Creative Commons Attribution 4.0 International License (CC-BY-4.0). This allows us to use, adapt, and teach these rules freely, provided that proper attribution is given to the original creators.
Attribution Notice:

This work includes material from the System Reference Document 5.2.1 (SRD 5.2.1) by Wizards of the Coast LLC, available at:

https://www.dndbeyond.com/srd

The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License (CC-BY-4.0):

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We fully respect and recognize the work of Wizards of the Coast LLC, and we strongly encourage all players to support the official game by purchasing original materials such as the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual, which are widely available online and in stores. Our mission is to share knowledge, celebrate creativity, and help grow the global community of players, while always giving proper credit to the creators and respecting their intellectual property.

3D Printed Minis

Important information about our 3D printed miniatures

Our 3D printed miniatures are produced on demand, especially for you. This means that each miniature is only printed after the customer has placed the order.

Because these are delicate collector pieces, every miniature is carefully printed, cleaned, prepared, checked, packed, and protected with great care before being shipped.

The usual production and preparation time is up to 7 days. This includes printing, post-processing, quality checking, packaging, and preparing the order for dispatch. Due to the high demand for our miniatures, this preparation time allows us to make sure every piece is produced properly and handled with the attention it deserves.

Once your miniature has been printed, packed, and prepared, it will be shipped to you with free shipping. Delivery usually takes around 3 to 5 days after dispatch.

Please keep in mind that the full waiting time may be up to 14 days from the date of purchase, including production, preparation, packaging, and shipping. If our workload is lower, your order may arrive sooner, but customers should allow up to two weeks to receive their miniature.

Our miniatures are printed using high-quality resin and advanced 3D printing technology to achieve highly detailed results. We have over 10 years of experience working with 3D printing, digital sculpting workflows, miniature production, and professional print preparation.

Every miniature is created with care, precision, and respect for the artwork, so you receive a beautiful piece ready to be collected, painted, displayed, or used in your fantasy adventures.

Free Shipping

Free Shipping

We are happy to offer free shipping on our 3D printed miniatures.

Please keep in mind that every miniature is printed on demand, especially for you. This means that your miniature is not mass-produced or taken from a large warehouse stock. It is printed only after your order has been placed, then carefully cleaned, checked, packed, and prepared for shipping.

Because our miniatures are delicate collector pieces, the packaging process is very important. Each order is handled with care to help protect the miniature during delivery.

The usual production and preparation time is up to 7 days before dispatch. Once your miniature has been printed, prepared, and packed, delivery usually takes around 3 to 5 days.

This means that the full waiting time may be up to 14 days from the date of purchase, including printing, preparation, packaging, and shipping.

Free shipping is included for you, but please be patient while your miniature is created and prepared with the care it deserves. If our workload is lower, your order may arrive sooner, but we recommend allowing up to two weeks for delivery.

The Paladin Who Sought the Glory of the Kwasar

In the ancient days of the Tzion Universe, in a remote galaxy lost within that vast Universe, on the Vita Planet called Liberta, there lived a human named Merlin.

He was not born beneath a prophecy.

He was not crowned by destiny as a child.

No comet split the heavens at his birth. No oracle fell to her knees. No celestial voice declared that the infant would one day stand before the gates of divine ascension.

Merlin was born as most men are born: fragile, mortal, uncertain.

But within him burned something that no priest could name and no scholar could measure.

A hunger.

Not for gold.

Not for kingdoms.

Not for the love of crowds or the songs of bards.

Merlin hungered for glory.

Not common glory. Not the glory of soldiers who win battles and are forgotten by the next age. Not the glory of kings whose statues crumble beneath rain and time. Not the glory of heroes whose names survive only as half-remembered legends beside dying campfires.

He wanted something higher.

Something impossible.

He wanted the Glory of the Kwasar.

Across the Cosmos, the word Kwasar was spoken with reverence, fear, and awe. A Kwasar was not merely a warrior. A Kwasar was not merely a mage, a champion, or a blessed knight. A Kwasar was a being elevated beyond the ordinary boundaries of mortal existence.

They were chosen by forces older than history.

Blessed by the Astrals.

Recognised by the Architects.

Forged by trial, sacrifice, and cosmic judgement.

To become a Kwasar was to be transformed into a living vessel of divine power, a being capable of wielding strength that seemed closer to myth than magic. Their bodies became stronger. Their senses became sharper. Their spirits burned brighter. Their weapons became extensions of destiny. Their spells no longer felt like learned formulas, but like commands spoken directly into the bones of reality.

A Kwasar did not simply cast power.

A Kwasar became power.

And Merlin wanted that ascension more than life itself.


The Mortal Beginning

Merlin was raised in the fortress-sanctuary of Aurelion Gate, a sacred stronghold built upon the white cliffs of the eastern lands of the planet Liberta. The fortress watched over a vast valley where ancient roads, ruined shrines, and forgotten battlefields crossed beneath the gaze of the moon.

The paladins of Aurelion Gate were known as the Order of the Dawn Oath.

They were defenders of the weak, guardians of sacred relics, and sworn enemies of corruption. Their armour was polished not for vanity, but as a symbol of spiritual discipline. Their blades were blessed not so they could kill, but so they could stand between innocence and darkness.

From childhood, Merlin was fascinated by them.

He would watch the paladins train in the courtyard at sunrise, their swords flashing like strips of captured light. He watched them kneel before battle, place their hands upon the stone floor of the chapel, and whisper oaths to powers beyond the mortal plane.

Most children admired the paladins because they looked heroic.

Merlin admired them because they endured.

He saw the weight behind their eyes.

He saw the scars hidden beneath their armour.

He saw that every oath cost something.

And that fascinated him.

When he was old enough to train, Merlin did not beg for acceptance. He presented himself before the masters of the Order of the Dawn Oath, placed both hands upon the altar of the First Flame, and spoke with a calmness that unsettled even the elders.

“I do not ask to be protected. I ask to be forged.”

Those words became the beginning of his life as a paladin.

The training was brutal.

He learned swordplay until his palms bled. He learned shieldwork until his shoulders failed. He learned discipline through silence, prayer, hunger, exhaustion, and pain. He learned that a paladin’s first weapon was not the sword, but the will.

Many recruits dreamed of honour.

Merlin dreamed of transformation.

When others prayed for strength, he prayed for purpose.

When others asked the gods for protection, he asked for trials.

When others feared pain, he studied it.

Pain, to Merlin, was evidence that the mortal body still had limits.

And limits were something he intended to break.


The First Sign of Imperium

For many years, Merlin trained as a warrior of faith. He learned the sacred vows of the Dawn Oath, mastered the use of longsword and shield, and studied the holy rites used to channel radiant force against undead, fiends, and corrupted beasts.

Yet his true awakening did not happen in the chapel.

It happened in battle.

The attack came during the winter of the third red moon, when creatures from the ruined lands of Mordrath Vale descended upon the villages beneath Aurelion Gate. They were not ordinary beasts. Their bodies had been twisted by shadow-runes, their bones elongated, their eyes burning with a sick violet light.

The paladins rode out at dawn.

Merlin, still young and not yet fully sworn, was ordered to remain behind with the injured and the children.

He disobeyed.

That act would have earned him punishment under any normal circumstance.

But what happened that day changed everything.

At the village of Harrowfen, Merlin found a scene of horror. Homes burned. Villagers fled through smoke. The beasts had broken through the outer barricade, and one of them, a massive horned creature with black iron fused into its spine, cornered a group of children inside a collapsed chapel.

Merlin charged.

He fought with courage, but courage alone was not enough.

The beast struck him across the chest and sent him crashing through a wooden wall. His sword fell from his hand. His shield cracked. Blood filled his mouth. The creature advanced toward the children.

And then something inside Merlin broke open.

Not his body.

Not his mind.

Something deeper.

A command rose from within him, wordless and absolute.

His fallen sword lifted from the ground.

Not by hand.

Not by spell.

By will.

The blade trembled in the air, surrounded by invisible force. The beast turned, confused. Merlin extended his hand, his fingers shaking, his eyes burning with golden light.

The sword flew.

It struck the beast through the shoulder and pinned it against the chapel wall.

The children screamed.

The creature roared.

And Merlin, half-conscious and bleeding, whispered the first word that came to his soul.

“Obey.”

The broken stones of the chapel floor rose around him.

Wooden beams tore free from the wreckage.

Iron nails ripped from shattered planks.

Everything answered him.

Everything moved.

The world itself seemed to bend toward the command of his mind.

That was the first awakening of Imperium.

The power of telekinetic dominion.

The sacred force of mental authority over matter.

The ability to move, pull, lift, crush, deflect, and command objects through will alone.

When the other paladins arrived, they found Merlin standing in the ruins, surrounded by floating debris, his sword hovering beside him like a loyal spirit.

No one spoke for a long time.

Because every paladin there understood what they had witnessed.

This was not ordinary magic.

This was not a spell taught from a book.

This was a sign.

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