Secret Lesson 56
Feats: Rules, Categories, Prerequisites, Benefits, and Repeatable Feats
During the course, we have already encountered:
FEATS
many times.
Backgrounds give:
ORIGIN FEATS
Humans can gain an additional:
ORIGIN FEAT
Several Classes gain:
ABILITY SCORE IMPROVEMENT
which can allow the character to choose another Feat.
Fighter, Paladin, and Ranger can gain:
FIGHTING STYLE FEATS
And at the highest levels, Classes offer:
EPIC BOON FEATS
But until now, we have mostly encountered Feats as individual features.
Now we need to understand the system behind them.
A Feat is a character option that provides:
SPECIALIZED BENEFITS
It might improve:
COMBAT
SPELLCASTING
SKILLS
MOBILITY
DEFENSE
or other aspects of a character.
But you can't simply choose any Feat whenever you want.
You must answer four questions:
WHAT CATEGORY IS IT?
DO I MEET ITS PREREQUISITES?
WHAT BENEFITS DOES IT GIVE?
and:
CAN I TAKE IT MORE THAN ONCE?
Those four questions are the foundation of the Feat system.
PART ONE — THE FOUR FEAT CATEGORIES
The SRD 5.2.1 organizes Feats into:
FOUR CATEGORIES
They are:
ORIGIN
GENERAL
FIGHTING STYLE
and:
EPIC BOON
Each category helps identify:
WHAT KIND OF FEAT IT IS
and can determine whether a particular feature allows you to choose it.
THE FOUR CATEGORIES AT A GLANCE
| Category | General Role |
|---|---|
| Origin | Character-origin abilities |
| General | Broad character advancement |
| Fighting Style | Specialized martial training |
| Epic Boon | Extraordinary high-level abilities |
These descriptions help us understand the categories.
The actual rule is always:
READ THE CATEGORY WRITTEN UNDER THE FEAT'S NAME
PART TWO — CATEGORY IS A RULE
Every Feat tells you its:
CATEGORY
directly beneath its name.
For example:
ALERT
is listed as:
ORIGIN FEAT
Ability Score Improvement is:
GENERAL FEAT
Archery is:
FIGHTING STYLE FEAT
Boon of Combat Prowess is:
EPIC BOON FEAT
The category isn't merely descriptive.
It matters when another rule tells you:
WHICH CATEGORY YOU MAY CHOOSE FROM
PART THREE — WHEN A FEATURE SPECIFIES A CATEGORY
Suppose a rule says:
CHOOSE AN ORIGIN FEAT
You must choose a Feat whose category says:
ORIGIN FEAT
You can't choose:
A GENERAL FEAT
A FIGHTING STYLE FEAT
or:
AN EPIC BOON FEAT
unless another rule specifically allows it.
EXAMPLE — HUMAN VERSATILE
The Human Species gives:
ONE ORIGIN FEAT OF YOUR CHOICE
Therefore the choice must come from:
THE ORIGIN CATEGORY
You can't use Versatile to choose:
GRAPPLER
because Grappler is:
A GENERAL FEAT
EXAMPLE — FIGHTING STYLE
If a Class feature tells you to choose:
A FIGHTING STYLE FEAT
the chosen Feat must actually have:
FIGHTING STYLE FEAT
as its category.
PART FOUR — WHEN NO CATEGORY IS SPECIFIED
The SRD contains an extremely important rule.
If you're instructed to choose:
A FEAT
and no category is specified:
YOU MAY CHOOSE FROM ANY CATEGORY
provided:
YOU QUALIFY FOR THE FEAT
THIS IS IMPORTANT
The rule doesn't mean:
ALL FEATS ARE AVAILABLE
It means:
CATEGORY DOESN'T RESTRICT YOU
You still have to satisfy:
PREREQUISITES
EXAMPLE — ABILITY SCORE IMPROVEMENT CLASS FEATURE
Many Classes have a feature worded in this pattern:
You gain:
THE ABILITY SCORE IMPROVEMENT FEAT
or:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
The phrase:
ANOTHER FEAT
doesn't specify a category.
Therefore, the general Feat rule allows any category:
IF YOU QUALIFY
LEVEL 4 EXAMPLE
Suppose you're level 4 and gain:
ABILITY SCORE IMPROVEMENT
You could potentially choose:
ABILITY SCORE IMPROVEMENT
or another qualifying Feat.
Could you choose an:
ORIGIN FEAT?
Yes, if nothing prevents you and you meet its requirements.
Could you choose an:
EPIC BOON?
Normally:
NO
because Epic Boons in the SRD have:
LEVEL 19+
as a prerequisite.
The category isn't stopping you.
The:
PREREQUISITE
is.
PART FIVE — A CATEGORY DOES NOT AUTOMATICALLY GIVE YOU THE FEAT
This is another important distinction.
Just because a Feat is in:
THE ORIGIN CATEGORY
doesn't mean every character automatically gets it.
Just because a Feat is:
GENERAL
doesn't mean anyone can simply add it to their character sheet.
A rule must first give you:
THE OPPORTUNITY TO GAIN A FEAT
Examples include:
BACKGROUND
HUMAN VERSATILE
CLASS FEATURES
or other abilities.
Then you apply:
CATEGORY
and:
PREREQUISITE
rules to determine what you're allowed to choose.
PART SIX — PARTS OF A FEAT
The SRD explains four possible parts of a Feat description:
CATEGORY
PREREQUISITE
BENEFIT
and:
REPEATABLE
Let's examine each one carefully.
PART SEVEN — CATEGORY
We have already seen the first element.
Category tells you whether the Feat belongs to:
ORIGIN
GENERAL
FIGHTING STYLE
or:
EPIC BOON
When another feature specifies a category:
MATCH THE CATEGORY EXACTLY
When no category is specified:
ANY CATEGORY CAN BE CHOSEN
if you otherwise qualify.
PART EIGHT — PREREQUISITES
Some Feats have:
PREREQUISITES
A prerequisite is something you must already possess or satisfy before you can take the Feat.
The rule is:
YOU MUST MEET EVERY PREREQUISITE
unless another feature specifically allows you to take that Feat:
WITHOUT THE PREREQUISITE
PREREQUISITES CAN INCLUDE THINGS SUCH AS
CHARACTER LEVEL
ABILITY SCORE
A FEATURE
or potentially:
A CLASS
The exact requirement is written in:
THE FEAT DESCRIPTION
PART NINE — LEVEL PREREQUISITES
A Feat might require:
LEVEL 4+
That means your character must be at least:
CHARACTER LEVEL 4
before taking it.
EXAMPLE — ABILITY SCORE IMPROVEMENT
The General Feat:
ABILITY SCORE IMPROVEMENT
has:
PREREQUISITE: LEVEL 4+
Therefore a level 1 character normally doesn't qualify for it.
LEVEL 3
Does a level 3 character qualify?
NO
LEVEL 4
YES
LEVEL 10
YES
because:
10 ≥ 4
PART TEN — "+" MEANS THAT LEVEL OR HIGHER
Whenever you see:
LEVEL 4+
read it as:
LEVEL 4 OR HIGHER
Similarly:
LEVEL 19+
means:
LEVEL 19 OR HIGHER
PART ELEVEN — ABILITY SCORE PREREQUISITES
Some Feats require a certain:
ABILITY SCORE
EXAMPLE — GRAPPLER
Grappler has the prerequisites:
LEVEL 4+
and:
STRENGTH OR DEXTERITY 13+
Therefore you need:
BOTH REQUIREMENTS
EXAMPLE ONE
Character level:
4
Strength:
12
Dexterity:
12
Do you qualify?
NO
You satisfy the level requirement but not:
STRENGTH OR DEXTERITY 13+
EXAMPLE TWO
Character level:
3
Dexterity:
16
Do you qualify?
NO
You satisfy the Ability requirement but not:
LEVEL 4+
EXAMPLE THREE
Character level:
4
Dexterity:
14
Do you qualify?
YES
Both requirements are satisfied.
PART TWELVE — "OR" IN A PREREQUISITE
Grappler says:
STRENGTH OR DEXTERITY 13+
You don't need:
BOTH
You need at least one.
EXAMPLE
Strength:
8
Dexterity:
15
The ability prerequisite is satisfied because:
DEXTERITY IS 13+
PART THIRTEEN — FEATURE PREREQUISITES
Some Feats require you to possess:
A PARTICULAR FEATURE
The Fighting Style Feats in the SRD provide the clearest example.
Each requires:
FIGHTING STYLE FEATURE
EXAMPLE — ARCHERY
Archery says:
FIGHTING STYLE FEAT
Prerequisite:
FIGHTING STYLE FEATURE
If your character doesn't have a Fighting Style feature:
YOU DON'T QUALIFY
under the normal rule.
IMPORTANT
Having proficiency with:
A BOW
doesn't satisfy the prerequisite.
Being good at:
RANGED COMBAT
doesn't satisfy it.
You need the actual:
FIGHTING STYLE FEATURE
because that is what the prerequisite says.
PART FOURTEEN — CLASS PREREQUISITES
The general Feat rules also explain what happens if a prerequisite names:
A CLASS
If a Feat prerequisite includes a Class, you must have:
AT LEAST ONE LEVEL IN THAT CLASS
to qualify.
HYPOTHETICAL EXAMPLE
Imagine a Feat said:
PREREQUISITE: FIGHTER
A character with:
FIGHTER 1
would satisfy that class requirement.
A character with:
FIGHTER 0
would not.
This is an example of applying the SRD's general prerequisite rule.
It isn't the text of an additional SRD Feat.
PART FIFTEEN — MULTICLASS CHARACTERS
Because a class prerequisite requires only:
AT LEAST ONE LEVEL IN THE CLASS
a multiclass character can potentially satisfy it.
EXAMPLE
Character:
FIGHTER 1 / WIZARD 4
If a hypothetical prerequisite requires:
FIGHTER
the character qualifies for that part because they have:
ONE FIGHTER LEVEL
Again, whether the Feat can actually be chosen depends on:
ALL ITS OTHER PREREQUISITES
PART SIXTEEN — EVERY PREREQUISITE MATTERS
If a Feat has multiple requirements:
SATISFY ALL OF THEM
WRONG METHOD
"I meet one prerequisite, so I qualify."
WRONG
CORRECT METHOD
Check:
LEVEL
then:
ABILITY SCORE
then:
FEATURE
then any other listed requirement.
Only after every listed prerequisite is satisfied do you normally:
QUALIFY
PART SEVENTEEN — EXCEPTIONS TO PREREQUISITES
The SRD says you normally need to meet a prerequisite:
UNLESS A FEATURE ALLOWS YOU TO TAKE THE FEAT WITHOUT IT
This is an application of a rule we learned at the beginning of the course:
SPECIFIC RULES OVERRIDE GENERAL RULES
So:
General rule:
MEET THE PREREQUISITE
Specific feature:
YOU MAY TAKE IT WITHOUT THE PREREQUISITE
If an actual feature says that:
THE SPECIFIC FEATURE WINS
But don't invent this exception yourself.
A rule must explicitly provide it.
PART EIGHTEEN — BENEFITS
After the category and any prerequisites, the Feat describes:
ITS BENEFITS
If you have the Feat:
YOU GAIN ITS BENEFITS
Some Feats have:
ONE BENEFIT
Others have:
SEVERAL
EXAMPLE — ALERT
Alert contains more than one benefit.
You don't choose only:
ONE
unless the Feat tells you to choose.
Having the Feat means you gain:
ITS LISTED BENEFITS
IMPORTANT
A heading inside a Feat such as:
ABILITY SCORE INCREASE
or:
INITIATIVE SWAP
is usually identifying one:
COMPONENT OF THE FEAT
It isn't necessarily a separate Feat.
PART NINETEEN — BENEFITS CAN CONTAIN CHOICES
A Feat might tell you:
CHOOSE
something as part of its benefits.
When that happens:
MAKE THE CHOICE THE FEAT DESCRIBES
EXAMPLE — MAGIC INITIATE
Magic Initiate contains choices involving:
A SPELL LIST
CANTRIPS
A LEVEL 1 SPELL
and:
SPELLCASTING ABILITY
Those aren't separate Feats.
They are choices made while gaining the benefits of:
MAGIC INITIATE
The complete mechanics will be covered in:
LESSON 57
PART TWENTY — FEAT BENEFITS CAN MODIFY GENERAL RULES
Remember:
FEATS CAN CREATE EXCEPTIONS
The SRD's fundamental rule says that specific features, including Feats, can override:
GENERAL RULES
EXAMPLE
Suppose a general rule says something normally works in one way.
A Feat explicitly says:
YOU CAN DO IT DIFFERENTLY
Use:
THE FEAT'S SPECIFIC RULE
for the character who has that Feat.
This is one reason Feats can dramatically change:
HOW A CHARACTER PLAYS
PART TWENTY-ONE — REPEATABLE FEATS
The general rule is:
A FEAT CAN BE TAKEN ONLY ONCE
unless its description contains:
REPEATABLE
and tells you otherwise.
DEFAULT ASSUMPTION
If you don't see:
REPEATABLE
assume:
ONCE
EXAMPLE
Suppose you already have a non-repeatable Feat.
Another feature later allows you to choose a Feat.
You can't simply choose that same Feat again:
UNLESS IT IS REPEATABLE
PART TWENTY-TWO — REPEATABLE DOESN'T ALWAYS MEAN IDENTICAL
A Repeatable Feat may have:
SPECIAL CONDITIONS
for taking it again.
MAGIC INITIATE
Magic Initiate is:
REPEATABLE
but each time you take it:
CHOOSE A DIFFERENT SPELL LIST
So you can't take the exact same Magic Initiate spell-list choice repeatedly.
EXAMPLE
First Magic Initiate:
CLERIC LIST
Second:
WIZARD LIST
Third:
DRUID LIST
Those are the three lists offered by this SRD Feat.
PART TWENTY-THREE — SKILLED IS REPEATABLE
The Origin Feat:
SKILLED
also has:
REPEATABLE
That means a character can take Skilled:
MORE THAN ONCE
when a rule allows the character to gain another Feat.
Each use provides the benefits stated by:
SKILLED
which we will study completely in:
LESSON 57
PART TWENTY-FOUR — ABILITY SCORE IMPROVEMENT IS REPEATABLE
The General Feat:
ABILITY SCORE IMPROVEMENT
is also:
REPEATABLE
This is important because Classes normally gain several opportunities for:
ABILITY SCORE IMPROVEMENT
during their progression.
EXAMPLE
At one Class level, you might choose:
ABILITY SCORE IMPROVEMENT
Then at a later level where your Class grants another Feat opportunity:
CHOOSE ABILITY SCORE IMPROVEMENT AGAIN
provided its rules and prerequisites are satisfied.
PART TWENTY-FIVE — REPEATABLE DOES NOT MEAN UNLIMITED AT ANY MOMENT
A Repeatable Feat doesn't mean:
TAKE IT AS MANY TIMES AS YOU WANT RIGHT NOW
You still need:
A RULE THAT GIVES YOU A FEAT
every time you take it.
EXAMPLE
You have one Feat choice.
Skilled is Repeatable.
You can take:
SKILLED ONCE
with that choice.
You don't receive:
FIVE COPIES
because it is Repeatable.
To take it again, you need:
ANOTHER FEAT-GAINING OPPORTUNITY
PART TWENTY-SIX — THE ORIGIN CATEGORY
Origin Feats represent abilities especially associated with:
CHARACTER ORIGIN
In the standard Background rules we studied in Lesson 51, each Background gives:
A SPECIFIC ORIGIN FEAT
SRD ORIGIN FEATS
The SRD 5.2.1 contains four Origin Feats:
ALERT
MAGIC INITIATE
SAVAGE ATTACKER
and:
SKILLED
BACKGROUND EXAMPLES
Acolyte:
MAGIC INITIATE — CLERIC
Criminal:
ALERT
Sage:
MAGIC INITIATE — WIZARD
Soldier:
SAVAGE ATTACKER
HUMAN
Human's:
VERSATILE
gives one additional:
ORIGIN FEAT OF YOUR CHOICE
WARLOCK
We also saw an SRD Warlock Invocation:
LESSONS OF THE FIRST ONES
which can grant:
ONE ORIGIN FEAT OF YOUR CHOICE
provided the Invocation's own rules are satisfied.
ORIGIN DOESN'T MEAN "LEVEL 1 ONLY FOREVER"
This is a useful distinction.
Origin is:
THE FEAT'S CATEGORY
It doesn't create a universal rule saying:
YOU CAN NEVER TAKE IT AFTER LEVEL 1
If a later feature gives you a Feat choice with no category restriction and you qualify:
AN ORIGIN FEAT CAN POTENTIALLY BE CHOSEN
EXAMPLE
A level 4 Class feature says:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
No category specified.
An Origin Feat with no unmet prerequisite can therefore be:
A LEGAL CHOICE
PART TWENTY-SEVEN — THE GENERAL CATEGORY
The SRD includes two:
GENERAL FEATS
They are:
ABILITY SCORE IMPROVEMENT
and:
GRAPPLER
Both require:
LEVEL 4+
Grappler additionally requires:
STRENGTH OR DEXTERITY 13+
GENERAL FEATS AND CLASS ADVANCEMENT
Many Classes receive the feature:
ABILITY SCORE IMPROVEMENT
at specified Class levels.
That feature gives:
THE ABILITY SCORE IMPROVEMENT FEAT
or:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
For example, the same wording appears in SRD Class progressions such as Warlock.
IMPORTANT
The Class feature is named:
ABILITY SCORE IMPROVEMENT
And there is also a Feat named:
ABILITY SCORE IMPROVEMENT
This can confuse beginners.
FEATURE
The Class feature gives you:
A FEAT-GAINING OPPORTUNITY
FEAT
Ability Score Improvement is one of the Feats you may select with that opportunity.
EXAMPLE
Your Class says:
LEVEL 4 — ABILITY SCORE IMPROVEMENT
You don't automatically have to increase Ability Scores.
You may take:
THE ABILITY SCORE IMPROVEMENT FEAT
or:
ANOTHER FEAT FOR WHICH YOU QUALIFY
according to that Class feature.
PART TWENTY-EIGHT — THE FIGHTING STYLE CATEGORY
Fighting Style Feats represent:
SPECIALIZED MARTIAL TRAINING
The SRD contains four:
ARCHERY
DEFENSE
GREAT WEAPON FIGHTING
and:
TWO-WEAPON FIGHTING
SHARED PREREQUISITE
All four require:
FIGHTING STYLE FEATURE
THIS IS CRITICAL
Simply being:
A MARTIAL CLASS
isn't itself the prerequisite.
Simply having:
MARTIAL WEAPON PROFICIENCY
isn't the prerequisite.
The Feat says:
FIGHTING STYLE FEATURE
So look at your character sheet and determine whether a feature actually gives you:
FIGHTING STYLE
SRD CLASS EXAMPLES
We encountered Fighting Style features in Classes such as:
FIGHTER
PALADIN
and:
RANGER
Those features can provide opportunities to choose a Fighting Style Feat.
PART TWENTY-NINE — CHOOSING ANOTHER FIGHTING STYLE LATER
Imagine a Fighter already has:
THE FIGHTING STYLE FEATURE
At a later level, the Fighter receives a Class feature allowing:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
Because the character has the Fighting Style feature, a Fighting Style Feat's prerequisite may be satisfied.
Then you check:
CATEGORY RESTRICTION?
None in the phrase "another feat."
PREREQUISITE?
Fighting Style Feature:
YES
Therefore an eligible Fighting Style Feat can potentially be chosen.
IMPORTANT
You still can't take the same non-repeatable Feat twice.
If you already have:
ARCHERY
Archery doesn't say:
REPEATABLE
So you can't take Archery again simply to stack another:
ARCHERY
benefit.
PART THIRTY — THE EPIC BOON CATEGORY
Epic Boons represent extraordinary abilities for:
HIGH-LEVEL CHARACTERS
Most Epic Boons in the SRD have:
PREREQUISITE: LEVEL 19+
ONE HAS AN ADDITIONAL REQUIREMENT
BOON OF SPELL RECALL
requires:
LEVEL 19+
and:
SPELLCASTING FEATURE
So being level 19 isn't enough for that particular Boon.
You must satisfy:
BOTH PREREQUISITES
SRD EPIC BOON FEATS
The SRD contains:
BOON OF COMBAT PROWESS
BOON OF DIMENSIONAL TRAVEL
BOON OF FATE
BOON OF IRRESISTIBLE OFFENSE
BOON OF SPELL RECALL
BOON OF THE NIGHT SPIRIT
and:
BOON OF TRUESIGHT
PART THIRTY-ONE — CLASS LEVEL 19 AND EPIC BOON
The Classes in the SRD typically gain a feature called:
EPIC BOON
at:
CLASS LEVEL 19
That feature generally gives:
AN EPIC BOON FEAT
or:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
For example, the SRD Warlock uses exactly this structure.
IMPORTANT
The feature doesn't force you to select:
THE RECOMMENDED BOON
Classes give a recommendation.
For example:
BOON OF FATE IS RECOMMENDED
for Warlock.
But the Class feature allows an:
EPIC BOON FEAT
or another qualifying Feat.
The recommendation isn't:
A REQUIREMENT
PART THIRTY-TWO — RECOMMENDED DOES NOT MEAN REQUIRED
We have encountered this word frequently throughout the Classes.
When the SRD says:
RECOMMENDED
it is providing:
GUIDANCE
not creating an obligation.
EXAMPLE
A Class says:
BOON OF TRUESIGHT IS RECOMMENDED
You don't automatically gain:
BOON OF TRUESIGHT
You choose according to the actual:
EPIC BOON FEATURE
and:
FEAT PREREQUISITES
PART THIRTY-THREE — EPIC BOON ABILITY SCORES CAN EXCEED 20
Most ordinary adventurer Ability Scores have a normal maximum of:
20
But Epic Boon Feats include specific Ability Score Increase benefits that can raise a score to:
A MAXIMUM OF 30
This is a direct example of:
A SPECIFIC RULE OVERRIDING THE GENERAL MAXIMUM
EXAMPLE
Strength:
20
An appropriate Epic Boon increases it by:
+1
and permits a maximum of:
30
New Strength:
21
That would normally exceed the ordinary adventurer maximum of 20.
The Epic Boon specifically allows it.
PART THIRTY-FOUR — FEAT CATEGORY OVERVIEW
| Category | SRD Feats | Typical Requirement |
|---|---|---|
| Origin | 4 | No category-wide prerequisite listed |
| General | 2 | SRD examples require Level 4+ |
| Fighting Style | 4 | Fighting Style Feature |
| Epic Boon | 7 | Level 19+, sometimes more |
Total Feats in the SRD 5.2.1 Feats section:
17
COMPLETE SRD FEAT INDEX
ORIGIN
ALERT
MAGIC INITIATE
SAVAGE ATTACKER
SKILLED
GENERAL
ABILITY SCORE IMPROVEMENT
GRAPPLER
FIGHTING STYLE
ARCHERY
DEFENSE
GREAT WEAPON FIGHTING
TWO-WEAPON FIGHTING
EPIC BOON
BOON OF COMBAT PROWESS
BOON OF DIMENSIONAL TRAVEL
BOON OF FATE
BOON OF IRRESISTIBLE OFFENSE
BOON OF SPELL RECALL
BOON OF THE NIGHT SPIRIT
BOON OF TRUESIGHT
PART THIRTY-FIVE — HOW TO CHOOSE A FEAT STEP BY STEP
Whenever a feature allows you to gain a Feat, use this process.
STEP 1 — READ THE SOURCE OF THE FEAT
What exactly gives you the choice?
Does it say:
ORIGIN FEAT?
FIGHTING STYLE FEAT?
EPIC BOON FEAT?
or simply:
A FEAT?
STEP 2 — CHECK CATEGORY
If the source specified a category:
USE ONLY THAT CATEGORY
If no category was specified:
ANY CATEGORY MAY BE CONSIDERED
STEP 3 — CHECK PREREQUISITES
Ask:
LEVEL HIGH ENOUGH?
ABILITY SCORE HIGH ENOUGH?
REQUIRED FEATURE?
REQUIRED CLASS?
ANY OTHER REQUIREMENT?
STEP 4 — CHECK WHETHER YOU ALREADY HAVE IT
If you already possess the Feat:
IS IT REPEATABLE?
If not:
YOU CAN'T TAKE IT AGAIN
STEP 5 — IF REPEATABLE, READ ITS SPECIAL RULE
Does it require:
A DIFFERENT SPELL LIST?
or another different choice?
Follow the Feat's:
REPEATABLE SUBSECTION
STEP 6 — RECORD ALL BENEFITS
Once you gain the Feat:
RECORD EVERY BENEFIT
and make any choices the Feat requires.
PART THIRTY-SIX — EXAMPLE: LEVEL 1 SOLDIER HUMAN
Background:
SOLDIER
Species:
HUMAN
The Soldier Background gives:
SAVAGE ATTACKER
which is an:
ORIGIN FEAT
The Human's Versatile trait gives:
ONE ORIGIN FEAT OF YOUR CHOICE
LEGAL HUMAN CHOICE
Could choose:
ALERT
for Versatile.
The character now has:
SAVAGE ATTACKER
and:
ALERT
COULD THE HUMAN CHOOSE GRAPPLER WITH VERSATILE?
NO
Why?
Versatile requires:
ORIGIN FEAT
Grappler is:
GENERAL FEAT
Even before checking the level prerequisite:
WRONG CATEGORY
PART THIRTY-SEVEN — EXAMPLE: LEVEL 4 FIGHTER
A Fighter reaches a level that grants:
ABILITY SCORE IMPROVEMENT
The feature allows:
ABILITY SCORE IMPROVEMENT FEAT
or:
ANOTHER FEAT FOR WHICH YOU QUALIFY
OPTION ONE
Take:
ABILITY SCORE IMPROVEMENT
OPTION TWO
Take:
GRAPPLER
if:
LEVEL 4+
and:
STRENGTH OR DEXTERITY 13+
OPTION THREE
Take an:
ORIGIN FEAT
if you qualify.
OPTION FOUR
Potentially take a:
FIGHTING STYLE FEAT
if you have the required:
FIGHTING STYLE FEATURE
OPTION FIVE
Take an Epic Boon?
At level 4:
NO
because the Epic Boon prerequisites require:
LEVEL 19+
PART THIRTY-EIGHT — EXAMPLE: FAILING A PREREQUISITE
Level:
8
Dexterity:
12
Strength:
10
You want:
GRAPPLER
Level requirement:
PASSED
Ability requirement:
FAILED
Therefore:
YOU DON'T QUALIFY
"BUT GRAPPLER ITSELF INCREASES STRENGTH OR DEXTERITY"
That doesn't solve the prerequisite.
You must:
QUALIFY BEFORE TAKING THE FEAT
You can't use a benefit gained from the Feat to retroactively satisfy:
THE PREREQUISITE FOR TAKING IT
PART THIRTY-NINE — EXAMPLE: LEVEL 19 CHARACTER
A level 19 Class feature gives:
EPIC BOON
You consider:
BOON OF SPELL RECALL
Character level:
19
Good.
But the Feat also requires:
SPELLCASTING FEATURE
WIZARD
Has:
SPELLCASTING
Qualifies for that prerequisite.
NON-SPELLCASTER WITHOUT SPELLCASTING FEATURE
Doesn't satisfy:
SPELLCASTING FEATURE
So even at level 19:
DOESN'T QUALIFY
for Boon of Spell Recall under the normal rule.
PART FORTY — FEATS AND MULTICLASSING
Multiclassing can affect whether you qualify for a Feat because your character might gain:
NEW FEATURES
or:
CLASS LEVELS
EXAMPLE
Suppose a character gains a Class level that provides:
FIGHTING STYLE FEATURE
The character may now satisfy the prerequisite for:
FIGHTING STYLE FEATS
when another legal opportunity to choose such a Feat occurs.
IMPORTANT
Multiclassing doesn't automatically:
GIVE EVERY FEAT
It can change:
WHAT YOU QUALIFY FOR
You still need a rule granting:
THE FEAT CHOICE
PART FORTY-ONE — FEATS VERSUS CLASS FEATURES
A Feat and a Class feature aren't the same thing.
CLASS FEATURE
Comes from:
YOUR CLASS LEVEL
Example:
EXTRA ATTACK
FEAT
Comes from a rule that tells you:
YOU GAIN OR CHOOSE A FEAT
Example:
ALERT
SOME CLASS FEATURES GIVE FEATS
This is where beginners can become confused.
The feature:
ABILITY SCORE IMPROVEMENT
is a Class feature that allows you to gain:
A FEAT
The feature:
EPIC BOON
is a Class feature that allows you to gain:
AN EPIC BOON FEAT
or another qualifying Feat.
The source and the reward are:
TWO DIFFERENT LAYERS
PART FORTY-TWO — FEATS VERSUS SPECIES TRAITS
A Species trait isn't automatically:
A FEAT
For example:
HALFLING LUCK
is a:
SPECIES TRAIT
It isn't the same rules category as an Origin or General Feat.
HUMAN VERSATILE
Versatile itself is:
A SPECIES TRAIT
Its benefit is:
GAIN AN ORIGIN FEAT
So:
VERSATILE ≠ THE FEAT
Versatile is the source that gives:
THE FEAT
PART FORTY-THREE — FEATS VERSUS BACKGROUND
A Background is also not itself a:
FEAT
Instead, a Background contains:
A FEAT ENTRY
EXAMPLE
Criminal Background:
BACKGROUND
provides:
ALERT
which is:
AN ORIGIN FEAT
These are separate concepts.
PART FORTY-FOUR — FEATS CAN IMPROVE ABILITY SCORES
Some Feats include:
ABILITY SCORE INCREASES
But the limits depend on:
THE SPECIFIC FEAT
ABILITY SCORE IMPROVEMENT
Normal maximum:
20
GRAPPLER
Its own Ability Score Increase also has:
MAXIMUM 20
EPIC BOONS
Their Ability Score Increase benefits can generally reach:
MAXIMUM 30
depending on the individual Boon.
So always read:
THE MAXIMUM WRITTEN IN THE FEAT
PART FORTY-FIVE — YOU DON'T CHOOSE A FEAT IN ISOLATION
A useful character-building question is:
WHAT DOES MY CHARACTER ALREADY DO WELL?
Then:
WHAT DO I WANT THE FEAT TO ADD?
For example:
Do you want to improve:
RAW ABILITY SCORES?
Consider an appropriate Feat such as:
ABILITY SCORE IMPROVEMENT
Do you want:
GRAPPLING SPECIALIZATION?
A qualifying character might consider:
GRAPPLER
Do you want:
MARTIAL SPECIALIZATION?
A character with Fighting Style Feature might consider:
A FIGHTING STYLE FEAT
Do you want an:
ORIGIN-TYPE ABILITY?
A legal Feat opportunity might allow an:
ORIGIN FEAT
At level 19+, extraordinary options include:
EPIC BOONS
The exact Feat mechanics come in the next three lessons.
PART FORTY-SIX — THE THREE QUESTIONS BEFORE TAKING ANY FEAT
A practical shortcut is:
1. AM I ALLOWED TO CHOOSE THIS CATEGORY?
2. DO I MEET EVERY PREREQUISITE?
3. HAVE I ALREADY TAKEN THIS NON-REPEATABLE FEAT?
If all three answers are correct:
YOU CAN MAKE THE CHOICE
when a rule actually grants you:
A FEAT
COMMON BEGINNER MISTAKES
MISTAKE 1 — THINKING ALL FEATS ARE THE SAME CATEGORY
The four categories are:
ORIGIN
GENERAL
FIGHTING STYLE
EPIC BOON
MISTAKE 2 — IGNORING THE CATEGORY WRITTEN UNDER THE FEAT
The category is:
PART OF THE RULE
MISTAKE 3 — CHOOSING A GENERAL FEAT WHEN THE FEATURE SPECIFICALLY SAYS ORIGIN FEAT
If the feature says:
ORIGIN
the selected Feat must be:
ORIGIN
MISTAKE 4 — THINKING "CHOOSE A FEAT" MEANS ONLY GENERAL FEATS
If no category is specified:
ANY CATEGORY
can potentially be chosen.
You must still:
QUALIFY
MISTAKE 5 — THINKING CATEGORY OVERRIDES PREREQUISITES
It doesn't.
A correct category doesn't help if:
YOU DON'T MEET THE PREREQUISITES
MISTAKE 6 — SATISFYING ONLY ONE OF MULTIPLE PREREQUISITES
If the Feat lists several:
MEET ALL OF THEM
MISTAKE 7 — READING "LEVEL 4+" AS EXACTLY LEVEL 4
It means:
LEVEL 4 OR HIGHER
MISTAKE 8 — USING CLASS LEVEL INSTEAD OF CHARACTER LEVEL FOR A FEAT'S GENERAL LEVEL PREREQUISITE
A prerequisite such as:
LEVEL 4+
refers to the character's level unless a rule specifies something more particular.
MISTAKE 9 — THINKING GRAPPLER REQUIRES BOTH STRENGTH 13 AND DEXTERITY 13
It says:
STRENGTH OR DEXTERITY 13+
One qualifying Ability is enough.
MISTAKE 10 — USING GRAPPLER'S OWN +1 TO QUALIFY FOR GRAPPLER
You must satisfy:
THE PREREQUISITE FIRST
Then gain:
THE BENEFITS
MISTAKE 11 — THINKING WEAPON PROFICIENCY SATISFIES FIGHTING STYLE FEAT PREREQUISITES
The prerequisite is:
FIGHTING STYLE FEATURE
MISTAKE 12 — THINKING ANY MARTIAL CHARACTER AUTOMATICALLY HAS FIGHTING STYLE FEATURE
Check:
THE ACTUAL CLASS FEATURES
MISTAKE 13 — THINKING EPIC BOONS ARE AVAILABLE AT LOW LEVEL
The SRD Epic Boons require:
LEVEL 19+
MISTAKE 14 — THINKING LEVEL 19 AUTOMATICALLY QUALIFIES YOU FOR BOON OF SPELL RECALL
It also requires:
SPELLCASTING FEATURE
MISTAKE 15 — THINKING A RECOMMENDED EPIC BOON IS MANDATORY
Recommended means:
RECOMMENDED
not:
REQUIRED
MISTAKE 16 — TAKING A FEAT TWICE JUST BECAUSE YOU HAVE ANOTHER FEAT CHOICE
Default rule:
ONCE
unless the Feat says:
REPEATABLE
MISTAKE 17 — THINKING REPEATABLE MEANS YOU CAN TAKE IT INFINITELY WITHOUT NEW FEAT OPPORTUNITIES
You need:
A NEW FEAT-GRANTING OPPORTUNITY
for each selection.
MISTAKE 18 — TAKING MAGIC INITIATE TWICE WITH THE SAME SPELL LIST
Magic Initiate's Repeatable rule requires:
A DIFFERENT SPELL LIST EACH TIME
MISTAKE 19 — THINKING EVERY ORIGIN FEAT IS REPEATABLE
Only those whose descriptions say:
REPEATABLE
are repeatable.
MISTAKE 20 — THINKING ABILITY SCORE IMPROVEMENT ISN'T A FEAT
In SRD 5.2.1:
ABILITY SCORE IMPROVEMENT IS A GENERAL FEAT
MISTAKE 21 — CONFUSING THE CLASS FEATURE WITH THE FEAT
Class feature:
ABILITY SCORE IMPROVEMENT
gives you the choice.
Feat:
ABILITY SCORE IMPROVEMENT
is one possible result of that choice.
MISTAKE 22 — ASSUMING EVERY FEAT INCREASES AN ABILITY SCORE
They don't.
Some do.
Others provide:
DIFFERENT BENEFITS
MISTAKE 23 — ASSUMING EVERY ABILITY INCREASE FROM A FEAT HAS MAXIMUM 20
Epic Boons can explicitly allow:
MAXIMUM 30
MISTAKE 24 — THINKING A FEAT IS THE SAME AS A SPECIES TRAIT
They are different:
RULE SOURCES
MISTAKE 25 — THINKING A BACKGROUND IS ITSELF AN ORIGIN FEAT
A Background:
PROVIDES
an Origin Feat.
It isn't itself the Feat.
QUICK RECAP
A Feat gives:
SPECIALIZED CHARACTER BENEFITS
Every Feat belongs to one of four categories:
ORIGIN
GENERAL
FIGHTING STYLE
EPIC BOON
CATEGORY RULE
If a feature specifies a category:
CHOOSE FROM THAT CATEGORY
If it simply says:
CHOOSE A FEAT
with no category:
ANY CATEGORY MAY BE CHOSEN
provided:
YOU QUALIFY
PREREQUISITES
You must meet:
EVERY PREREQUISITE
unless a specific feature says otherwise.
Possible requirements include:
LEVEL
ABILITY SCORE
FEATURE
or:
CLASS
If a prerequisite includes a Class:
AT LEAST ONE LEVEL IN THAT CLASS
BENEFITS
When you gain a Feat:
YOU GAIN ITS BENEFITS
Make any choices specified by:
THE FEAT
REPEATABLE
Default:
TAKE A FEAT ONCE
Only take it again if it says:
REPEATABLE
REPEATABLE SRD EXAMPLES
MAGIC INITIATE
SKILLED
ABILITY SCORE IMPROVEMENT
Magic Initiate additionally requires:
A DIFFERENT SPELL LIST EACH TIME
ORIGIN FEATS
ALERT
MAGIC INITIATE
SAVAGE ATTACKER
SKILLED
GENERAL FEATS
ABILITY SCORE IMPROVEMENT
GRAPPLER
FIGHTING STYLE FEATS
ARCHERY
DEFENSE
GREAT WEAPON FIGHTING
TWO-WEAPON FIGHTING
EPIC BOON FEATS
BOON OF COMBAT PROWESS
BOON OF DIMENSIONAL TRAVEL
BOON OF FATE
BOON OF IRRESISTIBLE OFFENSE
BOON OF SPELL RECALL
BOON OF THE NIGHT SPIRIT
BOON OF TRUESIGHT
PRIME HERO CHALLENGE
A level 4 Fighter has:
Strength:
16
Dexterity:
12
and already possesses the Class feature:
FIGHTING STYLE
The Fighter reaches a level that grants:
ABILITY SCORE IMPROVEMENT
and wants to choose another Feat instead.
Consider these choices.
OPTION A — GRAPPLER
Prerequisites:
LEVEL 4+
Character:
LEVEL 4
Passed.
Ability prerequisite:
STRENGTH OR DEXTERITY 13+
Strength:
16
Passed.
Result:
QUALIFIES
OPTION B — ARCHERY
Prerequisite:
FIGHTING STYLE FEATURE
Character has:
FIGHTING STYLE
Result:
QUALIFIES
provided the character doesn't already have Archery, since Archery isn't marked Repeatable.
OPTION C — BOON OF COMBAT PROWESS
Prerequisite:
LEVEL 19+
Character:
LEVEL 4
Result:
DOES NOT QUALIFY
OPTION D — ALERT
Alert is:
AN ORIGIN FEAT
The Ability Score Improvement Class feature says:
ANOTHER FEAT OF YOUR CHOICE FOR WHICH YOU QUALIFY
No category restriction.
Alert has no listed prerequisite in the SRD.
Result:
QUALIFIES
THE LESSON
Don't ask only:
"WHICH FEAT DO I LIKE?"
Ask:
WHAT DOES THE FEATURE LET ME CHOOSE?
then:
WHAT CATEGORY IS THE FEAT?
then:
DO I MEET ITS PREREQUISITES?
then:
IS IT LEGAL TO TAKE AGAIN?
That process prevents almost every common Feat-selection mistake.
LESSON 56 — KEY TAKEAWAYS
Feats are one of the principal ways to:
CUSTOMIZE A CHARACTER
But Feats follow a clear rules structure.
Every Feat has:
A CATEGORY
may have:
PREREQUISITES
provides:
BENEFITS
and might be:
REPEATABLE
THE FOUR CATEGORIES
ORIGIN
supports character origin and early customization.
GENERAL
provides broad advancement options.
FIGHTING STYLE
represents specialized martial training.
EPIC BOON
provides extraordinary high-level abilities.
THE MOST IMPORTANT RULE
When told:
CHOOSE A FEAT FROM A SPECIFIC CATEGORY
use:
THAT CATEGORY
When told simply:
CHOOSE A FEAT
you may consider:
ANY CATEGORY
but only if:
YOU QUALIFY
THE SECOND MOST IMPORTANT RULE
A Feat is normally:
TAKEN ONCE
unless it explicitly says:
REPEATABLE
THE THIRD MOST IMPORTANT RULE
You can't gain a Feat merely because:
YOU WANT ONE
You need:
A RULE THAT GIVES YOU A FEAT
Then you apply:
CATEGORY
PREREQUISITE
and:
REPEATABLE
rules.
That is the complete foundation we need before studying the individual Feats themselves.
NEXT LESSON
LESSON 57 — EVERY ORIGIN FEAT
Now that we understand:
HOW FEATS WORK
we can examine the first category in full.
Lesson 57 will cover every Origin Feat in the SRD 5.2.1:
ALERT
including:
INITIATIVE PROFICIENCY
and:
INITIATIVE SWAP
MAGIC INITIATE
including:
TWO CANTRIPS
LEVEL 1 SPELL
SPELLCASTING ABILITY
SPELL CHANGE
and:
REPEATABLE
SAVAGE ATTACKER
including its:
WEAPON DAMAGE REROLL
SKILLED
including:
THREE SKILL OR TOOL PROFICIENCIES
and:
REPEATABLE
We will also compare exactly which characters and Backgrounds can use these Feats effectively and show how each works:
AT THE TABLE
SRD 5.2.1 ATTRIBUTION
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.