The 4 Attributes
đ The Core of Your Heroâs Power
Every Arkader Hero is built on four core Attributesâfundamental aspects of your identity, power, and purpose. These arenât just numbers. Theyâre echoes of who your hero is and how they face the challenges of the multiverse.
Each attribute reflects a different pillar of play: muscle, movement, mind, and spirit.
To determine your stats, youâll roll one 20-sided die (1d20) for each attribute. This number reflects your base natural talent in that area.
Then, youâll roll an extra 6-sided die (1d6) for the attribute tied to your chosen Class. This represents your specialised training, cosmic connection, or glitch-enhanced gift.
đ The final total in any attribute canât exceed 20, no matter what you roll.

đť The Four Attributes
đŞ Strength
Power. Endurance. Force.
Used for physical actions: smashing doors, carrying teammates, punching through enemies, withstanding poison or fatigue.
You're the one who can flip tanks, hold a gate closed with your back, or carry an ally to safety.

đ Agility
Speed. Grace. Reflex.
Used for dodging, sneaking, jumping, flipping, precision strikes, or catching that one falling object that matters most.
You're the blur across the battlefield, the whisper in the vents, the glitch that no one can hit.

đŽ Magic
Intellect. Energy. Technology.
Used for casting spells, deciphering runes, activating ancient tech, rerouting circuits, hacking minds, and bending the fabric of reality.
You donât just fight the worldâyou rewrite it.

đď¸ Spirit
Emotion. Willpower. Empathy. Resolve.
Used for resisting fear, inspiring allies, channeling inner strength, connecting with creatures, and healing others through sheer will.
You are the spark that brings light into darkness. The steady voice. The unshakable hope.

đ˛ Attribute Creation â Step by Step
Imagine youâre forging your characterâs soul like a blade from stardust. Here's how:
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Roll 1d20 for each of the four attributes (Strength, Agility, Magic, Spirit).
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Then roll 1d6 for the attribute tied to your Class:
Red â Strength
Green â Agility
Blue â Magic
Orange â Spirit
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Add the d6 to that attributeâs original d20 roll (unless it would go over 20âthen cap it).
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The results are your final attribute values.

đ§ Example â Building Luma the Techmage
Luma is a Blue-class Arkader (Magic-focused). Sheâs a techmage who channels power through light fractals and encrypted prayers.
đ˛ She rolls:
Strength: 1d20 â 7
Agility: 1d20 â 12
Magic: 1d20 â 14
Spirit: 1d20 â 10
As a Blue-class hero, she rolls 1d6 for Magic â rolls a 4.
â Magic becomes 14 + 4 = 18
đ§Ž Final Stats:
Strength: 7
Agility: 12
Magic: 18
Spirit: 10
Lumaâs mind is her might. Sheâs not the strongest, but in moments of magical crisis, sheâll be the one who rewrites fate itself.
đŽ These numbers arenât just mechanics. Theyâre the heartbeat of how your Arkader hero faces the impossible, resists the corrupted, and becomes something more.
⨠Stats shape your roll. Your soul shapes the legend.

đ 9. What Are Attributes For?
In Arkaders, your attributes arenât used as target numbers to beat. Instead, they define who your hero is, what they excel at, and how strong they are narratively.

Hereâs how attributes influence the game:
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1. They Set Your Power Level
Your attributes determine your Power Level, which is used for your Life Points.
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2. They Describe What Youâre Good At
A character with Agility 18 is great at dodging and running.
One with Spirit 6 probably struggles to resist mind control or inspire others.
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3. They Help the Master
The Master can lower or raise difficulty based on your stats.
âYou have Magic 19? Then detecting this spell should only be Difficulty 10.â
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4. They Work with Items and Class Bonuses
Items and Classes grant +1d6 to actions that involve specific attributes. The stronger the attribute, the better your result will multiply!

â What They Donât Do:
You donât compare your roll to your attribute anymore.
Instead, you try to beat the Difficulty Number the Master gives you.
đ§ Attributes are your strengthsânot your limits.
Use them to shape your actions and character identity.
