The 4 Attributes
📊 The Core of Your Hero’s Power
Every Arkader Hero is built on four core Attributes—fundamental aspects of your identity, power, and purpose. These aren’t just numbers. They’re echoes of who your hero is and how they face the challenges of the multiverse.
Each attribute reflects a different pillar of play: muscle, movement, mind, and soul.
To determine your stats, you’ll roll one 20-sided die (1d20) for each attribute. This number reflects your base natural talent in that area.
Then, you’ll roll an extra 6-sided die (1d6) for the attribute tied to your chosen Class. This represents your specialised training, cosmic connection, or glitch-enhanced gift.
📝 The final total in any attribute can’t exceed 20, no matter what you roll.
🔻 The Four Attributes
💪 Strength
Power. Endurance. Force.
Used for physical actions: smashing doors, carrying teammates, punching through enemies, withstanding poison or fatigue.
You're the one who can flip tanks, hold a gate closed with your back, or carry an ally to safety.
🌀 Agility
Speed. Grace. Reflex.
Used for dodging, sneaking, jumping, flipping, precision strikes, or catching that one falling object that matters most.
You're the blur across the battlefield, the whisper in the vents, the glitch that no one can hit.
🔮 Magic
Intellect. Energy. Technology.
Used for casting spells, deciphering runes, activating ancient tech, rerouting circuits, hacking minds, and bending the fabric of reality.
You don’t just fight the world—you rewrite it.
🕊️ Spirit
Emotion. Willpower. Empathy. Resolve.
Used for resisting fear, inspiring allies, channeling inner strength, connecting with creatures, and healing others through sheer will.
You are the spark that brings light into darkness. The steady voice. The unshakable hope.
🎲 Attribute Creation – Step by Step
Imagine you’re forging your character’s soul like a blade from stardust. Here's how:
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Roll 1d20 for each of the four attributes (Strength, Agility, Magic, Spirit).
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Then roll 1d6 for the attribute tied to your Class:
Red → Strength
Green → Agility
Blue → Magic
Orange → Spirit
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Add the d6 to that attribute’s original d20 roll (unless it would go over 20—then cap it).
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The results are your final attribute values.
🧠 Example – Building Luma the Techmage
Luma is a Blue-class Arkader (Magic-focused). She’s a techmage who channels power through light fractals and encrypted prayers.
🎲 She rolls:
Strength: 1d20 → 7
Agility: 1d20 → 12
Magic: 1d20 → 14
Spirit: 1d20 → 10
As a Blue-class hero, she rolls 1d6 for Magic → rolls a 4.
→ Magic becomes 14 + 4 = 18
🧮 Final Stats:
Strength: 7
Agility: 12
Magic: 18
Spirit: 10
Luma’s mind is her might. She’s not the strongest, but in moments of magical crisis, she’ll be the one who rewrites fate itself.
🎮 These numbers aren’t just mechanics. They’re the heartbeat of how your Arkader hero faces the impossible, resists the corrupted, and becomes something more.
✨ Stats shape your roll. Your soul shapes the legend.
📐 9. What Are Attributes For?
In Arkaders, your attributes aren’t used as target numbers to beat. Instead, they define who your hero is, what they excel at, and how strong they are narratively.
Here’s how attributes influence the game:
✅ 1. They Set Your Power Level
Your attributes determine your Power Level, which is used for Life Points and to unlock lore-based heroes.
✅ 2. They Describe What You’re Good At
A character with Agility 18 is great at dodging and running.
One with Spirit 6 probably struggles to resist mind control or inspire others.
✅ 3. They Help the Master
The Master can lower or raise difficulty based on your stats.
“You have Magic 19? Then detecting this spell should only be Difficulty 10.”
✅ 4. They Work with Items and Class Bonuses
Items and Classes grant +1d6 to actions that involve specific attributes. The stronger the attribute, the better your result will multiply!
❌ What They Don’t Do:
You don’t compare your roll to your attribute anymore.
Instead, you try to beat the Difficulty Number the Master gives you.
🧠 Attributes are your strengths—not your limits.
Use them to shape your actions and character identity.