Leveling Up

 


 – When Heroes Evolve

In Arkaders, your hero doesn’t level up because of numbers alone.
They evolve through choices, bravery, emotion, and creativity.

Whether you’ve survived a digital apocalypse, delivered a speech that saved a star colony, or simply made the table erupt in laughter—growth is earned, not farmed.

The Master is the one who decides when the moment is right to grant improvements. And when they do… it matters.


🧭 When Do You Level Up?

The Master may allow players to level up or upgrade after:

  • 🌌 A full adventure is completed

  • ⚔️ A dramatic boss battle is overcome

  • 🧠 An emotional or moral arc is resolved

  • 🎭 A roleplaying moment is truly unforgettable

  • 🔥 The players surprise everyone—including themselves

🎮 Rewards may be given individually or to the whole group, based on tone, pacing, and impact.


🛠️ Upgrade Options – Choose One

When the Master allows a character to improve, that player may choose one of the following rewards:


🎲 Reroll a Low Attribute

If you have an attribute below 10, you may reroll that 1d20 and keep the new result (if it’s better).

"You’ve grown. You’re stronger now. Let the dice reflect that."


🪙 Gain a New Token Card

  • For smaller adventures or side quests → draw a low-tier Token (x2 to x5).

  • For epic, campaign-shaking events → earn a high-tier Token (x6 to x10).

"Fate just handed you a new glitch in the system. Use it wisely."


🧠 Increase an Attribute by +1

  • Only if the attribute is currently under 20.

  • You must have used that attribute meaningfully throughout the game.

“You've fought with your heart. Your Spirit rises by 1.”


🧬 Gain or Evolve an Item

The Master may upgrade one of your current items, or grant you a new, permanent artifact.

Examples:
“Your plasma dagger evolves into a Shadowbrand.”
“Your cloak now lets you phase through solid walls—once per day.”
“The gauntlet you found starts whispering names of your enemies.”


❤️ Full Recovery

At the end of an adventure, all players restore their Life Points completely. You may also stabilize any wounded or downed characters.

Healing is part of storytelling. Every great hero has scars—but they also have second chances.


🧝 Example of Heroic Growth

🎮 After saving the City of Dreams from the Eternal Glitch:

🔵 Lira (Blue Class) used her Magic attribute in every key puzzle.
→ The Master grants her +1 to Magic (17 → 18).

🔴 Kai (Red Class) took massive damage defending the others.
→ The Master gives him a new Token Card (x6) and allows him to reroll his Spirit (was 6 → rolls 12).

🎭 Master: “The Elder of the Code approaches you, Kai. He places a shimmering gem in your hand. ‘It remembers who you are.’”

→ Amulet of Memory: Grants +1d6 to Magic once per day.


💬 Narrative Rewards – Beyond the Numbers

Sometimes, the most powerful rewards are not mechanical.

The Master may grant:

  • 🏙️ The admiration of a city

  • 👥 A new ally who once was an enemy

  • 🛡️ The right to form your own guild, faction, or school

  • 🧠 A unique story ability:

    • “You can now speak to ancient machines.”

    • “The spirits of the fallen sometimes whisper advice.”

    • “Everyone you inspire gains +1 Life for the rest of the mission.”


🌟 Final Thought

In Arkaders, rewards are more than bonuses.
They are story beats, emotional payoffs, and fandom moments waiting to happen.

Each one makes your hero more legendary—not just statistically, but spiritually.

🎮 Every roll is a spark. Every scene is a test. And every reward is a page in your myth.