Arkaders – Quick Reference Guide
1️⃣ Roll Your Attributes
Roll 1d20 for each of the four core stats:
Strength, Agility, Magic, Spirit.
2️⃣ Add Your Class Bonus
Add +1d6 to your Class’s core attribute:
🔴 Red = Strength | 🟢 Green = Agility
🔵 Blue = Magic | 🟠 Orange = Spirit
Max result per attribute: 20
3️⃣ Power Level & Life
Add all attributes → divide by 4 → round down.
➡️ This is your Power Level, and also your Life Points (HP).
4️⃣ Face Challenges
Roll 1d20 to act.
➕ Add +1d6 if your Class or item fits the action.
(Never stack both.)
🎯 Succeed if your total ≥ Difficulty set by the Master.
5️⃣ Boost Actions, Not Damage
🎴 Use a boost to multiply your final roll (x2 to x10) when overcoming a challenge.
⚔️ If dealing damage, treat the boost as a flat bonus instead:
e.g., x4 = +4 DMG, not x4 multiplied damage.
🎴 Token Quick Rules
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✅ Roll 1d20 (+1d6 if Class or item applies).
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✅ Multiply total roll to beat Difficulty (x2 to x10).
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⚠️ Damage = Base Roll + Boost Value (not multiplied).
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🛡️ Only one +1d6 bonus per scene/combat — from Class or item.
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🎭 Any character can use any Token—art is symbolic only.
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🔥 1 Token per scene/combat — save the big ones for epic moments.