Arkaders – Quick Reference Guide

1️⃣ Roll Your Attributes

Roll 1d20 for each of the four core stats:
Strength, Agility, Magic, Spirit.

2️⃣ Add Your Class Bonus

Add +1d6 to your Class’s core attribute:
🔴 Red = Strength | 🟢 Green = Agility
🔵 Blue = Magic  | 🟠 Orange = Spirit
Max result per attribute: 20

3️⃣ Power Level & Life

Add all attributes → divide by 4 → round down.
➡️ This is your Power Level, and also your Life Points (HP).

4️⃣ Face Challenges

Roll 1d20 to act.
➕ Add +1d6 if your Class or item fits the action.
(Never stack both.)
🎯 Succeed if your total ≥ Difficulty set by the Master.

5️⃣ Boost Actions, Not Damage

🎴 Use a boost to multiply your final roll (x2 to x10) when overcoming a challenge.
⚔️ If dealing damage, treat the boost as a flat bonus instead:
e.g., x4 = +4 DMG, not x4 multiplied damage.


🎴 Token Quick Rules

  • Roll 1d20 (+1d6 if Class or item applies).

  • Multiply total roll to beat Difficulty (x2 to x10).

  • ⚠️ Damage = Base Roll + Boost Value (not multiplied).

  • 🛡️ Only one +1d6 bonus per scene/combat — from Class or item.

  • 🎭 Any character can use any Token—art is symbolic only.

  • 🔥 1 Token per scene/combat — save the big ones for epic moments.