A.I. RPGs Creation
Build Your Own 5e-Compatible RPG with the D&D SRD + Google AI Studio
1) What “SRD under Creative Commons” means (in plain English)
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SRD = System Reference Document. It’s a curated rules packet Wizards of the Coast releases so creators can reuse D&D mechanics in their own products.
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As of 2025, two SRDs are available under Creative Commons Attribution 4.0 (CC-BY 4.0):
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SRD 5.1 (originally published in 2016; moved to CC in Jan 2023). (D&D Beyond)
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SRD 5.2 / 5.2.1 (aligned to the updated 2024 rulebooks; released April 2025). (D&D Beyond)
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CC-BY 4.0 lets you copy, adapt, and publish—commercially, too—so long as you give proper attribution. It does not grant trademark rights (you can’t use the Dungeons & Dragons name or logos as if endorsed). (Creative Commons)
Bottom line: If your book only uses material actually inside the SRD (5.1 or 5.2/5.2.1) and you include the correct CC attribution, you can publish it—including for sale. (D&D Beyond)
What you still can’t use
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Trademarks and brand identifiers (e.g., “Dungeons & Dragons,” the ampersand dragon logo, “Dungeon Master”). CC-BY does not license trademarks. (Creative Commons)
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Content not in the SRD (classic “product identity” like beholders or illithids is excluded; SRD 5.2 expands what’s available but still leaves iconic IP out). (PC Gamer)
2) Which SRD should I use—5.1 or 5.2?
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SRD 5.1: matches legacy 5e; massive ecosystem support.
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SRD 5.2 / 5.2.1: aligns to the 2024 rules refresh; adds options and clarifications; ideal if you want to feel “current.” Both are CC-BY and you can use them together. (D&D Beyond)
Where to get them: Download from the D&D Beyond SRD page (look for “SRD v5.2.1” and “SRD 5.1” under CC-BY 4.0). (D&D Beyond)
3) The legally safe way to publish
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Use SRD text and data only. If it isn’t in the SRD, don’t copy it. (You can still invent your own monsters, spells, settings, etc.) (D&D Beyond)
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Give clear CC-BY attribution in your book and product page. Example you can adapt:
“This work includes material from the System Reference Document version 5.2.1 and/or 5.1 by Wizards of the Coast, available via D&D Beyond. Licensed under Creative Commons Attribution 4.0 International.” (D&D Beyond)
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Avoid trademarks: Don’t use the D&D logo; don’t imply endorsement. Use neutral phrasing like “Compatible with the 5th-edition rules” rather than “Compatible with Dungeons & Dragons.” (CC licenses don’t cover trademarks.) (Creative Commons)
This is practical guidance, not legal advice.
4) Your AI-assisted workflow (Google AI Studio as your producer)
Keep Google AI Studio open and share your screen while you work. Treat the Tutor like a rules editor, developer, and copy-chief.
Ask your Tutor to:
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Map your goal: “I want a rules-light 5e-compatible dungeon crawler for beginners.”
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Build an outline: “Draft a 10-chapter structure: core mechanic, character creation, combat, exploration, magic, GM tools.”
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Summarize SRD sections: “Turn these SRD ability and proficiency rules into 1-page reference tables.”
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Design content safely: “Create 10 original monsters at CR 1–5 that don’t resemble excluded D&D IP.”
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Balance numbers: “Check action economy and DPR vs. AC 13–18 for levels 1–5 and suggest tweaks.”
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Generate play aids: premade characters, one-page dungeons, encounter budgets, quickstart handouts.
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Localize: create Spanish/English versions and a printer-friendly edition.
5) Three build paths (beginner → intermediate → advanced)
A) Starter game (evening to weekend) — rules-light, beginner-friendly
Goal: a 24–48 page PDF that uses SRD ability checks and combat in the simplest form.
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Core mechanic: Keep d20 + ability + proficiency vs. DC (from SRD). Present DC tiers (Easy 10, Med 15, Hard 20) on one card.
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Classes/Backgrounds: Offer 4 archetypes (Warrior, Mage, Trickster, Priest). Use SRD-inspired features but rename and streamline (e.g., “Second Wind” → “Catch Your Breath”).
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Equipment & rests: 1 page each.
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Monsters: 12 original creatures with short stat blocks; use SRD math for AC/HP/attack bonuses; avoid non-SRD IP.
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Adventure: 5-room dungeon; single quest; milestone advancement to level 3.
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What the Tutor does: compress rules into a 2-page quickstart; write boxed text; create pre-gens; make a safety/tools page.
B) Core book (intermediate) — full campaign play
Goal: 100–160 pages, level 1–10.
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Character options: 6 classes × 2–3 paths; 10 backgrounds; a feats chapter (use your own names/effects).
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Magic: 60–100 spells—write your own or adapt SRD mechanics with new themes.
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Exploration: travel clocks, supply, light, and hazards; simple domain/stronghold rules at mid levels.
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Bestiary: 60 monsters across tiers (0–10 CR). Keep stat blocks compact and consistent with SRD math.
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GM tools: encounter budgets, treasure tables, reaction rolls, morale, social influence.
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What the Tutor does: generate a balanced encounter ladder, craft treasure progressions, create examples and sidebars, and format an index.
C) Advanced variant (designer’s edition) — push the system
Goal: 200+ pages with distinctive mechanics, fully 5e-compatible at the table.
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Variant pillars: fatigue & injuries, weapon masteries, more tactical actions, procedures for heists/naval/warfare.
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Modular magic: schools with risk/overcast; rituals with time/material costs; bounded power curves to protect low-level play.
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Downtime & domain game: enterprises, followers, rival factions, seasonal turns.
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What the Tutor does: model probability curves, stress-test nova vs. attrition pacing, and write conversion notes for SRD stat blocks.
6) Design guardrails (so your math “just works”)
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Bounded accuracy vibe: Keep to-hit bonuses and AC growth modest so low-level threats remain relevant (a 5e hallmark).
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Encounter budgets: Start with “4–6 medium-to-hard encounters per adventuring day” as a benchmark, then tune for your game’s pacing.
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Action economy: Solo bosses need lair/legendary actions or minions; Tutor can propose options in your tone.
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Advantages over +X: Prefer advantage/disadvantage or situational boons over stacking numeric bonuses—simpler at the table.
7) Using SRD 5.2’s updates (if you target the 2024 rules)
SRD 5.2/5.2.1 adds and revises material to reflect the 2024 core rulebooks (new feats, items, rules clarifications). It’s released under CC-BY 4.0, just like 5.1, to simplify creator licensing and future updates. (PC Gamer)
Practical tips:
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Pick one baseline (5.1 or 5.2) for your math.
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If you mix, note it in your foreword: “Core math follows SRD 5.2.1; spells adapted from SRD 5.1.” (D&D Beyond)
8) Content you should author yourself (instead of copying)
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Setting, gods, planes, famous names (FR, Eberron, etc.)—invent your own.
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Iconic monsters not in SRD (e.g., beholders, mind flayers, githyanki). Create fresh creatures with different silhouettes, powers, and lore. (PC Gamer)
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Branding—your own logo, not D&D marks. CC-BY does not license any trademark usage. (Creative Commons)
9) Production pipeline (week-by-week)
Week 1 – Concept & scope
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Define theme, power fantasy, and target play time.
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Ask the Tutor for 3 scope options (starter, core, advanced) and pick one.
Week 2 – Rules skeleton
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Pull the necessary SRD chapters into your outline (abilities, proficiencies, combat loop, rests, conditions).
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Have the Tutor summarize each into one page and propose any optional variants.
Week 3 – Player options
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Draft classes/paths, backgrounds, feats. Ask the Tutor to run comparative balance against analogous SRD entries.
Week 4 – Equipment, magic, and monsters
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Build your items and a 40-creature starter bestiary. Tutor generates names, lairs, and adventure seeds.
Week 5 – GM tools & adventure
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Write a 3-session starter adventure; add encounter math tables and treasure guidance. Tutor creates quick-reference sheets.
Week 6 – Testing & polish
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Run two playtests; Tutor synthesizes feedback, flags swingy math, and rewrites unclear rules. Prepare print/PDF exports.
10) Packaging, attribution, and distribution
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Attribution page (front or back matter):
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“This work includes material from the System Reference Document v5.2.1 and/or v5.1 by Wizards of the Coast. Licensed under CC-BY 4.0.” (D&D Beyond)
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Compatibility wording: “Compatible with the 5th-edition fantasy role-playing rules.” (Avoid brand names.) (Creative Commons)
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Formats: PDF (screen + printer-friendly), softcover POD, and reference cards.
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Where to publish: your site, DriveThruRPG/Itch, or Kickstarter pre-order.
11) What your Google AI Studio Tutor can generate on command
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A conversion checklist (what’s safe to copy from SRD, what to rewrite).
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Stat-block templates (creatures, items, spells) and fill-in examples.
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Encounter math sheet for your chosen level bands.
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One-page rules handout for new players.
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Multilingual quickstarts (e.g., Spanish/English).
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Marketing copy and a back-cover blurb.
12) Troubleshooting & FAQs
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“Can I say Dungeons & Dragons on my cover?”
Don’t use their trademarks or logos. Say “5th-edition compatible” or similar neutral phrasing. CC-BY doesn’t grant trademark rights. (Creative Commons) -
“Where do I download the newest SRD?”
From the D&D Beyond SRD v5.2.1 page (also provides 5.1); both are CC-BY 4.0. (D&D Beyond) -
“Are the 2024 rules covered?”
Yes—the SRD 5.2 (and 5.2.1 updates) captures the 2024 refresh under CC-BY. (Roll20) -
“Can I include beholders or mind flayers?”
No—those iconic elements aren’t in the SRD; create your own equivalents. (PC Gamer)
13) Quick launch checklist
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Chosen baseline (SRD 5.1 or 5.2/5.2.1) and downloaded sources. (D&D Beyond)
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Outline mapped and summarized with Tutor.
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Core rules and player options drafted (SRD-safe).
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Bestiary and starter adventure done (all original).
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Attribution and compatibility phrasing added. (Creative Commons)
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Playtested and balanced; printer-friendly export ready.
Final word
Wizards placing the SRD 5.1 and 5.2 in Creative Commons (CC-BY 4.0) gives you a stable, royalty-free foundation to publish your own compatible games—now and in the future. Use SRD content, credit it properly, avoid trademarks & non-SRD IP, and let your Google AI Studio Tutor handle the heavy lifting—outlines, rules summaries, balance passes, and production assets—while you stay focused on design and worldbuilding. (D&D Beyond)