Multiverse-Z

Welcome to the

A roleplaying universe you can read, play and collect. It all starts here, and it all starts free.

Season One · 41 chapters

Multiverse-Z — Access the lore for free

Season One

Access the lore for free

The 41 chapters that open the Multiverse-Z. Brothers who became war, queens who founded worlds, paladins who chased the glory of the Kwasar, and a Moon that died one night.

Character chapters come with an audiobook, so you can listen while you do something else.

And this is only Season One. The story is still being written. Enter the Multiverse-Z

End of Season One. Season Two is already being written: new chapters and new characters are on the way.

How to play 5e Role-Playing Games — Access the full ruleset for free

Learn to play

The full ruleset, free

105 lessons that take you from your first die to the monster compendium. In order, without jargon, and without assuming you already know how to play.

Based on the official SRD 5.2.1, but told so it lands the first time. You don't need to buy anything to start.

Start with Lesson 0

Bring it to the table

The Multiverse-Z miniatures

The characters you just read about, in resin, on your table.

Faction Bundles — build your army

Faction bundles

Several miniatures in a single lot, at a better price. Build the whole army in one go.

See the factions
Hero Miniatures — discover the collection

Individual heroes

Your character — the one that hooked you while reading. One by one, with base and pose.

See the heroes
How to play 5e Role-Playing Games like a Prime Hero — Next-Gen Intelligence

Next level

Play like a Prime Hero

The rules are free up there. This is the other half: what separates a correct session from one your table remembers for years.

  • Custom 2D tokens. Turn your character into a real token for the table.
  • Print and paint. From file to finished miniature, step by step.
  • Crafting and terrain. Build the world, don't just describe it.
  • Next-Gen Intelligence. Use the tools that already exist today to prepare adventures, characters and maps in an afternoon.

Thinking outside the box isn't knowing more rules. It's bringing things to the table nobody expects.

Create my 2D tokens

How it all started

The comic

The ARCADERS story told in panels. If you have a minute, scroll all the way down.

Keep reading the comic

Independent, unofficial educational resource based on the SRD 5.2.1 (CC-BY-4.0).
Not affiliated with Wizards of the Coast LLC or Hasbro. Recommended age 16+.