Secret Lesson 37
Multiclassing: Requirements, Proficiencies, Class Features, and Spell Slots
Until now, most of our examples have assumed that a character gains every level in:
ONE CLASS
A Fighter remains a Fighter.
A Wizard remains a Wizard.
A Rogue remains a Rogue.
But the SRD 5.2.1 also allows:
MULTICLASSING
Multiclassing lets a character gain levels in:
MULTIPLE CLASSES
Instead of gaining your next level in your current Class, you can sometimes take:
LEVEL 1 IN A NEW CLASS
This allows you to combine the abilities of different Classes to create a character concept that might not be represented by a single Class.
EXAMPLE
A character might begin as:
FIGHTER 5
and then take:
ROGUE 1
The character is now:
FIGHTER 5 / ROGUE 1
Total character level:
6
ANOTHER EXAMPLE
A character might eventually become:
CLERIC 6 / FIGHTER 2
Total character level:
8
This distinction between:
CHARACTER LEVEL
and:
CLASS LEVEL
is fundamental to multiclassing.
PART ONE — CHARACTER LEVEL VS. CLASS LEVEL
A multiclass character has:
ONE TOTAL CHARACTER LEVEL
but also:
A SEPARATE LEVEL IN EACH CLASS
EXAMPLE
FIGHTER 5 / ROGUE 3
Fighter level:
5
Rogue level:
3
Total character level:
8
WHAT USES CHARACTER LEVEL?
Several multiclass rules use your:
TOTAL CHARACTER LEVEL
including:
-
XP thresholds
-
Proficiency Bonus
-
the normal level scaling of Cantrips unless a spell says otherwise
WHAT USES CLASS LEVEL?
Your individual Class level determines:
THE FEATURES YOU HAVE FROM THAT CLASS
If you are:
FIGHTER 5 / ROGUE 3
you use the Fighter Features table as:
FIGHTER LEVEL 5
and the Rogue Features table as:
ROGUE LEVEL 3
You are not an eighth-level Fighter or an eighth-level Rogue.
PART TWO — MULTICLASSING PREREQUISITES
You cannot always freely enter any new Class.
To qualify for a new Class, the SRD requires:
AT LEAST 13
in the:
PRIMARY ABILITY OF THE NEW CLASS
and:
THE PRIMARY ABILITY OF EACH OF YOUR CURRENT CLASSES
SRD EXAMPLE
A Barbarian wants to multiclass into Druid.
Barbarian Primary Ability:
STRENGTH
Druid Primary Ability:
WISDOM
Therefore the character needs:
STRENGTH 13 OR HIGHER
and:
WISDOM 13 OR HIGHER
WHY YOUR CURRENT CLASS MATTERS
The rule isn't merely:
“MEET THE REQUIREMENT OF THE NEW CLASS”
You must also still satisfy the Primary Ability requirement of:
YOUR EXISTING CLASS OR CLASSES
PRIMARY ABILITIES BY CLASS
The SRD Class Overview lists:
| Class | Primary Ability |
|---|---|
| Barbarian | Strength |
| Bard | Charisma |
| Cleric | Wisdom |
| Druid | Wisdom |
| Fighter | Strength or Dexterity |
| Monk | Dexterity and Wisdom |
| Paladin | Strength and Charisma |
| Ranger | Dexterity and Wisdom |
| Rogue | Dexterity |
| Sorcerer | Charisma |
| Warlock | Charisma |
| Wizard | Intelligence |
PRACTICAL MULTICLASS REQUIREMENT TABLE
Applying the SRD's:
SCORE 13+ IN PRIMARY ABILITY
rule to those Primary Ability entries gives:
| Class | Ability Requirement |
|---|---|
| Barbarian | Strength 13+ |
| Bard | Charisma 13+ |
| Cleric | Wisdom 13+ |
| Druid | Wisdom 13+ |
| Fighter | Strength 13+ or Dexterity 13+ |
| Monk | Dexterity 13+ and Wisdom 13+ |
| Paladin | Strength 13+ and Charisma 13+ |
| Ranger | Dexterity 13+ and Wisdom 13+ |
| Rogue | Dexterity 13+ |
| Sorcerer | Charisma 13+ |
| Warlock | Charisma 13+ |
| Wizard | Intelligence 13+ |
This table is the direct application of the multiclass prerequisite rule to the Primary Abilities listed in the SRD.
EXAMPLE — FIGHTER TO WIZARD
Current Class:
FIGHTER
New Class:
WIZARD
Suppose:
Str 10
Dex 16
Int 14
The Fighter requirement can be satisfied through:
DEXTERITY 13+
The Wizard requirement is:
INTELLIGENCE 13+
Both are satisfied.
The multiclass is permitted.
EXAMPLE — PALADIN TO ROGUE
Paladin requires:
STRENGTH 13+
and:
CHARISMA 13+
Rogue requires:
DEXTERITY 13+
Therefore the character needs all three:
STR 13+
CHA 13+
DEX 13+
to make that transition.
MULTIPLE EXISTING CLASSES
Suppose you are already:
FIGHTER / WIZARD
and now want to add Rogue.
You must satisfy the relevant Primary Ability requirement for:
FIGHTER
WIZARD
and:
ROGUE
because the rule refers to the new Class and your current Classes.
PART THREE — EXPERIENCE POINTS
Multiclassing doesn't create separate XP tracks.
Your XP requirement is based on:
TOTAL CHARACTER LEVEL
not individual Class level.
SRD EXAMPLE
A character is:
CLERIC 6 / FIGHTER 1
Total character level:
7
To take either:
FIGHTER 2
or:
CLERIC 7
the character must first gain enough XP to become:
CHARACTER LEVEL 8
YOU DON'T HAVE SEPARATE XP TOTALS
You do not track:
“Cleric XP”
and:
“Fighter XP.”
You track:
ONE CHARACTER XP TOTAL
and use the Character Advancement table.
PART FOUR — HIT POINTS WHEN MULTICLASSING
When you take your first level in a new Class:
YOU DO NOT RECEIVE THAT CLASS'S LEVEL 1 HIT POINT FORMULA
unless your:
TOTAL CHARACTER LEVEL IS ACTUALLY 1
THIS IS EXTREMELY IMPORTANT
Suppose you begin:
FIGHTER 5
and take:
WIZARD 1
You don't suddenly gain:
6 + CONSTITUTION MODIFIER
as though you were creating a new level 1 Wizard.
Instead, because your total character level is already above 1:
USE THE WIZARD'S HP RULE FOR LEVELS AFTER 1
EXAMPLE — FIGHTER 5 → WIZARD 1
Wizard Hit Die:
D6
When gaining the Wizard level, you gain HP using the later-level process:
either:
ROLL 1D6 + CON MODIFIER
minimum increase 1
or use the fixed Wizard increase:
4 + CON MODIFIER
LEVEL 1 HP IS RECEIVED ONLY ONCE
Your first-ever character level receives the Class's level 1 HP formula.
Every later character level, even if it is:
LEVEL 1 IN A NEW CLASS
uses the:
AFTER-LEVEL-1 HP RULE
PART FIVE — MULTICLASS HIT DICE
Add together the Hit Dice granted by:
ALL YOUR CLASSES
to create your Hit Dice pool.
SAME HIT DIE TYPE
If multiple Classes use the same die type:
POOL THEM TOGETHER
SRD EXAMPLE — FIGHTER / PALADIN
Fighter:
D10
Paladin:
D10
Character:
FIGHTER 5 / PALADIN 5
Hit Dice:
10D10
DIFFERENT HIT DIE TYPES
If your Classes use different Hit Dice:
TRACK THE TYPES SEPARATELY
SRD EXAMPLE — CLERIC / PALADIN
Cleric:
D8
Paladin:
D10
Character:
CLERIC 5 / PALADIN 5
Hit Dice:
5D8 + 5D10
ANOTHER EXAMPLE
Character:
BARBARIAN 3 / WIZARD 2
Hit Dice:
3D12
and:
2D6
Do not turn these into five identical dice.
PART SIX — PROFICIENCY BONUS
Multiclassing does not give you a separate Proficiency Bonus for each Class.
Your PB is based on:
TOTAL CHARACTER LEVEL
SRD EXAMPLE
Character:
FIGHTER 3 / ROGUE 2
Total level:
5
A level 5 character has:
PROFICIENCY BONUS +3
NOT +2 + +2
You do not combine the PB values of the two Class levels.
The character has:
ONE PB
based on total character level.
EXAMPLE — FIGHTER 10 / ROGUE 7
Total level:
17
PB:
+6
because level 17 is in the +6 Proficiency Bonus band.
PART SEVEN — PROFICIENCIES FROM A NEW CLASS
When you take level 1 in another Class, you do:
NOT GAIN ALL OF THAT CLASS'S STARTING PROFICIENCIES
The SRD says you gain:
ONLY SOME
as specified in that Class's description.
This prevents multiclassing from automatically granting every starting benefit of every Class.
COMPLETE MULTICLASS CORE TRAITS TABLE
The individual Class entries specify exactly what you gain when entering them through multiclassing.
| New Class | Core Traits Gained |
|---|---|
| Barbarian | Hit Point Die, Martial weapon proficiency, Shield training |
| Bard | Hit Point Die, proficiency in one Skill of your choice, one Musical Instrument proficiency, Light armor training |
| Cleric | Hit Point Die, Light and Medium armor training, Shield training |
| Druid | Hit Point Die, Light armor training, Shield training |
| Fighter | Hit Point Die, Martial weapon proficiency, Light and Medium armor training, Shield training |
| Monk | Hit Point Die only |
| Paladin | Hit Point Die, Martial weapon proficiency, Light and Medium armor training, Shield training |
| Ranger | Hit Point Die, Martial weapon proficiency, one Skill from the Ranger Skill list, Light and Medium armor training, Shield training |
| Rogue | Hit Point Die, one Skill from the Rogue Skill list, Thieves' Tools proficiency, Light armor training |
| Sorcerer | Hit Point Die only |
| Warlock | Hit Point Die, Light armor training |
| Wizard | Hit Point Die only |
NOTICE WHAT IS MISSING
For example, multiclassing into Fighter grants:
-
Fighter Hit Die
-
Martial weapon proficiency
-
Light armor training
-
Medium armor training
-
Shield training
It does not say you gain the Fighter's normal starting:
SAVING THROW PROFICIENCIES
Likewise, it doesn't give every normal Skill choice from starting as a Fighter.
MULTICLASS SAVING THROW PROFICIENCIES
Because the multiclass entries don't grant the new Class's Saving Throw Proficiencies:
YOUR ORIGINAL CLASS'S SAVE PROFICIENCIES REMAIN IMPORTANT
You don't gain two new Save Proficiencies every time you add a Class.
EXAMPLE — WIZARD → FIGHTER
A Wizard multiclasses into Fighter.
From Fighter, the multiclass entry grants:
-
d10 Hit Die
-
Martial weapons
-
Light armor
-
Medium armor
-
Shields
It does not grant the normal Fighter starting:
STRENGTH AND CONSTITUTION SAVE PROFICIENCIES
STARTING EQUIPMENT ISN'T LISTED AS A MULTICLASS GAIN
The Class multiclass entries specify the Core Traits you gain and then grant:
THE CLASS'S LEVEL 1 FEATURES
They don't list that Class's normal starting equipment as something you receive when multiclassing.
So taking a new Class level should not be treated as creating a second new character with another full starting-equipment package.
PART EIGHT — LEVEL 1 CLASS FEATURES
Although you receive only part of the new Class's Core Traits:
YOU DO GAIN THAT CLASS'S LEVEL 1 FEATURES
The individual Class entries state this directly.
EXAMPLE — ROGUE 1 THROUGH MULTICLASSING
When you take your first Rogue level, the Rogue entry grants:
ROGUE LEVEL 1 FEATURES
in addition to its specified multiclass Core Traits.
EXAMPLE — WIZARD 1 THROUGH MULTICLASSING
When you multiclass into Wizard:
Core Trait gained:
HIT POINT DIE
Then:
WIZARD LEVEL 1 FEATURES
Spell-slot interactions are then governed by the multiclass Spellcasting rules.
PART NINE — CLASS FEATURES
Whenever you gain a level in a Class:
YOU GAIN THE FEATURES FOR THAT CLASS LEVEL
But several features have:
SPECIAL MULTICLASS INTERACTIONS
The SRD specifically highlights:
ARMOR CLASS CALCULATIONS
EXTRA ATTACK
SPELLCASTING
PART TEN — MULTIPLE ARMOR CLASS CALCULATIONS
A character can gain several different ways to calculate:
ARMOR CLASS
But if you have multiple AC calculations:
YOU CAN BENEFIT FROM ONLY ONE AT A TIME
SRD EXAMPLE
A:
MONK / SORCERER
might possess:
-
Monk Unarmored Defense
-
Sorcerer Draconic Resilience
Both provide ways to calculate AC.
The character must:
CHOOSE ONE
They are not combined.
WRONG
Suppose one calculation says:
10 + DEX + WIS
and another says something different.
You don't merge all parts of both formulas.
CORRECT
Choose:
ONE COMPLETE AC CALCULATION
that applies to you.
PART ELEVEN — EXTRA ATTACK
Several Classes can eventually gain:
EXTRA ATTACK
But gaining Extra Attack from more than one Class does:
NOT STACK
EXAMPLE
Suppose you have Extra Attack from:
FIGHTER
and also Extra Attack from:
PALADIN
You don't conclude:
“Each gives one extra attack, so I make three attacks.”
Instead:
THE FEATURES DON'T STACK
NORMAL RESULT
Extra Attack ordinarily lets you make:
TWO ATTACKS
with the relevant Attack action.
Having two ordinary Extra Attack features still doesn't increase that to three.
EXCEPTION
You can make more than two attacks with the feature if:
A FEATURE SPECIFICALLY SAYS YOU CAN
The SRD gives the Fighter's:
TWO EXTRA ATTACKS
feature as an example.
THIRSTING BLADE
The Warlock's:
THIRSTING BLADE
Invocation grants Extra Attack with the pact weapon.
The SRD explicitly says this doesn't give additional attacks if you also already have:
EXTRA ATTACK
PART TWELVE — MULTICLASS SPELLCASTING
Multiclass Spellcasting is the most technical part of these rules.
Your spellcasting capacity can depend on:
COMBINED LEVELS ACROSS SPELLCASTING CLASSES
and:
INDIVIDUAL LEVELS IN EACH CLASS
WHEN DO THESE SPECIAL RULES APPLY?
If you have the:
SPELLCASTING FEATURE FROM MORE THAN ONE CLASS
use the multiclass Spellcasting rules.
IF ONLY ONE CLASS GIVES YOU SPELLCASTING
If you multiclass but only one of your Classes has the Spellcasting feature:
FOLLOW THAT CLASS'S NORMAL SPELLCASTING RULES
EXAMPLE
Fighter 4 / Wizard 3
If the Fighter side of this particular build isn't supplying a Spellcasting feature, your Wizard spellcasting follows:
THE WIZARD RULES
rather than requiring the multiclass spell-slot calculation merely because the character has two Classes.
PART THIRTEEN — PREPARED SPELLS ARE CALCULATED SEPARATELY
This is one of the most important rules.
You determine which spells you can prepare:
FOR EACH CLASS INDIVIDUALLY
as though you were:
A SINGLE-CLASS CHARACTER OF THAT CLASS LEVEL
YOU DO NOT ADD YOUR CLASS LEVELS TO DETERMINE PREPARED SPELLS
Suppose you are:
RANGER 4 / SORCERER 3
You don't behave like a hypothetical:
LEVEL 7 RANGER
or:
LEVEL 7 SORCERER
for spell preparation.
Instead:
RANGER SPELLS → RANGER LEVEL 4
SORCERER SPELLS → SORCERER LEVEL 3
SRD EXAMPLE — RANGER 4 / SORCERER 3
The SRD says this character can prepare:
FIVE LEVEL 1 RANGER SPELLS
and:
SIX SORCERER SPELLS OF LEVEL 1 OR 2
plus:
FOUR SORCERER CANTRIPS
Each Class is handled separately for:
SPELLS PREPARED
EACH SPELL BELONGS TO A CLASS
Every spell you prepare is associated with:
ONE OF YOUR CLASSES
You use:
THAT CLASS'S SPELLCASTING ABILITY
when casting it.
EXAMPLE — CLERIC / WIZARD
A Cleric/Wizard might use:
WISDOM
for Cleric spells
and:
INTELLIGENCE
for Wizard spells.
You don't automatically choose whichever ability is higher each time.
SPELL SAVE DCS CAN THEREFORE DIFFER
Suppose:
Wisdom Modifier:
+3
Intelligence Modifier:
+4
PB:
+3
Cleric spell save DC:
8 +3 +3:
14
Wizard spell save DC:
8 +4 +3:
15
Same character.
Different Class spellcasting abilities.
PART FOURTEEN — CANTRIP SCALING
If one of your Cantrips becomes stronger at higher levels:
USE TOTAL CHARACTER LEVEL
not your level in the Class that gave you the Cantrip.
This applies unless:
THE SPELL SAYS OTHERWISE
EXAMPLE
Character:
WIZARD 1 / FIGHTER 10
Total level:
11
If a Wizard Cantrip has normal scaling based on character level:
USE LEVEL 11
not:
WIZARD LEVEL 1
unless that Cantrip says otherwise.
THIS IS DIFFERENT FROM PREPARED SPELLS
Remember:
Prepared spells
INDIVIDUAL CLASS LEVEL
Normal Cantrip scaling
TOTAL CHARACTER LEVEL
This distinction is essential.
PART FIFTEEN — CALCULATING MULTICLASS SPELLCASTER LEVEL
To determine your shared Spell Slots, add:
ALL LEVELS
in:
BARD
CLERIC
DRUID
SORCERER
WIZARD
Then add:
HALF YOUR PALADIN LEVELS, ROUND UP
and:
HALF YOUR RANGER LEVELS, ROUND UP
MULTICLASS SPELLCASTER FORMULA
BARD LEVELS
CLERIC LEVELS
DRUID LEVELS
SORCERER LEVELS
WIZARD LEVELS
HALF PALADIN LEVELS, ROUND UP
HALF RANGER LEVELS, ROUND UP
=
MULTICLASS SPELLCASTER LEVEL
IMPORTANT — ROUND UP
For Paladin and Ranger levels:
ROUND HALF LEVELS UP
EXAMPLE — PALADIN 1
Half of:
1
=
0.5
Round up:
1
for the multiclass Spellcaster calculation.
EXAMPLE — RANGER 3
3 ÷2:
1.5
Round up:
2
EXAMPLE — RANGER 4
4 ÷2:
2
No additional rounding required.
WARLOCK IS NOT ADDED TO THIS FORMULA
Notice that the Spell Slots calculation lists:
-
Bard
-
Cleric
-
Druid
-
Sorcerer
-
Wizard
-
half Paladin
-
half Ranger
It does not add Warlock levels to the:
MULTICLASS SPELLCASTER LEVEL
because Warlock uses:
PACT MAGIC
which has its own interaction described separately.
PART SIXTEEN — MULTICLASS SPELLCASTER TABLE
After calculating your Multiclass Spellcaster level:
FIND THAT LEVEL IN THE TABLE
The row tells you your available Spell Slots.
COMPLETE MULTICLASS SPELLCASTER TABLE
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | — | — | — | — | — | — | — | — |
| 2 | 3 | — | — | — | — | — | — | — | — |
| 3 | 4 | 2 | — | — | — | — | — | — | — |
| 4 | 4 | 3 | — | — | — | — | — | — | — |
| 5 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
PART SEVENTEEN — SPELL SLOTS ARE SHARED
The Spell Slots from this table can be used to cast spells of an appropriate level from:
ANY CLASS
whose:
SPELLCASTING FEATURE
you possess.
IMPORTANT DISTINCTION
SPELLS PREPARED
are determined separately by Class.
But:
SPELL SLOTS
are determined from your combined multiclass spellcasting level.
THINK OF IT THIS WAY
WHAT SPELLS CAN I PREPARE?
Look at:
EACH CLASS INDIVIDUALLY
HOW MANY SLOTS DO I HAVE?
Look at:
COMBINED MULTICLASS SPELLCASTER LEVEL
These are two different calculations.
PART EIGHTEEN — YOU CAN HAVE SLOTS HIGHER THAN YOUR PREPARED SPELLS
The Multiclass Spellcaster table can sometimes give you:
HIGHER-LEVEL SPELL SLOTS
than the level of spell you are currently able to prepare from any individual Class.
THIS DOES NOT LET YOU PREPARE HIGHER-LEVEL SPELLS AUTOMATICALLY
If your Class levels don't allow you to prepare a level 3 spell:
A LEVEL 3 SLOT DOESN'T CHANGE THAT
The slot and the spell you can prepare are separate.
WHAT CAN YOU DO WITH THE HIGHER SLOT?
You can use it to cast:
A LOWER-LEVEL SPELL YOU DO HAVE PREPARED
UPCASTING
If the lower-level spell has an enhanced effect when cast using a higher-level Spell Slot:
YOU RECEIVE THAT ENHANCED EFFECT NORMALLY
The SRD uses:
BURNING HANDS
as its example.
PART NINETEEN — SRD MULTICLASS SPELLCASTING EXAMPLE
Character:
RANGER 4 / SORCERER 3
Let's calculate the shared Spell Slots.
SORCERER LEVELS
All count:
3
RANGER LEVELS
Half of 4:
2
TOTAL MULTICLASS SPELLCASTER LEVEL
3 +2:
5
LEVEL 5 MULTICLASS SPELL SLOTS
From the table:
FOUR 1ST-LEVEL SLOTS
THREE 2ND-LEVEL SLOTS
TWO 3RD-LEVEL SLOTS
BUT WHAT SPELLS CAN THE CHARACTER PREPARE?
The character cannot prepare:
LEVEL 3 SPELLS
and cannot prepare:
LEVEL 2 RANGER SPELLS
at those individual Class levels.
SO WHAT ARE THE 3RD-LEVEL SLOTS FOR?
They can cast the lower-level spells the character actually has prepared, potentially receiving:
HIGHER-LEVEL CASTING BENEFITS
if the spell provides them.
COMPLETE DISTINCTION
Ranger 4 / Sorcerer 3:
Total character level
7
Effective multiclass Spellcaster level
5
Ranger spell preparation
Based on:
RANGER 4
Sorcerer spell preparation
Based on:
SORCERER 3
These are four separate concepts.
PART TWENTY — PACT MAGIC
Warlock uses:
PACT MAGIC
rather than the normal shared Spellcasting slot progression.
But the two systems can interact.
PACT MAGIC → SPELLCASTING SPELLS
If you have:
WARLOCK PACT MAGIC
and:
SPELLCASTING FROM ANOTHER CLASS
you can use your:
PACT MAGIC SPELL SLOTS
to cast spells you have prepared through Classes with the:
SPELLCASTING FEATURE
SPELLCASTING SLOTS → WARLOCK SPELLS
The interaction also works in the opposite direction.
You can use Spell Slots gained from:
SPELLCASTING
to cast:
WARLOCK SPELLS YOU HAVE PREPARED
EXAMPLE — WARLOCK / WIZARD
Suppose a character has:
WARLOCK PACT MAGIC
and:
WIZARD SPELLCASTING
The character can:
USE A PACT MAGIC SLOT TO CAST A PREPARED WIZARD SPELL
and can:
USE A SPELLCASTING SLOT TO CAST A PREPARED WARLOCK SPELL
provided the slot is appropriate for the spell.
THE SLOT SYSTEMS REMAIN DISTINCT
Warlock levels aren't added into the Multiclass Spellcaster table calculation.
Instead:
PACT MAGIC SLOTS
continue to come from Pact Magic
while:
SPELLCASTING SLOTS
come from the Spellcasting calculation.
The rules then permit cross-use when casting prepared spells.
COMPLETE MULTICLASS EXAMPLE — FIGHTER 5 / ROGUE 3
Character:
FIGHTER 5 / ROGUE 3
Total level:
8
XP
Use:
LEVEL 8
on the Character Advancement table.
PB
Total level 8:
+3
HIT DICE
Fighter:
5D10
Rogue:
3D8
Total pool:
5D10 + 3D8
tracked by type.
CLASS FEATURES
Use:
FIGHTER LEVEL 5
for Fighter Features
and:
ROGUE LEVEL 3
for Rogue Features.
EXTRA ATTACK
If the Fighter side has Extra Attack:
that feature functions normally.
If the character later gained another ordinary Extra Attack from another Class:
THEY WOULD NOT STACK
COMPLETE EXAMPLE — CLERIC 6 / FIGHTER 1
Total level:
7
The SRD uses this character to illustrate XP.
To advance again:
REACH THE LEVEL 8 XP THRESHOLD
Then choose whether the new level becomes:
CLERIC 7
or:
FIGHTER 2
COMPLETE EXAMPLE — BARBARIAN → DRUID
Current:
BARBARIAN
Want:
DRUID 1
Requirements:
Strength:
13+
Wisdom:
13+
When the new Druid level is gained:
Multiclass Core Traits:
DRUID HIT POINT DIE
LIGHT ARMOR TRAINING
SHIELD TRAINING
Then:
DRUID LEVEL 1 FEATURES
Because this isn't the character's first total level:
USE THE LATER-LEVEL DRUID HP RULE
not the level 1 starting HP formula.
COMPLETE MULTICLASSING CHECKLIST
Before adding a new Class:
1. CHECK YOUR TOTAL CHARACTER LEVEL
This determines:
-
XP threshold
-
PB
-
some scaling effects
2. CHECK THE NEW CLASS'S PRIMARY ABILITY
Do you have:
13 OR HIGHER?
3. CHECK EVERY CURRENT CLASS'S PRIMARY ABILITY
Do you still satisfy those requirements?
4. GAIN THE NEW CLASS'S HIT DIE
Add it to your Hit Dice pool.
5. CALCULATE NEW HP
Use:
LATER-LEVEL HP
unless this is literally your first character level.
6. GAIN ONLY THE MULTICLASS CORE TRAITS LISTED
Do not assume you receive the complete starting proficiency package.
7. GAIN THE NEW CLASS'S LEVEL 1 FEATURES
Apply any special multiclass rules.
8. CHECK ARMOR CLASS CALCULATIONS
If you have multiple:
CHOOSE ONE AT A TIME
9. CHECK EXTRA ATTACK
Multiple ordinary Extra Attack features:
DO NOT STACK
10. CHECK SPELLCASTING
If multiple Classes give Spellcasting:
PREPARE SPELLS SEPARATELY
but:
CALCULATE SHARED SPELL SLOTS
using the Multiclass Spellcaster rules.
11. CHECK PACT MAGIC
If Warlock is involved:
KEEP PACT MAGIC DISTINCT
but remember the two slot systems can cast prepared spells from the other system as described by the SRD.
12. UPDATE YOUR CHARACTER SHEET
Record:
-
new total level
-
new Class level
-
HP
-
Hit Dice
-
new proficiencies
-
new features
-
spell information
-
any altered AC or attack information
COMMON BEGINNER MISTAKES
MISTAKE 1 — IGNORING THE 13+ REQUIREMENTS
To enter a new Class, satisfy the Primary Ability requirement of:
THE NEW CLASS
and:
YOUR CURRENT CLASSES
MISTAKE 2 — TREATING CLASS LEVEL AS CHARACTER LEVEL
Fighter 5 / Rogue 3 is:
CHARACTER LEVEL 8
but:
FIGHTER LEVEL 5
ROGUE LEVEL 3
MISTAKE 3 — USING CLASS LEVEL FOR XP
XP advancement is based on:
TOTAL CHARACTER LEVEL
MISTAKE 4 — GAINING LEVEL 1 HP FROM EVERY NEW CLASS
Level 1 HP is received only when:
TOTAL CHARACTER LEVEL = 1
MISTAKE 5 — CONVERTING DIFFERENT HIT DICE INTO ONE TYPE
Different types are:
TRACKED SEPARATELY
MISTAKE 6 — ADDING PROFICIENCY BONUSES FROM DIFFERENT CLASSES
There is:
ONE PB
based on:
TOTAL CHARACTER LEVEL
MISTAKE 7 — TAKING EVERY STARTING PROFICIENCY OF THE NEW CLASS
You gain:
ONLY THE MULTICLASS TRAITS SPECIFIED BY THAT CLASS
MISTAKE 8 — GAINING NEW SAVING THROW PROFICIENCIES AUTOMATICALLY
The multiclass Core Trait entries don't grant the normal starting Saving Throw Proficiencies of the new Class.
Use exactly the traits listed in that Class's multiclass entry.
MISTAKE 9 — TAKING A SECOND FULL STARTING-EQUIPMENT PACKAGE
The multiclass entries list the specified Core Traits and level 1 Class Features, not a new starting-equipment package.
MISTAKE 10 — COMBINING MULTIPLE AC FORMULAS
If you have multiple AC calculations:
USE ONLY ONE AT A TIME
MISTAKE 11 — STACKING EXTRA ATTACK
Ordinary Extra Attack features from multiple Classes:
DON'T STACK
MISTAKE 12 — COMBINING CLASS LEVELS TO DETERMINE PREPARED SPELLS
Prepared spells are determined:
CLASS BY CLASS
MISTAKE 13 — USING ONE SPELLCASTING ABILITY FOR EVERY CLASS
Each prepared spell is associated with a Class and uses:
THAT CLASS'S SPELLCASTING ABILITY
MISTAKE 14 — USING CLASS LEVEL FOR NORMAL CANTRIP SCALING
Cantrip increases normally use:
TOTAL CHARACTER LEVEL
unless the spell says otherwise.
MISTAKE 15 — ROUNDING PALADIN OR RANGER LEVELS DOWN
The SRD 5.2.1 says:
HALF LEVELS, ROUND UP
for both Paladin and Ranger in the multiclass Spell Slot calculation.
MISTAKE 16 — ASSUMING A HIGHER-LEVEL SLOT MEANS YOU CAN PREPARE A HIGHER-LEVEL SPELL
Spell Slots and spell preparation are:
SEPARATE
You may have a level 3 slot without being able to prepare any level 3 spell.
MISTAKE 17 — ADDING WARLOCK LEVELS TO THE MULTICLASS SPELLCASTER TABLE
Warlock Pact Magic is treated separately.
Its slots can interact with Spellcasting slots as specified by the Pact Magic multiclass rule.
LESSON 37 — KEY TAKEAWAYS
MULTICLASSING
Allows you to gain levels in:
MORE THAN ONE CLASS
PREREQUISITE
You need:
13+ IN THE PRIMARY ABILITY OF THE NEW CLASS
and:
13+ IN THE PRIMARY ABILITY OF YOUR CURRENT CLASSES
TOTAL CHARACTER LEVEL CONTROLS
XP
PROFICIENCY BONUS
and normally:
CANTRIP LEVEL SCALING
INDIVIDUAL CLASS LEVEL CONTROLS
CLASS FEATURES
and:
SPELLS PREPARED FOR THAT CLASS
HIT POINTS
Entering a new Class after character level 1 uses:
THE LATER-LEVEL HP RULE
not that Class's level 1 starting HP.
HIT DICE
Combine all Class Hit Dice.
Same type:
POOL TOGETHER
Different types:
TRACK SEPARATELY
PROFICIENCIES
You gain:
ONLY THE MULTICLASS CORE TRAITS SPECIFIED BY THE NEW CLASS
not its complete starting proficiency package.
CLASS FEATURES
You gain the appropriate new Class Features, but special rules govern interactions such as:
MULTIPLE AC CALCULATIONS
EXTRA ATTACK
SPELLCASTING
MULTIPLE AC FORMULAS
CHOOSE ONE
MULTIPLE EXTRA ATTACK FEATURES
DON'T STACK
PREPARED SPELLS
CALCULATE EACH CLASS SEPARATELY
SHARED SPELL SLOTS
Count:
ALL BARD LEVELS
ALL CLERIC LEVELS
ALL DRUID LEVELS
ALL SORCERER LEVELS
ALL WIZARD LEVELS
plus:
HALF PALADIN LEVELS, ROUND UP
HALF RANGER LEVELS, ROUND UP
HIGHER-LEVEL SLOT ≠ HIGHER-LEVEL PREPARED SPELL
You can use higher slots to cast lower-level prepared spells and receive higher-level effects where the spell provides them.
PACT MAGIC
Warlock Pact Magic remains separate from the Multiclass Spellcaster calculation, but:
PACT MAGIC SLOTS CAN CAST SPELLCASTING-CLASS SPELLS
and:
SPELLCASTING SLOTS CAN CAST PREPARED WARLOCK SPELLS
NEXT LESSON
LESSON 38 — TRINKETS AND COMPLETING YOUR CHARACTER
You now understand the major mechanical systems required to create and advance a character.
Lesson 38 finishes the:
CHARACTER CREATION AND ADVANCEMENT
section.
We will examine the SRD's:
TRINKET SYSTEM
including the complete:
D100 TRINKET TABLE
from:
01 TO 00
Every one of the 100 mysterious objects will be included.
We will also use Lesson 38 as a final character-completion checklist, making sure your character has:
-
Class
-
Level
-
XP
-
Subclass where applicable
-
Background
-
Species
-
Languages
-
Alignment
-
Ability Scores
-
Ability Modifiers
-
Proficiency Bonus
-
Skills
-
Saving Throws
-
Tool Proficiencies
-
Armor Training
-
Size
-
Speed
-
Hit Points
-
Hit Dice
-
Initiative
-
Armor Class
-
Passive Perception
-
equipment
-
attacks
-
Class Features
-
Feats
-
spells where applicable
-
personal history
-
and an optional mysterious Trinket
After Lesson 38, character creation will be complete.
Then we begin:
CLASSES
with:
LESSON 39 — BARBARIAN AND THE PATH OF THE BERSERKER
SRD 5.2.1 ATTRIBUTION
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.