Secret Lesson 33
Size, Speed, and Other Character Statistics
Your character's Ability Scores describe what they are capable of.
But the game also needs to know:
HOW LARGE ARE YOU?
HOW MUCH SPACE DO YOU CONTROL?
HOW FAST CAN YOU MOVE?
WHAT TYPE OF CREATURE ARE YOU?
HOW MUCH CAN YOU CARRY?
Many of these statistics come from your:
SPECIES
The SRD states that Species determines a character's:
CREATURE TYPE
SIZE
SPEED
and provides the character's special Species Traits.
In this lesson, we will examine those fundamental physical statistics and how they interact with the rules you already know.
PART ONE — CREATURE TYPE
Every creature in the game has a:
CREATURE TYPE
A Creature Type identifies the broad family of beings to which a creature belongs.
The SRD lists the following Creature Types:
ABERRATION
BEAST
CELESTIAL
CONSTRUCT
DRAGON
ELEMENTAL
FEY
FIEND
GIANT
HUMANOID
MONSTROSITY
OOZE
PLANT
UNDEAD
CREATURE TYPES HAVE NO GENERAL RULES OF THEIR OWN
Like Damage Types, Creature Types are primarily:
MECHANICAL LABELS
The SRD states that the types don't have rules themselves, but other game rules can affect particular Creature Types differently.
For example, a spell or feature might specifically refer to:
-
Undead
-
Fiends
-
Beasts
-
Humanoids
If so:
CREATURE TYPE MATTERS
PLAYER CHARACTER CREATURE TYPE
Your Species determines your Creature Type.
In the Species presented in the SRD 5.2.1:
EVERY PLAYABLE SPECIES IN CHARACTER ORIGINS IS HUMANOID
So the SRD Species:
-
Dragonborn
-
Dwarf
-
Elf
-
Gnome
-
Goliath
-
Halfling
-
Human
-
Orc
-
Tiefling
are all:
HUMANOIDS
The SRD notes that playable non-Humanoid Species can appear in other books.
CREATURE TYPE IS NOT THE SAME AS SPECIES
This distinction matters.
A character can be:
ELF
as their Species
and:
HUMANOID
as their Creature Type.
Another character can be:
ORC
and also:
HUMANOID
Species is more specific.
Creature Type is the broader rules category.
PART TWO — SIZE
Every creature and object belongs to a:
SIZE CATEGORY
The six Size categories are:
TINY
SMALL
MEDIUM
LARGE
HUGE
GARGANTUAN
SIZE AND PLAYER CHARACTERS
Your character's:
SPECIES DETERMINES SIZE
Some Species have one fixed Size.
Others allow you to choose between:
SMALL
and:
MEDIUM
when you select the Species.
SIZE DOES NOT MEAN EXACT HEIGHT
A Size category is a game classification.
The SRD notes that individuals within a Species can vary considerably in height.
So:
MEDIUM
does not mean every Medium creature has exactly the same height or physical proportions.
SIZE AND SPACE
In combat, Size determines the amount of:
SPACE
a creature effectively controls.
The SRD explains that a creature's space represents:
THE AREA IT EFFECTIVELY CONTROLS IN COMBAT
and:
THE AREA IT NEEDS TO FIGHT EFFECTIVELY
This is not simply the exact physical width of the creature's body.
COMPLETE CREATURE SIZE AND SPACE TABLE
| Size | Space in Feet | Grid Space |
|---|---|---|
| Tiny | 2½ × 2½ ft. | 4 per square |
| Small | 5 × 5 ft. | 1 square |
| Medium | 5 × 5 ft. | 1 square |
| Large | 10 × 10 ft. | 4 squares, 2 × 2 |
| Huge | 15 × 15 ft. | 9 squares, 3 × 3 |
| Gargantuan | 20 × 20 ft. | 16 squares, 4 × 4 |
SMALL AND MEDIUM USE THE SAME COMBAT SPACE
Both:
SMALL
and:
MEDIUM
creatures normally control:
A 5-FOOT-BY-5-FOOT SPACE
That means both occupy:
ONE STANDARD GRID SQUARE
THIS DOES NOT MEAN THEY ARE PHYSICALLY THE SAME SIZE
A Small Gnome and a Medium Goliath can have dramatically different physical heights.
But the combat-space rule is about:
EFFECTIVE CONTROL
not exact anatomy.
LARGE CREATURE
A Large creature controls:
10 × 10 FEET
On a standard 5-foot grid:
2 × 2 SQUARES
or:
4 TOTAL SQUARES
HUGE CREATURE
A Huge creature controls:
15 × 15 FEET
which becomes:
3 × 3 SQUARES
or:
9 SQUARES
GARGANTUAN CREATURE
A Gargantuan creature normally controls:
20 × 20 FEET
or:
4 × 4 SQUARES
=
16 SQUARES
TINY CREATURES
Tiny creatures use much less space.
The table allows:
FOUR TINY CREATURES PER 5-FOOT SQUARE
SIZE AND MOVING THROUGH CREATURES
Size also affects which creatures you can move through.
During your move, you can pass through the space of:
-
an ally
-
an Incapacitated creature
-
a Tiny creature
-
a creature at least two Sizes larger or smaller than you
EXAMPLE — MEDIUM CHARACTER
A Medium character can potentially move through the space of a:
HUGE
or:
GARGANTUAN
creature under the two-Sizes-difference rule.
A Large hostile creature is only:
ONE SIZE LARGER
so that particular rule doesn't allow the Medium creature to move through it.
OTHER CREATURES' SPACES
Another creature's space is normally:
DIFFICULT TERRAIN
for you unless that creature is:
TINY
or:
YOUR ALLY
ENDING MOVEMENT IN ANOTHER CREATURE'S SPACE
You normally cannot willingly end your move:
IN A SPACE OCCUPIED BY ANOTHER CREATURE
Specific rules can create exceptions.
SIZE AND GRAPPLING
You learned in Lesson 22 that the standard Grapple option of an Unarmed Strike works only if the target is:
NO MORE THAN ONE SIZE LARGER THAN YOU
So Size directly affects:
WHO YOU CAN GRAPPLE
EXAMPLE — SMALL CHARACTER
A Small character can normally Grapple:
-
Tiny
-
Small
-
Medium
But a Large target is:
TWO SIZES LARGER
and therefore outside the normal Grapple Size limit.
SIZE AND SHOVING
The same basic Size restriction applies to the standard:
SHOVE
option.
The target can be no more than:
ONE SIZE LARGER
than the creature attempting the Shove.
Size therefore affects physical battlefield control as well as space.
PART THREE — PLAYER SPECIES SIZE
Let's compare the nine SRD Species.
SPECIES SIZE TABLE
| Species | Creature Type | Size |
|---|---|---|
| Dragonborn | Humanoid | Medium |
| Dwarf | Humanoid | Medium |
| Elf | Humanoid | Medium |
| Gnome | Humanoid | Small |
| Goliath | Humanoid | Medium |
| Halfling | Humanoid | Small |
| Human | Humanoid | Small or Medium |
| Orc | Humanoid | Medium |
| Tiefling | Humanoid | Small or Medium |
APPROXIMATE SPECIES HEIGHTS
The SRD Species entries also give approximate height ranges:
Dragonborn
5–7 FEET
Dwarf
4–5 FEET
Elf
5–6 FEET
Gnome
3–4 FEET
Goliath
7–8 FEET
Halfling
2–3 FEET
Human
Medium:
ABOUT 4–7 FEET
or Small:
ABOUT 2–4 FEET
Orc
ABOUT 6–7 FEET
Tiefling
Medium:
ABOUT 4–7 FEET
or Small:
ABOUT 3–4 FEET
HUMAN SIZE CHOICE
A Human can be:
MEDIUM
or:
SMALL
You choose when selecting the Species.
TIEFLING SIZE CHOICE
A Tiefling can likewise be:
MEDIUM
or:
SMALL
chosen when you select the Species.
PART FOUR — SPEED
A creature's:
SPEED
is the distance in feet it can cover when it moves on its turn.
For player characters:
SPECIES DETERMINES SPEED
BASIC MOVEMENT
On your turn, you can normally move:
UP TO YOUR SPEED
or move less.
You can also choose:
NOT TO MOVE
EXAMPLE
Speed:
30 FEET
On your turn, you might move:
-
0 feet
-
5 feet
-
10 feet
-
20 feet
-
30 feet
You don't have to use all of it.
SPEED IS NOT AN ACTION
Normal movement is separate from your Action.
A turn normally allows you to:
MOVE UP TO YOUR SPEED
and:
TAKE AN ACTION
BREAKING UP MOVEMENT
As you learned in combat, you can divide movement around your actions.
For example:
Speed:
30 FEET
You could:
-
move 10 feet
-
take an Action
-
move another 20 feet
as long as the total movement doesn't exceed what is available.
SPEED ON A GRID
Each normal grid square represents:
5 FEET
To convert Speed into squares:
DIVIDE SPEED BY 5
EXAMPLE
Speed:
30 FEET
30 ÷ 5:
6 SQUARES
So a 30-foot Speed translates into:
SIX STANDARD GRID SQUARES
PLAYER SPECIES SPEED TABLE
| Species | Base Speed |
|---|---|
| Dragonborn | 30 ft. |
| Dwarf | 30 ft. |
| Elf | 30 ft. |
| Gnome | 30 ft. |
| Goliath | 35 ft. |
| Halfling | 30 ft. |
| Human | 30 ft. |
| Orc | 30 ft. |
| Tiefling | 30 ft. |
GOLIATH SPEED
The Goliath is the notable base exception among these entries:
SPEED 35 FEET
ELF LINEAGE CAN MODIFY SPEED
The base Elf Speed is:
30 FEET
but the Wood Elf lineage increases Speed to:
35 FEET
This is a useful example of the principle:
SPECIFIC TRAITS CAN MODIFY BASE STATISTICS
PART FIVE — SPECIAL SPEEDS
Some creatures have additional forms of movement called:
SPECIAL SPEEDS
The SRD lists examples such as:
BURROW SPEED
CLIMB SPEED
FLY SPEED
SWIM SPEED
NORMAL SPEED AND SPECIAL SPEEDS ARE SEPARATE VALUES
A creature might have:
SPEED 30 FEET
and:
FLY SPEED 40 FEET
These are two different movement values.
SWITCHING BETWEEN SPEEDS
If you have more than one Speed:
YOU CAN SWITCH BETWEEN THEM DURING YOUR MOVE
Whenever you switch:
SUBTRACT THE DISTANCE YOU HAVE ALREADY MOVED FROM THE NEW SPEED
The remainder tells you how much farther you can move using that Speed.
SRD EXAMPLE
You have:
SPEED 30
and:
FLY SPEED 40
You could:
-
fly 10 feet
-
walk 10 feet
-
fly another 20 feet
for:
40 FEET TOTAL MOVEMENT
because when returning to the 40-foot Fly Speed, you subtract the 20 feet already traveled, leaving 20 feet available.
IMPORTANT — YOU DON'T SIMPLY ADD SPEEDS
Suppose you have:
SPEED 30
and:
FLY SPEED 40
You do not automatically get:
70 FEET
of movement.
The switching rule tracks the distance already moved against the Speed you switch to.
EXAMPLE
Speed:
30
Fly Speed:
40
You walk:
30 FEET
Then switch to Fly Speed.
Subtract:
40 − 30
=
10 FEET OF FLYING REMAINS
Total maximum movement in this sequence:
40 FEET
not 70.
IF THE RESULT IS 0 OR LESS
When switching to another Speed, if:
NEW SPEED − DISTANCE ALREADY MOVED ≤ 0
you cannot use that Speed during the current move.
BURROW SPEED
A creature with a:
BURROW SPEED
can use it to move through:
-
sand
-
earth
-
mud
-
ice
It can't normally burrow through:
SOLID ROCK
unless a specific trait allows it.
CLIMB SPEED
Ordinary climbing costs extra movement.
Normally, while climbing:
EACH FOOT COSTS 1 EXTRA FOOT
and in Difficult Terrain:
2 EXTRA FEET
But if you have a:
CLIMB SPEED
and use it to climb:
YOU IGNORE THE NORMAL EXTRA MOVEMENT COST
SWIM SPEED
Ordinary swimming similarly costs:
1 EXTRA FOOT PER FOOT MOVED
or:
2 EXTRA FEET IN DIFFICULT TERRAIN
A:
SWIM SPEED
allows you to swim without that normal extra movement cost.
FLY SPEED
A:
FLY SPEED
allows movement through the air.
While you have a Fly Speed, you can stay aloft until you:
-
land
-
fall
-
die
FALLING WHILE FLYING
While flying, you normally fall if:
-
you become Incapacitated
-
you become Prone
-
your Fly Speed is reduced to 0
unless you can:
HOVER
HOVER
Hovering can allow a flying creature to remain aloft in circumstances that would otherwise cause it to fall.
SPECIAL SPEEDS CAN COME FROM FEATURES
A player character might gain a special Speed through:
-
Species Traits
-
Class Features
-
spells
-
magic items
-
other effects
For example, Dragonborn can later gain a temporary Fly Speed equal to their Speed through Draconic Flight.
PART SIX — CHANGES TO SPEED
A temporary effect can:
INCREASE
or:
DECREASE
your Speed.
The SRD gives an important general rule:
IF YOUR SPEED CHANGES, YOUR SPECIAL SPEEDS CHANGE BY THE SAME AMOUNT FOR THE SAME DURATION
EXAMPLE — SPEED INCREASE
Suppose:
Speed:
30
Fly Speed:
40
An effect increases your Speed by:
10 FEET
For that duration:
Speed:
40
Fly Speed:
50
under the general rule.
EXAMPLE — SPEED REDUCED TO 0
Speed:
30
Climb Speed:
30
An effect reduces Speed to:
0
The Climb Speed is also reduced to:
0
EXAMPLE — SPEED HALVED
Speed:
30
Fly Speed:
40
An effect halves your Speed.
The Fly Speed is:
ALSO HALVED
SPEED 0 IS PARTICULARLY IMPORTANT
A Speed of:
0
can interact with many other rules.
For example, you learned earlier that a creature with Speed 0:
-
can't voluntarily give itself the Prone condition using the normal rule
-
can't right itself from Prone
-
loses the normal benefit of Dodge
The key principle is simple:
SPEED 0 MEANS YOUR ORDINARY MOVEMENT CAPACITY HAS BEEN ELIMINATED
unless another rule specifically permits something.
PART SEVEN — SIZE AND CARRYING CAPACITY
One of the most important derived physical statistics is:
CARRYING CAPACITY
The SRD says your carrying capacity depends on:
SIZE
and:
STRENGTH SCORE
COMPLETE CARRYING CAPACITY TABLE
| Creature Size | Carry | Drag / Lift / Push |
|---|---|---|
| Tiny | Strength × 7.5 lb. | Strength × 15 lb. |
| Small / Medium | Strength × 15 lb. | Strength × 30 lb. |
| Large | Strength × 30 lb. | Strength × 60 lb. |
| Huge | Strength × 60 lb. | Strength × 120 lb. |
| Gargantuan | Strength × 120 lb. | Strength × 240 lb. |
SMALL AND MEDIUM CARRY THE SAME BASE AMOUNT
For both:
SMALL
and:
MEDIUM
creatures:
Carrying Capacity:
STRENGTH SCORE × 15 LB.
Maximum Drag/Lift/Push:
STRENGTH SCORE × 30 LB.
EXAMPLE — MEDIUM CHARACTER
Strength Score:
14
Size:
MEDIUM
Carrying Capacity:
14 × 15
=
210 LB.
Drag/Lift/Push:
14 × 30
=
420 LB.
EXAMPLE — SMALL CHARACTER
Strength:
14
Size:
SMALL
The same formulas apply:
Carry:
210 LB.
Drag/Lift/Push:
420 LB.
The standard table groups Small and Medium together.
EXAMPLE — LARGE CREATURE
Strength:
14
Size:
LARGE
Carry:
14 × 30
=
420 LB.
Drag/Lift/Push:
14 × 60
=
840 LB.
TINY CREATURES CARRY LESS
Strength:
14
Size:
TINY
Carry:
14 × 7.5
=
105 LB.
Drag/Lift/Push:
14 × 15
=
210 LB.
SIZE MULTIPLIES CARRYING POWER
Compared with Small/Medium:
Large
×2
Huge
×4
Gargantuan
×8
for carrying capacity at the same Strength Score.
DRAGGING, LIFTING, OR PUSHING TOO MUCH
The table gives a higher Drag/Lift/Push limit than the normal Carry limit.
But if you drag, lift, or push weight:
IN EXCESS OF YOUR NORMAL CARRYING CAPACITY
your Speed can be no more than:
5 FEET
EXAMPLE
Medium character:
Strength:
14
Carry limit:
210 LB.
Drag/Lift/Push maximum:
420 LB.
The character pushes:
300 LB.
That is:
-
below the 420-lb. push maximum
-
above the 210-lb. carrying capacity
So while doing so:
SPEED CAN BE NO MORE THAN 5 FEET
GOLIATH — POWERFUL BUILD
Some Species Traits modify these general rules.
The Goliath's:
POWERFUL BUILD
makes the character count as:
ONE SIZE LARGER
when determining carrying capacity.
EXAMPLE — MEDIUM GOLIATH
A Goliath is normally:
MEDIUM
But for carrying capacity, Powerful Build treats the Goliath as:
ONE SIZE LARGER
so use the relevant larger-size carrying calculation.
This is an example of:
SPECIFIC RULE OVERRIDES GENERAL RULE
PART EIGHT — AGE
Species also provides broad guidance for:
CHARACTER AGE
The SRD states that most Species live for about:
80 YEARS
with exceptions described in the individual Species text.
PHYSICAL MATURITY
Regardless of lifespan, the SRD states that members of all Species reach:
PHYSICAL MATURITY AT ABOUT THE SAME AGE
CHOOSING YOUR CHARACTER'S AGE
Your character can be:
ANY AGE
as long as it isn't beyond the Species' normal lifespan.
Age is therefore primarily a:
CHARACTER DETAIL
rather than a standard numerical combat modifier.
PART NINE — SPECIFIC TRAITS CAN CHANGE STATISTICS
Your initial Species gives you baseline statistics.
But features can later modify them.
This is a fundamental game principle.
EXAMPLE — GOLIATH LARGE FORM
Starting at character level 5, the Goliath's Large Form can temporarily change the character's Size to:
LARGE
if there is enough room.
During that transformation:
-
the Goliath has Advantage on Strength checks
-
Speed increases by 10 feet
So:
SIZE IS NOT NECESSARILY PERMANENT
A rule can change it.
EXAMPLE — WOOD ELF
Base Elf Speed:
30 FEET
Wood Elf lineage:
35 FEET
EXAMPLE — DRACONIC FLIGHT
A Dragonborn can later temporarily gain:
FLY SPEED EQUAL TO SPEED
through the Draconic Flight trait.
EXAMPLE — HALFLING NIMBLENESS
A Halfling has a Species-specific exception to normal creature-space rules.
Halfling Nimbleness allows the Halfling to move through the space of:
ANY CREATURE ONE SIZE LARGER
but not stop in that creature's space.
This is more permissive than the general two-Sizes-difference rule.
Again:
SPECIFIC BEATS GENERAL
PART TEN — CHARACTER-SHEET STATISTICS
At this stage of character creation, make sure your sheet clearly records:
CREATURE TYPE
SIZE
SPEED
and any:
SPECIAL SPEED
you currently possess.
Your Species supplies the first three in the SRD Character Origins rules.
OTHER NUMBERS WILL BE COMPLETED NEXT
Several other important character-sheet statistics depend on the choices you have already made, including:
-
Saving Throw modifiers
-
Skill modifiers
-
Passive Perception
-
Armor Class
-
Hit Points
-
Initiative
-
attacks
The SRD's final character-creation stage instructs you to calculate and record these values.
We have already introduced them.
Lesson 34 will now focus specifically on putting:
EQUIPMENT
PROFICIENCIES
ABILITY MODIFIERS
and:
DEFENSIVE / OFFENSIVE CALCULATIONS
together.
COMPLETE PHYSICAL CHARACTER EXAMPLE
Let's create the physical statistics of a:
GOLIATH FIGHTER
Species:
GOLIATH
Creature Type:
HUMANOID
Size:
MEDIUM
Speed:
35 FEET
Strength:
16
COMBAT SPACE
Medium:
5 × 5 FEET
or:
ONE GRID SQUARE
GRID SPEED
35-foot Speed:
35 ÷ 5:
7 SQUARES
CARRYING CAPACITY
The Goliath's Powerful Build makes it count as one Size larger when determining carrying capacity.
So treat it as Large for this calculation.
Strength:
16
Large Carry:
16 × 30
=
480 LB.
Drag/Lift/Push:
16 × 60
=
960 LB.
SECOND EXAMPLE — GNOME WIZARD
Species:
GNOME
Creature Type:
HUMANOID
Size:
SMALL
Speed:
30 FEET
COMBAT SPACE
Small:
5 × 5 FEET
One grid square.
GRID SPEED
30 ÷ 5:
6 SQUARES
CARRYING CAPACITY
Strength:
8
Small and Medium Carry formula:
8 × 15
=
120 LB.
Drag/Lift/Push:
8 × 30
=
240 LB.
THIRD EXAMPLE — SMALL HUMAN
Species:
HUMAN
Choose:
SMALL
Speed:
30 FEET
Creature Type:
HUMANOID
The character still controls:
ONE 5-FOOT SQUARE
and uses the same Small/Medium carrying formula.
FOURTH EXAMPLE — WOOD ELF
Species:
ELF
Base:
Medium
Speed 30
Choose:
WOOD ELF LINEAGE
Speed becomes:
35 FEET
On a grid:
7 SQUARES
of normal movement.
PHYSICAL STATISTICS CHECKLIST
When creating your character, ask:
1. WHAT IS MY CREATURE TYPE?
For all nine SRD Species:
HUMANOID
2. WHAT IS MY SIZE?
Small?
Medium?
Does the Species allow a choice?
3. WHAT SPACE DOES THAT SIZE CONTROL?
Use the Creature Size and Space table.
4. WHAT IS MY SPEED?
Record the value supplied by Species.
5. DO I HAVE ANY SPECIAL SPEEDS?
-
Burrow?
-
Climb?
-
Fly?
-
Swim?
If not, leave them absent until a feature grants one.
6. DOES A SPECIFIC TRAIT MODIFY MY SIZE OR SPEED?
Examples include:
-
Wood Elf
-
Goliath Large Form
-
Draconic Flight
7. WHAT IS MY CARRYING CAPACITY?
Use:
SIZE + STRENGTH SCORE
8. HAVE I CHOSEN AN AGE?
It can be any age within the Species' normal lifespan.
COMMON BEGINNER MISTAKES
MISTAKE 1 — THINKING SPECIES AND CREATURE TYPE ARE THE SAME THING
Elf is a Species.
Humanoid is its Creature Type.
MISTAKE 2 — THINKING ALL PLAYER CHARACTERS MUST BE MEDIUM
The SRD includes:
SMALL
characters and Species that allow:
SMALL OR MEDIUM
MISTAKE 3 — THINKING SMALL TAKES LESS THAN ONE GRID SQUARE
Small and Medium creatures both normally control:
ONE 5-FOOT SQUARE
MISTAKE 4 — THINKING A CREATURE'S SPACE IS ITS EXACT BODY SIZE
Space represents:
THE AREA CONTROLLED AND NEEDED TO FIGHT EFFECTIVELY
MISTAKE 5 — ADDING NORMAL SPEED AND FLY SPEED TOGETHER
Speed 30 + Fly Speed 40 does not simply mean:
70 FEET
Use the switching rule.
MISTAKE 6 — FORGETTING DISTANCE ALREADY MOVED WHEN SWITCHING SPEEDS
Whenever you switch:
SUBTRACT DISTANCE ALREADY MOVED FROM THE NEW SPEED
MISTAKE 7 — TREATING CLIMB SPEED AS NORMAL CLIMBING
A Climb Speed removes the normal extra movement cost for climbing when you use that Speed.
MISTAKE 8 — TREATING SWIM SPEED AS NORMAL SWIMMING
A Swim Speed removes the normal extra movement cost for swimming when used.
MISTAKE 9 — FORGETTING THAT SPEED MODIFIERS ALSO MODIFY SPECIAL SPEEDS
If an effect changes your Speed:
SPECIAL SPEEDS CHANGE BY THE SAME AMOUNT FOR THE SAME DURATION
MISTAKE 10 — USING THE ABILITY MODIFIER FOR CARRYING CAPACITY
Carrying Capacity uses:
STRENGTH SCORE
not Strength Modifier.
MISTAKE 11 — USING ONE CARRYING FORMULA FOR EVERY SIZE
Size changes the multiplier.
Use the table.
MISTAKE 12 — FORGETTING THE 5-FOOT SPEED LIMIT WHEN MOVING EXCESS WEIGHT
If you drag, lift, or push more than your normal carrying capacity:
YOUR SPEED CAN BE NO MORE THAN 5 FEET
MISTAKE 13 — ASSUMING BASE SIZE OR SPEED CAN NEVER CHANGE
Specific traits and effects can modify them.
Examples include:
-
Goliath Large Form
-
Wood Elf Speed
-
Dragonborn Draconic Flight
LESSON 33 — KEY TAKEAWAYS
SPECIES DETERMINES
CREATURE TYPE
SIZE
SPEED
and:
SPECIAL SPECIES TRAITS
ALL NINE SRD PLAYABLE SPECIES ARE
HUMANOID
SIX SIZE CATEGORIES
TINY
SMALL
MEDIUM
LARGE
HUGE
GARGANTUAN
SIZE DETERMINES COMBAT SPACE
| Size | Space |
|---|---|
| Tiny | 2½ × 2½ ft. |
| Small | 5 × 5 ft. |
| Medium | 5 × 5 ft. |
| Large | 10 × 10 ft. |
| Huge | 15 × 15 ft. |
| Gargantuan | 20 × 20 ft. |
SPEED
Is:
THE DISTANCE IN FEET A CREATURE CAN COVER WHEN IT MOVES ON ITS TURN
STANDARD GRID
1 SQUARE = 5 FEET
So:
SPEED ÷ 5 = SQUARES
SPECIAL SPEEDS INCLUDE
BURROW
CLIMB
FLY
SWIM
WHEN SWITCHING SPEEDS
SUBTRACT THE DISTANCE ALREADY MOVED FROM THE NEW SPEED
SPEED MODIFIERS
Changes to normal Speed also modify special Speeds by the same amount for the same duration.
CARRYING CAPACITY
Depends on:
SIZE
and:
STRENGTH SCORE
For Small or Medium characters:
CARRY = STR SCORE × 15 LB.
DRAG / LIFT / PUSH = STR SCORE × 30 LB.
CHARACTER AGE
Most Species live roughly:
80 YEARS
with exceptions noted in their descriptions.
A character can be any age within the Species' normal lifespan.
NEXT LESSON
LESSON 34 — STARTING EQUIPMENT AND CALCULATING ATTACKS, DEFENSES, SKILLS, AND SAVING THROWS
Your character now has the essential raw ingredients:
-
Class
-
Origin
-
Species
-
Ability Scores
-
Proficiencies
-
Size
-
Speed
Next we turn those ingredients into the actual numbers you will use at the table.
In Lesson 34, we will calculate:
STARTING EQUIPMENT
ARMOR CLASS
SAVING THROW MODIFIERS
SKILL MODIFIERS
PASSIVE PERCEPTION
INITIATIVE
HIT POINTS
HIT DICE
MELEE ATTACK BONUSES
RANGED ATTACK BONUSES
WEAPON DAMAGE
SPELL SAVE DC
SPELL ATTACK BONUS
and learn exactly where each number on the character sheet comes from.
This is the stage where the character becomes:
READY TO PLAY
SRD 5.2.1 ATTRIBUTION
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.