Secret Lesson 9
Proficiency: Proficiency Bonus, Skills, Saving Throws, Weapons, Tools, and Expertise
By now, you have seen the Proficiency Bonus many times.
It has appeared in:
-
Ability Checks
-
Saving Throws
-
Attack Rolls
-
spell attacks
-
spell saving throw calculations
Now it is time to understand exactly what proficiency means and when this bonus applies.
In 5E, proficiency represents the effect of a creature's training and practiced capability.
Every creature has a Proficiency Bonus. For player characters, that bonus increases as they gain levels. For monsters, it is determined by Challenge Rating.
The important idea is simple:
HAVING PROFICIENCY MEANS YOU ARE TRAINED IN SOMETHING
When that training is relevant to a D20 Test, you can usually add your:
PROFICIENCY BONUS
WHAT IS THE PROFICIENCY BONUS?
The Proficiency Bonus is a number associated with your character's level or a monster's Challenge Rating.
For player characters, it starts at:
+2
and increases as the character advances.
The SRD provides this progression:
| Level or Challenge Rating | Proficiency Bonus |
|---|---|
| Up to 4 | +2 |
| 5–8 | +3 |
| 9–12 | +4 |
| 13–16 | +5 |
| 17–20 | +6 |
| 21–24 | +7 |
| 25–28 | +8 |
| 29–30 | +9 |
Player characters normally use the part of this progression covering character levels 1–20.
The higher ranges are relevant to creatures whose Challenge Rating extends beyond the normal player-character level range.
CHARACTER PROFICIENCY BONUS
For player characters:
LEVELS 1–4
+2
LEVELS 5–8
+3
LEVELS 9–12
+4
LEVELS 13–16
+5
LEVELS 17–20
+6
This means that even if nothing else about a particular roll changes, a higher-level adventurer can become better at areas in which they are proficient simply because their Proficiency Bonus has increased.
EXAMPLE — LEVEL 1
A level 1 character has:
Proficiency Bonus +2
If the character makes a check using a skill in which they are proficient, they may add:
+2
EXAMPLE — LEVEL 9
At level 9:
Proficiency Bonus +4
The same kind of proficiency now contributes:
+4
The character's training has become mechanically more significant.
PROFICIENCY IS NOT AN ABILITY MODIFIER
Do not confuse these two numbers.
Suppose your character has:
Dexterity 16
Therefore:
Dexterity Modifier +3
And the character's Proficiency Bonus is:
+2
If both apply to a Dexterity-based D20 Test, you add both:
+3 Ability Modifier
and:
+2 Proficiency Bonus
for:
+5 total
before any other modifiers.
WHEN DOES PROFICIENCY BONUS APPLY?
The SRD applies Proficiency Bonus to D20 Tests when the creature has the appropriate proficiency.
This can involve:
-
a skill
-
a Saving Throw
-
an item used to make the test
The bonus is also used for spell attacks and in calculating the Difficulty Class of spell Saving Throws.
We can therefore divide proficiency into several important categories.
SKILL PROFICIENCY
You have already encountered the game's skills.
Examples include:
Athletics
Stealth
Perception
Arcana
Persuasion
and many others.
If an Ability Check involves a skill in which you are proficient:
ADD YOUR PROFICIENCY BONUS
If you are not proficient:
DO NOT ADD IT
But you can still normally attempt the check.
EXAMPLE — ATHLETICS PROFICIENCY
Your character has:
Strength Modifier +3
Proficiency Bonus +2
The GM asks for:
Strength (Athletics)
Your character is proficient in Athletics.
Roll:
12
Calculation:
12 + 3 + 2 = 17
WITHOUT ATHLETICS PROFICIENCY
Same character.
Same Strength Modifier:
+3
Same roll:
12
But no Athletics proficiency.
Calculation:
12 + 3 = 15
The character can still make the check.
The only difference is that the Proficiency Bonus isn't added.
The SRD specifically uses climbing a cliff with Strength (Athletics) to illustrate this principle.
WHO DECIDES WHETHER A SKILL IS RELEVANT?
The rules often identify the skill used for a particular action.
Other rules may also say when a skill applies.
But the SRD gives the GM the ultimate say on whether a skill is relevant in a particular situation.
So proficiency is not something players simply add whenever they want.
The skill has to be relevant to the check.
WHERE DO SKILL PROFICIENCIES COME FROM?
For player characters, starting skill proficiencies are determined during:
CHARACTER CREATION
For monsters, skill proficiencies appear in their:
STAT BLOCKS
Later lessons on classes, backgrounds, and character creation will show exactly how player characters acquire them.
SAVING THROW PROFICIENCY
Characters can also be proficient in particular Saving Throws.
For example:
Wisdom Saving Throw proficiency
means that whenever you make a Wisdom save:
ADD YOUR PROFICIENCY BONUS
The SRD states that proficiency in a particular save allows that bonus to be added to Saving Throws using the corresponding ability.
EXAMPLE — WISDOM SAVE
Wisdom Modifier:
+2
Proficiency Bonus:
+3
You are proficient in Wisdom Saving Throws.
You roll:
11
Calculation:
11 + 2 + 3 = 16
IF YOU ARE NOT PROFICIENT
You still use the Ability Modifier.
You simply omit Proficiency Bonus.
So with:
Wisdom Modifier +2
and a roll of:
11
the result would be:
13
CLASSES PROVIDE SAVING THROW PROFICIENCIES
The SRD states that every class grants proficiency in at least two Saving Throws.
These proficiencies represent the kinds of threats that members of that class are particularly trained to resist.
The SRD gives Wizards as an example: they have proficiency in Intelligence and Wisdom Saving Throws.
We will see each class's exact Saving Throw proficiencies later.
MONSTER SAVING THROW PROFICIENCIES
Monsters can also possess Saving Throw proficiencies.
When they do, those proficiencies are included in their stat blocks.
Again, player characters and monsters use the same fundamental proficiency system.
WEAPON PROFICIENCY
Weapons are another major category.
The SRD makes an important distinction:
ANYONE CAN WIELD A WEAPON
but:
PROFICIENCY MAKES YOU BETTER AT USING IT
If you are proficient with a weapon:
add your Proficiency Bonus to Attack Rolls made with that weapon.
EXAMPLE — PROFICIENT WEAPON
Strength Modifier:
+3
Proficiency Bonus:
+2
Attack roll:
12
You are proficient with the weapon.
Calculation:
12 + 3 + 2 = 17
SAME WEAPON WITHOUT PROFICIENCY
You can still wield the weapon.
But your Proficiency Bonus does not apply.
Calculation:
12 + 3 = 15
This is a good example of what proficiency means mechanically.
It doesn't necessarily determine whether an attempt is possible.
It determines whether your training bonus applies.
TOOL PROFICIENCY
Tools use proficiency differently.
If you are proficient with a tool and make an Ability Check that uses that tool:
ADD YOUR PROFICIENCY BONUS
For example, if the rules determine that a particular tool is being used as part of an Ability Check and you are proficient with that tool, the Proficiency Bonus can apply.
SKILL PROFICIENCY + TOOL PROFICIENCY
The SRD 5.2.1 contains an especially useful interaction.
Suppose the same Ability Check involves:
-
a relevant skill
-
a relevant tool
and you are proficient in:
BOTH
Then:
you can benefit from both proficiencies.
But that does not mean adding Proficiency Bonus twice.
Instead, the SRD says that if you are proficient with the tool and also proficient in the skill used for the check:
YOU HAVE ADVANTAGE ON THE CHECK
EXAMPLE — SKILL AND TOOL
Imagine a check uses:
Intelligence + a relevant skill + a relevant tool
Your Intelligence Modifier is:
+3
Proficiency Bonus:
+2
You have proficiency in both the skill and the tool.
You don't calculate:
+3 +2 +2
Instead:
add Proficiency Bonus once
and:
MAKE THE CHECK WITH ADVANTAGE
So you roll:
2d20
use the higher result,
then add:
+3 Intelligence
and:
+2 Proficiency Bonus
THE PROFICIENCY BONUS DOESN'T STACK
This leads to one of the most important proficiency rules:
YOU CANNOT ADD YOUR PROFICIENCY BONUS TO THE SAME ROLL OR NUMBER MORE THAN ONCE
Suppose a rule allows:
Charisma (Deception or Persuasion)
and you are proficient in:
both Deception and Persuasion
You do not add Proficiency Bonus twice.
You add it once.
EXAMPLE — NO DOUBLE PROFICIENCY
Charisma Modifier:
+4
Proficiency Bonus:
+3
You are proficient in two skills that the rule says can apply.
The correct bonus is:
+4 +3 = +7
Not:
+4 +3 +3 = +10
WHY DOESN'T IT STACK?
Because Proficiency Bonus represents one underlying progression of training.
Different relevant proficiencies don't normally create multiple copies of the same bonus.
When a rule wants the bonus to become larger, it explicitly says so.
That brings us to:
EXPERTISE
MULTIPLYING OR DIVIDING PROFICIENCY BONUS
Some rules can modify the size of the Proficiency Bonus before it is applied.
For example, a rule might:
-
double it
-
halve it
The SRD specifically identifies Expertise as a feature that doubles Proficiency Bonus for certain Ability Checks.
But there are limits.
Whenever Proficiency Bonus is used:
IT CAN BE MULTIPLIED ONLY ONCE
and:
IT CAN BE DIVIDED ONLY ONCE
EXPERTISE
Expertise is a feature that improves an existing skill proficiency.
When you make an Ability Check using a skill proficiency in which you have Expertise:
YOUR PROFICIENCY BONUS IS DOUBLED FOR THAT CHECK
unless another feature is already doubling that bonus.
PROFICIENCY VS. EXPERTISE
Suppose your Proficiency Bonus is:
+3
With normal proficiency:
+3
With Expertise:
+6
You do not add:
+3 +6
Expertise changes the Proficiency Bonus contribution from +3 to +6.
EXPERTISE EXAMPLE
Your character has:
Dexterity Modifier +4
Proficiency Bonus:
+3
Expertise in:
Stealth
You make:
Dexterity (Stealth)
Roll:
11
Normal proficiency would give:
11 + 4 + 3 = 18
But Expertise doubles your Proficiency Bonus:
+3 × 2 = +6
So:
11 + 4 + 6 = 21
YOU NEED PROFICIENCY BEFORE EXPERTISE
Expertise enhances a skill proficiency.
The SRD states that when you gain Expertise, you gain it in a skill in which you already have proficiency.
So Expertise is not normally a replacement for proficiency.
It upgrades an existing skill proficiency.
YOU CANNOT HAVE EXPERTISE IN THE SAME SKILL MORE THAN ONCE
Suppose your character already has Expertise in:
Stealth
Another feature later lets you choose a skill for Expertise.
You cannot choose Stealth again to double it a second time.
The SRD explicitly states:
YOU CAN'T HAVE EXPERTISE IN THE SAME SKILL PROFICIENCY MORE THAN ONCE
EXPERTISE DOES NOT QUADRUPLE
Suppose:
Proficiency Bonus +4
Expertise makes that:
+8
If another rule also says to double the Proficiency Bonus, you don't automatically double it again to:
+16
The SRD prevents repeated multiplication of the same Proficiency Bonus.
EXAMPLE — EXPERTISE AT DIFFERENT LEVELS
Because Expertise doubles your current Proficiency Bonus, it improves automatically as that bonus increases.
LEVEL 1
Proficiency Bonus:
+2
Expertise contribution:
+4
LEVEL 5
Proficiency Bonus:
+3
Expertise contribution:
+6
LEVEL 9
Proficiency Bonus:
+4
Expertise contribution:
+8
LEVEL 13
Proficiency Bonus:
+5
Expertise contribution:
+10
LEVEL 17
Proficiency Bonus:
+6
Expertise contribution:
+12
The skill becomes increasingly reliable as the character advances.
WHERE DOES EXPERTISE COME FROM?
Expertise is not something every character automatically has.
It is granted by specific features.
For example, the SRD includes Expertise in several class features.
A Bard gains Expertise in selected skill proficiencies, and a Rogue also gains Expertise through class progression.
Other SRD class features can grant it as well.
We will cover those exact choices when we reach the corresponding class lessons.
PROFICIENCY AND SPELL ATTACKS
Proficiency Bonus is also added to:
SPELL ATTACKS
The SRD includes spell attacks among the uses of the bonus.
A typical Spell Attack formula will eventually look like:
1d20
+ Spellcasting Ability Modifier
+ Proficiency Bonus
We will study spellcasting in detail later.
PROFICIENCY AND SPELL SAVE DCs
Proficiency Bonus also helps determine the DC of Saving Throws forced by spells.
Later, you will learn the standard spell save formula:
Spell Save DC
= 8 + Spellcasting Ability Modifier + Proficiency Bonus
For now, the important concept is:
Proficiency Bonus matters even when the spellcaster is not personally rolling a d20.
It can become part of the target number another creature must beat.
PROFICIENCY DOES NOT MEAN AUTOMATIC SUCCESS
Being proficient improves your odds.
It does not guarantee success.
Suppose:
DC 20
Ability Modifier:
+3
Proficiency Bonus:
+2
You roll:
6
Total:
11
You still fail.
Proficiency represents training, not certainty.
LACK OF PROFICIENCY DOES NOT ALWAYS PREVENT AN ATTEMPT
This is equally important.
For skills, a creature can normally attempt the relevant Ability Check even without proficiency.
For weapons, the SRD says anyone can wield a weapon, but proficiency determines whether Proficiency Bonus is added to its Attack Rolls.
So don't interpret:
“not proficient”
as automatically meaning:
“impossible.”
The exact rule tells you what lack of proficiency changes.
PROFICIENCY IN ONE AREA DOES NOT APPLY TO ANOTHER
Suppose you are proficient in:
Athletics
That does not mean you add Proficiency Bonus to:
Stealth
Suppose you have proficiency in:
Wisdom Saving Throws
That does not automatically apply to:
Dexterity Saving Throws
Suppose you are proficient with one weapon.
That doesn't automatically mean you are proficient with every weapon.
Proficiencies are specific.
COMPLETE EXAMPLE — SKILL PROFICIENCY
Character:
Wisdom Modifier +3
Proficiency Bonus +3
Perception proficiency
Check:
Wisdom (Perception)
Roll:
12
Calculation:
12 + 3 + 3 = 18
COMPLETE EXAMPLE — EXPERTISE
Same character:
Wisdom Modifier +3
Proficiency Bonus +3
But now:
Expertise in Perception
Roll:
12
Expertise doubles Proficiency Bonus:
+3 → +6
Calculation:
12 + 3 + 6 = 21
COMPLETE EXAMPLE — SAVING THROW PROFICIENCY
Character:
Constitution Modifier +2
Proficiency Bonus +3
Proficient in Constitution saves.
Roll:
11
Calculation:
11 + 2 + 3 = 16
COMPLETE EXAMPLE — WEAPON PROFICIENCY
Character:
Strength Modifier +4
Proficiency Bonus +3
Proficient with the weapon.
Attack roll:
10
Calculation:
10 + 4 + 3 = 17
COMPLETE EXAMPLE — TOOL AND SKILL PROFICIENCY
The GM determines that both:
a particular skill
and:
a particular tool
are relevant.
You are proficient in both.
Result:
ROLL WITH ADVANTAGE
and:
ADD PROFICIENCY BONUS ONCE
You do not add two separate copies of the bonus.
A SIMPLE WAY TO THINK ABOUT PROFICIENCY
Ask yourself:
1. WHAT AM I DOING?
Ability Check?
Saving Throw?
Weapon Attack?
Spell Attack?
Using a tool?
2. DO I HAVE THE RELEVANT PROFICIENCY?
If yes:
Proficiency Bonus may apply.
If no:
it normally doesn't.
3. DOES A SPECIAL RULE MODIFY MY PROFICIENCY BONUS?
For example:
Expertise
might double it.
4. HAVE I ALREADY APPLIED IT?
Don't add the same Proficiency Bonus twice.
COMMON BEGINNER MISTAKES
MISTAKE 1 — ADDING PROFICIENCY TO EVERY D20 TEST
You only add it when the relevant proficiency or another applicable rule says you do.
MISTAKE 2 — THINKING PROFICIENCY BONUS IS DIFFERENT FOR EACH SKILL
You have one Proficiency Bonus determined by your level or Challenge Rating.
Different proficiencies determine where that same bonus applies.
MISTAKE 3 — ADDING TWO PROFICIENCIES TWICE
Two relevant proficiencies do not normally mean:
Proficiency Bonus + Proficiency Bonus
The bonus doesn't stack.
MISTAKE 4 — CONFUSING PROFICIENCY WITH EXPERTISE
Proficiency
Add your Proficiency Bonus.
Expertise
Double your Proficiency Bonus for the qualifying skill check.
MISTAKE 5 — APPLYING EXPERTISE TO A SKILL YOU AREN'T PROFICIENT IN
Expertise enhances a skill proficiency you already possess.
MISTAKE 6 — STACKING EXPERTISE
You can't gain Expertise in the same skill proficiency more than once.
MISTAKE 7 — THINKING A WEAPON IS IMPOSSIBLE TO USE WITHOUT PROFICIENCY
The SRD says anyone can wield a weapon.
Proficiency determines whether you add your Proficiency Bonus to the Attack Roll.
LESSON 9 — KEY TAKEAWAYS
EVERY CREATURE HAS A PROFICIENCY BONUS
For characters, it increases with level.
For monsters, it is based on Challenge Rating.
CHARACTER PROGRESSION
Levels 1–4 → +2
Levels 5–8 → +3
Levels 9–12 → +4
Levels 13–16 → +5
Levels 17–20 → +6
SKILL PROFICIENCY
Add Proficiency Bonus to Ability Checks involving a skill in which you are proficient.
SAVING THROW PROFICIENCY
Add Proficiency Bonus to saves using an ability in which you have Saving Throw proficiency.
WEAPON PROFICIENCY
Add Proficiency Bonus to Attack Rolls made with weapons in which you are proficient.
TOOL PROFICIENCY
Add Proficiency Bonus to an Ability Check that uses a tool in which you are proficient.
If the relevant skill and tool proficiencies both apply:
YOU ALSO HAVE ADVANTAGE
THE BONUS DOESN'T STACK
Your Proficiency Bonus can't normally be added to the same roll or number more than once.
EXPERTISE
Expertise doubles your Proficiency Bonus for Ability Checks using the skill proficiency in which you have Expertise.
You must already be proficient in that skill, and you can't gain Expertise in the same skill proficiency more than once.
NEXT LESSON
LESSON 10 — ACTIONS: ATTACK, DASH, DISENGAGE, DODGE, HELP, HIDE, INFLUENCE, MAGIC, READY, SEARCH, STUDY, AND UTILIZE
You now understand the core mathematical systems behind D20 Tests.
Next, we move into one of the most practical parts of the game:
WHAT CAN YOUR CHARACTER ACTUALLY DO?
Lesson 10 will cover all twelve main actions in the SRD:
Attack
Dash
Disengage
Dodge
Help
Hide
Influence
Magic
Ready
Search
Study
Utilize
We will explain what each action does, when it is used, which rolls may be involved, and how these actions connect to exploration, social interaction, and combat.
SRD 5.2.1 ATTRIBUTION
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.