🧩 Module 5: Designing the HUD and Interface

🎯 Goal of the Module

To build a clean, real-time heads-up display (HUD) that gives the player crucial flight information — like speed, altitude, and pitch — directly on screen. You’ll also learn how to sync this data dynamically with in-game movement.


🎨 Step 1: Generate a Minimalist HUD Layout

A good HUD provides information without clutter. Think of the cockpit interface in a fighter jet — sleek, futuristic, and focused.

Prompt Example:
"Create a clean, dark-themed HUD with futuristic fighter jet styling. Include indicators for speed, altitude, and pitch, positioned for easy visibility."

The AI will render a static UI layout. Once the design looks good, it’s time to link it to live data.


🔄 Step 2: Sync HUD with Live Flight Data

Now you’ll connect each HUD element to real in-game variables.

✅ Prompt Example:
"Sync speed, altitude, and pitch indicators with the jet’s real-time movement. Update values continuously during gameplay."

The interface now updates in real time as the jet accelerates, climbs, or banks.


🧭 Step 3: Adjust Layout for Usability

Sometimes the AI might position an element too low or off-screen.

✅ Fix Prompt:
"Move the altitude indicator higher on the screen for better visibility. Align elements to ensure clear spacing and non-overlapping labels."

Even small tweaks here can dramatically improve how readable and responsive the interface feels during flight.


🔁 Step 4: Add Motion and Feedback

Let’s make the HUD more immersive by adding subtle animations or feedback.

✅ Optional Prompt:
"Add slight animation when speed increases rapidly. Pulse the HUD elements during high-G maneuvers or sharp turns."

This provides feedback that matches gameplay intensity without being distracting.


🎥 Step 5: Final Camera and HUD Tweaks

Now that the interface is active, revisit the camera to ensure the HUD elements remain centered and stable during complex motion.

✅ Prompt:
"Stabilize HUD elements so they stay fixed to the screen regardless of jet movement or camera shift."


By the End of This Module You Will:

  • Have a sleek, modern heads-up display in your game.

  • Show live speed, altitude, and pitch to the player.

  • Sync HUD elements with actual game physics and controls.

  • Fine-tune layout and visibility for immersive gameplay.