0. The Book of Humanity - Alpha Hu-Men
0. The Book of Humanity - Alpha Hu-Men
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0. The Book of Humanity - Alpha Hu-Men
In the first month of the first cosmic year, the Creator God of the Tzion Universe—known as Goddark, the Grand Architect and Father of All Sapiens—brought into existence thousands of planets known as Vita: twin celestial bodies, identical to one another, scattered across the Tzion Universe and specially designed to harbour and sustain Sapiens life.
Upon these sacred worlds, Goddark created all vegetation, waters, beasts, reptiles, and mammals. He separated light from darkness, establishing the sacred cycle of day and night across the lands. His divine act of Genesis gave rise to the ecosystems of paradise.
Then came the first Hominids—primitive beings of flesh, shaped from divine mud and breath. These early creations were imperfect: physically incomplete, mentally erratic, and spiritually disconnected. The Grand Architect saw the need to refine them. Thus began the Great Cycle of Correction.
THE GREAT CYCLE OF CORRECTION
These primitive beings, known as the race of Hominids, possessed a distinct set of characteristics that set them apart from lesser lifeforms. Their senses had evolved with precision. Their five-digit extremities, nimble and versatile, allowed for the complex manipulation of tools and sparked the flame of creativity that would define their species.
And yet, despite these gifts, they were incomplete—raw potential waiting to be refined.
Over time, those hominids whose appearance more closely resembled that of apes than of true humans began to vanish.
The Hominids were gradually replaced by a new race: the Men. Physically superior in their build, with refined and enhanced features—more harmonious, beautiful, and perfected—they marked a new stage in the development of intelligent life. And yet, they were still far from reaching their ultimate form.
From their very first appearance, it was evident that Men were not meant to remain as they were. To survive, they would need to evolve; to do so, they required guidance—refinement toward a higher state of being. To truly flourish, they would have to ascend. Thus began the extraordinary journey of their transformation: an evolutionary odyssey set in motion nearly twelve billion years ago, led and orchestrated by the Grand Architect of all Sapiens.
Guided by forces both visible and invisible, through cycles of suffering and splendour, the race of Men stood at the threshold of something far greater. The need for refinement had become urgent, for although they were an improvement over the primitive Hominids, it was clear that their current form was still inadequate for survival. The world around them, though lush and breathtaking in its beauty, was also wild, volatile, and perilous beyond measure.
Their limitations—of body, mind, and spirit—became the crucible through which their destiny would be reforged.
This sacred march toward transcendence was not a mere evolution; it was a rebirth.
But let there be no misconception: this Revolution of the Men was neither spontaneous nor gradual, as a naïve reader might be inclined to imagine. It did not stem from random mutation, nor from the slow drift of natural selection.
No.
To assume that such a colossal transformation unfolded without intervention—or without divine orchestration upon the consecrated planets of Vita—is a grave misunderstanding.
Something—someone—intervened.
And from that intervention, a new genesis emerged.
THE GREAT EMERGENCE OF THE HU-MEN SPECIES IN THE UNIVERSE OF TZION
As previously laid out, the race of Men were little more than creatures of flesh, toiling for survival in a cosmos that demanded something far more.
But the Cosmos does not pause, and the era for Guided Evolution—toward humanity’s ultimate form—had arrived.
Across the lush worlds of the countless Vita planets scattered through the Universe of Tzion, something extraordinary transpired. By the decree of Goddark—the Grand Architect of all Sapiens, a force whose will resonates through the galaxies of Tzion—a new power was birthed. A force that would sculpt a new humanity: a species forged not by nature, but by divine intention—by a purpose and intelligence infinitely superior to all that had preceded it.
These newly elevated beings came to be known as the Hu-Men.
They were not the next rung in the ladder of evolution.
They were the leap beyond it.
THE HU-MEN AND THEIR EXTRAORDINARY ARRIVAL IN THE UNIVERSE OF TZION
Although the races of Men and Hu-Men were physically similar—often indistinguishable at a glance—the Hu-Men were, in truth, something entirely other. Far beyond anything the mind might envision when imagining “humans,” they were beings of overwhelming capability: faster, stronger, and far more intelligent than any who had preceded them. Their superiority over the scattered Human populations of Tzion was not a matter of debate—it was a truth felt in the marrow of all who beheld them. Their very presence bent the fabric of perception, radiating an essence that blurred the line between mortal and divine. In essence, they were not merely evolved—they were exalted. Demigods, walking among mortals.
Genetically honed and evolutionarily perfected, the Hu-Men manifested the sacred triad of mind, body, and spirit in flawless unity. Their intellect eclipsed all the primitive notions of early Men; their senses transcended the visible and the known; and their bodies—resilient, enduring, nearly ageless—acted as vessels for cosmic purpose. Yet their magnificence was not merely physical—it was existential.
Marked with the sacred seal of the Architect, the Hu-Men were not born to adapt to the Universe of Tzion.
They were born to shape it.
Their arrival signaled the birth of a new era—an age where life would no longer be ruled by fear or instinct, but by clarity, intention, and sacred will.
Thus, within the tapestry of intelligent human species in the Universe of Tzion, two races coexisted—visibly alike, yet intrinsically alien to each other:
The Men — primitive, reactive, and only mildly intelligent. Their bodies were squat, their thinking linear, their strength unremarkable.
And the Hu-Men — radiant beings of elegance and power, verging on the divine. Their symmetry was near perfect; their gaze glowed with unfathomable light. They were tranquil, unfathomable—as if carved from another realm entirely.
But how did the Hu-Men come to exist within the Universe of Tzion?
In the most enigmatic and awe-inspiring way conceivable:
This revelation unfolded at once across the thousands of Vita planets that orbit the galaxies of Tzion, as though timed by a celestial conductor. One day, the scattered tribes of Men—drifting through the wild forests of the Vita worlds—stumbled upon a gathering of children. These figures were unlike anything the Men had ever laid eyes upon, yet they exuded something unmistakably transcendent—an energy that felt holy, weightless… divine.
They bore no arms. They uttered no sound.
And yet, their presence alone commanded reverence—pure, overwhelming, sacred.
The Men stood frozen, watching.
These beings emanated an invisible energy—subtle yet undeniable—that stirred something deep within those who beheld them. An instinctual certainty arose, impossible to explain but impossible to ignore:
These were not creatures of their world.
They belonged to something higher, something beyond.
And yet, something deep within them recognised the children—like remembering a dream long forgotten.
It was the first encounter.
The first spark.
The moment when destiny began to whisper across the stars.
Rather than destroy them, the Men chose a different path—one that would change the course of history.
They welcomed the Hu-Men children into their tribes, not out of duty or fear, but from a strange and silent reverence. These beings radiated something the Men could not explain—a presence, quiet yet powerful, that inspired awe even in the fiercest warriors. And so, the children were raised among them—fed, taught, and observed with curiosity and wonder.
Time flowed. And with it, destiny unfolded.
The Hu-Men matured swiftly. Their bodies grew tall and lean, sculpted like living statues—muscular yet graceful. But it was their minds that astonished the elders. Their thoughts moved like rivers of light—fast, structured, and filled with clarity. They learned language not in years, but in weeks. They built shelters that did not crumble. They crafted tools with precision, music with soul, and questions that pierced the very heart of the cosmos.
Their cerebral cortex was vastly superior to that of the Men—capable of weaving together logic, emotion, memory, and vision. While the Men relied on instinct and tradition, the Hu-Men dreamed of stars, contemplated the unknown, and searched for meaning beyond mere survival.
But what truly set them apart was their spirit.
They were not merely hunters or warriors; they were architects of culture. They taught the Men to cultivate the soil rather than fight over it. They painted visions of the universe upon cave walls, turning stone into sacred scripture. They spoke of peace, of unity, of something they called purpose. And in doing so, they began to transform the tribes from within.
The two species—once so different in esence—began to intertwine. They shared stories, rituals, and nourished one another in mind, body, and soul. The Men taught the Hu-Men the ways of the earth—how to track the winds, interpret animal signs, and honour the spirit of the hunt. The Hu-Men, in turn, introduced them to the stars, to numbers, to the shaping of thought through language and symbol. Together, they forged new myths, sang new songs, and birthed new ceremonies that neither species could have imagined alone.
From their union sprang not only a richer way of life, but the very first shared civilisation in the Universe of Tzion—a bridge between the primal and the celestial. No longer strangers, they became kin in purpose, each completing what the other lacked.
And so began the golden age of harmony—brief, brilliant, and destined to be tested.
THE FALL OF THE FIRST BLOOD
But the world, as it so often does, did not remain in a state of splendour and abundance. The Vita planets began to change.
The balance of nature fractured. The skies darkened. The seasons twisted. Winters grew longer, biting into the land with cruel and unrelenting cold. Summers burned fiercer, drying up rivers and reducing forests to ash. And with these changes came the return of ancient terrors: titanic reptilian predators—Dinotopias, they would later be called—long thought extinct, now awakened from the forgotten corners of the world. Beasts of scale and fury, driven by hunger and instinct, swept across the land like living storms.
The Men were not prepared.
Bound by instincts too slow to evolve, they lacked the knowledge and strength to face such monsters. They were easy prey. Fear took root deep within them. Entire tribes vanished overnight, devoured by the jaws of this new age.
One by one, tribe by tribe, the Men fell into extinction—not through war, nor hatred, but by the quiet, relentless hand of time and nature. The forests that had once echoed with their chants and laughter grew silent.
But the Hu-Men endured.
Their knowledge became their shield. Their unity, their strength. Where the Men scattered, the Hu-Men organised. Where the Men wept, the Hu-Men adapted and grew stronger. Their true powers emerged in the face of adversity, and the demigods they were destined to become began to awaken in full. As the wild world reshaped itself into something harsher and more perilous, the Hu-Men stood firm—unshaken, undefeated, reborn.
THE AGE OF ASCENT AND THE GARDENS OF EDEN
With their sharpened intellects, awakened spiritual instincts, and bodies honed to near-perfection, the Hu-Men did not merely survive the cataclysm that reshaped the Vita Planets —they transcended it.
In the silence left by the extinction of the Men, they rose as stewards of a new order. They studied the chaos, understood the cycles of destruction, and turned adversity into wisdom. With an unshakable sense of purpose encoded deep within them by the Great Architect, they began to mold the world—not in conquest, but in harmony.
They tamed the beasts. They healed the scarred earth. They turned deserts into gardens, ice into flowing water, and ash into soil. Their mastery of nature and ancestral wisdom fused into a single philosophy: not to dominate the land, but to become one with it. And in time, their influence spread—not only across the continents of The Vita Planets, but through the starways that connected the planets of the Universe of Tzion.
Each Vita planet, once wild and unpredictable, blossomed under Hu-Men stewardship. Forests grew tall and ancient again, oceans teemed with awakened life, skies cleared, and peace reigned. Monumental temples, grown from stone and crystal rather than built, rose to honour the balance between spirit and matter. Entire cities pulsed with energy that neither polluted nor destroyed, but harmonized. Civilization and wilderness were no longer enemies—they were extensions of one another.
These transformed worlds came to be known, in the sacred tongue of the Hu-Men, as the Gardens of Eden—living testaments to a species that had evolved beyond survival, and stepped fully into its divine mandate. Not merely homes, but sanctuaries. Not merely worlds, but reflections of the Architect’s original dream.
Here, in the Gardens, knowledge flourished like sunlight through leaves. Art reached new heights. Music resonated with the frequency of stars. The Hu-Men began to explore the higher mysteries of existence—not just the nature of matter, but of soul, of destiny, of creation itself.
It was an age of harmony.
An age of ascension. The Age of Hu-Men
THE ALPHA HU-MEN: BEARERS OF THE FIRST LIGHT
As you should already know, the Hu-Men who walked the planets of Vita and breathed beneath the stars of Tzion chose a path of peaceful coexistence. They did not build empires of tyranny. They did not forge armies driven by conquest. Instead, they nurtured life in all its forms. They tilled fertile soils, fished from pure waters, wandered through sacred forests with reverence, and raised their families within tightly woven communities bound by trust, empathy, and sacred tradition.
Their strength was not measured in weapons, but in wisdom.
Their power was not expressed through domination, but through harmony.
These Hu-Men—pure of heart and noble in spirit—made up the great majority of their kind, and would come to be known as the Alpha Hu-Men: a sacred lineage of Sapiens whose very existence honoured the delicate balance between matter and spirit, instinct and intention. They were more than a cultural majority; they were a spiritual force—unified not by blood, but by choice.
They followed the ancient teachings of the Architect’s Breath, a doctrine which taught that all things—living or inert—carry the pulse of creation, and that to disrupt that pulse was to stray from the divine path.
The Alpha Hu-Men learned to channel this creative energy, drawing strength not from consumption, but from connection. They cultivated temples grown from living crystal, gardens that sang with the wind, and cities that moved in rhythm with the seasons. Their daily lives were acts of reverence—not in servitude, but in celebration of existence itself.
Radiant in spirit and unwavering in moral purpose, the Alpha Hu-Men embodied the Architect’s original dream—a vision of life in perfect balance. Their eyes held the calm of ancient oceans. Their voices carried the weight of compassion. Their decisions were guided not by ego, but by collective well-being. Across the star systems of Tzion, they were known as guardians of balance, teachers of unity, and keepers of the eternal flame.
They did not stand above the animals, nor apart from the trees—but beside them.
To the Alpha Hu-Men, all life was sacred—and they treated it as such.
They were peaceful yet powerful warriors.
They wielded strength not for conquest, but for protection—only raising their hand when it was to shield the weak.
They represented the essence of the Hu-Men species.
The radiant spark that set a new era in motion.
The timeless ideal that future generations would strive to embody.
Adan & Eve
THE JEWEL OF EDEN
In the ages that unfurled like a cosmic scroll after the last whispers of the Men had faded into the echoes of time, the Hu-Men rose to ascendance. Their nascent empire, a tapestry woven from threads of profound wisdom and an innate communion with the Cosmos, stretched across the myriad Vita planets, each world a testament to their enlightened stewardship. Upon the sphere of Earth, cradled in the bounteous, life-affirming embrace of a rejuvenated Eden, their reign attained a zenith of unparalleled splendour, a living reflection of the Great Architect’s most cherished designs. Here, amidst this terrestrial paradise, ruled Adan, the Emperor, alongside Eve, the Empress. They were twin souls of the Alpha Hu-Men, beings whose very existence was a hymn to perfected creation, their shared rule a golden age of justice, harmony, and benevolent strength.
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Adan, the Emperor, was a figure carved from the very ideal of heroic majesty. His physique, a marvel of immense power and flawless proportion, spoke of a strength that could shift mountains, yet was wielded with a gentle hand. Muscles, sculpted as if by a divine artisan, rippled beneath skin that seemed to hold the warmth of the sun. A mane of long, flaxen hair, the colour of spun gold or sun-bleached wheat, cascaded over broad shoulders, often stirred by breezes that carried the scent of blossoms from EverGreen’s myriad gardens. His countenance was noble, defined by a strong, resolute jaw and eyes of a clear, piercing sapphire that held both the commanding presence of an emperor and the deep compassion of a father to his people. He moved with an inherent grace that belied his formidable stature, an aura of serene authority and profound kindness emanating from him like a tangible light. He was the embodiment of radiant power, a benevolent warrior-Emperor whose wisdom was as profound as his might.
By his side, equal in spirit and splendour, reigned Eve, the Empress. Her hair, hypnotic in its beauty, was divided into two striking halves: one blazed in intense shades of sacred red, alive and pulsing like embers in motion; the other was a void-like black, so deep it seemed to absorb the very light around it. This duality was not a mere aesthetic trait, but a reflection of her very essence—fire and shadow, passion and judgment, creation and destruction—perfectly balanced within a single being. Each strand moved with a life of its own, responding to her emotions as though the universe itself breathed through her. Eve's form was the epitome of lethal grace, a sculpted harmony of lithe athleticism and potent strength, promising both the devastating speed of a striking viper and the enduring resilience of ancient oak. Her features were of a piercing, almost ethereal beauty, perfectly symmetrical, with eyes like polished emeralds that shone with keen intelligence, profound wisdom, and a fiercely protective compassion. She was a vision of breathtaking artistry, a warrior-Empress whose spirit was as untamed as the sacred flames her tresses evoked, her counsel as valued as the rarest of gems. Together, Adan and Eve were the twin pillars upon which Earth’s golden age was founded, their perfection not a sterile ideal, but a vibrant, dynamic force for good.
From their seat of governance within the magnificent capital city of EverGreen, the Emperor and the Empress presided over a realm of breathtaking beauty and profound peace. EverGreen itself was less a city built and more a wonder grown, a seamless fusion of Hu-Men artistry and the vibrant life-force of Eden. Towers, fashioned from living, iridescent wood, spiralled elegantly towards the azure heavens, their colossal structures interwoven with intricate veins of luminous crystal that pulsed rhythmically with a soft, internal light, echoing the heartbeat of the world. Rivers, their waters as clear and pure as a flawless diamond, meandered through the city's heart, their banks fringed with extraordinary flora whose petals seemed to hum with subtle, unheard melodies. Bioluminescent mosses, in an array of gentle hues, carpeted the winding pathways, casting an ethereal, dream-like glow upon the avenues when twilight descended. The very air within EverGreen’s precincts shimmered with a latent, harmonious magic, a resonant frequency that spoke of a civilisation deeply attuned to the subtle energies of nature and the grand orchestrations of the Cosmos. Libraries housed scrolls of ancient wisdom alongside new philosophies, galleries showcased art that captured the soul of creation, and great auditoria resonated with music that mirrored the celestial spheres. EverGreen was the jewel of Earth’s Eden, a sanctuary of advanced understanding, artistic expression, and spiritual enlightenment, the radiant culmination of Hu-Men aspiration on this terrestrial sphere, a shining beacon in an empire of peace.
THE UNFORESEN STORM
The golden age of EverGreen, that symphony of peace and perfected existence, shattered without a whisper of warning, torn asunder by a maelstrom of unimaginable ferocity. One moment, the city breathed in the serene light of its tranquil Eden; the next, the very sky above seemed to curdle, an unnatural, roiling darkness swallowing the serene blue. A low, guttural tremor ran through the earth, a deep-throated groan from the planet itself.
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On the shimmering ramparts, a Hu-Men sentinel, his eyes wide with disbelief, pointed a trembling finger towards the bruised horizon. "By the Architect’s breath!" he cried, his voice tight with sudden dread. "What sorcery is this?"
His comrade beside him, a veteran of countless peaceful watches, could only stare. "The sky… it bleeds darkness! And feel the ground!"
Before further words could be exchanged, the command rang out from their Watch-Captain, his voice a clarion call against the rising fear, "Sound the alarm! All defenders to the ramparts! This is no drill!"
Then they came. From the newly Stygian skies and, impossibly, seeming to bleed from the very shadows cast by EverGreen’s luminous towers, erupted the first wave: the shadow beasts. They were horrors given fleeting, nightmarish form – indistinct silhouettes that writhed and coalesced, their eyes burning like malevolent embers in the sudden gloom.
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"Shadows take form!" a defender screamed from a lower parapet. "They move like smoke!"
Before the Hu-Men sentinels could fully comprehend the impossible assault, the true vanguard of the invasion descended. With shrieks that tore at the fabric of sanity, the Velopians struck. Scaled in hues of obsidian and bruised purple, each the size of a battle-hardened charger, their predatory forms blotted out what little light remained.
"Velopians!" roared the Watch-Captain, his face grim. "By the First Light, they're breaching the outer wards! Hold the line! For EverGreen! For Eden!"
The city, though stunned by the sheer audacity and speed of the attack, responded with the ingrained precision of a civilisation prepared for any cosmic imbalance. Ancient defence mechanisms, dormant for centuries in the unbroken peace, flared to potent life. Great catapults, themselves living structures of gnarled, iron-hard wood, animated by harnessed elemental energies, thrummed and then unleashed their payloads.
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"Celestial fire – loose!" commanded a battery officer, his voice cutting through the din. "Target priority alpha clusters!" Globes of searing, purified light – miniature suns – arced into the darkened sky. "Another volley, now! Don't let them mass upon the walls!"
The light spheres impacted the shadow beasts with explosive force, causing them to dissipate in shrieks of vaporous agony. Volleys of crystal shards, imbued with disruptive frequencies, were launched towards the winged Velopians.
"Direct hit on the leading fiend!" a spotter called out, as one Velopian spiralled from the sky, trailing black ichor. But his momentary triumph was short-lived. "More incoming! Scores of them! They're shrugging off the lighter wards!"
The storm was relentless, its fury escalating. The catapults, magnificent in their defiance, soon became targets. Gouts of an oily, black fire, spewed from the maws of swooping Velopians, engulfed the war-engines.
"Number Three battery is down!" came a desperate cry, choked with smoke. "They're burning! The crew…"
"Reinforce the western quadrant!" another officer bellowed. "They're too many… maintain defensive formations! Do not break!"
The earth beneath EverGreen continued to buck and tremble, the rhythmic, thunderous impacts of colossal siege engines, unseen beyond the pall of shadow, pounding at the outer defences. The living walls, for so long symbols of inviolable sanctuary, groaned and splintered.
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From the city's central spire, where the initial reports of the impossible attack were being relayed, a grim-faced Hu-Men Commander turned to his aide, his voice low but resonant with shock. "Their numbers are… beyond any reckoning. The ancient defence scrolls, the direst prophecies… none spoke of such a tide as this." His gaze swept over the unfolding horror. "This is not mere savagery. There is a dark intelligence guiding this storm."
Disbelief warred with dawning horror in the minds of EverGreen’s inhabitants. Their city, the Jewel of Eden, the pinnacle of Hu-Men civilisation, was bleeding. The unforeseen storm had broken, and its first, devastating waves were crashing against the very soul of their world, threatening to drown it in an ocean of shadow.
THE EMPEROR AND THE EMPRESS' FURY
From the embattled heart of EverGreen’s central spire, where the anguished reports of collapsing defences and the dissonant symphony of war painted a grim tableau, Adan, the Emperor, and Eve, the Empress, watched the desecration of their world. The air about them, usually calm and resonant with harmonious energies, now thrummed with the palpable vibrations of terror and destruction.
“The northern concourse is breached, Adan,” Eve stated, her voice a low, dangerous thrum, her emerald eyes fixed on the surging tide of shadow. “The line falters. We must intervene directly.”
Adan turned to her, his sapphire gaze meeting hers, a universe of understanding passing between them. “Then let us descend, my Empress,” his voice was calm, yet resonant with an incipient, terrible power. “Their fleeting night ends now!”
They moved as one to the spire’s grandest balcony, a precipice overlooking the northern quadrant where the shadow tide now threatened to engulf the inner sanctums. As the beleaguered Hu-Men defenders below fought with the courage of despair, their Emperor and Empress prepared to unleash their true nature.
Upon their skin, like a second, divine integument, their living armour flowed into existence. “Feel the Architect's strength flow with it, Eve,” Adan murmured, as plates of burnished gold and deep sapphire coalesced upon him, moulding perfectly to his immense, heroic physique, hardening into a nigh-impenetrable shell. Runes of ancient power, pulsating with a soft, internal light, traced intricate patterns across its surface. “And may they witness His divine wrath unleashed through us, my Emperor,” Eve responded, as quicksilver given form, a breathtaking cascade of silver and fiery crimson, embraced her lithe, powerful frame. Her armour, too, was alive, segments shifting, edges sharpening in anticipation of her will.
Then, they leapt. Two figures of divine wrath, plummeting from the impossible height of the spire, not falling, but descending like avenging comets. They landed amidst the thickest of the fighting on the main concourse leading to the great library, the impact of their arrival sending shockwaves through the flagstones and scattering shadow beasts like chaff before a divine wind.
“For EverGreen! For Eden!” Adan’s roar was a physical force, a tempest of righteous fury made flesh. His presence was a bulwark, a sudden, unyielding mountain range appearing amidst the ravening tide of darkness. In his hand, an immense warblade, seemingly forged from the heart of a captured star, blazed with an incandescent light that seared the unnatural shadows. Each swing of his greatsword was a cataclysm. “Their ranks are dense to the west!” Eve called out, her voice clear and sharp above the din, even as she moved like a phantom. “Then we shall thin them!” Adan thundered in reply, his blade carving arcs of pure, white-hot energy that cleaved through the Velopians, vaporising shadow beasts in explosions of purifying light. He was the barbarian hero of forgotten legends, a figure of untamed, overwhelming power, yet every devastating blow was delivered with a control that spoke of an indomitable, noble will.
By his side, a seamless whirlwind of crimson and silver, fought Eve. If Adan was the crushing weight of the storm, she was its heart of lightning. “Adan, left flank! That alpha Velopian leads a fresh surge!” she warned, her twin blades, slender as willow leaves, already a blur as they danced a song of exquisite destruction. “He is mine!” Adan bellowed, turning to meet the new threat. “Then his pack is mine!” Eve retorted, a fiery-haired vision of deadly elegance, a warrior-Empress channelling the ferocity of an ancient, untamed goddess. She ducked under the snapping jaws of a hulking Velopian that Adan’s turn had exposed, her blades flashing upwards, finding the vulnerable joint beneath its armoured throat. She spun, a crimson vortex, her swords scything through the shadowy limbs of encroaching beasts. “Magnificently struck, my love!” Adan acclaimed, witnessing her kill even as his own blade met the alpha Velopian’s charge with a ground-shaking parry. Where Adan’s blows shattered and obliterated, Eve’s found the unseen flaw, the vital point.
Back-to-back they often fought, an unbreakable bastion. “More shadows materialise from the library arcade, Eve! Their numbers seem endless!” Adan grunted, the force of his block against a towering shadow brute sending tremors through the ground. “Their source must be near then, my Emperor!” Eve replied, her voice tight with effort as she impaled two Velopians in a single, lightning-fast thrust. “But these creatures… their malice feels… deeper than mere beasts.” “Then we shall send their darkness reeling back to whatever abyss spawned them!” Adan vowed. His sweeping power created openings that Eve’s targeted strikes exploited. Her lightning reflexes covered his flanks. They moved in perfect, unspoken synchronicity, their powers not merely additive, but multiplicative, two perfect halves of a single, indomitable fighting spirit. The Velopians, driven by pack instinct, lunged, only to be met by radiant energy or the whisper-thin kiss of a blade.
The very sight of their Emperor and Empress engaged in such a devastating ballet of destruction sent a surge of renewed hope and desperate courage through the beleaguered Hu-Men defenders. Their shouts of defiance redoubled. “They falter before you, Adan!” Eve observed, a grim satisfaction in her tone as she saw a group of shadow beasts recoil from his luminous aura. “And you, my Empress, are the fire that consumes their courage!” he returned, his gaze flicking to her as she carved a path through a knot of Velopians to relieve a hard-pressed group of defenders.
For a precious series of moments, in the immediate vicinity of Adan and Eve, the relentless tide of shadow faltered. But the respite was fleeting. “The breach near the West Gate widens,” Eve reported, her senses, even in the heat of combat, keenly aware of the battle’s flow across the city. “They pour in like a river of death.” Adan nodded grimly, his warblade deflecting a torrent of shadowy projectiles. “Then we are the dam, Eve. And we shall not break!”
The tide had not yet turned, but the Jewel of Eden now possessed two incandescent flames burning at its core, and their light, fuelled by a sovereign’s fury and an unbreakable bond, was a furious, defiant dawn against the encroaching night.
🔥 TO BE CONTINUED… 🔥
📢 The Next Episode of The Book of Humanity Is Coming Soon!
A brand-new episode of The Book of IHumanityis just around the corner!
Stay connected through our Discord channel (Tap here for an instant invite) — that’s where we’ll announce the official release date of the next thrilling episode in the epic adventures of Adan & Eve.
In the meantime, keep exploring the world of Kwasar by jumping into the first episode of The Intro Book!
📖 Keep reading for free!
Free Bonus!
Here we present to you the exclusive Character Sheets of Alyra and Durkana, specially designed for your Role-Finale: Arkaders Edition adventures!
Name: Eve
Race / Species: Alpha Hu-Man
Height & Build: Statuesque, sculpted in divine symmetry; a blend of flowing strength and sovereign grace
Eyes / Skin / Texture: Eyes like twin emerald cores; skin smooth obsidian veined with shimmering gold light. Hair split in a living contrast: sacred red and void-black, moving with her will.
Clothing / Gear / Aesthetic Armour:
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Living battle-cuirass of sentient alloy
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Crystalline thread cloak woven in the halls of EverGreen
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Greaves and vambraces charged with Eden’s protective current
Alignment: Eternal Radiant — Upholder of balance, peace, and sacred force
Personality Traits:
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Fiercely protective
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Spiritually attuned
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Commands with empathy
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Sees through conflict into restoration
🧑🎓 Class: 🟠 Orange-Class — Heart & Harmony
Core Attribute: Spirit
📊 Attributes (Power Level 4)
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Strength: 4 — Graceful power, channeled in precise, elegant force
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Agility: 3 — Swift, yet carries her movement with deliberate weight
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Magic: 5 — Channels deep ancestral energy and harmony
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Spirit: 6 — Vessel of divine empathy and cosmic will
Power Level: (4 + 3 + 5 + 6) / 4 = 4
Life Points: 4
🎴 Starting Token-Cards
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Flareveil Ward x3 – Shield (Spirit)
Erects a spiritual barrier; grants +1d6 when shielding others from harm. -
Twinflare Crescents x4 – Weapon (Spirit)
Signature dual blades; sweep in arcs of radiant energy. Add +4 damage. -
Soulfire Verdict x5 – Special Action
Unleashes a harmony shockwave that subdues or disarms enemies. Narrative finisher.
📖 Narrative Hook
Eve is not merely royalty — she is the soul of EverGreen made manifest. Having risen in an age of harmony and watched it fall under storm and shadow, she now fights not to reclaim glory, but to protect what is sacred. As the dusk before the next dawn, she is both guardian and symbol — carrying the light that might yet restore the Eden worlds.
✨ Visual Aesthetic Notes
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Her strikes pulse with golden flare at the edges
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Hair flows as if in windless space, echoing her emotional state
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Aura manifests as soft radiance, intensifying in moments of justice
Quote:
"Let no blade be raised without compassion. Let no darkness rise unanswered."
Story Role:
Sovereign guardian, divine warrior of balance, architect of the next age

Name: Adan
Race / Species: Alpha Hu-Man
Height & Build: Towering, heroic physique — forged in peak physical mastery; majestic and immovable
Eyes / Skin / Texture: Eyes of piercing sapphire; skin sun-warmed and bronze-golden; long flaxen hair flowing like solar wind
Clothing / Gear / Aesthetic Armour:
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Starcore Plate — living armor of gold and sapphire, inscribed with ancient Eden runes
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Cloak of Eden’s Crest, trailing light
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Titan-wield Gauntlets that respond to will and protection instinct
Alignment: Sacred Dominion — Rules with justice, compassion, and boundless resolve
Personality Traits:
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Righteous and commanding
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Stoic under pressure
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Unshakable defender
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Gentle toward the weak, relentless against evil
🧑🎓 Class: 🔴 Red-Class — Strength & Fury
Core Attribute: Strength
📊 Attributes (Power Level 4)
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Strength: 6 — Colossal might refined by discipline and purpose
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Agility: 3 — Powerful but deliberate; movement is direct, not rapid
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Magic: 3 — Wields latent arcane force tied to Edenic runes
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Spirit: 5 — Willed into steel; anchored in divine responsibility
Power Level: (6 + 3 + 3 + 5) / 4 = 4
Life Points: 4
🎴 Starting Token-Cards
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Sunforge Blade x4 – Weapon (Strength)
A sword forged from captured star-core; adds +4 damage on strike. -
Shield of Edenlight x3 – Shield (Spirit)
Emits radiant pulse-field. Grants +1d6 when protecting allies. -
Heavenbreaker Cry x5 – Special Action
War-roar of dominion that shakes the battlefield. May force enemy retreat or stun.
📖 Narrative Hook
Crowned not just by heritage but by heroic merit, Adan rose to lead the sacred city of EverGreen in its golden age. With the fall of peace came his rise as an indomitable bulwark. Beside Eve, he now wages a war of redemption — not for conquest, but for restoration. He stands as both sword and shield of the sacred order.
✨ Visual Aesthetic Notes
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Every swing radiates heat and luminous trails
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Aura forms as a glowing field in times of defense
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Voice echoes like a chorus of command during combat
Quote:
"So long as I breathe, Eden stands. So long as I stand, evil breaks."
Story Role:
Sovereign defender, radiant titan, shield of lost glory — and spark of a new dawn
You still don't know how to play Role-Finale: ArKaders Edition? Tap Here and start your training!
⚔️ The Alpha Hu-Men – Titans of the Prime Flame ⚔️
Step into the legendary saga of the Alpha Hu-Men, a collection of awe-inspiring miniatures that embody the ancient might and unmatched honour of a civilization born from primordial fire. More than men, not quite gods, the Alpha Hu-Men are living monuments to the power of will, discipline, and ancestral strength. Their bodies are chiseled like sacred relics, their spirits burn with unyielding purpose, and their oaths are forged in the oldest language: battle.
Raised in the cradle of forgotten empires, where the stars once whispered to mortals, the Alpha Hu-Men are the inheritors of a lineage so old it is etched into the bones of the earth itself. Every warrior among them is a hymn to the origin of civilization—a beacon of courage, loyalty, and raw, unfiltered might. They fight not for conquest, but to protect the balance of the world and the memory of their creators.
🔥 Blood of Titans, Minds of Kings
Despite their primal appearance—bare chests, fur-lined armor, and massive weapons—the Alpha Hu-Men are not savages. Their society is built upon sophisticated principles of honor, cosmic balance, and communal strength. They believe in the Pillars of the Flame, an ancestral doctrine passed from warrior to warrior that teaches humility, strength through unity, and protection of the weak.
Their cities, carved into cliffside temples and towering mountain halls, pulse with spiritual energy. Massive totems guard their thresholds, and sacred bonfires burn day and night, their flames whispering the names of past heroes. Every Alpha Hu-Man is taught both the blade and the scroll, mastering combat and philosophy as two halves of a greater truth.
They are the perfect blend of barbarian roots and enlightened destiny, keeping the fury of the wild within hearts tempered by wisdom.
🛡️ A Diverse Arsenal of Heroes and Beasts
This breathtaking miniature collection features a rich variety of figures that capture the essence of the Alpha Hu-Men's strength and culture. Sculpted with masterful detail, each model tells a story of power, purpose, and primal elegance:
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Towering duelists, mid-swing, blades raised with godlike fury
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Feral priestesses, channeling earth spirits with fierce beauty
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Dragon-riders, bonded with ancient winged beasts of stone and flame
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Totem-guardians, armored warriors blessed by ancestral spirits
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Monumental leaders, whose poses speak of war councils and sacred rites
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Chieftains wielding colossal weapons, etched with the runes of their people
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Twin-blade champions, dancing through battle with impossible grace
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Battle shamans, conducting elemental forces through ritual and roar
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Runestone towers, carved with mythic iconography, usable as scenery or objectives
Each miniature is a tribute to the heroic ideal—dynamic, symbolic, and infused with raw charisma.
🎯 Ideal for Role-Finale Campaigns
Whether you are seeking to introduce a noble warrior race, create an ancient alliance of primal champions, or embody raw mythic power in your Role-Finale adventures, the Alpha Hu-Men are your perfect faction.
Use them as:
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Playable heroes rising from forgotten lands
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Mythic guardians protecting sacred sites or relics
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Honorable adversaries, upholding a code greater than law
They fit seamlessly into sci-fantasy settings, elemental realms, mythic apocalypses, or wilderness-dominated campaigns. Wherever strength, virtue, and the voice of ancient fire is needed—the Alpha Hu-Men will answer.
📦 Product Technical Sheet
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🔹 Created by: Artisan Guild
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🔹 Printed by: Role-Finale
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🔹 Material: High-resolution resin
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🔹 Scale: 32 mm heroic scale
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🔹 Compatibility: Perfect for Role-Finale, and fully usable in any 32 mm tabletop RPG or skirmish game

📖 Welcome to Open-CodeX – The Flame of Freedom
In Role-Finale, rules are not prisons—they are torches. And Open-CodeX is the fire that fuels your freedom.
Every mechanic in the Role-Finale system, including those of the Alpha Hu-Men, is part of the Open-CodeX: an open, community-driven ruleset designed for maximum flexibility. You are empowered to reshape, expand, or redefine anything you find in this codex to suit your own world, table, or storytelling style.
The rules you’ll find below are more than stats—they are legends waiting to be born. Use them as they are, or call upon our dedicated Role-Finale GPT to reforge them into something entirely your own.
👉 Need to modify something? Just copy and paste any rule below into Role-Finale GPT Master, and customize it to your heart’s desire.
👉 Want to share your homebrew faction variant? Join our Discord and contribute to the living evolution of Open-CodeX.
Your flame lights the way.
⚔️ Alpha Hu-Men: Open-CodeX Rules
“We are the thunder before the storm, the builders of the flame, the guardians of the First Word. Through honor, we remember. Through strength, we endure.”
The Alpha Hu-Men are mythic warriors born of primal ancestry, shaped by divine echoes and hardened in the crucible of time. Though their origins are shrouded in the mists of forgotten epochs, their presence remains undeniable—a force of righteous power, unshakable will, and unwavering loyalty.
Though often mistaken for primitive barbarians, the Alpha Hu-Men are paragons of balance: savage when needed, wise by choice. Their discipline is sacred, their bodies sacred temples. They stand tall against darkness not because they crave battle, but because no one else can bear its burden.
🔥 Born of the Prime Flame
Alpha Hu-Men are believed to have emerged from the Cradle of Flame, an ancient realm said to be where the first warriors were forged by the eternal fire. Each Alpha Hu-Man carries within them a spark of this origin—a piece of the First Flame, passed down through blood and spirit.
This spark gives them:
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Extraordinary physical prowess
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A spiritual link to ancestral memory
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The inner discipline to harness fury without being consumed by it
Their society reveres The Word, a concept embodying truth, honor, and the sacred duty of protecting the weak. From this doctrine, their culture was built: a civilization of poets and titans, of councils and combat circles.
🌍 Alpha Hu-Men in the Material Plane
When Alpha Hu-Men venture into the wider world, they often appear as warriors in simple garb—bare-chested, adorned with beast hide and totemic sigils. But their simplicity is deceptive. Behind every movement lies centuries of discipline, and their words, when spoken, carry the weight of ages.
They are often encountered as:
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Wandering protectors, drawn to places where the balance of life is threatened
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Ancient warriors, awakened by magical cataclysms
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Tribal leaders, guiding newly formed clans in a post-civilization world
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Sacred champions, fulfilling divine visions or ancestral prophecies
Mortals may see them as demigods or relics of another age. But the Alpha Hu-Men see themselves only as what they must be: guardians of the old truths.
🧠 Culture and Ethos
The Alpha Hu-Men live by Five Sacred Codes, etched into every child’s memory by oral tradition and sacred ritual:
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Honor above all – A broken oath scars the soul.
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Strength in unity – A lone blade is a whisper. A warband is a roar.
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Balance over conquest – To dominate is to destroy. To protect is to endure.
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Words are weapons – Speak only truth, or remain silent.
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The Flame Must Burn – The First Flame must never die, even if carried alone.
They hold seasonal festivals called Echoes of Flame, where memories of the fallen are sung into bonfires, and warriors test themselves in ceremonial duels—not for glory, but to remember the struggle that built them.
🧝♂️ Playing an Alpha Hu-Man
Choosing to play an Alpha Hu-Man is choosing to walk the path of the legendary. You will embody an archetype of courage, struggle, and purity of heart in a world that may no longer believe in such things. Whether as a tribal guardian, an exiled champion, or a visionary seeking to reunite scattered clans, you bring myth into the present.
Questions for Roleplaying:
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What sacred oath have you sworn, and what would it take to break it?
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Do you believe the modern world is worthy of the First Flame, or has it forgotten too much?
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What do you see in younger races: hope, folly, or untapped greatness?
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How do you handle betrayal—cold vengeance, or tragic forgiveness?
💪 Alpha Hu-Men Traits (Player Option)
Ability Score Increase: Your Strength score increases by +2, and your Constitution score increases by +1.
Age: Alpha Hu-Men mature slightly faster than normal humans but possess extended longevity due to their bloodline. They live up to 200 years.
Alignment: Alpha Hu-Men are strongly inclined toward good. Their honor code lends them to lawful alignments, but individuals may follow personal interpretations of the Code.
Size: Alpha Hu-Men stand between 6.5 and 7.5 feet tall and weigh between 240–300 pounds of solid muscle. Your size is Medium.
Speed: Your base walking speed is 35 feet.
🛡️ Ancestral Resilience
Your body is built to endure. You have resistance to one of the following damage types (your choice at character creation): slashing, bludgeoning, or fire.
🔥 Ember Within
You can ignite your inner flame once per long rest. As a bonus action, for 1 minute:
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You gain advantage on Strength checks and saves
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Your melee weapon attacks deal +1 fire damage
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You emit dim light in a 10-foot radius
🧬 Flame of Discipline
You gain proficiency in Athletics and one of the following: Insight, Intimidation, or Survival.
💫 Aura of Command
Allies within 10 feet of you gain a +1 bonus to saving throws against fear and being charmed.
🩸 Subraces: Warden and Flamecaller
🛡️ Warden Alpha Hu-Men
Wardens are the unyielding wall of the battlefield—defenders who will hold the line until the stars fade.
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Warden’s Stand: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.
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Shieldgrip Mastery: You gain proficiency with shields and can wield a weapon in two hands while still benefiting from a shield, as long as it is versatile.
🔥 Flamecaller Alpha Hu-Men
Flamecallers are spiritual conduits to the First Flame—warrior-shamans who channel inner fire into divine wrath.
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Blazing Rebuke: When a creature within 5 feet hits you with a melee attack, you can use your reaction to deal fire damage equal to your Constitution modifier + your proficiency bonus.
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Spellcasting: You can cast Produce Flame and Heroism once per long rest. Constitution is your spellcasting ability for these spells.
🗣️ Alpha Hu-Men Names
Names among the Alpha Hu-Men are sacred—spoken during rites of passage, carved into stone, and passed down through warrior lineages. A name is more than a title; it is a declaration of purpose. Each syllable carries ancestral resonance, invoking forgotten heroes and ancient victories.
Their names are short, powerful, and symbolic, often inspired by natural elements, animals, or weapons.
♂ Masculine Names
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Tharok – “Voice of Stone”
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Varnan – “Iron Will”
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Drogar – “Breaker of Chains”
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Korran – “Fury Made Flesh”
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Bramul – “The Shield-Bearer”
♀ Feminine Names
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Yssara – “Fire-Walker”
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Maela – “Daughter of Thunder”
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Thyra – “Unbroken Heart”
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Soryn – “Sun in Winter”
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Nekra – “Blade of Dawn”
⚖️ Gender-Neutral Names
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Auron – “Flame’s Memory”
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Zarak – “Oath-Keeper”
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Ryn – “Spirit-Sworn”
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Kael – “Breath of the Flame”
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Vol – “Storm Sentinel”
Some Alpha Hu-Men also bear titles, either self-proclaimed or earned in battle:
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"Breaker of the Ninth Chain"
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"Flame-Blooded"
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"The Silent Colossus"
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"Bearer of the Ancestral Word"
🧝♀️ Example Alpha Hu-Men Characters
Tharok, the Stoneborn Sentinel
A Warden Alpha Hu-Man who has taken a vow to protect a ruined temple where the First Flame once burned. Tharok speaks little but acts with unwavering clarity, his shield marked by every battle he’s survived.
Yssara, Flame of the Vale
A Flamecaller who speaks to spirits through fire rituals. She wanders from village to village healing, warning, and, when needed, burning threats to ash with a divine glare in her eyes.
Kael the Boundless
A wanderer who left his homeland in search of lost clans. Kael carries a broken blade that he refuses to replace until he finds the elder who forged it. His heart carries a strange mix of sorrow and hope.
🎭 Roleplaying the Alpha Hu-Men
Playing as an Alpha Hu-Man means embracing raw mythic drama. You’re not just strong—you’re a symbol. You are someone whose every action could one day become a legend told around campfires. You walk in a world that has forgotten truth, and your very existence reminds it of what once was.
Roleplaying Prompts:
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What sacred teaching drives your actions?
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Do you long to restore your people’s past glory, or build something new?
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How do you handle the cruelty of more modern, “civilized” societies?
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Who or what do you protect, and what would happen if you failed?
⚔️ Alpha Hu-Men in Combat
Alpha Hu-Men are melee-focused warriors, built for the front lines and forged to withstand the chaos of close-quarters combat. Whether controlled as NPC champions or PC legends, they bring both versatility and durability to the battlefield.
🪖 Combat Roles
Tank – Wardens hold the line with unwavering presence, absorbing hits and protecting their allies.
Support / Burst Damage – Flamecallers use quick utility magic and reactive strikes to shift the tide in critical moments.
Skirmisher – Thanks to their enhanced speed and Ember Within ability, Alpha Hu-Men excel at hit-and-run tactics and battlefield repositioning.
🛠 Strengths
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High durability with resistance options and bonus movement
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Access to fire-themed damage and supportive spells
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Subrace diversity for tailored playstyles—defensive or aggressive
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Strong frontline synergy and thematic presence
⚠️ Weaknesses
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Lack of ranged options without multiclassing
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Ember Within is limited to once per long rest—timing is essential
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May be vulnerable to control effects, especially psychic-based tactics
🧰 DM Toolbox: Using Alpha Hu-Men in Campaigns
The Alpha Hu-Men bring mythic weight, moral complexity, and ancestral mystery to any campaign. Whether as noble allies, respected rivals, or fallen icons, they elevate the tone of the world around them.
They are ideal for stories that explore duty, sacrifice, and inner strength.
✅ As Allies
The Tribal Champion
An Alpha Hu-Man seeks help to reclaim a sacred relic defiled by invaders. The party must aid him—earning his trust or witnessing his fury.
The Flame-Kin Host
A warband of Alpha warriors arrives to defend a besieged kingdom—but before offering aid, they demand the party prove themselves in ritual combat or spiritual trial.
The Council of Strength
A summit of ancient Alpha leaders calls upon the heroes to settle a sacred dispute—not through politics, but through trials of wisdom, endurance, and spirit.
❌ As Antagonists
The Oathbreaker
Once a revered protector, this Alpha has turned zealot. He now believes that only absolute conquest can bring true peace.
The Burning Host
A group of radical Flamecallers believes a city must be reduced to ashes to purge its hidden evil. Can the party stop the devastation without betraying their own ideals?
The Last Sentinel
An ancient Warden stands alone over a sealed vault of forgotten power. Bound by oath, he attacks any who approach—and no words can reach him.
📜 Campaign Hooks
🔥 The Ember Trials
To earn the trust of an Alpha tribe, the party must complete a sacred rite: facing visions of fallen heroes, enduring ancestral fire, and proving their spirit in combat and judgment.
🗡 Wounds of the Word
A strange wound spreads across the land, reacting to the presence of Alpha Hu-Men. An ancient betrayal surfaces, and the party must uncover a buried truth that could fracture their alliances.
🏛 The Last Flame
A legendary Flamecaller seeks to unite the surviving Alpha tribes—but shadowed forces plot to extinguish his light. The party must protect him through a journey of betrayal, prophecy, and forgotten magic.
🎨 Visual Identity and Representation
Alpha Hu-Men embody a visual archetype of raw power, ancestral pride, and noble savagery. They are most often depicted as bare-chested warriors, their bodies marked by ritual scars, tribal ink, and the weight of tradition etched into flesh.
Their armor is a fusion of nature and legend—obsidian plates, bone talismans, mythic metals, and hide-wrapped gauntlets worn with purpose, not vanity. Their weapons are massive, elemental, and symbolic:
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Fang-like greatswords forged from volcanic ore
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Axes hewn from star-metal, crackling with forgotten energy
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Totemic staves, used to channel fire, memory, or wrath
Visual storytelling should evoke a world where civilization emerged from strength, not comfort.
Powerful imagery includes:
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🔥 Bonfire-lit duels under the stars, where legacy is proven by flame
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🏔 Mountain citadels crowned with braziers, overlooking sacred battlefields
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👹 Alpha warriors clashing with abominations, defending the fragile line between order and chaos
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🪨 Stone arenas, where oaths are made in combat and sealed in blood
The Alpha Hu-Men should always feel timeless, like echoes of a heroic age that never ended—only grew quieter.
Official Commercial License – Artisan Guild 3D Print
We are proud to hold an official commercial license for the extraordinary 3D creations of Artisan Guild, one of the most talented and visionary designers in the world of digital sculpting. This license has been officially acquired through MyMiniFactory under the username Arkaders.
Artisan Guild’s work is nothing short of masterful, bringing to life some of the most breathtaking and intricately detailed miniatures available. Every figure is a testament to their unparalleled artistry, seamlessly blending imagination, precision, and craftsmanship to create stunning collectibles for tabletop gaming and role-playing adventures.
Our commercial license is officially granted through MyMiniFactory under the name Role-Finale, allowing us to sell only physical 3D printed copies of their incredible designs, while ensuring full recognition, compliance, and respect for their intellectual property rights.
It is important to clarify that:
-
All designs are fully owned by Artisan Guild. We do not claim any ownership, authorship, or design rights over their creations.
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We only sell physical 3D prints made from the official Artisan Guild STL files; we do not sell, distribute, modify, or share the original digital files under any circumstance.
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The miniatures we offer are presented as inspirational figures — collectibles that can enrich and inspire the characters and factions depicted in the stories we narrate within the Role-Finale universe. However, they are not official Role-Finale miniatures.
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All figures remain original Artisan Guild creations, and we proudly recommend them for use as inspirational pieces for any tabletop and role-playing adventures included Role-Finale.
We fully comply with Artisan Guild's Commercial License Terms and Conditions, including but not limited to:
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Selling only physical 3D printed miniatures, never digital files.
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Strictly prohibiting any editing, mass production, mold-making, or use of their models in crowdfunding campaigns or boxed games.
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Always crediting Artisan Guild as the original creator whenever their models are displayed, promoted, or showcased.
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Ensuring that all activities performed under the commercial license are conducted while remaining within the permitted Merchant Tier status.
If you’re as captivated by their creations as we are, we highly encourage you to follow and support Artisan Guild directly through their official platforms to access exclusive content, support their continuous creativity, and discover their latest masterpieces:
🔹 Support Artisan Guild on Patreon: Join the Community & Unlock Exclusive Content
🔹 Explore Their Store on MyMiniFactory: Discover & Collect Their Latest Miniatures
By becoming part of the Artisan Guild community, you directly support one of the finest creators in the 3D sculpting world, ensuring that they can continue producing legendary miniatures that push the boundaries of creativity.
Join the Artisan Guild movement today and be part of something truly remarkable! 🎨🔥🚀

Important Information: Before purchasing or requesting any of our 3D-printed miniatures, also referred to throughout this website as Inspirational Figures, you must read these Terms of Use and Disclaimer for Inspirational Figures. To read it, simply click here.
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Terms of Use and Disclaimer for Inspirational Figures
Terms of Use and Disclaimer for Inspirational Figures
Introduction
This document outlines the terms and conditions that apply to your purchase and use of our 3D-printed inspirational figures. By purchasing or using these products, you acknowledge that you have read, understood, and agree to be bound by these terms.
Product Description
Inspirational Figures are resin models created using 3D printing technology. These figures serve as a blank canvas, allowing users to assemble, customize, and paint them. They are designed for adult collectors and are not intended for children. These models are sophisticated pieces intended for display and collection.
Age Restriction
All inspirational figures offered on this website are 18+ collector's models. These figures are not toys and are not suitable for children. They are intended for adult hobbyists who enjoy assembling, customizing, and painting detailed models. No certification is required, as these products are not marketed as toys and are solely for adult use. This is in compliance with the UK Toys (Safety) Regulations 2011, which stipulate that products not intended for children are exempt from toy safety certification.
Nature of the Product
Our inspirational figures are "blank canvases" that are designed to be customized by the user. These models are generic figures, carefully curated to enhance your creative experience.
Official Commercial License – Artisan Guild 3D Print
We are proud to hold an official commercial license for the extraordinary 3D creations of Artisan Guild, one of the most talented and visionary designers in the world of digital sculpting. This license has been officially acquired through MyMiniFactory under the username Arkaders.
Artisan Guild’s work is nothing short of masterful, bringing to life some of the most breathtaking and intricately detailed miniatures available. Every figure is a testament to their unparalleled artistry, seamlessly blending imagination, precision, and craftsmanship to create stunning collectibles for tabletop gaming and role-playing adventures.
Our commercial license is officially granted through MyMiniFactory under the name Role-Finale, allowing us to sell only physical 3D printed copies of their incredible designs, while ensuring full recognition, compliance, and respect for their intellectual property rights.
It is important to clarify that:
-We do not claim any ownership, authorship, or design rights over their creations.
-Only sell physical 3D prints made from the official Artisan Guild STL files; we do not sell, distribute, modify, or share the original digital files under any circumstance.
-inspirational figures — collectibles that can enrich and inspire the characters and factions depicted in the stories we narrate within the Role-Finale universe. However, they are not official Role-Finale miniatures.
-And we proudly recommend them for use as inspirational pieces for any tabletop and role-playing adventures included Role-Finale.
-We fully comply with Artisan Guild's Commercial License Terms and Conditions, including but not limited to:
If you’re as captivated by their creations as we are, we highly encourage you to follow and support Artisan Guild directly through their official platforms to access exclusive content, support their continuous creativity, and discover their latest masterpieces:
🔹 Support Artisan Guild on Patreon: Join the Community & Unlock Exclusive Content
🔹 Explore Their Store on MyMiniFactory: Discover & Collect Their Latest Miniatures
By becoming part of the Artisan Guild community, you directly support one of the finest creators in the 3D sculpting world, ensuring that they can continue producing legendary miniatures that push the boundaries of creativity.
Join the Artisan Guild movement today and be part of something truly remarkable! 🎨🔥🚀
Official Commercial License – Nerikson
At Role-Finale MarketPlace, we are proud to offer high-quality 3D-printed models based on the incredible designs by Nerikson. These models are printed under an official commercial license, which allows us to sell physical 3D prints while strictly adhering to the creator’s terms and conditions.
By purchasing a 3D-printed model from our store, you acknowledge and agree to the following:
✅ What We Offer:
Officially licensed 3D-printed models based on Nerikson’s STL files.
Ready-to-paint high-quality resin prints, available in various sizes.
Strictly no modifications—all models are printed exactly as designed by the creator.
Proper credit to Nerikson, the original artist, for every model sold.
🚫 What We Do NOT Do:
We DO NOT sell, share, or distribute digital STL files.
We DO NOT modify, alter, or create derivative works from the original STL files.
We DO NOT mass-produce, mold, or cast the models.
We DO NOT include these models in crowdfunding projects (Kickstarter, Patreon, etc.) or sell them as boxed products.
📜 Legal & Copyright Notice:
All copyrights belong to Ernest Nemirovskiy (Nerikson).
These models are sold under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) License.
This license is non-transferable—only active subscribers of the Merchant Tier at www.patreon.com/nerikson may sell 3D prints.
If our subscription to the Merchant Tier ends, we will immediately stop selling these models.
For more details, visit Nerikson’s official Patreon page:
🔗 www.patreon.com/nerikson
We respect the work of the original artist and strictly comply with all licensing terms to ensure that every model we sell is authentic, high-quality, and legally distributed.
💥 Thank you for supporting independent artists and high-quality 3D printing! 💥
Assembly and Customization
The figures are provided unassembled and unpainted, allowing for a personalized and creative experience. They do not come with assembly or painting guides, and users are encouraged to approach the customization process with creativity. The figures are intended for individuals with the skill and patience typical of adult hobbyists.
Disclaimer of Liability
By purchasing and using our inspirational figures, you acknowledge the following:
-These products are not certified as toys and are intended solely for adult use. As such, they do not require safety certifications applicable to children's toys or adults. Additionally, no certification is required because these figures and models are 3D-printed and created in a personalized manner for each customer. This exemption is in accordance with the General Product Safety Regulations 2005, which stipulate that products intended solely for adults are not subject to the same safety standards as those intended for children. Furthermore, Regulation (EC) No 765/2008 of the European Parliament and of the Council, which sets out the requirements for accreditation and market surveillance relating to the marketing of products, also supports that products made on a bespoke or custom basis for individual consumers do not require conformity assessment marking (such as CE marking).
-As personalized products, these figures are also exempt from certification under the Consumer Protection Act 1987, which distinguishes between general consumer products and items produced on an individual basis where standardized certification is impractical. The bespoke nature of these products means they are tailored to the specifications of the consumer, and therefore do not fall under the requirements for mass-produced goods.
-Finally, under the Product Liability Directive (85/374/EEC), liability in respect to product safety for customized goods falls under different standards compared to standardized consumer goods, with an emphasis on informing the consumer of any risks. We have provided all necessary information for safe handling and use to mitigate any liability.
- Inspirational figures are delicate and may require careful handling during assembly and customization. The models are made from resin, which, while durable, requires cautious handling to avoid damage. Under the Sale of Goods Act 1979, the purchaser is responsible for ensuring that they handle the product appropriately, given its nature as a collectible item.
- The responsibility for proper assembly, handling, customization, and use of these figures rests entirely with the purchaser. We do not accept liability for injuries or damages resulting from improper use of the models. This includes, but is not limited to, injuries caused by sharp edges, misuse of adhesives, or incorrect handling of the resin material. The Consumer Rights Act 2015 provides that liability for misuse or improper handling of a product rests with the consumer when adequate warnings and instructions are provided.
- You have 15 days from the date of receipt to return the product if you are not satisfied. The product must be returned in the same condition in which it was received. This complies with the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013, which provide consumers with the right to cancel and return items within 14 days. We extend this to 15 days to ensure customer satisfaction.
- Due to the personalized nature of these figures, production and delivery can take 3 to 4 weeks, depending on order volume. In rare circumstances, delays can extend up to 6 weeks. If a delay occurs beyond 6 weeks, customers may choose to receive a free inspirational figure or a full refund of the purchase amount as per our satisfaction guarantee policy. Under the Consumer Rights Act 2015, if goods are not delivered within the agreed timeframe, customers are entitled to a remedy, which we provide in the form of compensation or a refund.
- Customers are strictly prohibited from casting, reproducing, or reselling any digital files associated with the inspirational figures. All rights to the designs are retained by their respective creators. The Copyright, Designs and Patents Act 1988 protects the intellectual property rights of the creators, and any infringement of these rights will be pursued accordingly.
-The resin used in our figures may pose certain health risks if not handled properly. It is recommended that users wear gloves and a dust mask when sanding or modifying the figures to avoid inhalation of resin dust or skin contact. This complies with the Control of Substances Hazardous to Health (COSHH) Regulations 2002, which require that adequate precautions are taken when handling potentially hazardous materials.
Acknowledgment of Terms
By purchasing an inspirational figure from our website, you agree to the terms stated above. You acknowledge that these models are intended for adult collectors and not as children’s toys, and you accept all responsibility for the proper handling, assembly, and use of the product. You also agree to comply with all applicable laws and regulations, including those related to intellectual property, product safety, and consumer rights.
If you have any questions about these terms or require clarification, please contact us before making a purchase. Thank you for your understanding and support as we strive to provide high-quality, customizable models for hobbyists and collectors.
Customer Agreement
By proceeding with your purchase, you confirm that you have read, understood, and agree to all the terms and conditions outlined in this document. You also confirm that you are over 18 years of age and that you understand these models are intended solely for adult use and are not suitable for children.
Contact Information
If you have any concerns or questions regarding these terms, please contact us at info@Kwasarrstore.com. We are committed to providing clear and comprehensive information to ensure your satisfaction and compliance with all applicable legal requirements.
Guide for Assembling and Painting Inspirational Figures
Disclaimer
Please note that the process of assembling and painting your inspirational figures involves the use of tools, adhesives, and paints that may pose certain risks if not handled properly. By following this guide, you acknowledge that you are solely responsible for your own safety during the assembly and customization of your figures. The manufacturer and seller assume no liability for injuries or damages that may occur due to improper handling of sharp instruments, adhesives, paints, or any other tools used in the process. It is highly recommended that you follow all safety precautions and use protective equipment as needed.
Assembling Your Figure
- Set up a clean, well-lit workspace. Lay out all the parts and organize them based on their assembly sequence. This helps avoid confusion and ensures an efficient assembly process.
- Before applying adhesive, practice fitting the pieces together to understand how they align. This step is crucial for preventing misalignment and ensuring a proper fit. Take your time to familiarize yourself with each part's position.
- Use a high-quality superglue suitable for resin models. Apply a small amount to the joining surfaces, press the pieces together, and hold until the glue sets. Always work in a well-ventilated area and avoid direct contact with adhesives. If accidental skin contact occurs, follow the adhesive manufacturer's safety instructions.
- For parts that need extra time to bond, you can use clamps or tape to hold them in place while the adhesive dries. Ensure that the clamping pressure is even to prevent any damage to the model.
Safety Tips for Assembly
- The assembly process may involve the use of sharp tools such as hobby knives or cutters to remove excess resin or mold lines. Always cut away from your body and use a cutting mat to protect surfaces. Wear protective gloves to minimize the risk of injury.
-Superglue can bond skin instantly. Use caution when applying adhesives, and consider wearing disposable gloves. In case of accidental bonding, follow the manufacturer's recommended procedure for safely separating bonded skin.
- Keep your workspace free of clutter to avoid accidents. Ensure that all tools are properly stored when not in use, especially sharp instruments.
Painting Your Figure
- Apply a primer to ensure the paint adheres properly to the resin surface. Use a spray primer made specifically for plastic or resin, and apply in thin, even coats. Priming is essential for achieving a smooth and durable paint finish.
- Once primed, start with your base colors. Acrylic paints are recommended due to their ease of use and quick drying times. Apply paint in thin layers to preserve the intricate details of the model.
- Use smaller brushes for detailed areas, adding depth and dimension to your figure. Techniques such as dry brushing or applying washes can help highlight textures and bring out the finer details.
- Once the paint is completely dry, apply a clear sealer to protect your work. You can choose between matte or gloss varnish, depending on the desired finish. Sealing helps protect the paint from chipping and enhances the longevity of your customized figure.
Additional Tips
- Especially if you're new to assembling and painting models, patience is key. Rushing can lead to mistakes that may be difficult to correct.
- If you're unsure about colors or painting techniques, practice on a spare part or an inconspicuous area of the figure. This will help build your confidence before applying paint to visible areas.
- There are numerous online tutorials, forums, and communities dedicated to model assembly and painting. These can be invaluable for learning new techniques and finding inspiration for your projects.
Recommended Paints
We believe that, among all paints specially designed for wargame models, the best in terms of quality and price are from The Army Painter, which is why we recommend them. Here, you can find all their paint sets:
All The Army Painter Sets
Additionally, we provide a comprehensive painting guide to help you get the best results with The Army Painter paints:
Painting Guide
Legal Disclaimer
By using this guide and assembling or painting your figure, you acknowledge and agree that you are undertaking these activities at your own risk. The manufacturer and seller are not liable for any injuries, damages, or accidents that occur during the assembly, customization, or painting process. This includes, but is not limited to, injuries caused by sharp tools, inhalation of fumes, skin contact with adhesives or paints, or any other hazards associated with these activities.
We strongly encourage all users to take the necessary safety precautions, including wearing protective gloves, masks, and eyewear, and to work in a well-ventilated area. Your safety is your responsibility, and by proceeding, you accept full liability for any risks involved.
Discord Community
Discord Community
Join our Official Kwasar channel on Discord to stay up to date with all the latest news, share your opinions, and participate in the development of the stories by letting us know which characters you'd like to see more of or which stories you want to continue. Join the resistance! Tap the link below.
































