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Money-Back Guarantee

If the product arrives damaged or in poor condition and/or you wish to make a return, you have 15 days to process it. The transportation is at the customer's expense.


Shipping is paid by the customer.

Secure Shipping

Due to high order demand, order processing time may take up to 3 to 5 business days.

Shipments take 6 to 10 business days depending on the destination.

Regarding products that include 3D printed figures:

Please note that due to our high order volume, your inspirational figures may take 2 to 3 weeks to arrive, which is currently our average waiting list and delivery time.

Keep in mind that once we receive your order, we need to customize it just for you. We 3D print the inspirational figures we believe you’ll love, ensuring that we print enough different models for our customers who order mystery Pandora boxes.

This ensures that they always receive unique figures and never have duplicates in their collection.

So please be patient—your inspirational figures will arrive very soon. In very rare cases, the order may be delayed up to 4 weeks.

If that happens, we will compensate you with a free inspirational figure as a token of our appreciation for your patience and loyalty.

If your order is delayed beyond 4 weeks, in line with our satisfaction guarantee policy, you can opt for a full refund of the amount you paid if you wish.

We are improving our shipping times every day and growing alongside our customers to provide the best service. However, for Kwasar to become something big, we need your understanding, support, and most of all, your patience

Comercial License

📜 Important Note:

We proudly hold official commercial licenses from some of the most acclaimed miniature designers in the world, including:

Nerikson

Artisan Guild

RedMakers

UNIT9

Roscale Miniatures

All licenses have been legally obtained through MyMiniFactory.com under the verified username ArKaders, ensuring full commercial rights for printing and distribution.

You can view our official Merchant Profile here:

👉 https://www.myminifactory.com/merchant-profile/Arkaders

We deeply admire and respect the outstanding work of these talented creators, and we strongly encourage you to follow and support them directly on MyMiniFactory or Patreon to discover their latest creations.

Age Recomendation 16+

Age Recommendation for Website Content (16+)

Our stories feature intricate plotlines, deep character development, and mature themes designed for a more experienced audience. While our content is suitable for readers 16 and older, we advise discretion, as some narratives may include complex themes, sophisticated language, and intense scenarios.

Parental guidance is recommended for readers under 16, and we encourage guardians to assess content suitability based on individual maturity levels.

This recommendation helps ensure an enjoyable and appropriate experience for all. We appreciate your understanding and cooperation.

Fictional Nature of Website Content

The stories and narratives presented on this website are works of fiction, deeply rooted in the realms of fantasy and imagination. The majority of the characters, names, events, and settings described are either the products of the author’s creative mind or are employed fictitiously.

Therefore, any resemblance to actual events, real locales, or living or deceased persons is entirely coincidental and not intended by the authors. These stories are crafted to entertain and engage the imagination.

However, it is important to acknowledge that certain elements within these works are inspired by historical occurrences, geographical locations, and influential individuals who have left indelible marks on our world’s history. These inspirations enrich the narratives, providing a sense of familiarity within the fantastical context.

Additionally, the stories often draw upon various entities, characters, and places found in myths and legends from different cultures. These references add depth and complexity to the storytelling, immersing readers in a richly textured world that bridges the gap between myth and fiction.

This blend of fantasy, historical inspiration, and mythological references is a hallmark of the content we present, designed to offer an engaging, thought-provoking, and enjoyable experience.

KWASARr® - A Registered Trademark

Please be advised that "KWASARr" is a legally registered trademark. The distinctive name, logo, and any associated designs and symbols related to KWASARr are the exclusive property of the registered owner. Unauthorized use of the KWASARr trademark, including reproduction, imitation, or any use that may cause confusion or misunderstanding regarding the source, sponsorship, or affiliation of goods or services, is strictly prohibited and may result in legal action.

This trademark protection covers a wide range of categories including, but not limited to, digital content, merchandise, promotional materials, and any other form of media that bears the KWASARr name or branding. We are committed to maintaining the integrity and distinct identity of KWASARr, ensuring that it remains synonymous with quality, innovation, and authenticity.

For any inquiries or permission requests regarding the use of the KWASARr trademark, please contact our legal department through the official channels provided on our website.

KWASARr® - Commitment to Excellence and Originality.

18+ 3D Printed Figures

Terms of Use and Disclaimer for Inspirational Figures

Introduction

This document outlines the terms and conditions that apply to your purchase and use of our 3D-printed inspirational figures. By purchasing or using these products, you acknowledge that you have read, understood, and agree to be bound by these terms.

Product Description

Inspirational Figures are resin models created using 3D printing technology. These figures serve as a blank canvas, allowing users to assemble, customize, and paint them. They are designed for adult collectors and are not intended for children. These models are sophisticated pieces intended for display and collection.

Age Restriction

All inspirational figures offered on this website are 18+ collector's models. These figures are not toys and are not suitable for children. They are intended for adult hobbyists who enjoy assembling, customizing, and painting detailed models. No certification is required, as these products are not marketed as toys and are solely for adult use. This is in compliance with the UK Toys (Safety) Regulations 2011, which stipulate that products not intended for children are exempt from toy safety certification.

Nature of the Product

Our 3D printed inspirational figures are "blank canvases" that are designed to be customized by the user. These models are generic figures, carefully curated to enhance your creative experience. For instance, some of the figures included in our packs are developed in collaboration with Unit9, with whom we hold a commercial license Replicant v001 (Merchant Tier). As such, these figures comply fully with Unit9's commercial requirements, which include but are not limited to:

https://www.patreon.com/c/unit9/posts.

Assembly and Customization

The figures are provided unassembled and unpainted, allowing for a personalized and creative experience. They do not come with assembly or painting guides, and users are encouraged to approach the customization process with creativity. The figures are intended for individuals with the skill and patience typical of adult hobbyists.

Disclaimer of Liability

By purchasing and using our inspirational figures, you acknowledge the following:


-These products are not certified as toys and are intended solely for adult use. As such, they do not require safety certifications applicable to children's toys or adults. Additionally, no certification is required because these figures and models are 3D-printed and created in a personalized manner for each customer. This exemption is in accordance with the General Product Safety Regulations 2005, which stipulate that products intended solely for adults are not subject to the same safety standards as those intended for children. Furthermore, Regulation (EC) No 765/2008 of the European Parliament and of the Council, which sets out the requirements for accreditation and market surveillance relating to the marketing of products, also supports that products made on a bespoke or custom basis for individual consumers do not require conformity assessment marking (such as CE marking).

As personalized products, these figures are also exempt from certification under the Consumer Protection Act 1987, which distinguishes between general consumer products and items produced on an individual basis where standardized certification is impractical. The bespoke nature of these products means they are tailored to the specifications of the consumer, and therefore do not fall under the requirements for mass-produced goods.

Finally, under the Product Liability Directive (85/374/EEC), liability in respect to product safety for customized goods falls under different standards compared to standardized consumer goods, with an emphasis on informing the consumer of any risks. We have provided all necessary information for safe handling and use to mitigate any liability.


- Inspirational figures are delicate and may require careful handling during assembly and customization. The models are made from resin, which, while durable, requires cautious handling to avoid damage. Under the Sale of Goods Act 1979, the purchaser is responsible for ensuring that they handle the product appropriately, given its nature as a collectible item.

- The responsibility for proper assembly, handling, customization, and use of these figures rests entirely with the purchaser. We do not accept liability for injuries or damages resulting from improper use of the models. This includes, but is not limited to, injuries caused by sharp edges, misuse of adhesives, or incorrect handling of the resin material. The Consumer Rights Act 2015 provides that liability for misuse or improper handling of a product rests with the consumer when adequate warnings and instructions are provided.

- You have 15 days from the date of receipt to return the product if you are not satisfied. The product must be returned in the same condition in which it was received. This complies with the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013, which provide consumers with the right to cancel and return items within 14 days. We extend this to 15 days to ensure customer satisfaction.

- Due to the personalized nature of these figures, production and delivery can take 3 to 4 weeks, depending on order volume. In rare circumstances, delays can extend up to 6 weeks. If a delay occurs beyond 6 weeks, customers may choose to receive a free inspirational figure or a full refund of the purchase amount as per our satisfaction guarantee policy. Under the Consumer Rights Act 2015, if goods are not delivered within the agreed timeframe, customers are entitled to a remedy, which we provide in the form of compensation or a refund.

- Customers are strictly prohibited from casting, reproducing, or reselling any digital files associated with the inspirational figures. All rights to the designs are retained by their respective creators. The Copyright, Designs and Patents Act 1988 protects the intellectual property rights of the creators, and any infringement of these rights will be pursued accordingly.

-The resin used in our figures may pose certain health risks if not handled properly. It is recommended that users wear gloves and a dust mask when sanding or modifying the figures to avoid inhalation of resin dust or skin contact. This complies with the Control of Substances Hazardous to Health (COSHH) Regulations 2002, which require that adequate precautions are taken when handling potentially hazardous materials.

Acknowledgment of Terms

By purchasing an inspirational figure from our website, you agree to the terms stated above. You acknowledge that these models are intended for adult collectors and not as children’s toys, and you accept all responsibility for the proper handling, assembly, and use of the product. You also agree to comply with all applicable laws and regulations, including those related to intellectual property, product safety, and consumer rights.

If you have any questions about these terms or require clarification, please contact us before making a purchase. Thank you for your understanding and support as we strive to provide high-quality, customizable models for hobbyists and collectors.

Customer Agreement

By proceeding with your purchase, you confirm that you have read, understood, and agree to all the terms and conditions outlined in this document. You also confirm that you are over 18 years of age and that you understand these models are intended solely for adult use and are not suitable for children.

Contact Information

If you have any concerns or questions regarding these terms, please contact us at info@Kwasarrstore.com. We are committed to providing clear and comprehensive information to ensure your satisfaction and compliance with all applicable legal requirements.

Guide for Assembling and Painting Inspirational Figures

Disclaimer

Please note that the process of assembling and painting your inspirational figures involves the use of tools, adhesives, and paints that may pose certain risks if not handled properly. By following this guide, you acknowledge that you are solely responsible for your own safety during the assembly and customization of your figures. The manufacturer and seller assume no liability for injuries or damages that may occur due to improper handling of sharp instruments, adhesives, paints, or any other tools used in the process. It is highly recommended that you follow all safety precautions and use protective equipment as needed.

Assembling Your Figure
- Set up a clean, well-lit workspace. Lay out all the parts and organize them based on their assembly sequence. This helps avoid confusion and ensures an efficient assembly process.

- Before applying adhesive, practice fitting the pieces together to understand how they align. This step is crucial for preventing misalignment and ensuring a proper fit. Take your time to familiarize yourself with each part's position.

- Use a high-quality superglue suitable for resin models. Apply a small amount to the joining surfaces, press the pieces together, and hold until the glue sets. Always work in a well-ventilated area and avoid direct contact with adhesives. If accidental skin contact occurs, follow the adhesive manufacturer's safety instructions.

- For parts that need extra time to bond, you can use clamps or tape to hold them in place while the adhesive dries. Ensure that the clamping pressure is even to prevent any damage to the model.

Safety Tips for Assembly


- The assembly process may involve the use of sharp tools such as hobby knives or cutters to remove excess resin or mold lines. Always cut away from your body and use a cutting mat to protect surfaces. Wear protective gloves to minimize the risk of injury.

-Superglue can bond skin instantly. Use caution when applying adhesives, and consider wearing disposable gloves. In case of accidental bonding, follow the manufacturer's recommended procedure for safely separating bonded skin.

- Keep your workspace free of clutter to avoid accidents. Ensure that all tools are properly stored when not in use, especially sharp instruments.

Painting Your Figure


- Apply a primer to ensure the paint adheres properly to the resin surface. Use a spray primer made specifically for plastic or resin, and apply in thin, even coats. Priming is essential for achieving a smooth and durable paint finish.


- Once primed, start with your base colors. Acrylic paints are recommended due to their ease of use and quick drying times. Apply paint in thin layers to preserve the intricate details of the model.

- Use smaller brushes for detailed areas, adding depth and dimension to your figure. Techniques such as dry brushing or applying washes can help highlight textures and bring out the finer details.

- Once the paint is completely dry, apply a clear sealer to protect your work. You can choose between matte or gloss varnish, depending on the desired finish. Sealing helps protect the paint from chipping and enhances the longevity of your customized figure.

Additional Tips

- Especially if you're new to assembling and painting models, patience is key. Rushing can lead to mistakes that may be difficult to correct.

- If you're unsure about colors or painting techniques, practice on a spare part or an inconspicuous area of the figure. This will help build your confidence before applying paint to visible areas.

- There are numerous online tutorials, forums, and communities dedicated to model assembly and painting. These can be invaluable for learning new techniques and finding inspiration for your projects.

Recommended Paints

We believe that, among all paints specially designed for wargame models, the best in terms of quality and price are from The Army Painter, which is why we recommend them. Here, you can find all their paint sets:

All The Army Painter Sets

Additionally, we provide a comprehensive painting guide to help you get the best results with The Army Painter paints:

Painting Guide

Legal Disclaimer

By using this guide and assembling or painting your figure, you acknowledge and agree that you are undertaking these activities at your own risk. The manufacturer and seller are not liable for any injuries, damages, or accidents that occur during the assembly, customization, or painting process. This includes, but is not limited to, injuries caused by sharp tools, inhalation of fumes, skin contact with adhesives or paints, or any other hazards associated with these activities.

We strongly encourage all users to take the necessary safety precautions, including wearing protective gloves, masks, and eyewear, and to work in a well-ventilated area. Your safety is your responsibility, and by proceeding, you accept full liability for any risks involved.

Regarding Mini Paint Samples.

Disclaimer Regarding Mini Paint Samples.

The mini paint samples included in this kit are provided free of charge and are intended strictly for practice purposes and introductory learning. These samples are specifically intended for individuals who are new to crafting and painting, allowing them to experiment with techniques before committing to purchasing larger quantities or specialized paints. These samples are not intended for commercial use or resale.

Nature of the Product

The mini paint samples provided in this kit are:

  • Non-professional: These paints are not designed for professional-quality or permanent finishes. They are strictly intended as preliminary, learning tools for those starting their crafting or miniature painting journey.
  • Limited Quantity: The paint provided is in small quantities, sufficient only for basic experimentation and learning, and not for completing advanced or professional-level projects.
  • Non-commercial: These samples are given without monetary value, thus not for sale individually, and are only included as a learning aid in the crafting kit.

Age Restriction

These mini paint samples are not suitable for use by children and should only be used by individuals aged 18 years or older. The paints are intended for adult use due to their application methods and safety considerations. It is the recipient's responsibility to ensure that the paints are kept out of reach of children to prevent unintended use or ingestion.

Compliance and Safety Standards

  • Safety Compliance: The paint samples are formulated to comply with ASTM D-4236 standards for non-toxic materials, which means they have been evaluated to ensure they are safe for general crafting use. However, they are not formulated or tested for use by children, nor for food contact or ingestion.
  • Legal Provision of Samples: The provision of these samples free of charge is in compliance with the applicable consumer safety and product liability regulations. Under UK Consumer Rights Act 2015 and similar international consumer protection laws, providing free samples without implied value and with clear disclaimers regarding their intended use and limitations is entirely legal and a recognized practice in the market.
  • No Monetary Value: These samples are provided as complimentary items to enhance the educational value of this kit. They are not assigned any monetary value, and thus do not fall under the jurisdiction of consumer protection laws regarding sales of goods. The Consumer Rights Act does not apply to goods that are provided free of charge and clearly labeled as non-commercial samples.

Assumption of Risk

By accepting and using these mini paint samples, the recipient explicitly acknowledges and agrees to the following:

  1. The paint samples are not intended for professional use or for producing professional-grade finishes. They are to be used solely for learning and practice purposes.
  2. The paints are to be used only in well-ventilated areas, with appropriate safety precautions such as wearing gloves or protective clothing if necessary.
  3. The use of these samples is always under the responsibility of the recipient, and any potential risks, including those related to health or property damage, are fully assumed by the user.
  4. The recipient assumes all responsibility for the use of these paint samples, including any unintended consequences or outcomes.
  5. The recipient understands that these samples are provided on an "as-is" basis, without any guarantees or warranties, either express or implied, regarding their performance, suitability, or fitness for any particular purpose.

Liability Disclaimer

The seller explicitly disclaims all liability for:

  • Any injuries, damages, or losses that may occur from the misuse of the paint samples.
  • Unmet expectations regarding the results, as these are not intended to be professional-grade paints.
  • Third-party claims, including but not limited to any health issues, property damage, or dissatisfaction arising from the use of these samples.

These paints are offered "as-is", and the seller makes no representations or warranties about the quality, durability, or suitability of the paints for any specific purpose. The seller will not be held liable for any direct, indirect, incidental, or consequential damages resulting from the use of these paint samples. The paints should only be used under the appropriate conditions and according to the guidelines provided.

Intended Use and No Resale

These mini paint samples are for educational use only and are intended to provide a starting point for beginners in crafting and painting. They are not for resale, and any attempt to sell or use these paints commercially is strictly prohibited. The paints are meant solely to demonstrate basic techniques, and are not a substitute for higher-quality, professional-grade materials needed for more advanced projects.

Legal Exemption

The seller is exempt from any legal liability related to the provision of these free mini paint samples due to the following conditions:

  • The paints are explicitly stated to be introductory and non-commercial in nature.
  • The paints are provided without any cost, thus falling outside the scope of sales contract obligations.
  • The use of these samples is entirely at the user’s own risk, and the seller shall bear no responsibility for any misuse or mishandling.
  • By using these samples, the user waives any claims against the seller related to the performance or safety of the paints.

Requirement to Read Before Use

It is required that the recipient reads this entire disclaimer carefully before using the provided mini paint samples. By using these samples, the recipient indicates full understanding and agreement with all terms stated above, including the acceptance of all risks and the waiver of any claims or rights regarding the product and its use.

If you do not agree with these terms, please do not use the provided mini paint samples. Use of these samples constitutes acceptance of these terms and a complete waiver of any claims or rights regarding the product and its use.

IMPORTANT NOTE
This chapter of Kwasar: Chronicles of Heroes is currently under development — it is a beta version, not yet finalized or fully polished. We are in the process of revising the story, refining the lore, and updating the featured product showcased in this episode.
You may notice continuous updates and improvements as we work toward completing it. We believe in being transparent throughout the creative process, allowing you to witness the evolution of each chapter as it takes shape.
Please keep in mind that this is a work in progress, and certain details or elements may change.
This is a beta version — expect imperfections, but also expect growth.

First Things First — Begin Reading for Free!

You can start reading Episode Three of Kwasar: Chronicles of Heroes, completely free. Just scroll down — you’ll find the beginning of the Episode just below.
I’m sure you’re going to love it!

Important Information:

If you want access to our Token Set, where we provide everything you need to craft your own amazing tokens for your Role-Finale sessions, simply tap the image below.


 

The Sentinels and the Dawn of the Factions

PANDORA rested the tip of her pen on the canvas and glanced at CIRCE, who sat with her hands folded, her eyes wide and restless with curiosity.

“Magister,” Circe began softly, her voice trembling between reverence and longing, “how did the different species of the Cosmos arise? I know the Raptors are our greatest enemies… but there are others too, aren’t there? Some dark, some noble—some that our ancestors spoke of in the old tales. I’ve read the records, I’ve heard the legends since I was a child, but… I’ve never seen them. I’ve never witnessed any being beyond our kind. Only stories, fading through generations. I want to understand—what truly lies beyond?”

Pandora smiled faintly, her expression one of fondness and quiet amusement. She could sense the storm of wonder swirling within her Prenova—that beautiful hunger for knowledge that marked the beginning of every great Kwasar.

“Ah, Circe…” she said, her tone carrying a melody of remembrance. “You have always sought what cannot yet be seen. And that is good. Curiosity is the first light that guides the spirit through the dark corridors of creation.”

She leaned forward, her gaze softening. “You already know that the Cosmos is not a single world, nor a single sky. But let me remind you… for it is a truth worth remembering every dawn.”

With delicate strokes, Pandora drew a spiral across the parchment—vast, endless, alive. “The Cosmos is not a realm,” she continued, “but a constellation of many Universes, each spinning within the golden breath of the Astral World. Every Universe holds within it countless worlds—some radiant with life, others still sleeping in silence, waiting for the breath of creation to awaken them.”

She lifted her eyes, and her voice softened into something almost sacred. “Within those worlds dwell the endless families of being—species, races, and sub-races—woven from dreams and energy, each with their own essence, purpose, and rhythm. They bloom like stars in the garden of existence, each one singing its own note in the eternal symphony of the Halo.”

Circe’s lips parted slightly as she listened, her mind painting the vision her Magister described. Worlds of flame and crystal, oceans of glass, creatures that spoke in light, others that fed on thought alone.

“But,” Pandora continued, “though infinite, the Universes are not isolated. They are threads of one great tapestry—the Cosmos. Each strand touches another, and through those connections flow the energies of life, memory, and will. That is why what happens in one world may echo in another. Why the rise or fall of a single species can shift the harmony of all creation.”

She turned back to Circe, her gaze both stern and gentle. “It is easy to forget this truth when you live your life beneath a single sun. But you must remember, my Prenova—we are not alone. We are part of a grander design. Our world, Tzion, is but one spark in an infinite sea of light and shadow.”

Circe nodded slowly, her eyes bright with awe. “Then it’s true… all the stories. The worlds beyond, the beings who walk between light and void. The Orkios, the Silvani, the Rokas…”

“They exist,” Pandora confirmed, tracing another circle beside the first. “Each Universe houses its own factions—civilisations, empires, and lineages. The Silvani, whom you call Elves, dwell in the emerald domains of the Sylvaria. The Orkios, a race of might and fury, were born in the molten crucibles of Valoria. And we, the Sapiens, belong to the realm of Tzion—a Universe of balance, intellect, and spirit.”

Her pen hovered over the canvas, sketching a faint light within the spiral’s heart. “Yet even among the Sapiens, there were beginnings… and there were trials. For before Tzion, before this world and its civilisations, there was another. A place not born of nature, but of intention—a construct of testing.”

Circe’s breath caught. “A construct?”

Pandora sighed — half in jest, half in surrender — and set down her pen.

“Very well,” she said, her tone soft but solemn. “Then listen closely… for what I am about to tell you is the story of the Alpha Humans, and the dawn of the first Sapiens.”

She paused for a moment, as if gathering starlight into her thoughts. Her eyes reflected a faint golden shimmer — the echo of ancient memories that predated even Urkulo itself.

“You already know,” Pandora continued, “that Silke, the Demiurge, reigns as the supreme balance of the Cosmos. But what few truly understand, dear Circe, is that Silke herself chose the Sapiens form — long before our kind ever existed. Her divine essence could have taken any shape: flame, light, mist, or thought. Yet she descended into form and chose this—” she gestured to her own face, to her hands, to her silhouette, “—because it was perfect harmony made flesh.”

“She was the first to wear the Sapiens visage — the first to show that intellect, beauty, and will could coexist within the same design. From her, the others learned. Some of the Astrals, in all their boundless power, began to reshape their luminous forms into reflections of hers — more defined, more human, more beautiful — an act of reverence toward the Demiurge.”

Pandora’s pen hovered above the parchment, her voice growing quieter.
“Among those who followed her image, four shone brighter than all the others. The Sentinels— guardians of the grand balance, architects of destiny, and the chosen stewards of all cosmic factions. Their names are sung in every ancient temple of the Astral World, for their will carved the paths that hold the multiverse together.”

She drew four sigils upon the page, each glowing faintly with blue light.

Caliope, the Voice of Radiance — mistress of celestial harmony, whose words alone can bend storms into silence. She governs the flow of creation, ensuring that each new species emerges in rhythm with the cosmic pulse.”

Megara, the Flame of Equilibrium — fierce, unyielding, a being of pure kinetic power. She walks the threshold between order and destruction, reminding all that no universe can thrive without struggle.”

Morrigan, the Shadowmind — weaver of secrets and illusions, protector of the unseen truths. It is she who tests the hearts of civilizations, whispering chaos into their peace to see if their harmony is real or merely fragile.”

Persea, the Sentinel of Renewal — calm and eternal, bearer of the eternal cycle. Her domain is rebirth — she ensures that what dies is reborn, that decay feeds life, that endings become beginnings.”

Together, these four stand beneath the radiant will of Silke, acting as her instruments and interpreters. They are neither benevolent nor cruel; they are balance incarnate. And though they uphold the symmetry of the Cosmos, they do not forbid conflict. In truth, they understand what so many fear to admit — that only through the storm can order be reborn.”

Pandora looked at Circe, her expression solemn yet filled with pride.
“These are the Sentinels, Circe. The Four who watch over every faction, every war, every rebirth in the endless fabric of creation.”

Circe swallowed, her voice trembling with awe. “And they… they were the ones who allowed the first experiment?”

“Yes,” said Pandora, her eyes shimmering like dying suns.
“It was under their watchful gaze that Silke formed the Sapiens Construct, and within it… the first of our Sapiens kind — the Alpha Hu-men.”

Pandora’s gaze softened, though the air between her and Circe seemed to vibrate with an unspoken gravity.

Sapiens Construct?” Circe repeated, her voice trembling between curiosity and disbelief.

Pandora nodded slowly, setting her quill aside.
“Yes, Circe. The Sapiens Construct — the first simulated realm ever conceived by Silke herself.”

She rose from her seat, crossing the marble floor with measured grace as her robes whispered like echoes of the cosmos. The light from Urkulo’s twin suns filtered through the crystal dome above them, painting their faces in shifting tones of gold and violet.

“You must understand,” Pandora began, her tone low and reverent, “Silke never acted in haste. The creation of the Universe of Tzion — our true home — was not a spontaneous act. It was a masterpiece years in the making. Before breathing life into the Sapiens race, she wished to ensure that harmony could exist… that intelligence and emotion could coexist without tearing each other apart.”

She paused, tracing a faint sigil in the air with her fingertip — a glowing sphere surrounded by intricate rings of light.
“And so, the Demiurge conceived the Construct — a world not bound by real matter, but formed from the pure essence of thought and divine geometry. A testing ground. A simulation.”

Circe leaned forward, eyes wide. “A world that wasn’t real?”

“Real enough to feel pain,” Pandora replied softly. “Real enough to love. Real enough to fail.”

She let the image expand before them — a vision of a vast, luminous realm suspended in the void, its skies of molten gold and oceans of pure light. Within it, cities rose and fell in moments, civilizations bloomed like flowers only to wither in the next breath. Time there moved differently, folding upon itself like waves.

“The Sapiens Construct was a living equation — a perfect illusion where energy behaved like matter, and thought shaped reality. Within it, Silke forged her first children: the Alpha Hu-Men. They were radiant beings of astonishing intellect, passion, and purpose. She gave them balance — reason to temper their emotions, and compassion to guide their strength.”

Circe whispered, “So… they were the first of us.”

Pandora nodded. “Yes. The first prototype of what would later become our kind — the Sapiens. The Alpha Humans were meant to live in perfect harmony, a reflection of the ideal order Silke dreamed for the Cosmos itself.”

She turned toward the great mural carved into the chamber wall — a vision of Silke surrounded by her four Sentinels, radiant in celestial armor.
“But even Silke, in all her brilliance, knew that perfection untested is not perfection at all. So she placed the Construct under the guardianship of the Four SentinelsCaliope, Megara, Morrigan, and Persea — and commanded them to oversee this experiment in balance.”

Pandora’s eyes darkened slightly.
“The Sentinels did not interfere. They observed. They watched how the Alpha Humans loved, how they built, how they fought. How they destroyed what they adored. And though Silke longed for perfection… she did not find it there.”

Circe frowned. “So the Construct failed?”

“In a way,” Pandora said, her voice distant, almost mournful. “It revealed a truth Silke had not foreseen — that harmony without struggle is stagnation, and light without shadow cannot survive.”

She sat once more, her tone softening as if speaking to a child.
“That is why, when she finally created the true Universe of Sion, she allowed imperfection to dwell within it — so that wisdom could grow through conflict, and beauty could arise from sorrow. Yet even that world…” Pandora’s words faltered, her gaze lowering. “…has not escaped tragedy.”

Circe leaned forward. “The Sumaya,” she said in a whisper.

Pandora froze for an instant. Then, with a slow shake of her head, she silenced her.
“No, little Circe. The tale of the Sumaya is not for this moment. Their shadow stretches across every corner of our history, but their time will come soon enough.”

Circe’s voice broke in gentle protest. “Please, Magister. I need to know. I want to understand.”

Pandora smiled faintly — that same patient smile that had carried her through ages.
“You will, my dear. But not tonight. For now, it is time you learn about those who came first — the Alpha Humans… the forgotten children of perfection.”

She lifted her pen once more and whispered,
“Then listen closely, Circe — for this is where the true story begins.” ✨

The Book of Humanity - Alpha Hu-Men

Before the birth of our true Universe — Tzion — and long before the first Sapiens drew breath beneath real suns, Silke, the Demiurge of all creation, entrusted a single divine being with a sacred mandate: Goddark, the Grand Architect and Father-Protector of all Sapiens to come.
Under Silke’s command, and watched by the eternal gaze of the Sentinels, Goddark undertook the greatest preparatory act in the history of existence.

He forged a vast proving ground before Tzion’s creation — the Tzion Construct — a primordial rehearsal realm where the earliest foundations of Sapiens destiny would be tested, shaped, and refined. Within this construct, Goddark summoned into being thousands of twin worlds known as Vita: celestial pairs, perfect mirror-planets, scattered like luminous seeds across the cosmic cradle.

Each Vita was designed with purpose — to birth, nurture, and challenge Sapiens life; to temper their souls, strengthen their wills, and prepare them for the true Universe yet to come. For even in the rehearsal before reality, Silke demanded excellence — and greatness was never a gift, but an ordeal written in starlight.

Upon these sacred worlds, Goddark created all vegetation, waters, beasts, reptiles, and mammals. He separated light from darkness, establishing the sacred cycle of day and night across the lands. His divine act of Genesis gave rise to the ecosystems of paradise.

Then came the first Hominids—primitive beings of flesh, shaped from divine mud and breath. These early creations were imperfect: physically incomplete, mentally erratic, and spiritually disconnected. The Grand Architect saw the need to refine them. Thus began the Great Cycle of Correction.

THE GREAT CYCLE OF CORRECTION 

These primitive beings, known as the race of Hominids, possessed a distinct set of characteristics that set them apart from lesser lifeforms. Their senses had evolved with precision. Their five-digit extremities, nimble and versatile, allowed for the complex manipulation of tools and sparked the flame of creativity that would define their species.

And yet, despite these gifts, they were incomplete—raw potential waiting to be refined.

Over time, those hominids whose appearance more closely resembled that of apes than of true humans began to vanish.

The Hominids were gradually replaced by a new race: the Men. Physically superior in their build, with refined and enhanced features—more harmonious, beautiful, and perfected—they marked a new stage in the development of intelligent life. And yet, they were still far from reaching their ultimate form.

From their very first appearance, it was evident that Men were not meant to remain as they were. To survive, they would need to evolve; to do so, they required guidance—refinement toward a higher state of being. To truly flourish, they would have to ascend. Thus began the extraordinary journey of their transformation: an evolutionary odyssey set in motion nearly twelve billion years ago, led and orchestrated by the Grand Architect of all Sapiens.

Guided by forces both visible and invisible, through cycles of suffering and splendour, the race of Men stood at the threshold of something far greater. The need for refinement had become urgent, for although they were an improvement over the primitive Hominids, it was clear that their current form was still inadequate for survival. The world around them, though lush and breathtaking in its beauty, was also wild, volatile, and perilous beyond measure.

Their limitations—of body, mind, and spirit—became the crucible through which their destiny would be reforged.

This sacred march toward transcendence was not a mere evolution; it was a rebirth.

But let there be no misconception: this Revolution of the Men was neither spontaneous nor gradual, as a naïve reader might be inclined to imagine. It did not stem from random mutation, nor from the slow drift of natural selection.

No.

To assume that such a colossal transformation unfolded without intervention—or without divine orchestration upon the consecrated planets of Vita—is a grave misunderstanding.

Something—someone—intervened.

And from that intervention, a new genesis emerged.

THE GREAT EMERGENCE OF THE HU-MEN SPECIES IN THE UNIVERSE OF TZION

As previously laid out, the race of Men were little more than creatures of flesh, toiling for survival in a cosmos that demanded something far more.

But the Cosmos does not pause, and the era for Guided Evolution—toward humanity’s ultimate form—had arrived.

Across the lush worlds of the countless Vita planets scattered through the Universe of Tzion, something extraordinary transpired. By the decree of Goddark—the Grand Architect of all Sapiens, a force whose will resonates through the galaxies of Tziona new power was birthed. A force that would sculpt a new humanity: a species forged not by nature, but by divine intention—by a purpose and intelligence infinitely superior to all that had preceded it.

These newly elevated beings came to be known as the Hu-Men.

They were not the next rung in the ladder of evolution.
They were the leap beyond it.

THE HU-MEN AND THEIR EXTRAORDINARY ARRIVAL IN THE UNIVERSE OF TZION

Although the races of Men and Hu-Men were physically similaroften indistinguishable at a glance—the Hu-Men were, in truth, something entirely other. Far beyond anything the mind might envision when imagining “humans,” they were beings of overwhelming capability: faster, stronger, and far more intelligent than any who had preceded them. Their superiority over the scattered Human populations of Tzion was not a matter of debateit was a truth felt in the marrow of all who beheld them. Their very presence bent the fabric of perception, radiating an essence that blurred the line between mortal and divine. In essence, they were not merely evolved—they were exalted. Demigods, walking among mortals.

Genetically honed and evolutionarily perfected, the Hu-Men manifested the sacred triad of mind, body, and spirit in flawless unity. Their intellect eclipsed all the primitive notions of early Men; their senses transcended the visible and the known; and their bodies—resilient, enduring, nearly ageless—acted as vessels for cosmic purpose. Yet their magnificence was not merely physical—it was existential.

Marked with the sacred seal of the Architect, the Hu-Men were not born to adapt to the Universe of Tzion.
They were born to shape it.

Their arrival signaled the birth of a new era—an age where life would no longer be ruled by fear or instinct, but by clarity, intention, and sacred will.

Thus, within the tapestry of intelligent human species in the Universe of Tzion, two races coexisted—visibly alike, yet intrinsically alien to each other:

The Menprimitive, reactive, and only mildly intelligent. Their bodies were squat, their thinking linear, their strength unremarkable.

And the Hu-Menradiant beings of elegance and power, verging on the divine. Their symmetry was near perfect; their gaze glowed with unfathomable light. They were tranquil, unfathomable—as if carved from another realm entirely.

But how did the Hu-Men come to exist within the Universe of Tzion?
In the most enigmatic and awe-inspiring way conceivable:

This revelation unfolded at once across the thousands of Vita planets that orbit the galaxies of Tzion, as though timed by a celestial conductor. One day, the scattered tribes of Mendrifting through the wild forests of the Vita worlds—stumbled upon a gathering of children. These figures were unlike anything the Men had ever laid eyes upon, yet they exuded something unmistakably transcendent—an energy that felt holy, weightless… divine.

They bore no arms. They uttered no sound.
And yet, their presence alone commanded reverence—pure, overwhelming, sacred.


The Men stood frozen, watching.
These beings emanated an invisible energy—subtle yet undeniable—that stirred something deep within those who beheld them. An instinctual certainty arose, impossible to explain but impossible to ignore:
These were not creatures of their world.
They belonged to something higher, something beyond.
And yet, something deep within them recognised the children—like remembering a dream long forgotten.

It was the first encounter.
The first spark.
The moment when destiny began to whisper across the stars.

Rather than destroy them, the Men chose a different path—one that would change the course of history.

They welcomed the Hu-Men children into their tribes, not out of duty or fear, but from a strange and silent reverence. These beings radiated something the Men could not explain—a presence, quiet yet powerful, that inspired awe even in the fiercest warriors. And so, the children were raised among them—fed, taught, and observed with curiosity and wonder.

Time flowed. And with it, destiny unfolded.

The Hu-Men matured swiftly. Their bodies grew tall and lean, sculpted like living statues—muscular yet graceful. But it was their minds that astonished the elders. Their thoughts moved like rivers of light—fast, structured, and filled with clarity. They learned language not in years, but in weeks. They built shelters that did not crumble. They crafted tools with precision, music with soul, and questions that pierced the very heart of the cosmos.

Their cerebral cortex was vastly superior to that of the Men—capable of weaving together logic, emotion, memory, and vision. While the Men relied on instinct and tradition, the Hu-Men dreamed of stars, contemplated the unknown, and searched for meaning beyond mere survival.

But what truly set them apart was their spirit.

They were not merely hunters or warriors; they were architects of culture. They taught the Men to cultivate the soil rather than fight over it. They painted visions of the universe upon cave walls, turning stone into sacred scripture. They spoke of peace, of unity, of something they called purpose. And in doing so, they began to transform the tribes from within.

The two species—once so different in esence—began to intertwine. They shared stories, rituals, and nourished one another in mind, body, and soul. The Men taught the Hu-Men the ways of the earth—how to track the winds, interpret animal signs, and honour the spirit of the hunt. The Hu-Men, in turn, introduced them to the stars, to numbers, to the shaping of thought through language and symbol. Together, they forged new myths, sang new songs, and birthed new ceremonies that neither species could have imagined alone.

From their union sprang not only a richer way of life, but the very first shared civilisation in the Universe of Tzion—a bridge between the primal and the celestial. No longer strangers, they became kin in purpose, each completing what the other lacked.

And so began the golden age of harmony—brief, brilliant, and destined to be tested.

THE FALL OF THE FIRST BLOOD

But the world, as it so often does, did not remain in a state of splendour and abundance. The Vita planets began to change.

The balance of nature fractured. The skies darkened. The seasons twisted. Winters grew longer, biting into the land with cruel and unrelenting cold. Summers burned fiercer, drying up rivers and reducing forests to ash. And with these changes came the return of ancient terrors: titanic reptilian predators—Dinotopias, they would later be called—long thought extinct, now awakened from the forgotten corners of the world. Beasts of scale and fury, driven by hunger and instinct, swept across the land like living storms.

The Men were not prepared.

Bound by instincts too slow to evolve, they lacked the knowledge and strength to face such monsters. They were easy prey. Fear took root deep within them. Entire tribes vanished overnight, devoured by the jaws of this new age.

One by one, tribe by tribe, the Men fell into extinction—not through war, nor hatred, but by the quiet, relentless hand of time and nature. The forests that had once echoed with their chants and laughter grew silent.

But the Hu-Men endured.

Their knowledge became their shield. Their unity, their strength. Where the Men scattered, the Hu-Men organised. Where the Men wept, the Hu-Men adapted and grew stronger. Their true powers emerged in the face of adversity, and the demigods they were destined to become began to awaken in full. As the wild world reshaped itself into something harsher and more perilous, the Hu-Men stood firm—unshaken, undefeated, reborn.

THE AGE OF ASCENT AND THE GARDENS OF EDEN

With their sharpened intellects, awakened spiritual instincts, and bodies honed to near-perfection, the Hu-Men did not merely survive the cataclysm that reshaped the Vita Planets —they transcended it.

In the silence left by the extinction of the Men, they rose as stewards of a new order. They studied the chaos, understood the cycles of destruction, and turned adversity into wisdom. With an unshakable sense of purpose encoded deep within them by the Great Architect, they began to mold the world—not in conquest, but in harmony.

They tamed the beasts. They healed the scarred earth. They turned deserts into gardens, ice into flowing water, and ash into soil. Their mastery of nature and ancestral wisdom fused into a single philosophy: not to dominate the land, but to become one with it. And in time, their influence spread—not only across the continents of The Vita Planets, but through the starways that connected the planets of the Universe of Tzion.

Each Vita planet, once wild and unpredictable, blossomed under Hu-Men stewardship. Forests grew tall and ancient again, oceans teemed with awakened life, skies cleared, and peace reigned. Monumental temples, grown from stone and crystal rather than built, rose to honour the balance between spirit and matter. Entire cities pulsed with energy that neither polluted nor destroyed, but harmonized. Civilization and wilderness were no longer enemies—they were extensions of one another.

These transformed worlds came to be known, in the sacred tongue of the Hu-Men, as the Gardens of Eden—living testaments to a species that had evolved beyond survival, and stepped fully into its divine mandate. Not merely homes, but sanctuaries. Not merely worlds, but reflections of the Architect’s original dream.

Here, in the Gardens, knowledge flourished like sunlight through leaves. Art reached new heights. Music resonated with the frequency of stars. The Hu-Men began to explore the higher mysteries of existence—not just the nature of matter, but of soul, of destiny, of creation itself.

It was an age of harmony.  
An age of ascension. The Age of Hu-Men

THE ALPHA HU-MEN: BEARERS OF THE FIRST LIGHT

As you should already know, the Hu-Men who walked the planets of Vita and breathed beneath the stars of Tzion chose a path of peaceful coexistence. They did not build empires of tyranny. They did not forge armies driven by conquest. Instead, they nurtured life in all its forms. They tilled fertile soils, fished from pure waters, wandered through sacred forests with reverence, and raised their families within tightly woven communities bound by trust, empathy, and sacred tradition.

Their strength was not measured in weapons, but in wisdom.  
Their power was not expressed through domination, but through harmony.

These Hu-Men—pure of heart and noble in spirit—made up the great majority of their kind, and would come to be known as the Alpha Hu-Men: a sacred lineage of Sapiens whose very existence honoured the delicate balance between matter and spirit, instinct and intention. They were more than a cultural majority; they were a spiritual force—unified not by blood, but by choice.

They followed the ancient teachings of the Architect’s Breath, a doctrine which taught that all things—living or inert—carry the pulse of creation, and that to disrupt that pulse was to stray from the divine path.

The Alpha Hu-Men learned to channel this creative energy, drawing strength not from consumption, but from connection. They cultivated temples grown from living crystal, gardens that sang with the wind, and cities that moved in rhythm with the seasons. Their daily lives were acts of reverence—not in servitude, but in celebration of existence itself.

Radiant in spirit and unwavering in moral purpose, the Alpha Hu-Men embodied the Architect’s original dream—a vision of life in perfect balance. Their eyes held the calm of ancient oceans. Their voices carried the weight of compassion. Their decisions were guided not by ego, but by collective well-being. Across the star systems of Tzion, they were known as guardians of balance, teachers of unity, and keepers of the eternal flame.

They did not stand above the animals, nor apart from the trees—but beside them.  
To the Alpha Hu-Men, all life was sacred—and they treated it as such.

They were peaceful yet powerful warriors.  
They wielded strength not for conquest, but for protection—only raising their hand when it was to shield the weak.

They represented the essence of the Hu-Men species.
The radiant spark that set a new era in motion.
The timeless ideal that future generations would strive to embody.


⚔️ The Alpha Hu-Men – Titans of the Prime Flame ⚔️

Step into the legendary saga of the Alpha Hu-Men, a collection of awe-inspiring miniatures that embody the ancient might and unmatched honour of a civilization born from primordial fire. More than men, not quite gods, the Alpha Hu-Men are living monuments to the power of will, discipline, and ancestral strength. Their bodies are chiseled like sacred relics, their spirits burn with unyielding purpose, and their oaths are forged in the oldest language: battle.

Raised in the cradle of forgotten empires, where the stars once whispered to mortals, the Alpha Hu-Men are the inheritors of a lineage so old it is etched into the bones of the earth itself. Every warrior among them is a hymn to the origin of civilization—a beacon of courage, loyalty, and raw, unfiltered might. They fight not for conquest, but to protect the balance of the world and the memory of their creators.

🔥 Blood of Titans, Minds of Kings

Despite their primal appearance—bare chests, fur-lined armor, and massive weapons—the Alpha Hu-Men are not savages. Their society is built upon sophisticated principles of honor, cosmic balance, and communal strength. They believe in the Pillars of the Flame, an ancestral doctrine passed from warrior to warrior that teaches humility, strength through unity, and protection of the weak.

Their cities, carved into cliffside temples and towering mountain halls, pulse with spiritual energy. Massive totems guard their thresholds, and sacred bonfires burn day and night, their flames whispering the names of past heroes. Every Alpha Hu-Man is taught both the blade and the scroll, mastering combat and philosophy as two halves of a greater truth.

They are the perfect blend of barbarian roots and enlightened destiny, keeping the fury of the wild within hearts tempered by wisdom.

🛡️ A Diverse Arsenal of Heroes and Beasts

This breathtaking miniature collection features a rich variety of figures that capture the essence of the Alpha Hu-Men's strength and culture. Sculpted with masterful detail, each model tells a story of power, purpose, and primal elegance:

  • Towering duelists, mid-swing, blades raised with godlike fury

  • Feral priestesses, channeling earth spirits with fierce beauty

  • Dragon-riders, bonded with ancient winged beasts of stone and flame

  • Totem-guardians, armored warriors blessed by ancestral spirits

  • Monumental leaders, whose poses speak of war councils and sacred rites

  • Chieftains wielding colossal weapons, etched with the runes of their people

  • Twin-blade champions, dancing through battle with impossible grace

  • Battle shamans, conducting elemental forces through ritual and roar

  • Runestone towers, carved with mythic iconography, usable as scenery or objectives

Each miniature is a tribute to the heroic ideal—dynamic, symbolic, and infused with raw charisma.

🎯 Ideal for Role-Finale Campaigns

Whether you are seeking to introduce a noble warrior race, create an ancient alliance of primal champions, or embody raw mythic power in your Role-Finale adventures, the Alpha Hu-Men are your perfect faction.

Use them as:

  • Playable heroes rising from forgotten lands

  • Mythic guardians protecting sacred sites or relics

  • Honorable adversaries, upholding a code greater than law

They fit seamlessly into sci-fantasy settings, elemental realms, mythic apocalypses, or wilderness-dominated campaigns. Wherever strength, virtue, and the voice of ancient fire is needed—the Alpha Hu-Men will answer.

📦 Product Technical Sheet

  • 🔹 Created by: Artisan Guild

  • 🔹 Printed by: Role-Finale

  • 🔹 Material: High-resolution resin

  • 🔹 Scale: 32 mm heroic scale

  • 🔹 Compatibility: Perfect for Role-Finale, and fully usable in any 32 mm tabletop RPG or skirmish game

📖 Welcome to Open-CodeX – The Flame of Freedom

In Role-Finale, rules are not prisons—they are torches. And Open-CodeX is the fire that fuels your freedom.

Every mechanic in the Role-Finale system, including those of the Alpha Hu-Men, is part of the Open-CodeX: an open, community-driven ruleset designed for maximum flexibility. You are empowered to reshape, expand, or redefine anything you find in this codex to suit your own world, table, or storytelling style.

The rules you’ll find below are more than stats—they are legends waiting to be born. Use them as they are, or call upon our dedicated Role-Finale GPT to reforge them into something entirely your own.

👉 Need to modify something? Just copy and paste any rule below into Role-Finale GPT Master, and customize it to your heart’s desire.

👉 Want to share your homebrew faction variant? Join our Discord and contribute to the living evolution of Open-CodeX.

Your flame lights the way.

⚔️ Alpha Hu-Men: Open-CodeX Rules

“We are the thunder before the storm, the builders of the flame, the guardians of the First Word. Through honor, we remember. Through strength, we endure.”

The Alpha Hu-Men are mythic warriors born of primal ancestry, shaped by divine echoes and hardened in the crucible of time. Though their origins are shrouded in the mists of forgotten epochs, their presence remains undeniable—a force of righteous power, unshakable will, and unwavering loyalty.

Though often mistaken for primitive barbarians, the Alpha Hu-Men are paragons of balance: savage when needed, wise by choice. Their discipline is sacred, their bodies sacred temples. They stand tall against darkness not because they crave battle, but because no one else can bear its burden.

🔥 Born of the Prime Flame

Alpha Hu-Men are believed to have emerged from the Cradle of Flame, an ancient realm said to be where the first warriors were forged by the eternal fire. Each Alpha Hu-Man carries within them a spark of this origin—a piece of the First Flame, passed down through blood and spirit.

This spark gives them:

  • Extraordinary physical prowess

  • A spiritual link to ancestral memory

  • The inner discipline to harness fury without being consumed by it

Their society reveres The Word, a concept embodying truth, honor, and the sacred duty of protecting the weak. From this doctrine, their culture was built: a civilization of poets and titans, of councils and combat circles.

🌍 Alpha Hu-Men in the Material Plane

When Alpha Hu-Men venture into the wider world, they often appear as warriors in simple garb—bare-chested, adorned with beast hide and totemic sigils. But their simplicity is deceptive. Behind every movement lies centuries of discipline, and their words, when spoken, carry the weight of ages.

They are often encountered as:

  • Wandering protectors, drawn to places where the balance of life is threatened

  • Ancient warriors, awakened by magical cataclysms

  • Tribal leaders, guiding newly formed clans in a post-civilization world

  • Sacred champions, fulfilling divine visions or ancestral prophecies

Mortals may see them as demigods or relics of another age. But the Alpha Hu-Men see themselves only as what they must be: guardians of the old truths.

🧠 Culture and Ethos

The Alpha Hu-Men live by Five Sacred Codes, etched into every child’s memory by oral tradition and sacred ritual:

  1. Honor above all – A broken oath scars the soul.

  2. Strength in unity – A lone blade is a whisper. A warband is a roar.

  3. Balance over conquest – To dominate is to destroy. To protect is to endure.

  4. Words are weapons – Speak only truth, or remain silent.

  5. The Flame Must Burn – The First Flame must never die, even if carried alone.

They hold seasonal festivals called Echoes of Flame, where memories of the fallen are sung into bonfires, and warriors test themselves in ceremonial duels—not for glory, but to remember the struggle that built them.

🧝♂️ Playing an Alpha Hu-Man

Choosing to play an Alpha Hu-Man is choosing to walk the path of the legendary. You will embody an archetype of courage, struggle, and purity of heart in a world that may no longer believe in such things. Whether as a tribal guardian, an exiled champion, or a visionary seeking to reunite scattered clans, you bring myth into the present.

Questions for Roleplaying:

  • What sacred oath have you sworn, and what would it take to break it?

  • Do you believe the modern world is worthy of the First Flame, or has it forgotten too much?

  • What do you see in younger races: hope, folly, or untapped greatness?

  • How do you handle betrayal—cold vengeance, or tragic forgiveness?

💪 Alpha Hu-Men Traits (Player Option)

Ability Score Increase: Your Strength score increases by +2, and your Constitution score increases by +1.

Age: Alpha Hu-Men mature slightly faster than normal humans but possess extended longevity due to their bloodline. They live up to 200 years.

Alignment: Alpha Hu-Men are strongly inclined toward good. Their honor code lends them to lawful alignments, but individuals may follow personal interpretations of the Code.

Size: Alpha Hu-Men stand between 6.5 and 7.5 feet tall and weigh between 240–300 pounds of solid muscle. Your size is Medium.

Speed: Your base walking speed is 35 feet.

🛡️ Ancestral Resilience

Your body is built to endure. You have resistance to one of the following damage types (your choice at character creation): slashing, bludgeoning, or fire.

🔥 Ember Within

You can ignite your inner flame once per long rest. As a bonus action, for 1 minute:

  • You gain advantage on Strength checks and saves

  • Your melee weapon attacks deal +1 fire damage

  • You emit dim light in a 10-foot radius

🧬 Flame of Discipline

You gain proficiency in Athletics and one of the following: Insight, Intimidation, or Survival.

💫 Aura of Command

Allies within 10 feet of you gain a +1 bonus to saving throws against fear and being charmed.

🩸 Subraces: Warden and Flamecaller

🛡️ Warden Alpha Hu-Men

Wardens are the unyielding wall of the battlefield—defenders who will hold the line until the stars fade.

  • Warden’s Stand: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this feature once per long rest.

  • Shieldgrip Mastery: You gain proficiency with shields and can wield a weapon in two hands while still benefiting from a shield, as long as it is versatile.

🔥 Flamecaller Alpha Hu-Men

Flamecallers are spiritual conduits to the First Flame—warrior-shamans who channel inner fire into divine wrath.

  • Blazing Rebuke: When a creature within 5 feet hits you with a melee attack, you can use your reaction to deal fire damage equal to your Constitution modifier + your proficiency bonus.

  • Spellcasting: You can cast Produce Flame and Heroism once per long rest. Constitution is your spellcasting ability for these spells.

🗣️ Alpha Hu-Men Names

Names among the Alpha Hu-Men are sacred—spoken during rites of passage, carved into stone, and passed down through warrior lineages. A name is more than a title; it is a declaration of purpose. Each syllable carries ancestral resonance, invoking forgotten heroes and ancient victories.

Their names are short, powerful, and symbolic, often inspired by natural elements, animals, or weapons.

♂ Masculine Names

  • Tharok – “Voice of Stone”

  • Varnan – “Iron Will”

  • Drogar – “Breaker of Chains”

  • Korran – “Fury Made Flesh”

  • Bramul – “The Shield-Bearer”

♀ Feminine Names

  • Yssara – “Fire-Walker”

  • Maela – “Daughter of Thunder”

  • Thyra – “Unbroken Heart”

  • Soryn – “Sun in Winter”

  • Nekra – “Blade of Dawn”

⚖️ Gender-Neutral Names

  • Auron – “Flame’s Memory”

  • Zarak – “Oath-Keeper”

  • Ryn – “Spirit-Sworn”

  • Kael – “Breath of the Flame”

  • Vol – “Storm Sentinel”

Some Alpha Hu-Men also bear titles, either self-proclaimed or earned in battle:

  • "Breaker of the Ninth Chain"

  • "Flame-Blooded"

  • "The Silent Colossus"

  • "Bearer of the Ancestral Word"

🧝♀️ Example Alpha Hu-Men Characters

Tharok, the Stoneborn Sentinel
A Warden Alpha Hu-Man who has taken a vow to protect a ruined temple where the First Flame once burned. Tharok speaks little but acts with unwavering clarity, his shield marked by every battle he’s survived.

Yssara, Flame of the Vale
A Flamecaller who speaks to spirits through fire rituals. She wanders from village to village healing, warning, and, when needed, burning threats to ash with a divine glare in her eyes.

Kael the Boundless
A wanderer who left his homeland in search of lost clans. Kael carries a broken blade that he refuses to replace until he finds the elder who forged it. His heart carries a strange mix of sorrow and hope.

🎭 Roleplaying the Alpha Hu-Men

Playing as an Alpha Hu-Man means embracing raw mythic drama. You’re not just strong—you’re a symbol. You are someone whose every action could one day become a legend told around campfires. You walk in a world that has forgotten truth, and your very existence reminds it of what once was.

Roleplaying Prompts:

  • What sacred teaching drives your actions?

  • Do you long to restore your people’s past glory, or build something new?

  • How do you handle the cruelty of more modern, “civilized” societies?

  • Who or what do you protect, and what would happen if you failed?

⚔️ Alpha Hu-Men in Combat

Alpha Hu-Men are melee-focused warriors, built for the front lines and forged to withstand the chaos of close-quarters combat. Whether controlled as NPC champions or PC legends, they bring both versatility and durability to the battlefield.


🪖 Combat Roles

TankWardens hold the line with unwavering presence, absorbing hits and protecting their allies.
Support / Burst DamageFlamecallers use quick utility magic and reactive strikes to shift the tide in critical moments.
Skirmisher – Thanks to their enhanced speed and Ember Within ability, Alpha Hu-Men excel at hit-and-run tactics and battlefield repositioning.


🛠 Strengths

  • High durability with resistance options and bonus movement

  • Access to fire-themed damage and supportive spells

  • Subrace diversity for tailored playstyles—defensive or aggressive

  • Strong frontline synergy and thematic presence


⚠️ Weaknesses

  • Lack of ranged options without multiclassing

  • Ember Within is limited to once per long rest—timing is essential

  • May be vulnerable to control effects, especially psychic-based tactics


🧰 DM Toolbox: Using Alpha Hu-Men in Campaigns

The Alpha Hu-Men bring mythic weight, moral complexity, and ancestral mystery to any campaign. Whether as noble allies, respected rivals, or fallen icons, they elevate the tone of the world around them.

They are ideal for stories that explore duty, sacrifice, and inner strength.


✅ As Allies

The Tribal Champion
An Alpha Hu-Man seeks help to reclaim a sacred relic defiled by invaders. The party must aid him—earning his trust or witnessing his fury.

The Flame-Kin Host
A warband of Alpha warriors arrives to defend a besieged kingdom—but before offering aid, they demand the party prove themselves in ritual combat or spiritual trial.

The Council of Strength
A summit of ancient Alpha leaders calls upon the heroes to settle a sacred dispute—not through politics, but through trials of wisdom, endurance, and spirit.


❌ As Antagonists

The Oathbreaker
Once a revered protector, this Alpha has turned zealot. He now believes that only absolute conquest can bring true peace.

The Burning Host
A group of radical Flamecallers believes a city must be reduced to ashes to purge its hidden evil. Can the party stop the devastation without betraying their own ideals?

The Last Sentinel
An ancient Warden stands alone over a sealed vault of forgotten power. Bound by oath, he attacks any who approach—and no words can reach him.


📜 Campaign Hooks

🔥 The Ember Trials
To earn the trust of an Alpha tribe, the party must complete a sacred rite: facing visions of fallen heroes, enduring ancestral fire, and proving their spirit in combat and judgment.

🗡 Wounds of the Word
A strange wound spreads across the land, reacting to the presence of Alpha Hu-Men. An ancient betrayal surfaces, and the party must uncover a buried truth that could fracture their alliances.

🏛 The Last Flame
A legendary Flamecaller seeks to unite the surviving Alpha tribes—but shadowed forces plot to extinguish his light. The party must protect him through a journey of betrayal, prophecy, and forgotten magic.

🎨 Visual Identity and Representation

Alpha Hu-Men embody a visual archetype of raw power, ancestral pride, and noble savagery. They are most often depicted as bare-chested warriors, their bodies marked by ritual scars, tribal ink, and the weight of tradition etched into flesh.

Their armor is a fusion of nature and legend—obsidian plates, bone talismans, mythic metals, and hide-wrapped gauntlets worn with purpose, not vanity. Their weapons are massive, elemental, and symbolic:

  • Fang-like greatswords forged from volcanic ore

  • Axes hewn from star-metal, crackling with forgotten energy

  • Totemic staves, used to channel fire, memory, or wrath

Visual storytelling should evoke a world where civilization emerged from strength, not comfort.

Powerful imagery includes:

  • 🔥 Bonfire-lit duels under the stars, where legacy is proven by flame

  • 🏔 Mountain citadels crowned with braziers, overlooking sacred battlefields

  • 👹 Alpha warriors clashing with abominations, defending the fragile line between order and chaos

  • 🪨 Stone arenas, where oaths are made in combat and sealed in blood

The Alpha Hu-Men should always feel timeless, like echoes of a heroic age that never ended—only grew quieter.

Official Commercial License – Artisan Guild 3D Print

We are proud to hold an official commercial license for the extraordinary 3D creations of Artisan Guild, one of the most talented and visionary designers in the world of digital sculpting. This license has been officially acquired through MyMiniFactory under the username Arkaders.

Artisan Guild’s work is nothing short of masterful, bringing to life some of the most breathtaking and intricately detailed miniatures available. Every figure is a testament to their unparalleled artistry, seamlessly blending imagination, precision, and craftsmanship to create stunning collectibles for tabletop gaming and role-playing adventures.

Our commercial license is officially granted through MyMiniFactory under the name Role-Finale, allowing us to sell only physical 3D printed copies of their incredible designs, while ensuring full recognition, compliance, and respect for their intellectual property rights.

It is important to clarify that:

  • All designs are fully owned by Artisan Guild. We do not claim any ownership, authorship, or design rights over their creations.

  • We only sell physical 3D prints made from the official Artisan Guild STL files; we do not sell, distribute, modify, or share the original digital files under any circumstance.

  • The miniatures we offer are presented as inspirational figures — collectibles that can enrich and inspire the characters and factions depicted in the stories we narrate within the Role-Finale universe. However, they are not official Role-Finale miniatures.

  • All figures remain original Artisan Guild creations, and we proudly recommend them for use as inspirational pieces for any tabletop and role-playing adventures included Role-Finale.

We fully comply with Artisan Guild's Commercial License Terms and Conditions, including but not limited to:

  • Selling only physical 3D printed miniatures, never digital files.

  • Strictly prohibiting any editing, mass production, mold-making, or use of their models in crowdfunding campaigns or boxed games.

  • Always crediting Artisan Guild as the original creator whenever their models are displayed, promoted, or showcased.

  • Ensuring that all activities performed under the commercial license are conducted while remaining within the permitted Merchant Tier status.

If you’re as captivated by their creations as we are, we highly encourage you to follow and support Artisan Guild directly through their official platforms to access exclusive content, support their continuous creativity, and discover their latest masterpieces:

🔹 Support Artisan Guild on Patreon: Join the Community & Unlock Exclusive Content
🔹 Explore Their Store on MyMiniFactory: Discover & Collect Their Latest Miniatures

By becoming part of the Artisan Guild community, you directly support one of the finest creators in the 3D sculpting world, ensuring that they can continue producing legendary miniatures that push the boundaries of creativity.

Join the Artisan Guild movement today and be part of something truly remarkable! 🎨🔥🚀


Important Information: Before purchasing or requesting any of our 3D-printed miniatures, also referred to throughout this website as Inspirational Figures, you must read these Terms of Use and Disclaimer for Inspirational Figures. To read it, simply click here.


Terms of Use and Disclaimer for Inspirational Figures

Introduction

This document outlines the terms and conditions that apply to your purchase and use of our 3D-printed inspirational figures. By purchasing or using these products, you acknowledge that you have read, understood, and agree to be bound by these terms.

Product Description

Inspirational Figures are resin models created using 3D printing technology. These figures serve as a blank canvas, allowing users to assemble, customize, and paint them. They are designed for adult collectors and are not intended for children. These models are sophisticated pieces intended for display and collection.

Age Restriction

All inspirational figures offered on this website are 18+ collector's models. These figures are not toys and are not suitable for children. They are intended for adult hobbyists who enjoy assembling, customizing, and painting detailed models. No certification is required, as these products are not marketed as toys and are solely for adult use. This is in compliance with the UK Toys (Safety) Regulations 2011, which stipulate that products not intended for children are exempt from toy safety certification.

Nature of the Product

Our inspirational figures are "blank canvases" that are designed to be customized by the user. These models are generic figures, carefully curated to enhance your creative experience.

Official Commercial License – Artisan Guild 3D Print

We are proud to hold an official commercial license for the extraordinary 3D creations of Artisan Guild, one of the most talented and visionary designers in the world of digital sculpting. This license has been officially acquired through MyMiniFactory under the username Arkaders.

Artisan Guild’s work is nothing short of masterful, bringing to life some of the most breathtaking and intricately detailed miniatures available. Every figure is a testament to their unparalleled artistry, seamlessly blending imagination, precision, and craftsmanship to create stunning collectibles for tabletop gaming and role-playing adventures.

Our commercial license is officially granted through MyMiniFactory under the name Role-Finale, allowing us to sell only physical 3D printed copies of their incredible designs, while ensuring full recognition, compliance, and respect for their intellectual property rights.

It is important to clarify that:


-We do not claim any ownership, authorship, or design rights over their creations.

-Only sell physical 3D prints made from the official Artisan Guild STL files; we do not sell, distribute, modify, or share the original digital files under any circumstance.

-inspirational figures — collectibles that can enrich and inspire the characters and factions depicted in the stories we narrate within the Role-Finale universe. However, they are not official Role-Finale miniatures.

-And we proudly recommend them for use as inspirational pieces for any tabletop and role-playing adventures included Role-Finale.

-We fully comply with Artisan Guild's Commercial License Terms and Conditions, including but not limited to:

If you’re as captivated by their creations as we are, we highly encourage you to follow and support Artisan Guild directly through their official platforms to access exclusive content, support their continuous creativity, and discover their latest masterpieces:

🔹 Support Artisan Guild on Patreon: Join the Community & Unlock Exclusive Content
🔹 Explore Their Store on MyMiniFactory: Discover & Collect Their Latest Miniatures

By becoming part of the Artisan Guild community, you directly support one of the finest creators in the 3D sculpting world, ensuring that they can continue producing legendary miniatures that push the boundaries of creativity.

Join the Artisan Guild movement today and be part of something truly remarkable! 🎨🔥🚀

Official Commercial License – Nerikson

At Role-Finale MarketPlace, we are proud to offer high-quality 3D-printed models based on the incredible designs by Nerikson. These models are printed under an official commercial license, which allows us to sell physical 3D prints while strictly adhering to the creator’s terms and conditions.

By purchasing a 3D-printed model from our store, you acknowledge and agree to the following:

✅ What We Offer:

Officially licensed 3D-printed models based on Nerikson’s STL files.

Ready-to-paint high-quality resin prints, available in various sizes.

Strictly no modifications—all models are printed exactly as designed by the creator.

Proper credit to Nerikson, the original artist, for every model sold.

🚫 What We Do NOT Do:

We DO NOT sell, share, or distribute digital STL files.

We DO NOT modify, alter, or create derivative works from the original STL files.

We DO NOT mass-produce, mold, or cast the models.

We DO NOT include these models in crowdfunding projects (Kickstarter, Patreon, etc.) or sell them as boxed products.

📜 Legal & Copyright Notice:

All copyrights belong to Ernest Nemirovskiy (Nerikson).

These models are sold under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) License.

This license is non-transferable—only active subscribers of the Merchant Tier at www.patreon.com/nerikson may sell 3D prints.

If our subscription to the Merchant Tier ends, we will immediately stop selling these models.

For more details, visit Nerikson’s official Patreon page:
🔗 www.patreon.com/nerikson

We respect the work of the original artist and strictly comply with all licensing terms to ensure that every model we sell is authentic, high-quality, and legally distributed.

💥 Thank you for supporting independent artists and high-quality 3D printing! 💥

Assembly and Customization

The figures are provided unassembled and unpainted, allowing for a personalized and creative experience. They do not come with assembly or painting guides, and users are encouraged to approach the customization process with creativity. The figures are intended for individuals with the skill and patience typical of adult hobbyists.

Disclaimer of Liability

By purchasing and using our inspirational figures, you acknowledge the following:


-These products are not certified as toys and are intended solely for adult use. As such, they do not require safety certifications applicable to children's toys or adults. Additionally, no certification is required because these figures and models are 3D-printed and created in a personalized manner for each customer. This exemption is in accordance with the General Product Safety Regulations 2005, which stipulate that products intended solely for adults are not subject to the same safety standards as those intended for children. Furthermore, Regulation (EC) No 765/2008 of the European Parliament and of the Council, which sets out the requirements for accreditation and market surveillance relating to the marketing of products, also supports that products made on a bespoke or custom basis for individual consumers do not require conformity assessment marking (such as CE marking).

-As personalized products, these figures are also exempt from certification under the Consumer Protection Act 1987, which distinguishes between general consumer products and items produced on an individual basis where standardized certification is impractical. The bespoke nature of these products means they are tailored to the specifications of the consumer, and therefore do not fall under the requirements for mass-produced goods.

-Finally, under the Product Liability Directive (85/374/EEC), liability in respect to product safety for customized goods falls under different standards compared to standardized consumer goods, with an emphasis on informing the consumer of any risks. We have provided all necessary information for safe handling and use to mitigate any liability.


- Inspirational figures are delicate and may require careful handling during assembly and customization. The models are made from resin, which, while durable, requires cautious handling to avoid damage. Under the Sale of Goods Act 1979, the purchaser is responsible for ensuring that they handle the product appropriately, given its nature as a collectible item.

- The responsibility for proper assembly, handling, customization, and use of these figures rests entirely with the purchaser. We do not accept liability for injuries or damages resulting from improper use of the models. This includes, but is not limited to, injuries caused by sharp edges, misuse of adhesives, or incorrect handling of the resin material. The Consumer Rights Act 2015 provides that liability for misuse or improper handling of a product rests with the consumer when adequate warnings and instructions are provided.

- You have 15 days from the date of receipt to return the product if you are not satisfied. The product must be returned in the same condition in which it was received. This complies with the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013, which provide consumers with the right to cancel and return items within 14 days. We extend this to 15 days to ensure customer satisfaction.

- Due to the personalized nature of these figures, production and delivery can take 3 to 4 weeks, depending on order volume. In rare circumstances, delays can extend up to 6 weeks. If a delay occurs beyond 6 weeks, customers may choose to receive a free inspirational figure or a full refund of the purchase amount as per our satisfaction guarantee policy. Under the Consumer Rights Act 2015, if goods are not delivered within the agreed timeframe, customers are entitled to a remedy, which we provide in the form of compensation or a refund.

- Customers are strictly prohibited from casting, reproducing, or reselling any digital files associated with the inspirational figures. All rights to the designs are retained by their respective creators. The Copyright, Designs and Patents Act 1988 protects the intellectual property rights of the creators, and any infringement of these rights will be pursued accordingly.

-The resin used in our figures may pose certain health risks if not handled properly. It is recommended that users wear gloves and a dust mask when sanding or modifying the figures to avoid inhalation of resin dust or skin contact. This complies with the Control of Substances Hazardous to Health (COSHH) Regulations 2002, which require that adequate precautions are taken when handling potentially hazardous materials.

Acknowledgment of Terms

By purchasing an inspirational figure from our website, you agree to the terms stated above. You acknowledge that these models are intended for adult collectors and not as children’s toys, and you accept all responsibility for the proper handling, assembly, and use of the product. You also agree to comply with all applicable laws and regulations, including those related to intellectual property, product safety, and consumer rights.

If you have any questions about these terms or require clarification, please contact us before making a purchase. Thank you for your understanding and support as we strive to provide high-quality, customizable models for hobbyists and collectors.

Customer Agreement

By proceeding with your purchase, you confirm that you have read, understood, and agree to all the terms and conditions outlined in this document. You also confirm that you are over 18 years of age and that you understand these models are intended solely for adult use and are not suitable for children.

Contact Information

If you have any concerns or questions regarding these terms, please contact us at info@Kwasarrstore.com. We are committed to providing clear and comprehensive information to ensure your satisfaction and compliance with all applicable legal requirements.

Guide for Assembling and Painting Inspirational Figures

Disclaimer

Please note that the process of assembling and painting your inspirational figures involves the use of tools, adhesives, and paints that may pose certain risks if not handled properly. By following this guide, you acknowledge that you are solely responsible for your own safety during the assembly and customization of your figures. The manufacturer and seller assume no liability for injuries or damages that may occur due to improper handling of sharp instruments, adhesives, paints, or any other tools used in the process. It is highly recommended that you follow all safety precautions and use protective equipment as needed.

Assembling Your Figure
- Set up a clean, well-lit workspace. Lay out all the parts and organize them based on their assembly sequence. This helps avoid confusion and ensures an efficient assembly process.

- Before applying adhesive, practice fitting the pieces together to understand how they align. This step is crucial for preventing misalignment and ensuring a proper fit. Take your time to familiarize yourself with each part's position.

- Use a high-quality superglue suitable for resin models. Apply a small amount to the joining surfaces, press the pieces together, and hold until the glue sets. Always work in a well-ventilated area and avoid direct contact with adhesives. If accidental skin contact occurs, follow the adhesive manufacturer's safety instructions.

- For parts that need extra time to bond, you can use clamps or tape to hold them in place while the adhesive dries. Ensure that the clamping pressure is even to prevent any damage to the model.

Safety Tips for Assembly


- The assembly process may involve the use of sharp tools such as hobby knives or cutters to remove excess resin or mold lines. Always cut away from your body and use a cutting mat to protect surfaces. Wear protective gloves to minimize the risk of injury.

-Superglue can bond skin instantly. Use caution when applying adhesives, and consider wearing disposable gloves. In case of accidental bonding, follow the manufacturer's recommended procedure for safely separating bonded skin.

- Keep your workspace free of clutter to avoid accidents. Ensure that all tools are properly stored when not in use, especially sharp instruments.

Painting Your Figure


- Apply a primer to ensure the paint adheres properly to the resin surface. Use a spray primer made specifically for plastic or resin, and apply in thin, even coats. Priming is essential for achieving a smooth and durable paint finish.


- Once primed, start with your base colors. Acrylic paints are recommended due to their ease of use and quick drying times. Apply paint in thin layers to preserve the intricate details of the model.

- Use smaller brushes for detailed areas, adding depth and dimension to your figure. Techniques such as dry brushing or applying washes can help highlight textures and bring out the finer details.

- Once the paint is completely dry, apply a clear sealer to protect your work. You can choose between matte or gloss varnish, depending on the desired finish. Sealing helps protect the paint from chipping and enhances the longevity of your customized figure.

Additional Tips

- Especially if you're new to assembling and painting models, patience is key. Rushing can lead to mistakes that may be difficult to correct.

- If you're unsure about colors or painting techniques, practice on a spare part or an inconspicuous area of the figure. This will help build your confidence before applying paint to visible areas.

- There are numerous online tutorials, forums, and communities dedicated to model assembly and painting. These can be invaluable for learning new techniques and finding inspiration for your projects.

Recommended Paints

We believe that, among all paints specially designed for wargame models, the best in terms of quality and price are from The Army Painter, which is why we recommend them. Here, you can find all their paint sets:

All The Army Painter Sets

Additionally, we provide a comprehensive painting guide to help you get the best results with The Army Painter paints:

Painting Guide

Legal Disclaimer

By using this guide and assembling or painting your figure, you acknowledge and agree that you are undertaking these activities at your own risk. The manufacturer and seller are not liable for any injuries, damages, or accidents that occur during the assembly, customization, or painting process. This includes, but is not limited to, injuries caused by sharp tools, inhalation of fumes, skin contact with adhesives or paints, or any other hazards associated with these activities.

We strongly encourage all users to take the necessary safety precautions, including wearing protective gloves, masks, and eyewear, and to work in a well-ventilated area. Your safety is your responsibility, and by proceeding, you accept full liability for any risks involved.

Discord Community

Join our Official Kwasar channel on Discord to stay up to date with all the latest news, share your opinions, and participate in the development of the stories by letting us know which characters you'd like to see more of or which stories you want to continue. Join the resistance! Tap the link below.

Kwasar Official Discord Channel

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