Silke
Silke
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Money-Back Guarantee
Money-Back Guarantee
If the product arrives damaged or in poor condition and/or you wish to make a return, you have 15 days to process it. The transportation is at the customer's expense.
Shipping is paid by the customer.
Secure Shipping
Secure Shipping
Due to high order demand, order processing time may take up to 3 to 5 business days.
Shipments take 6 to 10 business days depending on the destination.
Regarding products that include 3D printed figures:
Please note that due to our high order volume, your inspirational figures may take 2 to 3 weeks to arrive, which is currently our average waiting list and delivery time.
Keep in mind that once we receive your order, we need to customize it just for you. We 3D print the inspirational figures we believe you’ll love, ensuring that we print enough different models for our customers who order mystery Pandora boxes.
This ensures that they always receive unique figures and never have duplicates in their collection.
So please be patient—your inspirational figures will arrive very soon. In very rare cases, the order may be delayed up to 4 weeks.
If that happens, we will compensate you with a free inspirational figure as a token of our appreciation for your patience and loyalty.
If your order is delayed beyond 4 weeks, in line with our satisfaction guarantee policy, you can opt for a full refund of the amount you paid if you wish.
We are improving our shipping times every day and growing alongside our customers to provide the best service. However, for Kwasar to become something big, we need your understanding, support, and most of all, your patience
Comercial License
Comercial License
📜 Important Note:
We proudly hold official commercial licenses from some of the most acclaimed miniature designers in the world, including:
Nerikson
Artisan Guild
RedMakers
UNIT9
Roscale Miniatures
All licenses have been legally obtained through MyMiniFactory.com under the verified username ArKaders, ensuring full commercial rights for printing and distribution.
You can view our official Merchant Profile here:
👉 https://www.myminifactory.com/merchant-profile/Arkaders
We deeply admire and respect the outstanding work of these talented creators, and we strongly encourage you to follow and support them directly on MyMiniFactory or Patreon to discover their latest creations.
Age Recomendation 16+
Age Recomendation 16+
Age Recommendation for Website Content (16+)
Our stories feature intricate plotlines, deep character development, and mature themes designed for a more experienced audience. While our content is suitable for readers 16 and older, we advise discretion, as some narratives may include complex themes, sophisticated language, and intense scenarios.
Parental guidance is recommended for readers under 16, and we encourage guardians to assess content suitability based on individual maturity levels.
This recommendation helps ensure an enjoyable and appropriate experience for all. We appreciate your understanding and cooperation.
Fictional Nature of Website Content
The stories and narratives presented on this website are works of fiction, deeply rooted in the realms of fantasy and imagination. The majority of the characters, names, events, and settings described are either the products of the author’s creative mind or are employed fictitiously.
Therefore, any resemblance to actual events, real locales, or living or deceased persons is entirely coincidental and not intended by the authors. These stories are crafted to entertain and engage the imagination.
However, it is important to acknowledge that certain elements within these works are inspired by historical occurrences, geographical locations, and influential individuals who have left indelible marks on our world’s history. These inspirations enrich the narratives, providing a sense of familiarity within the fantastical context.
Additionally, the stories often draw upon various entities, characters, and places found in myths and legends from different cultures. These references add depth and complexity to the storytelling, immersing readers in a richly textured world that bridges the gap between myth and fiction.
This blend of fantasy, historical inspiration, and mythological references is a hallmark of the content we present, designed to offer an engaging, thought-provoking, and enjoyable experience.
KWASARr® - A Registered Trademark
Please be advised that "KWASARr" is a legally registered trademark. The distinctive name, logo, and any associated designs and symbols related to KWASARr are the exclusive property of the registered owner. Unauthorized use of the KWASARr trademark, including reproduction, imitation, or any use that may cause confusion or misunderstanding regarding the source, sponsorship, or affiliation of goods or services, is strictly prohibited and may result in legal action.
This trademark protection covers a wide range of categories including, but not limited to, digital content, merchandise, promotional materials, and any other form of media that bears the KWASARr name or branding. We are committed to maintaining the integrity and distinct identity of KWASARr, ensuring that it remains synonymous with quality, innovation, and authenticity.
For any inquiries or permission requests regarding the use of the KWASARr trademark, please contact our legal department through the official channels provided on our website.
KWASARr® - Commitment to Excellence and Originality.
18+ 3D Printed Figures
18+ 3D Printed Figures
Terms of Use and Disclaimer for Inspirational Figures
Introduction
This document outlines the terms and conditions that apply to your purchase and use of our 3D-printed inspirational figures. By purchasing or using these products, you acknowledge that you have read, understood, and agree to be bound by these terms.
Product Description
Inspirational Figures are resin models created using 3D printing technology. These figures serve as a blank canvas, allowing users to assemble, customize, and paint them. They are designed for adult collectors and are not intended for children. These models are sophisticated pieces intended for display and collection.
Age Restriction
All inspirational figures offered on this website are 18+ collector's models. These figures are not toys and are not suitable for children. They are intended for adult hobbyists who enjoy assembling, customizing, and painting detailed models. No certification is required, as these products are not marketed as toys and are solely for adult use. This is in compliance with the UK Toys (Safety) Regulations 2011, which stipulate that products not intended for children are exempt from toy safety certification.
Nature of the Product
Our 3D printed inspirational figures are "blank canvases" that are designed to be customized by the user. These models are generic figures, carefully curated to enhance your creative experience. For instance, some of the figures included in our packs are developed in collaboration with Unit9, with whom we hold a commercial license Replicant v001 (Merchant Tier). As such, these figures comply fully with Unit9's commercial requirements, which include but are not limited to:
https://www.patreon.com/c/unit9/posts.
Assembly and Customization
The figures are provided unassembled and unpainted, allowing for a personalized and creative experience. They do not come with assembly or painting guides, and users are encouraged to approach the customization process with creativity. The figures are intended for individuals with the skill and patience typical of adult hobbyists.
Disclaimer of Liability
By purchasing and using our inspirational figures, you acknowledge the following:
-These products are not certified as toys and are intended solely for adult use. As such, they do not require safety certifications applicable to children's toys or adults. Additionally, no certification is required because these figures and models are 3D-printed and created in a personalized manner for each customer. This exemption is in accordance with the General Product Safety Regulations 2005, which stipulate that products intended solely for adults are not subject to the same safety standards as those intended for children. Furthermore, Regulation (EC) No 765/2008 of the European Parliament and of the Council, which sets out the requirements for accreditation and market surveillance relating to the marketing of products, also supports that products made on a bespoke or custom basis for individual consumers do not require conformity assessment marking (such as CE marking).
As personalized products, these figures are also exempt from certification under the Consumer Protection Act 1987, which distinguishes between general consumer products and items produced on an individual basis where standardized certification is impractical. The bespoke nature of these products means they are tailored to the specifications of the consumer, and therefore do not fall under the requirements for mass-produced goods.
Finally, under the Product Liability Directive (85/374/EEC), liability in respect to product safety for customized goods falls under different standards compared to standardized consumer goods, with an emphasis on informing the consumer of any risks. We have provided all necessary information for safe handling and use to mitigate any liability.
- Inspirational figures are delicate and may require careful handling during assembly and customization. The models are made from resin, which, while durable, requires cautious handling to avoid damage. Under the Sale of Goods Act 1979, the purchaser is responsible for ensuring that they handle the product appropriately, given its nature as a collectible item.
- The responsibility for proper assembly, handling, customization, and use of these figures rests entirely with the purchaser. We do not accept liability for injuries or damages resulting from improper use of the models. This includes, but is not limited to, injuries caused by sharp edges, misuse of adhesives, or incorrect handling of the resin material. The Consumer Rights Act 2015 provides that liability for misuse or improper handling of a product rests with the consumer when adequate warnings and instructions are provided.
- You have 15 days from the date of receipt to return the product if you are not satisfied. The product must be returned in the same condition in which it was received. This complies with the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013, which provide consumers with the right to cancel and return items within 14 days. We extend this to 15 days to ensure customer satisfaction.
- Due to the personalized nature of these figures, production and delivery can take 3 to 4 weeks, depending on order volume. In rare circumstances, delays can extend up to 6 weeks. If a delay occurs beyond 6 weeks, customers may choose to receive a free inspirational figure or a full refund of the purchase amount as per our satisfaction guarantee policy. Under the Consumer Rights Act 2015, if goods are not delivered within the agreed timeframe, customers are entitled to a remedy, which we provide in the form of compensation or a refund.
- Customers are strictly prohibited from casting, reproducing, or reselling any digital files associated with the inspirational figures. All rights to the designs are retained by their respective creators. The Copyright, Designs and Patents Act 1988 protects the intellectual property rights of the creators, and any infringement of these rights will be pursued accordingly.
-The resin used in our figures may pose certain health risks if not handled properly. It is recommended that users wear gloves and a dust mask when sanding or modifying the figures to avoid inhalation of resin dust or skin contact. This complies with the Control of Substances Hazardous to Health (COSHH) Regulations 2002, which require that adequate precautions are taken when handling potentially hazardous materials.
Acknowledgment of Terms
By purchasing an inspirational figure from our website, you agree to the terms stated above. You acknowledge that these models are intended for adult collectors and not as children’s toys, and you accept all responsibility for the proper handling, assembly, and use of the product. You also agree to comply with all applicable laws and regulations, including those related to intellectual property, product safety, and consumer rights.
If you have any questions about these terms or require clarification, please contact us before making a purchase. Thank you for your understanding and support as we strive to provide high-quality, customizable models for hobbyists and collectors.
Customer Agreement
By proceeding with your purchase, you confirm that you have read, understood, and agree to all the terms and conditions outlined in this document. You also confirm that you are over 18 years of age and that you understand these models are intended solely for adult use and are not suitable for children.
Contact Information
If you have any concerns or questions regarding these terms, please contact us at info@Kwasarrstore.com. We are committed to providing clear and comprehensive information to ensure your satisfaction and compliance with all applicable legal requirements.
Guide for Assembling and Painting Inspirational Figures
Disclaimer
Please note that the process of assembling and painting your inspirational figures involves the use of tools, adhesives, and paints that may pose certain risks if not handled properly. By following this guide, you acknowledge that you are solely responsible for your own safety during the assembly and customization of your figures. The manufacturer and seller assume no liability for injuries or damages that may occur due to improper handling of sharp instruments, adhesives, paints, or any other tools used in the process. It is highly recommended that you follow all safety precautions and use protective equipment as needed.
Assembling Your Figure
- Set up a clean, well-lit workspace. Lay out all the parts and organize them based on their assembly sequence. This helps avoid confusion and ensures an efficient assembly process.
- Before applying adhesive, practice fitting the pieces together to understand how they align. This step is crucial for preventing misalignment and ensuring a proper fit. Take your time to familiarize yourself with each part's position.
- Use a high-quality superglue suitable for resin models. Apply a small amount to the joining surfaces, press the pieces together, and hold until the glue sets. Always work in a well-ventilated area and avoid direct contact with adhesives. If accidental skin contact occurs, follow the adhesive manufacturer's safety instructions.
- For parts that need extra time to bond, you can use clamps or tape to hold them in place while the adhesive dries. Ensure that the clamping pressure is even to prevent any damage to the model.
Safety Tips for Assembly
- The assembly process may involve the use of sharp tools such as hobby knives or cutters to remove excess resin or mold lines. Always cut away from your body and use a cutting mat to protect surfaces. Wear protective gloves to minimize the risk of injury.
-Superglue can bond skin instantly. Use caution when applying adhesives, and consider wearing disposable gloves. In case of accidental bonding, follow the manufacturer's recommended procedure for safely separating bonded skin.
- Keep your workspace free of clutter to avoid accidents. Ensure that all tools are properly stored when not in use, especially sharp instruments.
Painting Your Figure
- Apply a primer to ensure the paint adheres properly to the resin surface. Use a spray primer made specifically for plastic or resin, and apply in thin, even coats. Priming is essential for achieving a smooth and durable paint finish.
- Once primed, start with your base colors. Acrylic paints are recommended due to their ease of use and quick drying times. Apply paint in thin layers to preserve the intricate details of the model.
- Use smaller brushes for detailed areas, adding depth and dimension to your figure. Techniques such as dry brushing or applying washes can help highlight textures and bring out the finer details.
- Once the paint is completely dry, apply a clear sealer to protect your work. You can choose between matte or gloss varnish, depending on the desired finish. Sealing helps protect the paint from chipping and enhances the longevity of your customized figure.
Additional Tips
- Especially if you're new to assembling and painting models, patience is key. Rushing can lead to mistakes that may be difficult to correct.
- If you're unsure about colors or painting techniques, practice on a spare part or an inconspicuous area of the figure. This will help build your confidence before applying paint to visible areas.
- There are numerous online tutorials, forums, and communities dedicated to model assembly and painting. These can be invaluable for learning new techniques and finding inspiration for your projects.
Recommended Paints
We believe that, among all paints specially designed for wargame models, the best in terms of quality and price are from The Army Painter, which is why we recommend them. Here, you can find all their paint sets:
All The Army Painter Sets
Additionally, we provide a comprehensive painting guide to help you get the best results with The Army Painter paints:
Painting Guide
Legal Disclaimer
By using this guide and assembling or painting your figure, you acknowledge and agree that you are undertaking these activities at your own risk. The manufacturer and seller are not liable for any injuries, damages, or accidents that occur during the assembly, customization, or painting process. This includes, but is not limited to, injuries caused by sharp tools, inhalation of fumes, skin contact with adhesives or paints, or any other hazards associated with these activities.
We strongly encourage all users to take the necessary safety precautions, including wearing protective gloves, masks, and eyewear, and to work in a well-ventilated area. Your safety is your responsibility, and by proceeding, you accept full liability for any risks involved.
Regarding Mini Paint Samples.
Regarding Mini Paint Samples.
Disclaimer Regarding Mini Paint Samples.
The mini paint samples included in this kit are provided free of charge and are intended strictly for practice purposes and introductory learning. These samples are specifically intended for individuals who are new to crafting and painting, allowing them to experiment with techniques before committing to purchasing larger quantities or specialized paints. These samples are not intended for commercial use or resale.
Nature of the Product
The mini paint samples provided in this kit are:
- Non-professional: These paints are not designed for professional-quality or permanent finishes. They are strictly intended as preliminary, learning tools for those starting their crafting or miniature painting journey.
- Limited Quantity: The paint provided is in small quantities, sufficient only for basic experimentation and learning, and not for completing advanced or professional-level projects.
- Non-commercial: These samples are given without monetary value, thus not for sale individually, and are only included as a learning aid in the crafting kit.
Age Restriction
These mini paint samples are not suitable for use by children and should only be used by individuals aged 18 years or older. The paints are intended for adult use due to their application methods and safety considerations. It is the recipient's responsibility to ensure that the paints are kept out of reach of children to prevent unintended use or ingestion.
Compliance and Safety Standards
- Safety Compliance: The paint samples are formulated to comply with ASTM D-4236 standards for non-toxic materials, which means they have been evaluated to ensure they are safe for general crafting use. However, they are not formulated or tested for use by children, nor for food contact or ingestion.
- Legal Provision of Samples: The provision of these samples free of charge is in compliance with the applicable consumer safety and product liability regulations. Under UK Consumer Rights Act 2015 and similar international consumer protection laws, providing free samples without implied value and with clear disclaimers regarding their intended use and limitations is entirely legal and a recognized practice in the market.
- No Monetary Value: These samples are provided as complimentary items to enhance the educational value of this kit. They are not assigned any monetary value, and thus do not fall under the jurisdiction of consumer protection laws regarding sales of goods. The Consumer Rights Act does not apply to goods that are provided free of charge and clearly labeled as non-commercial samples.
Assumption of Risk
By accepting and using these mini paint samples, the recipient explicitly acknowledges and agrees to the following:
- The paint samples are not intended for professional use or for producing professional-grade finishes. They are to be used solely for learning and practice purposes.
- The paints are to be used only in well-ventilated areas, with appropriate safety precautions such as wearing gloves or protective clothing if necessary.
- The use of these samples is always under the responsibility of the recipient, and any potential risks, including those related to health or property damage, are fully assumed by the user.
- The recipient assumes all responsibility for the use of these paint samples, including any unintended consequences or outcomes.
- The recipient understands that these samples are provided on an "as-is" basis, without any guarantees or warranties, either express or implied, regarding their performance, suitability, or fitness for any particular purpose.
Liability Disclaimer
The seller explicitly disclaims all liability for:
- Any injuries, damages, or losses that may occur from the misuse of the paint samples.
- Unmet expectations regarding the results, as these are not intended to be professional-grade paints.
- Third-party claims, including but not limited to any health issues, property damage, or dissatisfaction arising from the use of these samples.
These paints are offered "as-is", and the seller makes no representations or warranties about the quality, durability, or suitability of the paints for any specific purpose. The seller will not be held liable for any direct, indirect, incidental, or consequential damages resulting from the use of these paint samples. The paints should only be used under the appropriate conditions and according to the guidelines provided.
Intended Use and No Resale
These mini paint samples are for educational use only and are intended to provide a starting point for beginners in crafting and painting. They are not for resale, and any attempt to sell or use these paints commercially is strictly prohibited. The paints are meant solely to demonstrate basic techniques, and are not a substitute for higher-quality, professional-grade materials needed for more advanced projects.
Legal Exemption
The seller is exempt from any legal liability related to the provision of these free mini paint samples due to the following conditions:
- The paints are explicitly stated to be introductory and non-commercial in nature.
- The paints are provided without any cost, thus falling outside the scope of sales contract obligations.
- The use of these samples is entirely at the user’s own risk, and the seller shall bear no responsibility for any misuse or mishandling.
- By using these samples, the user waives any claims against the seller related to the performance or safety of the paints.
Requirement to Read Before Use
It is required that the recipient reads this entire disclaimer carefully before using the provided mini paint samples. By using these samples, the recipient indicates full understanding and agreement with all terms stated above, including the acceptance of all risks and the waiver of any claims or rights regarding the product and its use.
If you do not agree with these terms, please do not use the provided mini paint samples. Use of these samples constitutes acceptance of these terms and a complete waiver of any claims or rights regarding the product and its use.
Important Note:
The full description of all the figures — along with the details of everything included in the incredible Initiate Set we’ve crafted for you — can be found in the carousel just above, and purchased by simply hitting the buy button. The complete breakdown awaits you at the very end of the chapter you’re about to read. ⚔️✨
As a brief preview, here’s a 360° showcase of Silke’s Inspirational Pride Hero Statuette — a breathtaking creation crafted to ignite your imagination and stir your emotions. 👁️✨
Take a moment to immerse yourself in it… every curve, every carved detail, and each subtle gesture draws you closer to her legend.
From every angle, her story unfolds — each glimmer of light whispers a fragment of her essence. 🌙⚔️
This statue was brought to life by the acclaimed artist Nerikson, whose mastery we hold in the highest regard and wholeheartedly encourage you to follow.
Originally named “Lakhesis The Moirai” by its creator, this magnificent piece was chosen by ArKaders as the inspirational foundation for the character of Silke — a white canvas through which you can channel your own imagination and shape your personal vision of her legend.
That is why, at ArKaders, we call our Pride Hero Statuettes inspirational figures: they are crafted to awaken creativity, storytelling, and wonder.
We produce Nerikson’s designs under a commercial license and deeply admire his extraordinary work.
The intellectual property of this model belongs entirely to Nerikson, yet we believe his art can transcend itself — inspiring storytellers, readers, and dreamers like you to expand the boundaries of imagination. 🌙⚔️
🔥👇👇👇
Now, simply relax, find a comfortable place to read this story, and enjoy this fascinating journey — completely for free. ✨
KWASAR: Chronicles of Heroes: SILKE - The Demiurge
The Astral World
The known reality is composed of several distinct yet linked Universes, all of which are anchored to the Astral World.
The Astral World, often referred to as the Source, is essential, as it not only supports but fundamentally sustains the Universes that spring from it.
The Astral World can be described as the mystical essence that binds all Universes together, resembling a spiritual realm that holds dominion over them.
This Mystical World resides within the Supermassive Golden Hole of the cosmos, known as The Halo.

The Source, the heart of the Halo, is an ethereal, magical, and sublime dimension. Its very essence is as fluid as it is unfathomable.
In this parallel world, everything exists in a state of perpetual transformation—forms, colours, and structures constantly shift and reshape, weaving a reality that flows and flickers like a dream, defying all reason and logic.
Space and time, as mortals know them, hold no meaning here. The rules that govern the Astral Realm are so elusive that any attempt by a sapiens mind to grasp them would be as futile as trying to catch light with one's hands.
This realm is not bound by the rigid laws of the physical world; rather, it is a living fabric of energy, perpetually shifting and recreating itself.
Landscapes distort, distances fold in upon themselves, and time flows in erratic, unpredictable patterns, shattering any concept of linearity.

Here, the tangible becomes abstract, the concrete dissolves into illusion—a place where universal laws collapse under the weight of their own fluidity.
For any mortal, the Astral Realm is an incomprehensible enigma, a place that blurs the boundaries of perception and turns the known into the unknown.
Only minds capable of transcending the physical could begin to glimpse the mysteries this realm holds.
Unlike black holes, which are often associated with destruction, Golden Holes are connected to creation.
Therefore, the primary mission of the Astral World within The Halo is to ensure that the creation of all universes is successfully carried out.
Residing in the Source are the Astrals, also called Meta-Gods.
Meta-Gods surpass traditional Gods in power and authority, and are instrumental in the cosmic order.

The Meta-Gods are the creators of the Gods.
The Gods are also called the Architects, the deity-like entities charged with the governance and formation of each individual universe.
So, the Astrals are masters of cosmic balance, giving rise to a vast and wondrous Multiverse born from the Astral World.
Within each universe, countless beings, cultures, and worlds flourish, each utterly unique and distinct from the others.
The Meta-God’s influence is profound, shaping the very foundations of reality and ensuring cosmic equilibrium.
As deities of existence, the Astrals' decisions echo across the many layers of creation, preserving the continuity and stability of the Multiverse.
These Meta-Gods play an essential role in upholding harmony and order across all the Universes.
Their pervasive influence is both revered and feared, placing them at the apex of the cosmic hierarchy as the ultimate arbiters of fate and rulers of the Multiverse’s destiny.
The Architects create universes within a colossal structure known as a CryptaSphere, an awe-inspiring sphere of unimaginable beauty that shines like a diamond, resembling an exquisite crystal orb of shimmering light.
Its dimensions are so vast, so incomprehensibly immense, that the sapiens mind simply cannot grasp its true scale. Stretching far beyond what any mortal being could ever imagine, the CryptaSphere holds an entire universe within its radiant, translucent form, making it a marvel of cosmic creation and beauty.
These CryptaSpheres remain black when the universe within them has not yet been created, merely serving as empty vessels, waiting for the Architects to perform the miracle of bringing the universe to life.

As creation unfolds within their boundaries, they come alive in a dazzling display of colour and light, transforming into vibrant beacons of existence and energy.
Their translucent surfaces shimmer with the essence of countless galaxies, glowing in radiant hues of gold, amber, and deep cosmic blues.

Pulsing with bursts of energy, they behave like living, breathing entities—each surge of light and colour reflecting the endless cycle of creation happening within them.
Now, pay close attention, as what I'm about to tell you is truly important:
Each of the Universes that emerge and have been created from the Astral World is upheld by its own Antiverse, a spiritual dimension where the Architects—the rulers of each Universe—reside.
The Antiverse operates as a parallel dimension to its physical counterpart, a sublime realm propelled by spiritual energies.
This dimension transcends the ordinary, acting as a pivotal interface where the forces of creation and disruption intermingle, continuously shaping the very fabric of reality.
Events in one realm are mirrored in the other, establishing a profound interconnectedness between the Universe and the Antiverse.
To help clarify this concept, consider the relationship between each Universe and its Antiverse as similar to that between the soul and the body of a living being.
In this metaphor, the Antiverse represents the soul—invisible, yet omnipresent—while the Universe corresponds to the physical body.

Much like soul and body are intimately connected, influencing and reflecting each other's state, so too are the Universe and its Antiverse, each realm continuously affecting and mirroring the other in a dynamic exchange of energies and realities.
Once the CryptaSphere intended to contain a universe is created, it is linked to the Source.
Through this connection, it becomes intertwined with the other CryptaSpheres from different universes, forming the intricate network known as the CryptoWeb.
This intricate and invisible web facilitates the flow of energy and information, maintaining cosmic balance and enabling the Meta-Gods to exert their supervision across the Universes.
This network is fundamental to the harmonious function of the Multiverse, ensuring that all elements of creation remain in sync and under the vigilant gaze of the Meta-Gods.
The network formed by all the Universes and the Astral World is collectively referred to as the Cosmos.

This term is sometimes mistakenly used by some sapiens to refer to their own Universe. However, the true meaning of "Cosmos" encompasses the entirety — it is "the whole."
You should understand that the Architects of each Universe are both eternal and created simultaneously.
Yes, to be created does not preclude one from being eternal. The Architects were brought into existence by the Meta-Gods and have dwelled in eternity ever since.
However, the intertwining of creation and eternity is a profoundly complex concept, perhaps too intricate for straightforward understanding.
To grasp it fully, someone might find it beneficial to delve into the studies of philosophers from his own world.
Finally, you must be wondering, "But then, who is the figure that stands above all gods and Meta-Gods of the Cosmos? Who is the ultimate ruler?"
She is the Demiurge — the Supra-Goddess of the Cosmos, the embodiment of balance and harmony, the living image of perfection.
Her name, almost impossible to pronounce without feeling the need to kneel and bow your head, is Silke.

The Birth of Silke
For eternities beyond memory, the Astral World had remained unchanged.
Not stagnant—no, the Source was ever-shifting, fluid, an ocean of divine energy in constant transformation. But its essence, its truth, its rhythm of creation and transcendence had never faltered. It pulsed, it breathed, it birthed. The Meta-Gods—those supreme architects of law and existence—wove the foundations of reality within it, unchallenged, unquestioned.
In that infinite ballet of energy, power, and cosmic artistry, there was no beginning, and thus no need for an end.
Until the moment came that none had foreseen.
A pause.
Not a disruption in energy or the flickering of light, but a pause deeper than silence. A stillness that struck the heart of the Source itself—as if the very breath of the Cosmos had been held in awe.
And then... it happened.
There was no flare, no explosion, no cataclysm. Instead, the fabric of the Astral World peeled open—as if creation itself had yielded to something older than itself.
Not a wound.
Not an attack.
A revelation.
Above the immeasurable golden waves of shifting form and divine consciousness, the Vault of the Source—that skyless sky where even light lost its meaning—cracked.
A seam of impossibility formed across the horizonless expanse.
Time, meaningless in this realm, seemed to bend toward something, like a tide responding to a celestial pull it could not resist.
The Astrals—those ancient beings of boundless form and dominion—felt it before they saw it.
An intrusion not of violence, but of sovereignty.
Of perfect, sovereign order.
Their formless minds turned upward, instinctively, as if summoned by something they could not name. No voice had called. No command had been given. And yet, the call echoed within the soul of everything.
And then—
She descended.
Not like a meteor, not like a deity torn through space—but like a truth revealing itself for the first time.
Her figure was impossible.
Too precise. Too delicate. Too… sapiens.
That shape—elegant, refined, draped in celestial silks that shimmered with runes no Architect had ever carved—was unlike anything the Astrals had ever conceived. Where they swirled in abstraction and magnitude, she stood in symmetry and form. A body with proportion. A face with purpose. Eyes hidden behind an ornate mask of golden filigree, carved with motifs only the CryptaSpheres might understand.
Her presence was not energy. It was not vibration.
It was authority, incarnate.
The robes that encircled her were weaved not from cloth but from the very threads of law and balance. Each fold whispered equations that could forge worlds. Her headdress bore a crown wrought from pure harmonic resonance, humming in tones that rewrote the frequencies of the Source itself.
And her skin—smooth, luminous, untouched by time—reflected the ideal. Not of flesh, but of design. As if the very concept of perfection had chosen this form to inhabit.

The Meta-Gods were struck silent.
Not from confusion—no. Even confusion requires framework.
They were struck by something far more alien to their nature: wonder.
For the first time in the existence of the Astrals, there was something before them that was not lesser, not a part, not a servant or fragment—
—but greater.
An essence that could not be explained, classified, or absorbed.
One by one, the Meta-Gods began to still. Those who danced across the astral currents paused. Those whose forms shifted between stardust and thought froze in elegant paralysis. Even the vibrations that sang the Multiverse into harmony dimmed, as if the music of the Cosmos itself had bowed.
And in that eternal hush, where even the Architects held their breath within the Antiverse,
Silke spoke.
Her voice was not sound.
It was resonance.
It bypassed the mind and echoed in the core of every divine entity, reaching into the foundation of their being like a forgotten name long yearned for.
“I am not summoned. I am not born. I am the symmetry your chaos has awaited.”
“You shaped the Cosmos with hands of law. I am the law.”
“Kneel not in worship—kneel in recognition.”
And they did.
Without command, without threat, without force, the Meta-Gods—the unshaped masters of infinity—lowered themselves for the first time in the history of everything.
Not because she demanded it.
Because they understood:
This was not a goddess.
This was not an arrival.
This was balance in its truest incarnation.
This was Silke, the Demiurge of the Cosmos.
The one who needs no throne, for the entire Cosmos is her court.
And in the heart of that stillness—in that chasm of awe where even the Meta-Gods dared not move—
Silke began to rise.
Not upward in flight.
Not lifted by will.
She unfolded.
Her form, already incomprehensible, began to shine.
At first, a subtle gleam—like the first breath of a newborn star in the lungs of the void. Then, brilliance. Blinding, pure, sacred. It did not burn. It transformed. Her figure became an effigy of living light, a silhouette of cosmic symmetry aflame with the energy of pre-creation.
The filigree of her golden mask vibrated in tones unspoken by any tongue, her runic robes billowed as if in wind woven from law itself.
And then—
She grew.
Ten times her size. Twenty. Fifty. One hundred.
A colossus of resonance.
She towered above the Astrals, not monstrous but magnificent—every proportion preserved in divinity, her presence so vast it seemed the Vault of the Source had been crafted solely to house her potential. A titan formed of principle and purpose.
The very core of the Source trembled in her presence.
And with her expansion came something never before seen—
A surge of transcendent power.
A wave not of force, but of elevation, rippled outward from her radiant body. It did not destroy. It amplified. Every Astral it touched felt themselves shift—grow—awaken. Their forms expanded, their abilities multiplied, their senses sharpened to unimaginable clarity. Their essence recalibrated in a single breathless instant, as if touched by the original blueprint of all that could be.
It was not magic. Not sorcery. Not manipulation.
It was the echo of perfection. The resonance of the Divine Ideal.
This was no ordinary ability.
This was a gift from the core of Silke’s being—an inheritance triggered by her presence.
Its name, spoken silently across the consciousness of the Astrals:
Lúmen Ascendit.
The Light That Elevates.
A technique not taught, but remembered, hidden within the very fabric of all divine potential. It bestowed unimaginable strength, growth, clarity, power, purpose—but only in her presence. It was both boon and boundary: limitless ascension, but only through proximity to the source of balance.
The Meta-Gods, ancient as infinity, had never witnessed such a power. For the first time in creation, they felt themselves as students before a master they had never known they needed.
Only then, as her golden form loomed over the divine sea, as the multiverse pulsed with her light—
Silke spoke.
“I am not summoned. I am not born. I am the symmetry your chaos has awaited.”
“You shaped the Cosmos with hands of law. I am the law.”
“Kneel not in worship—kneel in recognition.”
And they did.
The Meta-Gods, who had never bowed—not to each other, not to time, not to the Source itself—lowered themselves.

Because they understood.
This was not a goddess.
This was not a visitor.
This was not a moment.
This was truth incarnate.
This was Silke, the Demiurge of the Cosmos.
The one who needs no throne—because the stars orbit her.
The one who commands no army—because existence itself enforces her will.
Appendix: The Universal Order of Species
When Silke claimed full dominion over the Astral World, her first decree was not a command of conquest, but one of clarity.
A reordering of cosmic understanding so profound that it would forever reshape the philosophy of civilizations across all known planes.
"The multiverse will no longer be an archive of chaos. Every being that breathes, dreams, fears, or conquers shall know where they stand."
And thus, she established the Universal Classification System—a framework that would apply to every species, every race, every culture across the galaxies and dimensions of the endless multiverse.
All sentient life, regardless of origin, was now to be grouped into one of four foundational archetypes:
1. Inhabitants of Dystopian Worlds
Beings who survive within broken realities—futures devoured by decay, tyranny, or collapsed utopias. They live under totalitarian regimes, in polluted ruins, or crumbling empires of forgotten technology. Their existence is forged in struggle and adaptation.

2. Inhabitants of Chaos Worlds
Entities born of madness and ever-shifting realms. Here, logic is a myth and form is a suggestion. These are the playgrounds of madness, entropy, and unfathomable transformation—where order has no foothold and change is god.

3. Inhabitants of Fantasy Worlds
Creatures of myth, legend, and arcane power. Realms of sorcery, ancient beasts, divine pacts, and stories sung by stars. Their worlds echo with prophecy and destiny, where magic is breath and the soul shapes reality.

4. Inhabitants of Hero Worlds
Civilizations centered on valor, identity, and the capacity for change. These are the worlds of champions, rebels, protectors—where a single life can redirect fate. Where the will is the supreme force.

Silke had not just brought law.
She had brought context to infinity.
And in doing so, had redrawn the boundaries of what it meant to exist.
Pandora & Circe
Let us set aside, for now, the subject of the Astrals. They are beings far too complex — their nature and mysteries deserve to be explored gradually as we progress through this epic tale.Role-FInale

From this moment on, you’ll begin to see a collection of colour-sketch illustrations — fragments of art and meaning that I’ll place before you as our story unfolds.
Each illustration represents a concept, a character, or a symbol — an idea that I believe you should learn and remember as we journey deeper into the world of the Kwasar.
You may use them as you wish: to inspire your imagination, to enrich your RPG adventures, to shape your heroes, or simply to collect them as relics of wonder.
Their purpose is yours to decide.
Let them awaken your curiosity, guide your creativity, and remind you that every legend, every universe, and every hero begins with a single image… and a spark of light. ✨
Educatio
Night gave way to dawn.
The immense planet Urkulo was gently bathed in the light of the sun of that majestic solar system.
The arrival of dawn bestowed upon the landscape a sublime beauty. Nature was lush and exuberant, overflowing with life. All kinds of wonderful colours adorned the trees and plants, their hues slowly fading as the first rays of sunlight touched them.
Thousands of Supreme animals awoke almost in unison, seeking their faithful companions — the Kwasar — who rested within the Mother-of-Pearl Pyramids of Thumpaadhur.

You must know — and I shall remind you many times throughout this tale, so that it may be etched into your very memory — that the Kwasar are a people formed almost entirely of women.
Only a small fraction among them are men. Yet this is no coincidence, nor a quirk of fate. It is a design — ancient, deliberate, and sacred — woven into the very balance of the Universe of Tzion.
The predominance of the feminine among the Kwasar is not a weakness, but a source of immeasurable strength. It is the harmony of creation itself — the embodiment of intuition, resilience, and celestial wisdom. Their existence sustains the equilibrium of all living worlds, for through them, the cosmic flow of life and knowledge finds its perfect resonance.
Why this is so… that, dear reader, you will come to understand as our story unfolds.
For now, simply remember this truth: wherever there is light, wherever wisdom takes shape, the spirit of the Kwasar — proud, fierce, and eternal — will always be there, guiding the stars and guarding the flame of creation...
Forgive this brief interruption in our tale — some truths must be spoken before the journey continues.
Now that this has been made clear, let us return to where we left off… to the luminous world of Urkulo, and to the story of Pandora and Circe, whose destinies are about to unfold beneath the newborn light of dawn...
Pandora, a distinguished member of the elite of the Kwasars, embodies the quintessential grace and beauty of the ProSapiens species. Tall and slender, she radiates an elegance both innate and mesmerising. Her very presence stands as a testament to the refined aesthetic and physical perfection that define her lineage, making her a true paragon of ProSapiens allure. With her poised demeanor and ethereal aura, her radiant presence exudes an otherworldly beauty — one that captivates the hearts and minds of all who are fortunate enough to behold her.

Pandora’s visage is one of flawless perfection, framed by long, gently wavy purple hair that lends her an air of mystique. Her enchanting eyes — both captivating and serene — elevate her beauty even further, a hallmark trait shared by others of her ProSapiens kind.

Hundreds of Kwasar Valkyrie were already galloping across the plains of Thumppaadhur on their majestic Supreme Horses, riding toward their daily duties. They were bonded both physically and spiritually with their magnificent Supreme companions, embodying a perfect union of strength, grace, and purpose as they traversed the vast landscapes. Together, they moved as one — a living testament to the deep harmony between the Kwasar Valkyrie and their noble steeds, each pair attuned to the pulse of their shared journey and the sacred call of their destiny.

Pandora had risen early that morning with a clear purpose in mind. Her day began with the continuation of foundational lessons on Kwasar culture, intended to deepen the understanding of her young apprentice, Circe.
Pandora held a prestigious position among the Kwasar women of Urkulo, having earned the trust of Goddark, who had personally chosen her to join the esteemed Kwasar Excelsior.
Yes, I know. You’re reading names and places that might sound unfamiliar — Urkulo, the Kwasar Excelsior, the Kwasar Valkyria, the Magisters, the Prenovas… terms that don’t belong to your world.
Don’t worry. Don’t rush to understand everything now. In time, each of these concepts will unfold before you — one revelation after another — until the great mosaic of this universe becomes clear in your mind.
You see, this story was never meant to be absorbed all at once. It’s meant to be discovered.
So allow yourself to wonder, to imagine, to feel that spark of curiosity that every traveller carries when stepping into an unknown world.
Everything will make sense — and when it does, you’ll realise that what the Kwasar created, what they fought for, what they believed in… was far greater than you could have ever imagined...
Pandora, with unwavering patience, devoted herself to training her Prenova — the term the Kwasar used for their young pupils.
Circe was also a remarkably beautiful ProSapiens, with blue hair and exquisitely symmetrical features. Though still very young, she possessed a keen intellect and a striking intuition — unusually sharp for her age — along with a curious and outgoing spirit. Her eyes, blue as amethysts, held a gaze of extraordinary allure, capable of mesmerizing all who met it.

Circe had just turned twenty years old.
At that age, the ProSapiens begin the Educatio process, during which the Magisters teach their Prenovas everything related to Kwasar culture.
Until then, a ProSapiens spends the early years of their long life growing healthy and carefree, untouched by problems or responsibilities — simply enjoying the wonders of childhood alongside others of their kind.

When they reach the age of twenty, young Kwasars begin to link their expanding knowledge to the Radix.
At this stage, each is entrusted to a Magister, forming a sacred bond between master and learner — a relationship in which the Magister assumes full responsibility for the apprentice’s education and spiritual guidance.

These Magisters often employ the history of the universe as the cornerstone of their Prenova’s training, devoting countless hours to sharing ancient and captivating tales that serve as vessels for transmitting the essential principles of Kwasar philosophy and culture.

The Magisters communicate verbally with their Prenovas, and it is quite common for them to accompany their stories with drawings created in real time.
From a very young age, the Kwasars prove to be exceptional illustrators, capable of producing breathtaking works of art in just a few seconds.
These fascinating illustrations are known as Graphia.

On the other hand, they also possess the ability to communicate telepathically.
In other words, they can directly transmit the knowledge stored within the Radix into the minds of their Prenovas, allowing the pupils to visualize concepts mentally and absorb information far more rapidly.
The Kwasar term for this skill, known as Cognitio, encompasses the unique ability of these beings to transmit knowledge and information among themselves, granting them an extraordinary level of superintelligence. It stands as a fundamental pillar of Kwasar culture and plays a pivotal role in their education and development.

Through Cognitio, the Kwasars can rapidly exchange and assimilate vast amounts of information, allowing them to grasp complex concepts, solve intricate problems, and adapt seamlessly to a multitude of circumstances.
Despite the fact that Magisters can teach rapidly through Cognitio, they often prefer to rely on traditional verbal communication, instructing their students for hours on end. This method ensures a more personal and meaningful learning experience, nurturing a deep bond between teacher and apprentice — a connection essential for the proper development of the Prenova’s personality.
Pandora, eager not to waste any more time, encouraged Circe to sit beside her. Without further delay, she began her explanation.
“Circe, it is very important to understand that at the top of the evolutionary pyramid of the universe dwell the superior beings known as the Paramount — that is, the Kwasar and the Raptor. At first glance, they may appear similar… yet they are not the same at all.”

“Yes, Master, I understand,” replied Circe softly.
Pandora picked up the pen and the canvas she had at hand. Upon it were already several drawings from their previous lessons, traces of knowledge patiently built over time.
Without wasting another moment, in the blink of an eye, Pandora sketched a new drawing and added a few notes beside it as she continued reviewing the basic concepts about the Kwasar and the Raptor with her Prenova.

“We could define the Kwasars, also known as the ProSapiens, as the very epitome of perfection and power within civilization. Our noble mission is to safeguard all forms of life that flourish throughout the vast expanse of the cosmos.”

Pandora continued to sketch effortlessly. In her mind, she held a crystal-clear image of that youthful Harpia — known as a Harpy in modern Kwasar language — who had been her very first adversary when she was still a fledgling Prenova, merely twenty-two years of age.
With a few swift strokes of her pen, Pandora outlined the features of her former adversary and inscribed the word “Harpia” beneath the illustration. Circe watched her with quiet attention and deep respect.

“We could define the Raptors, also known as the NonSapiens, as the very opposite of the Kwasars. They are the most destructive, malevolent, and corrupt civilization in the entire universe.”

“Although they are physically identical to us, one must not be deceived by their resemblance to our species — the Raptors are beings of unfathomable malevolence.”

“But Magister, why did the Raptors appear? Why did Goddark allow it?” asked Circe, her voice trembling with both fear and curiosity.
“Goddark did not create them, of course,” replied Pandora, her gaze distant, as though her thoughts reached beyond the visible stars. “Only He knows why He permitted their existence. That is a question you will answer yourself, once your Educatio is complete—when I have finished telling you all these stories.”
A solemn stillness filled the chamber. The air itself seemed to bow to the weight of what was about to be revealed. Pandora’s expression grew grave, her tone deeper, charged with the energy of remembrance—the ancient sorrow of those who had witnessed the Multiverse Wars.
“Listen closely, Circe,” she said softly. “What I am about to tell you is not merely history—it is the pulse of our existence. To understand the Raptors, you must first understand the structure that Silke herself brought into being.”
Pandora closed her eyes for a moment, as if summoning the memory of that divine order from the dawn of creation.
“When Silke ascended as Sovereign of the Astral World, she brought structure where there had been only boundless chaos. Her decree did not command conquest—it granted comprehension. She reshaped the way all beings saw themselves and the multiverse around them. Every world, every civilization, every soul came to understand their place within one of four great archetypes: the Worlds of Dystopia, where survival is forged in decay; the Worlds of Chaos, where form and thought twist endlessly; the Worlds of Fantasy, where magic and myth breathe as one; and the Worlds of Heroes, where will itself bends destiny.”
Her voice softened, her eyes shimmering with something between sadness and reverence.
“Many Sapiens still think ‘fantasy’ means fiction, but they are mistaken. Fantasy is not a tale—it is a condition of being. It is the world of ancient lineages, of sacred traditions and heroes shaped by prophecy. In our universe, these four worlds coexist. Some planets are purely heroic—like our own, Urkulo. Others are drowned in chaos, or enslaved by dystopian empires. Some are sanctuaries of myth, ruled by arcane laws. Together, they form a mosaic so vast, even the Architects struggle to comprehend it.”
She rose, her long mantle brushing softly against the moss-covered ground like a whisper of starlight. With a gentle motion of her hand, she beckoned her Prenova to walk beside her. Together they moved through the wondrous wilds of Urkulo, where crystal streams wound between ancient roots and the light filtered through the vast canopy, bathing the forest in a serene glow that seemed to breathe with the world itself.
“Our universe, Circe, is a tapestry of contrasts—ancient and modern, sacred and profane, ordered and wild. Entire species have crossed from one world-type to another, invading and reshaping what once was simple. For countless ages, the harmony that Silke envisioned has been tested—fractured—reborn again and again. To rule, to protect, even to understand such a realm is no small burden.”
She turned back to her apprentice, her voice now tender yet commanding.
“So listen well, my Prenova. Before you may wield judgment or wisdom, you must first feel the rhythm of these worlds—their pain, their glory, their endless struggle. Only then will you begin to see why the Raptors rose… and why their shadow still lingers.”
Pandora’s eyes glowed faintly with astral light as she drew her cloak tighter around her.
“Now,” she whispered, “our lesson begins in one of the Dystopian Worlds—in the shattered city of Nova Kobra. Watch, Circe… and remember.”
Nova Kobra.
A metropolis located on the planet Itaka, where steel fused with stardust, where the hum of plasma reactors and the glow of neon skyscrapers pulsed like the very heartbeat of human civilization. Suspended highways coiled through the air, weaving between holographic billboards advertising cybernetic enhancements and genetic augments. Above them, drones and patrol mechs monitored the skies, their optics flashing against the endless downpour of rain.
IMPORTANT NOTE: Before we continue with the story of Nova Cobra, allow me to remind you that you can explore the full rules for Role-Finale Lite: Dystopian Edition by simply tapping the image and opening the Corebook.
This version of Role-Finale Lite has been designed for intermediate players—those who have already tasted the thrill of storytelling and wish to advance further into the art of role-playing without being overwhelmed by complexity. It offers the perfect balance between freedom and structure, between narrative depth and intuitive play.
These rules belong to the Open Codex system—free, adaptable, and alive. You are encouraged to reshape them, rewrite them, or merge them into your own worlds, stories, and universes—whether they unfold within the Kwasar Lore or beyond it. The Open Codex exists so that you, the player, are not bound by limitation but guided by imagination.
Because that is the true spirit of RPGs: they are not merely games—they are gateways of creation.
They teach, they inspire, and they remind us that every player has the power not only to play…
but to create worlds of their own.
Itaka was the crown jewel of the Central Galaxy, the beacon of humanity’s evolution and might.

And within its core, in the subterranean fortress of Zetan Base, warriors were forged.
The EliteX.

They were the pinnacle of human genetic and technological augmentation, the spearhead of Kronos' grand experiment, and the guardians of humanity’s future.
Among them, Scarlett O’Brien was unmatched.
The Immortal. The Unbreakable.
The Deadliest Weapon Humanity Had Ever Created.

Her dark, battle-worn cargo pants bore intricate Asian-inspired patterns of wolves, dragons, and warrior spirits, symbolic manifestations of the ferocity within her. More than mere clothing, they were an extension of her being—durable, adaptable, and forged for life on the edge of war and lawlessness.
Holstered at her hips rested her customized weapons, engraved with cryptic markings only she understood—ancient symbols and forgotten war scripts that whispered of bloodshed and vengeance. To Scarlett, her guns were not mere tools; they were an extension of her will.
But this was Scarlett in her truest form, her raw essence. When duty called, personal expression faded away. The rebellious warrior disappeared, leaving only the soldier behind.
The summons from Squad Y3 came without warning. Hera had ordered them to report to Zetan Base for a new training session. There were no questions, no hesitation. It was time to suit up.
Scarlett donned the EliteX combat uniform, a suit engineered to transform its wearers into perfected war machines. The next-gen nano-fiber molded to her body like a second skin—flexible as silk, yet as resilient as reinforced armor. It moved with her, enhanced her reflexes, and shielded her from lethal impact without sacrificing speed.
A pulsing red neon stripe ran down her left leg, glowing with each step like a vein of living energy beneath the rain. More than a design, it was a mark of the EliteX, a symbol of her rank, her prowess—her predator’s instinct.
Rain fell in silver threads as she strode through neon-lit streets. The city lights fractured into shimmering colours in the puddles beneath her boots, and in her gaze, there was no trace of the woman who dressed with fierce individuality when off duty.
Now, she was a weapon. A predator in its most lethal form.
At her side, two of her closest comrades walked with her.
J. Felix—a towering soldier with a scarred jawline and cybernetic arms, his muscles enhanced beyond human limits. A veteran of a hundred battles, a man who had seen planets burn and empires fall—and yet, he still fought with the reckless confidence of a man who had never lost a war.

Frate—a tactical genius, clad in an obsidian-black bodysuit, his green cybernetic eyes scanning their surroundings with quiet intensity. He was a ghost on the battlefield, moving between shadows, striking before his enemies even knew he was there.
Scarlett, J. Felix, and Frate formed a formidable combat unit known as Y3, an elite strike team within the ranks of the EliteX. Their synergy on the battlefield was legendary, their coordination honed through years of relentless training and real combat experience.
Together, they were more than just soldiers.
They were a force of nature.
When Y3 was deployed, the mission was as good as accomplished.
But tonight, they were training.
Not just for sport.
Not just to maintain their edge.
But because war was always coming.
And only the strongest survived.
IMPORTANT NOTE: Here below you’ll find access to the GPT Dystopian Master — your personal guide to the rules of Role-Finale Lite: Dystopian Edition.
Ask it anything — from gameplay mechanics to any question you may have about the system, or even ask for help to modify the rules themselves. Remember, they are open source, free for you to adapt, expand, and reshape as you wish — that’s the true spirit of Role-Finale.
Keep the GPT Dystopian Master by your side during your sessions to resolve every question in real time, ensuring your adventures never lose their rhythm.
It’s the simplest, fastest, and most intuitive way to start playing and creating your own rules in Role-Finale Lite: Dystopian Edition — and to dive straight away into your next story.
Simply tap the image below for instant access.
🔥👇👇👇
Y3 VS THE DEMIARCH
The underground facility of Zetan Base was alive with movement. Its vast corridors pulsed with energy, filled with the relentless march of EliteX soldiers and the precise, calculated steps of advanced combat androids, also known as Autopilots.
Tactical officers moved between command stations, their eyes scanning streams of holographic data, while maintenance drones hovered along the steel walls, calibrating security turrets and repairing training modules. The scent of ionized air mixed with the distant hum of plasma reactors, a constant reminder that this was more than just a base—it was a war machine, a crucible where the strongest were forged.
Inside Zetan, EliteX soldiers engaged in high-speed virtual sparring, their bodies clashing with pulse-blades and plasma gauntlets. Combat drones weaved through the arena, simulating battlefield conditions with deadly precision. Every move, every strike, every counter was monitored, analyzed, perfected.
And at the center of it all—waiting for Scarlett, J.Felix and Frate—stood Hera.
She was unlike any other being in existence.

A fusion of Kwasar divinity and human resilience, her celestial bloodline granted her supernatural speed, strength, and vision. Her presence alone commanded attention—her golden eyes faintly glowing under the flickering neon lights, her stance exuding the elegance of a warrior goddess.
The four companions secured their robotic assault suits, the armoured plating locking into place with a series of sharp mechanical hisses. Beneath the rigid exoskeleton, the reinforced fabric flexed and adjusted seamlessly to their enhanced physiques, conforming to their every movement like a second skin.
With each step, the low hum of energy pulsed through their suits, resonating through the dimly lit corridor—a rhythmic beat of power and precision. Moving as a unit, they advanced through the access tunnel, where flickering neon strips cast jagged, shifting shadows against the cold steel walls. The air carried the faint scent of ozone and machine oil, a silent prelude to the battle ahead.
Beyond the threshold, the arena awaited—vast, illuminated by floating holographic grids and lined with reinforced barriers. And at its center, Hera stood, waiting. Unshaken. Unmoved. Her golden eyes, aglow with an ethereal light, locked onto them with an expression that was equal parts patience and challenge.
Scarlett smirked as she stepped forward, rolling her shoulders. “Took you long enough to get back from Urkulo.”
Hera crossed her arms, exhaling with quiet amusement. “I was busy ensuring humanity doesn’t collapse on itself. You should try it sometime.”
J. Felix chuckled, cracking his knuckles. “Oh, don’t worry. We’re here to do the opposite of that tonight.”
Frate adjusted his gloves, his cybernetic green eyes narrowing. “No restrictions. No safety protocols. That’s what we agreed on, right?”

Hera sighed, stepping onto the combat platform. “Then let’s see if you can break me.”

The room darkened.
Combat mode: Activated.
A synthesized voice echoed through the chamber:
"Sparring Simulation Engaged. No Limits. Begin."

Scarlett exhaled, her muscles tightening.
This wasn’t just training.
It was a war between titans.
And she intended to win.
🔥 TO BE CONTINUED… 🔥
IMPORTANT NOTE: This story ends here… for now.
But it will continue — perhaps written by you, with your imagination, your friends, and your own RPG adventures…
or perhaps told once more by Pandora to Circe, somewhere in the timeless forests of Urkulo. Of that, you can be certain.
Right below, you’ll find a Quick Adventure — a one-shot designed to let you dive straight into the world of Role-Finale. Simply tap the image below to access the adventure and download the pre-made character sheets, ready for you to play straight away.
And remember — you can forge your own character tokens using the illustrations from this story. Print them, craft them, and bring them to life on your tabletop.
Then, open the adventure we’ve prepared especially for you, gather your friends, and begin your journey right now — your story begins the very moment you choose to play.
Circe remained silent for a moment, her gaze lost among the shifting lights of the forest. The story of Nova Kobra still echoed in her mind — those powerful characters standing against an imminent invasion, the humans who defied their own extinction. She turned to her Magister, her eyes wide with awe.
“I… I didn’t know humans could become so powerful,” she whispered.
Pandora smiled faintly, her voice calm but weighted with ancient truth.
“Never underestimate the humans, Circe. They possess an innate power within — a boundless potential that often lies dormant until necessity awakens it. Their minds are vast, their will unyielding. They are builders of empires and dreamers of impossible worlds. For ages, we have lived beside them, guiding them, watching them rise and fall. With the right guidance, they can become extraordinary. But under the wrong one…” — she paused, her eyes darkening — “they can become the architects of their own ruin.”
Circe leaned forward eagerly. “Then tell me more, please. I want to understand them better.”
Pandora shook her head gently. “Not yet, my dear Prenova. You now know enough to glimpse who the humans of the Dystopian Worlds truly are — strong, brilliant, and dangerous. To understand them further, you must become one of them.”
“Become one of them?”
“Yes,” Pandora replied. “Soon you will join your fellow Prenovas in your next Role-Finale training. You will assume the role of a human within a dystopian world, and through that experience, you will learn what drives them — their fears, their hopes, their defiance. Only by walking in their place will you truly understand what it means to be human.”
Circe nodded slowly, absorbing every word. The forest shimmered with quiet energy, as if listening.
“But now,” Pandora continued, her tone shifting, a mysterious glimmer lighting her eyes, “let me tell you another story — one far closer to home. It happened here, long ago, on Urkulo itself. It is the tale of a group of Kwasar, whose training will soon mirror your own.”
“Their training?” Circe asked, her curiosity reignited.
“Yes,” Pandora said softly. “They faced the Symbiont Trials — a path every true Kwasar must endure. It is a sacred process, harsh and transformative, for it unlocks the deepest layers of our power. You, too, will one day face it.”
Circe hesitated, lowering her voice. “The Primordial Symbionts… I’ve heard terrible stories about the fusion. That it’s painful. That it changes you forever.”
“It does,” Pandora admitted. “It is painful. It demands strength — not only of the body, but of the soul. Yet through it, we become who we are meant to be. I went through it myself, as did every Kwasar before you. And when your time comes, you will endure it too… and rise stronger than you ever imagined.”
She placed a hand gently upon Circe’s shoulder. “Now listen carefully, my apprentice. What I am about to tell you is not merely a story — it is a lesson written in pain, courage, and destiny.”
And as the light dimmed beneath the vast forest canopy, Pandora began to speak again — her voice carrying the weight of another legend, one that would shape Circe’s path forever.
THE LEGACY OF GENESIS, The Seekers of the Moon .
The wind whispered through the lush trees of the Syracuse Forests, carrying with it the echoes of ancient legends. The light of Urkulo filtered through the emerald canopy, casting golden glimmers on the ground and stretching elongated shadows over the four young warriors who knelt in silence on one knee, their posture disciplined and unwavering.
At the front of the sacred grounds stood Sahara, her presence as steadfast as the mountains surrounding them.
IMPORTANT NOTE: Before we embark on the tale of The Seekers of the Moon, let me remind you that you can access the complete rule set for Role-Finale Lite: Heroes Edition by tapping the image below and opening the Corebook.
This edition of Role-Finale Lite was crafted for those who already know the thrill of adventure and storytelling — players who wish to deepen their mastery of RPGs while keeping the experience fluid, elegant, and easy to learn. It’s designed to give you structure when you need it and freedom when inspiration strikes.
The system follows the philosophy of the Open Codex — a living set of rules meant to evolve with you. You are invited to customize them, expand them, or blend them into your own universes, whether they exist within the Kwasar Chronicles or any other realm born from your imagination.
Because the essence of Role-Finale is creation. It’s not just about rolling dice — it’s about shaping realities, forging stories, and becoming the architect of your own world. Each session is a lesson in imagination, and every player is a storyteller waiting to awaken.
Sahara was a Kwasar of the Genesis lineage — Genesis, the Immortal Queen, the Sovereign of Sovereigns.
Thus, Sahara was a direct descendant of the first and most powerful Kwasar ever created.
From Genesis’ DNA emerged a lineage of warriors whose potential was unmatched.

And now, before her, knelt her four Prenovas — young and still inexperienced, yet bound by blood to follow the same path. These four warriors had trained relentlessly for this very moment, for they too were direct descendants of Genesis. They could not afford to disappoint their Magister. As members of the Genesis lineage, they had to prove themselves worthy.
Africa, Pamela, Calliope, and Paris.
Each bore the unmistakable mark of their heritage as members of the Kwasar species: their hair, naturally a deep and fluid black, possessed a singular trait — as their power rose, it would shift through every shade of blue, from the darkest midnight to the most radiant sapphire. This chromatic transformation was unique to the Genesis bloodline; only those descended from the pure line of Genesis possessed the ability to alter their hair into such hues of blue — a living testament to their origin.
They were warriors in training, their strength still unrefined, their abilities yet to awaken.
That day would mark the beginning of their transformation.
Sahara’s golden gaze swept over her disciples, and her voice cut through the wind like a sharpened blade.
“Rise.”
THE FOUR PRENOVAS
The four Prenovas rose in unison, their backs straight, their expressions unreadable. They had honed their bodies and minds through relentless training, mastering combat, discipline, and strategy. But today was different. Today, they would take their first step toward true power.
Sahara turned on her heel, her dark cloak billowing behind her like a living shadow. Her golden eyes locked onto the Prenovas, and in that instant, the air itself seemed to vibrate with an unseen force. Thanks to her Cognitio abilities, she could project vivid visual representations directly into their minds, weaving ethereal visions that shimmered like liquid light within their thoughts.

Around them, the world seemed to fade. The whisper of the wind ceased, leaves hung suspended in the air as if time itself had momentarily held its breath. Before each Prenova, images began to take form in the void—Figures of ancient Kwasars, legendary warriors whose names had been etched into eternity, materialized before them. These were not mere illusions but echoes of a forgotten past, fragments of knowledge woven into the very fabric of the Universe of Tzion
—You have been chosen to walk the path of Genesis, the legacy of the First. But power alone does not define a Kwasar.
Her voice resonated within them, not only in their ears but deep within their very souls. Sahara raised a hand, and with a simple motion, the visions intensified. They saw battles buried in the memory of the Cosmos, flashes of pure energy tearing through the skies, and the silhouette of a figure engulfed in a blinding radiance—Genesis, the First.
She turned to face them, her expression unwavering, her tone indomitable.
“It is knowledge that separates a warrior from a mere fighter. And today, you will learn of the beings who have walked beside us since the dawn of our existence — the Primordial Symbionts.
Created in honour of Genesis, and forged by Kronos himself, they were conceived to divinize his first creation — and, through it, to sanctify the entire Kwasar species.”
At the utterance of that name, the air around them seemed to shift, as if the Universe of Tzion itself acknowledged the weight of those words.
Sahara’s gaze sharpened.

"The Primordial Symbionts are not mere creatures. They are ancient beings, born from the will of Kronos himself — the Architect of Power, the Creator of the Eternal Cycle. They exist to enhance, strengthen, and embellish the Kwasar. They are a gift — but also a test. Only those who are worthy may command them."
She extended her hand toward the Prenovas, amplifying her Cognitio abilities, and holographic projections came to life — vivid images of magical armours forged through the power of the Primordial Symbionts.
Towering soldiers, their bodies fused with Primordial Symbionts.
Legendary warriors, wielding weapons forged from living metal.
Ancestors of the Kwasar species, clad in radiant bio-armours, standing unshaken amidst the perils of war.
Africa clenched her fists, her heart pounding with raw, electrifying anticipation.
Pamela held her breath, mesmerized by the imposing figures, feeling a deep, primal call awaken within her soul.
Calliope analyzed every detail, already scheming how she might command and master such power.
Paris, always the most composed, narrowed her eyes, her curiosity burning behind an unreadable façade.
Sahara let them absorb the vision before she continued.

“For thousands of cycles, the Primordial Symbionts have existed alongside us. They are neither mindless tools nor passive allies. They are alive — wild, untamed, and fierce. They do not bow to weakness. They do not serve the unworthy.”
Her voice lowered, carrying both reverence and warning.
“And yet, those who forge the bond… those who prove themselves capable of commanding a Primordial Symbiont…”
She stepped forward, her golden gaze cutting through them like a blade of light.
“Will rise above all others.”
A dense silence fell upon them — heavy with anticipation, challenge, and destiny.
Then, Sahara spoke the words that would change their lives forever.
“Each of you must forge a bond with your first Primordial Symbiont.”
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The Prenovas stiffened.
"You must bind with them. You must master them. And when the time comes, you will wield their power in battle."
A slow, knowing smile curved Sahara’s lips.
"If they don’t kill you first."

THE SECRET OF THE PRIMORDIAL SYMBIONTS
Sahara remained silent for a moment, allowing the weight of her words to settle deep within her Prenovas. She knew that in their minds, questions, doubts, and a spark of insatiable curiosity had already ignited. Then, with the composure of a Magister and the presence of a warrior goddess, she stepped forward and continued.
“The Primordial Symbionts are not like us,” she said, her voice steady as the rock beneath their feet. “They have no fixed form — no bones, no flesh. Their essence is a living fluid, a dense and viscous substance, dark as oil yet older than any forged metal, more powerful than any weapon ever created. They were conceived to merge with our skin, to connect with our nervous system, to bind with our very cells and fuse with us as one — two beings enhancing each other through a perfect, sacred symbiosis.”
She lifted her hand, and once again her Cognitio abilities shimmered to life. Holographic energy rippled outward, shaping into ethereal visions. Before the four young Kwasars, a veil of spectral figures emerged — liquid shadows slithering across the earth, serpentine forms gliding through the air, streams of living matter drifting weightlessly through the void.
“They are countless,” Sahara continued. “Each belongs to a different family, a distinct essence. Some dwell deep beneath Urkulo, hidden beneath layers of rock and ash, slumbering since time beyond memory. Others move through the oceans, entwined with the tides and currents. Some whisper within the wind — unseen, yet ever-present. And others dwell in the heart of flame, dancing invisibly among the fires. They are spirits of creation, shaping themselves into viscous form to walk among us when they choose.”
Pamela felt a shiver crawl down her spine.

And if they’re hidden… how can we find them?” Africa asked, her tone defiant yet laced with a quiet tremor of emotion.
Sahara fixed her with an unyielding gaze, the weight of centuries gleaming in her golden eyes.
“It is not about finding them,” she replied softly but firmly. “It is about attracting them… calling them… and, above all, proving that you are worthy of them. But for that to happen, a Sapiens must allow it — one who already knows them, who has lived beside them. Only such a warrior can pass down the knowledge of the Primordial Symbionts to their Prenova. And that,” she added, her tone solemn and resolute, “is why I am here today.”
The words lingered in the air like a sacred challenge.
Then Sahara extended both hands. A pulse of invisible energy surged outward — a deep, harmonic vibration that resonated through the earth and air alike. The forest hushed. Even the wind seemed to hold its breath.
A low tremor rippled beneath their feet, as though something ancient was awakening below.
And then… it happened.
From the void between worlds, before Sahara, a liquid light began to rise — a radiant substance seeping through the cracks of reality. Like a droplet of starlight sliding through darkness, the viscous mass pulsed with energy, glowing softly before crystallizing into a visible hue.
Its color was mesmerizing — a fusion of luminous pink and deep violet, shifting and swirling like light reflected on silk. The substance shimmered and breathed, its dense surface alive with motion, oscillating gently in the air, as if waiting… for something.
Or someone.

The four Prenovas watched with wide eyes, each reacting in their own way to the unfolding miracle. Pamela slightly parted her lips, her expression caught between wonder and disbelief. Calliope tilted her head, observing with the precision of a scholar dissecting truth itself. Africa clenched her fists, her impatience flaring like a spark in the silence. Paris, ever composed, stood unmoving—her sharp gaze analyzing every flicker, every pulse of light with surgical focus.
Without breaking her gaze from the hovering entity, Sahara slowly extended her hand. The Primordial Symbiont responded instantly, its luminescent form drifting toward her palm as if drawn by gravity itself.
“This,” she said, her voice carrying both reverence and command, “is a Primordial Symbiont—one of many that dwell within Urkulo. It is not merely a creature… it is a living legacy.”
Then Sahara turned her back to her Prenovas, the glowing being hovering beside her like a silent witness of destiny.

The Primordial Symbiont seemed to sense her final call and responded. In a single, fluid motion, the liquid mass stretched toward her—slithering across the ground before rising into the air, spiraling around her with serpentine grace. Within seconds, the radiant substance enveloped Sahara’s body like a second skin, molding to her with flawless precision.
Then came the surge. A burst of luminous energy rippled through the clearing as the viscous form began to shift and solidify, transforming into an armor fused seamlessly with her flesh—until Sahara and the Symbiont were indistinguishable, bound as one living being.
It was her attire, her protection, her amplifier of power. Her Asgardian Suit had begun to take shape.
The transformation was awe-inspiring.
Her dark cloak dissolved in a shimmer of fading fabric, replaced by a living bio-skin that adapted perfectly to her physique—each contour, each movement, each heartbeat reflected in the subtle glow of the armor’s surface. It pulsed softly, alive, breathing in unison with her.
It was no longer clothing—it was a manifestation of will and divinity.
But Sahara was not finished.

With a deep exhale, Sahara extended her other hand, closed her eyes, and summoned once more. This time, the very air trembled with power. From the darkness between the trees, a second substance began to emerge.
This one was utterly different. It did not shine, nor did it reflect light like the first. It was black as the void, absorbing every glimmer around it — as if darkness itself had taken liquid form.
The Prenovas felt a shiver crawl across their skin. This Primordial Symbiont was not only different in color — its presence was heavier, denser, and far more ancient. It felt alive with something primal, something that carried both power and peril, as though it were forged from the essence of shadow itself.
When Sahara called to it, the black symbiont floated toward her with the same grace, yet its fusion was different. It did not rush to consume her skin; instead, it hovered for a moment, studying her, almost… choosing her in return.
Then it descended slowly, wrapping itself around the first symbiont — the radiant pink — intertwining with it in an intricate dance of light and darkness. The two forces merged, their energies weaving into living patterns that shifted and flowed across her body like cosmic rivers in motion.
The union of both created something entirely new — an equilibrium between brilliance and shadow, beauty and danger, creation and destruction.

The colour of Sahara’s Asgardian Suit began to shift — a perfect fusion of the two Primordial Symbionts. The radiant pink remained dominant, yet it now pulsed with streaks of liquid black that moved like ethereal fire, giving her armor a depth and ferocity that seemed almost alive.
Once bound to her body, the Symbionts stirred. The union was not gentle. It was not merely physical — it was a battle of consciousness, a collision of wills between warrior and living entity. These were no mindless tools; they were sentient forces, driven by instinct, desire, and the will to dominate. Upon merging with a host, they sought control — testing her strength, probing her spirit, pushing to bend her essence to their own.
The assault began deep within. A surge of searing pain ignited across her body, spreading through her nerves like a storm of fire. The Symbionts clawed at her mind, attempting to overwrite her consciousness — to claim her, cell by cell, heartbeat by heartbeat.
But Sahara was no novice, no fragile vessel. She was a Kwasar Magister, forged in fire, unyielding in spirit. Her will burned hotter than any torment. With a guttural growl, she straightened her spine, eyes closed, focusing on the core of her power — that sacred spark born from Genesis herself.
A golden aura erupted from her skin like invisible flame. The air quaked. With one commanding motion, she repelled the invading force. Her mind was a fortress, her body a temple of mastery. The Primordial Symbionts would not control her — she would command them.
For a single heartbeat, the air hummed with violent tension — and then, the Symbionts yielded. Their defiance melted into harmony, their chaotic energy folding into hers in perfect synchrony. The bond was sealed — will and instinct united as one.
The bio-skin shimmered with renewed brilliance, adapting to her with flawless precision. Sahara opened her eyes, now gleaming with golden light, and turned to her Prenovas with the faintest trace of a smile.
“This is the true power of the Primordial Symbionts,” she said, her voice steady, resonant. “They do not merely attach to us — they evolve with us. They grow, fuse, and transform. Every action we take, every choice we make, reshapes the way they bind to our essence.”
The four young warriors could barely contain their awe. Africa licked her dry lips. Pamela’s pulse quickened. Calliope swallowed hard, her analytical mind momentarily silenced. Even Paris, ever composed, felt the weight of emotion crack through her stoic mask.
Sahara stepped forward, her form radiant and commanding, the living armor pulsing in perfect harmony with her breath.
“This is your first gift,” she declared, flexing her gloved hands, now encased in the shimmering hues of blue and black. “When you accept the fusion, they spread across your body, becoming your Second Skin — your Asgardian Suit.”

Her new bio-skin pulsed with an ethereal glow. Its surface was neither smooth nor static but throbbed with living energy, constantly flowing and shifting its design into intricate patterns, like a river carving its own path.
🔥 TO BE CONTINUED… 🔥
IMPORTANT NOTE: For now, our tale draws to a close… but its echoes will linger.
Perhaps you will be the one to continue it — shaping new chapters through your imagination, your friends, and your own RPG adventures.
Or perhaps, one day, Pandora will whisper its next part to Circe, beneath the ancient trees of Urkulo. One thing is certain — the story is far from over.
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The moment you decide to play… the story lives again.
Pandora fell silent, her gaze softening as the forest breeze whispered between the towering roots around them. Circe looked at her, confused, sensing the story had not truly ended.
“Wait… that’s it?” she asked, her tone almost pleading. “You can’t stop there, Magister. Please—what happened next? What became of Sahara and the Symbionts?”
Pandora exhaled slowly, folding her hands behind her back. “In time, you will know more, my dear Prenova. But for now, it is not permitted to tell you further.” Her voice carried both warmth and restraint. “Your learning must follow its rhythm. As I’ve told you before—and will tell you again—these stories are meant to be continued later, not just by me… but by you.”
“By me?” Circe frowned slightly, tilting her head.
“Yes,” Pandora said, smiling faintly. “Through your imagination, through your Role-Finale simulations, alongside your fellow Prenovas. Every tale you hear here must be reimagined, expanded, and lived again in the worlds of play. That is how knowledge grows, and how truth becomes wisdom.”
But Circe wasn’t satisfied. “Please, Magister,” she insisted softly, “I want to know more about the Symbionts. They sound… dangerous.”
Pandora looked at her for a long moment, then nodded slowly. “You will. Sooner than you think. But for now,”—her tone shifted, lower, deeper, almost like a storyteller preparing to open a new door—“let me tell you another story.”
She turned toward the edge of the glade, where the trees darkened into mist.
“This one takes us far from Urkulo, to a world ruled by chaos—a place where the light has long since forgotten to shine. It is there that you will meet a man called…”
She paused, letting the name sink into the air like a shadow.
“Lobo.”
Her voice became almost a whisper. “Pay close attention, Circe. This story will be your point of entry into the Role-Finale worlds of Chaos—a realm of dark paths, gothic ruins, and choices that will test the limits of your courage.”
The wind stirred the leaves, and Pandora’s eyes gleamed with the weight of memory.
“Now,” she said softly, “listen… and learn who Lobo truly was.”
The Lament of Lobo
The sky above Nekros-Seven wept rusted blood.
Molten iron droplets fell like rain upon the shattered remains of Echo-9 Squad, evaporating against the corroded plating that once formed the backbone of a vast industrial complex.
IMPORTANT NOTE: Before you dive into the legend of The Lament of Lobo, take a moment to explore the full rulebook for Role-Finale Lite: Chaos Edition — simply tap the image below to open the Corebook and begin your journey.
This version of Role-Finale Lite was designed for adventurers who already feel the call of storytelling — those who crave deeper worlds, richer choices, and the freedom to create without being burdened by complexity. It flows as easily as imagination itself, balancing simplicity with depth, so every player can focus on what truly matters: the story.
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Now, it was a mausoleum open to the void—silent, merciless. The towers, long since melted by orbital fire, leaned like dying titans, and the ashes of the dead drifted through the toxic air like sacred dust.

Beneath a fractured dome, where shadows clung to every surface like hungry ghosts, a lone figure was motionless.
Lobo.
He wore a long, battle-torn coat of heavy material, the dark green now scorched and blackened by fire. His chestplate was dented, smeared with ash and oil, and fastened with brass buttons dulled by time. His helmet was old, rounded and iron-black, marked with a faded insignia. From beneath it, a gas mask with multiple hoses coiled like serpents around his neck, hissing with each breath. The lenses of the mask glowed faintly—cold, impersonal.

He held a battered rifle close to his chest, fingers steady despite the searing heat. Flames licked the air around him, yet he stood firm—like a statue carved from war and will.
He was surrounded by the fallen—his squad, his brothers. Each of them had died screaming into the void, cut down by the Omega’s purifiers, their bodies broken but defiant. One clutched a crude flag—half-burned, bloodstained—the symbol of the Alpha Resistance still visible beneath layers of ash. Another had died kneeling, shielding a child who hadn’t survived the blastwave.
Lobo knelt beside them.
He did not cry. The augments had burned his tear ducts out long ago. But sorrow still lived within him, a primal thing buried deep in the marrow of his being. In that moment, it wasn’t rage he felt. It wasn’t vengeance.
It was silence. Heavy. Crushing. Absolute.
Across the dead city, the wind moaned through the ruins like a chorus of ghosts. A lullaby for the broken.
He placed a trembling hand on the chest of his lieutenant, Kara Vesh, whose mask had been shattered in her final charge. Her eyes—frozen wide in defiance—still stared into the sky. Lobo closed them gently, fingers shaking.
"Rest now," he whispered through static, voice gravelled and low. "You gave them hell."
A crackle echoed in his comms—faint, glitching. Then, a voice.
"—Confirmed signal. Repeat: Elias Vail is alive. Trapped in Quadrant-17. Surrounded. Requesting evac."
Lobo froze.
Elias Vail. The boy. The symbol. The last spark of the name that once lit fires across the Resistance. Blood of Enoch, the flame-bearer.
Lobo rose, the servos in his legs whining under the weight of his war-suit and his sorrow. One last mission. One more scar.
He stared into the roiling crimson horizon, where lightning crackled across the dying skies of Nekros-Seven.
"This isn’t over," he growled.
And the wolf began to walk.
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Echoes Beneath the Iron Sky
The descent into Sector 17 was like diving into the throat of a dead god.
Nekros-Seven had once been a forge world, its surface veined with rivers of molten alloy and endless fields of smoke-belching refineries. Now, those rivers were frozen into jagged, rust-red canyons, and the refineries lay gutted, their chimneys like tombstones reaching for a sun that no longer gave light.
Lobo moved through the debris field in silence, his boots crunching over broken glass, fragmented bone, and bullet-riddled plasteel. His squad had been gone for less than a day, and already the world felt emptier without them. But there was no time to mourn—not truly.
The boy was alive.
The comms were choked with static now, barely usable. He relied on the old ways—coordinates etched into memory, instinct honed by decades of killing and surviving in places where hope went to die.
He passed the husk of an Omega crawler tank, its hull split open like a gutted beast. A symbol had been smeared in blood across its armor: a wolf’s fang, stylized and crude.
Resistance graffiti. Elias. He was here.
Lobo pressed forward, deeper into the industrial catacombs.
The interior of the hab-block ruins was a choking maze—low corridors illuminated only by the faint flicker of emergency lumen-strips and the soft bioluminescent pulse of fungal growths that fed on chemical runoff. He passed walls scorched black from plasma fire, doors torn from hinges by augmented strength.
Signs of a fight. Recent.
Then he saw it.
Three Omega bodies piled in a corner, their skull-faced helmets cracked and caved in, their armor dented by primitive weapons—pipes, scrap-blades, fire. Someone had fought them, and someone had won.
Lobo knelt, placing his hand on one of the Omega visors. Blood had seeped in behind the lenses.
"No tactical retreat," he muttered. "They were outmatched."
A smile ghosted his lips behind the mask. Small. Grim.
"The boy fights like his brother."
He moved on, descending into the maintenance levels—an endless warren of ducts and tunnels where even the Omegas didn’t patrol. The walls sweated moisture and rot, the floor sticky with biological waste and machine oil. Every sound was magnified here—his breath, his steps, the faint scrape of something moving up ahead.
Then he heard it.
A cough.
Ragged. Human.
Lobo's hand dropped to his weapon—a relic plasma axe forged from the bones of an old war priest and wired to his neural network. The blue glow along its blade ignited, humming like a vengeful spirit.
He rounded the corner.
And there he was.
Elias Vail.
No more than seventeen cycles. Face gaunt, eyes sunken, body wrapped in layers of salvaged armor and cloth. He held a sharpened Omega tibia like a spear. His gas mask was cracked, but still functional. His eyes burned with defiance.
When he saw Lobo, he didn’t lower the bone-spear.

"You with them?" Elias rasped. "You move like Omega."
Lobo said nothing at first. He let the silence linger, heavy as the world above them.
Then, he pulled off his helmet.
The boy flinched—not at his face, but at the scars, the metallic threads laced through Lobo’s skin like old wires. His eyes—one human, one cybernetic—glowed in the dim light.
"I'm with the dead," Lobo said. "And I'm here to make sure you don’t join them."
Elias stared, still poised to strike.
"You're him," he said slowly. "The one from the stories. The butcher with the wolf’s face. The broken Omega."
Lobo inclined his head. "Call me Lobo."
"And you're here to save me?"
"No," Lobo said, voice low. "I’m here to bring you back. If you're worth saving... that's still to be seen."
From somewhere above, a metallic shriek echoed through the ductwork.
The Omegas were coming.
And the hunt had begun.
The Broken Bloodline
The moment the shriek echoed through the ductwork, Lobo's instincts took over.
He grabbed Elias by the collar and yanked him into motion, forcing the boy to keep low as they slipped into a side corridor barely wide enough for two. The pipes lining the ceiling hissed with the slow venting of ancient pressure valves. The walls sweated decay.
Behind them, the sound of approaching boots—Omega boots—marched with inhuman rhythm. Not rushing. Not running.
Hunting.
They always walked like they had all the time in the world.
Lobo led them into the bowels of the sector, where the architecture twisted into something between tomb and factory. The place had been a processing center once, built to sort ore and human labor. The Omega had repurposed it—of course they had. Where once there had been machines to refine metal, now there were crucibles for the flesh.
They passed vats filled with failed augmentations—bodies half-merged with steel, their mouths still open in a scream that had never ended. Their shadows loomed across the walls like distorted saints of a dead religion.
Elias didn’t speak. He didn’t flinch either.
Lobo noticed.
“You’ve seen worse,” he muttered, guiding him into a decontamination shaft sealed by a manual cranklock.
Elias gave a dry, bitter laugh. “I was raised in a sewer beneath a slaughter factory. By scavvers and ghosts. You get used to the screaming.”
Lobo stared at him for a moment.
There it is, he thought.
The Vail blood.
Inside the chamber, they paused. For breath. For silence. For what came next.
Elias sat against a rusted pipe, gripping the bone-spear in hands that trembled only slightly.
“You knew my brother, didn’t you?” he asked.
Lobo didn’t answer right away.
Instead, he took a thin metal disk from a pouch on his belt. It flickered to life—projecting a holo-image no larger than a fist.
Enoch Vail.
Standing tall in Alpha armor, visor cracked, one hand resting on the shoulder of a younger, terrified soldier. Lobo had taken this before the Siege of Cinderhold. Before the sacrifice. Before Enoch lit himself on fire to stop an Omega dread-engine.
“He believed you were more than blood,” Lobo said at last. “He died to give this war a heartbeat. So it wouldn’t just be numbers and attrition. He believed we could still mean something.”
Elias looked away, eyes stinging.
“I’m not him.”
“I know,” Lobo replied. “He died. You haven’t. That’s the difference.”
Suddenly, the sound of tearing steel and collapsing conduits shook the chamber. From the far wall, Omega breach claws burst through—massive mechanical talons that tore apart the reinforced walls like paper. From the darkness beyond, red eyes flickered. Emotionless. Cold.
Purge Order: Engage.
They emerged: three Omega Eliminators, silent and swift, their armor gleaming wet with machine oil. No guns. Only blades—because this was personal.
Lobo shoved Elias behind a bulkhead and drew the plasma axe, its blade screaming to life. Sparks danced across the floor as he stepped forward.
Elias shouted, “You can’t take three!”
Lobo didn’t answer.
He just charged.
🔥 TO BE CONTINUED… 🔥
IMPORTANT NOTE: Our story pauses here… its final words fading softly into the wind.
Yet every ending is merely a doorway — and perhaps it will be you who writes what comes next. With your imagination, your companions, and your own Role-Finale adventures, the tale may take on new life.
And who knows… perhaps Pandora herself will one day continue the story for Circe, somewhere within the whispering forests of Urkulo.
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So gather your friends, open the adventure, and take your first step into the world we’ve built for you.
Because the instant you choose to play… the legend continues.
Pandora’s voice trailed off mid-sentence. The forest wind stirred, carrying with it the distant hum of unseen creatures, and for a heartbeat, silence reigned over the clearing.
Circe leaned forward, her brow furrowed in frustration. “Magister,” she said softly, though her tone trembled with impatience, “please… you can’t stop again. I need to know how the story of Lobo ends—and what happened to Scarlett, Sahara, and all the other heroes from the tales you’ve told me so far. You promised to tell me everything.”
Pandora smiled faintly, her golden eyes calm and knowing. “Do not worry, my dear Prenova,” she replied in that measured, serene tone that could both comfort and command. “The stories of Lobo, Sahara, and Scarlett—and of all those who walked beside them—will be revealed in their time. Each tale has its own moment to unfold.”
“But when?” Circe pressed, her voice tinged with emotion.
“When your understanding is ready,” Pandora answered gently. “For now, I wish for you—and your fellow Prenovas—to imagine how these stories continue. During your Role-Finale simulations, you will shape their destinies through intuition and play. Tell me, Circe, how do you believe the tale unfolds? What does your instinct whisper to you?”
Circe hesitated, unsure whether this was a test or a lesson.
“When your simulations are complete,” Pandora continued, “I will review what you have created. I will guide you where your vision falters… and then I shall reveal the truth of what truly happened. But everything in its own time, my apprentice. The Kwasar way is patience.”
Circe lowered her gaze and nodded respectfully. “Yes, Magister. As you wish. I’ll follow your guidance.”
A faint warmth softened Pandora’s expression. “Very good, my dear Prenova,” she said, her voice tender yet resolute. “Patience is one of the greatest virtues a Kwasar can learn.”
Then she rose, straightening her posture, and the air around her began to shimmer, as though the very forest itself anticipated the next revelation.
“Now,” she said, her tone shifting once more into that mythic cadence, “let me tell you the story of EverBlue—a wondrous world where the humans, known as the Hu-Men, lived under the reign of fantasy itself. The protagonist of this tale is Huruk, one of the most fascinating among them.”
Circe bowed her head slightly. “Yes, Magister.”
“Good,” Circe whispered, a gentle smile curving her lips. “Then listen well, Prenova… for the tale of EverBlue begins.”
EVERBLUE: THE LEGACY OF BLOOD AND HONOUR
The World Before the Storm
The planet of EverBlue stood as a testament to creation in its purest form—an untainted world sculpted by the divine hands of the Kwasars, celestial beings who served the omnipotent Goddark, the supreme architect of the universe of Tzion.
EverBlue was vast, untamed, and magnificent. Towering mountains kissed the sky, their peaks eternally cloaked in ice, while sprawling emerald forests pulsed with life, their roots sinking deep into rich, untouched soil. Rivers of crystalline water snaked through the valleys, reflecting the brilliance of the twin suns that warmed the land. It was a world in perfect harmony, where the air was thick with the scent of blooming flora, and the sky burned with hues of gold and violet as dusk fell upon its endless horizon.

Yet, for all its beauty, EverBlue was also a land of trials. It demanded strength, resilience, and power from those who dared call it home.
IMPORTANT NOTE: Before we journey into the saga of EVERBLUE: The Legacy of Blood and Honour, take a moment to discover the full rule system for Role-Finale Lite: Fantasy Edition — simply tap the image below to open the Corebook and prepare yourself for adventure.
This version of Role-Finale Lite was designed for explorers of imagination — for those who have already felt the spark of storytelling and seek to weave deeper, richer tales without losing the simplicity of play. It offers both guidance and freedom: a clear path when you need direction, and open skies when creativity calls.
Built upon the living framework of the Open Codex, these rules are not static — they grow and transform with every player who embraces them. Adapt them to your stories, merge them with your own worlds, or expand upon them within the mythos of the Kwasar Chronicles. The system was made to evolve, just as you will.
At its heart, Role-Finale is an act of creation — a celebration of imagination itself.
It is not merely a game of dice and destiny, but a forge for worlds, heroes, and legends.
Every story told, every adventure begun, is a spark that keeps the flame of fantasy alive.
The Rise and Fall of the Man
Yet, for all its breathtaking beauty, EverBlue was also a land of trials. It was not a world that welcomed the weak, nor did it tolerate those who failed to rise above their struggles. To live upon its sacred soil was to fight for survival every day, for the land itself was a crucible, and only the strongest could withstand its endless trials.
In the earliest days of EverBlue, before the coming of the mighty Hu-Man, the world was home to the first race of mortals—the Man, created by the divine Kwasars in the perfect image of Goddark, the supreme architect of all existence. They were born with intelligence, curiosity, and the capacity for creation. They built villages, learned to tame fire, and gazed at the twin suns with wonder. But for all their gifts, they were fragile. Too fragile.

For EverBlue was not a gentle world.
Its vast continents were ruled by the Dinotopias, primeval titans of flesh and claw, remnants of an age before mortal life. These creatures were nature's perfect predators—colossal, swift, and relentless. Some soared across the skies, their wings blotting out the heavens like living storms. Others lurked in the deep jungles, their eyes gleaming in the shadows before striking with terrifying precision. And then there were the giants, great-scaled behemoths whose thunderous footsteps could level entire forests, whose roars shook the mountains themselves.

The Man, for all their intelligence, were helpless against them.
They were soft. Their bodies were frail, their muscles weak. They had no claws, no fangs, no armor upon their skin. Against the Dinotopias, they were nothing but prey.
IMPORTANT NOTE: Here below awaits the GPT Fantasy Master — your trusted mentor and storyteller within the realms of Role-Finale Lite: Fantasy Edition.
Think of it as your personal sage — ready to guide you through every question, rule, or idea that may arise during your adventures. Whether you seek to understand the mechanics of magic, refine your quests, or reshape the very laws of your world, the GPT Fantasy Master will be there to illuminate the path.
Built under the spirit of the Open Codex, these rules are not fixed — they are living, breathing foundations meant to grow with your imagination. You can adapt them, transform them, or merge them with your own universes to forge entirely new tales.
Keep the GPT Fantasy Master beside you as you play; it will help you maintain the rhythm of your journey and the wonder of your story without pause.
It’s the most inspiring and effortless way to begin your adventures in Role-Finale Lite: Fantasy Edition — a world where every roll of the dice shapes destiny itself.
✨ Tap the image below to enter the realm.
👇👇👇
At first, they tried to flee. They hid in caves, climbed trees, and built walls of stone and wood to keep the monsters at bay. But EverBlue was merciless. No fortress could stand forever, no shelter could protect them from the inevitable. One by one, their cities fell. One by one, their numbers dwindled.
The Kwasars, the celestial overseers of EverBlue, watched in disappointment. The Man were not thriving. They were not fulfilling their destiny. Their bodies were failing, their spirits breaking. And soon, the race created in the image of Goddark was no more.
But the will of the divine does not yield so easily.
The Kwasars refused to accept failure. They looked upon the fallen race and reshaped them, forging something new from the remnants of the old. They took the essence of Man and reforged it in fire and strength, binding them to the laws of EverBlue. They would no longer be mere men—they would be warriors, survivors, titans among mortals.
Thus, from the ashes of weakness, the Hu-Man were born.
The Rise of the Hu-Man
The Hu-Man were unlike their predecessors. Their bodies were carved from sinew and steel, their muscles woven with strength beyond mortal comprehension. Their bones were dense, their skin thick as hardened leather, capable of resisting the fangs and claws of the great Dinotopias.
They no longer feared the monsters of EverBlue—they hunted them.
Where the Man had fled, the Hu-Man stood and fought. They learned to track the great beasts, to anticipate their movements. They forged weapons from the strongest metals, spears that could pierce even the armored hides of the great-scaled titans. They studied the habits of the flying hunters, set traps for the jungle stalkers, and, in time, became the apex predators of EverBlue.
No longer were they prey. They were warriors. They were kings.

In the centuries that followed, the Hu-Man spread across EverBlue, taming the untamable, claiming dominion over the lands once ruled by beasts. They built fortresses atop mountains, carved great cities into the valleys, and forged clans of warriors who would shape the fate of the world.
And among these warriors, none were mightier than the Barbarians, those who embraced the raw, untamed power of their ancestors.
But though they had conquered the land and survived where the Man had perished, the true challenges of EverBlue had only just begun. For beyond the wilds, beyond the Dinotopias and the ruins of the past, a new darkness loomed on the horizon.
A darkness that would test the strength of the Hu-Man like never before.
The Warrior and His Child
In the village of GorakShire, nestled within the rugged highlands of EverBlue, there lived a Hu-Man of unparalleled strength—Huruk.
He was a warrior carved from stone and fire, standing taller than any in his village, his body a testament to the battles of his ancestors. His muscles, honed by years of war, bore the marks of his victories—deep scars etched across his flesh like the runes of a forgotten legend. His long, dark mane flowed like the river torrents of the Titan’s Vale, and his piercing eyes burned with the intensity of a man forged in suffering. Across his face ran a single crimson war-mark, the symbol of the Barbarian’s Creed—a vow to live and die by the sword.
But Huruk was no longer a warrior.

Years ago, he had buried his axe of war, swearing upon the grave of his wife, Nacara, that he would never again wield it unless the gods themselves deemed it necessary. Not after what happened to her. Not after the pain.
The Orc Invasion had been vanquished long before. The greatest warrior to ever live, Kental the Elder, had led the Hu-Man to victory, wielding the divine power of Titargon to crush the armies of Vaal, the Dark Architect of the Orcs. The legends spoke of his unmatched strength, of how he had slain thousands of orcs alone, of how he had fought Vaal himself in a battle that shook the heavens.
Huruk, like all warriors of GorakShire, knew the legend well. Every Barbarian child grew up hearing the tale. But to him, it was just that—a legend.

A tale of a man long dead.
A man who had no connection to him.
Huruk had never known his father. His mother, Nereida, never spoke of him. To Huruk, it did not matter. He had built his own path, forged his own legend. He needed no bloodline to define him.

But not all victories are without loss.
For in the years that followed, another enemy rose from the shadows—one unseen, one deadlier than any blade or beast.
The Orc Plague.
A lingering curse upon EverBlue, a silent retribution left behind by the foul blood of the invaders. It crept through the villages like a phantom, taking the strongest warriors, the mightiest hunters, the kindest souls. No axe could slay it, no shield could defend against it.
And so, it took Nacara.

Huruk could still hear her labored breath, still see the firelight flickering in her fading eyes as she lay upon their furs, her once-radiant skin turning cold beneath his touch. He had held her, whispered prayers to the gods, begged Goddark himself for mercy. But the gods had been silent.
And when she finally exhaled her last breath, her fingers slipping from his grasp, something within him broke.
That night, Huruk had taken his axe, strode into the mountains, and buried it deep within the frozen earth. It was not vengeance he sought. No foe remained to strike down. It was grief. It was surrender. It was the loss of a warrior who had nothing left to fight for.
All that remained was his daughter—Albora.

She was the light in his darkness, the last memory of Nacara, the only thing keeping his heart from turning to stone. With hair like spun gold and eyes as blue as EverBlue’s endless sky, she was a vision of purity and strength. Though young, she already possessed the spirit of her father and the beauty of her mother. She was beloved by all in GorakShire, a child of the people, a symbol of hope.
But fate is a cruel mistress.
A darkness crept into their world once more. The plague had returned.
And Albora, in her innocence, had unknowingly embraced death.
She had found a wounded stag in the woods, its once-proud frame trembling with weakness. Unaware of the doom it carried, she had cared for it, tending its wounds with gentle hands. But the beast had been a vessel of the plague.
The stag perished, its body incinerated in the village pyres. Yet, the sickness had already taken root in Albora’s fragile form.
The village elders, wise and unyielding, made a decree—Huruk and his daughter must leave.
The Orc Plague had ravaged the Hu-Man before, and they would not allow it to take hold again. No matter how much Huruk raged, no matter how much he begged, the council’s judgment was final.
And so, Huruk, his dying daughter cradled in his arms, was cast out from his home.
But he was not alone.
His mother, Nereida, a woman of striking beauty despite her age, and his younger brother, Kaal, a warrior in his own right, stood beside him. Blood was thicker than the laws of the village, and they would not abandon Huruk in his time of need.
Together, they sought refuge in the Cave of Alandir, a sacred place where the whispers of the gods could still be heard. It was there that they prayed. It was there that they waited for salvation.
But none came.
Albora’s condition worsened with each passing day. Her golden hair dulled, her once-radiant skin grew pale, and her breath became weak.
And Huruk, a man who had never known fear, now trembled before the inevitable.
🔥 TO BE CONTINUED… 🔥
IMPORTANT NOTE: Here our tale comes to a gentle halt — its echoes still dancing through the air, waiting for the next voice to carry them forward.
Perhaps that voice will be yours, weaving new chapters alongside your friends through the stories of Role-Finale.
Or perhaps, in some distant age, Pandora will once again speak to Circe, beneath the emerald light of Urkulo’s ancient trees.
Just below, you’ll find a Quick Adventure — a compact one-shot designed to plunge you straight into the essence of Role-Finale. Tap the image to unveil the adventure and its ready-to-play character sheets, and you’ll be ready to begin your journey within moments.
The art and illustrations from this story are yours to turn into character tokens. Print them, shape them, and place them upon your tabletop — where imagination takes form and stories breathe.
Now the torch passes to you. Gather your allies, open the adventure, and step boldly into the world that awaits.
The moment you begin to play… the story is reborn.
When Pandora interrupted the stories for the fourth time, Circe didn’t protest. This time, she simply watched her Magister in silence, her heart torn between curiosity and admiration. She had begun to understand — every pause, every withheld truth was part of her learning. Yet, the yearning to know more still burned fiercely inside her.
“Very well, Magister,” she said at last, her voice steady though her eyes shimmered with anticipation. “I understand. It’s time to practice with the others — to play, to simulate, to imagine. Role-Finale awaits us.”
A faint smile curved Pandora’s lips. “You have learned well, my dear,” she said softly, her golden eyes gleaming like molten suns. “Return to your companions now — play, dream, and lose yourself in imagination. The stories will unfold when the universe deems it right.”
She stepped closer, resting a hand on Circe’s shoulder. The air around them seemed to pulse with quiet energy — as if even the forest listened.
“But before you go,” Pandora added, her voice lowering to a whisper, “remember this: tomorrow, we will continue with something far greater.”
Circe’s breath caught.
“Yes,” Pandora continued, her tone now laced with that calm, magnetic mystery that always made her words feel sacred. “Tomorrow, I will teach you how the Factions of the multiverse are structured — how they rise, how they fall, how they coexist and collide across infinite worlds.”
Her eyes glowed brighter, her voice deepening into prophecy. “You will finally understand the order beneath the chaos, and how every universe, every being, every war is part of that grand design.”
A long silence followed. Even the forest seemed to hold its breath — no rustling leaves, no whispers of wind, only the stillness of destiny waiting to be revealed.
Circe’s heart pounded. Her lips parted slightly as she whispered, “I can’t wait, Magister. I need to know… how it all connects.”
Pandora smiled — calm, enigmatic, knowing. “And you will,” she murmured. “But not yet.”
Then she turned away, her cloak catching the light as she disappeared between the silver roots of Urkulo’s ancient trees.
Circe stood motionless, her pulse echoing in her ears, the air thick with unseen promise.
She closed her eyes and whispered to herself, a vow wrapped in wonder and anticipation:
“Tomorrow… I’ll learn how the multiverse is built.”
And in that instant, she felt it — that stirring beneath reality itself, that breath before revelation.
The sense that something vast, eternal, and unstoppable was about to begin.
The Initiate Set: Your First Step into the Epic World of Kwasar Role-Finale
Unbox the Adventure
The Initiate Set is your gateway to the thrilling universe of Role-Finale. Meticulously crafted to immerse you in the lore, strategy, and creativity of this captivating multiverse, this set offers everything you need to embark on your first adventure.
- Exclusive Random Hero: Each set includes a 3D-printed inspirational figure, chosen randomly from thousands of unique designs. From Shaila, a fearless warrior, to mysterious characters from distant eras, each figure is a story waiting to unfold.
- Hands-On Creativity: Your figure arrives unassembled and unpainted, giving you the joy of assembling and customizing your hero. Whether you’re new to the hobby or a seasoned artist, this process adds a personal connection to your adventure.
👉Read Terms of use and Disclaimer for Inspirational Figures.

The Essential Tools for Creation
The Initiate Set equips you with a crafting kit to ensure you’re ready to bring your heroes to life:
- Two Precision Brushes for detailed painting.
- Precision Cutting Pliers to trim and perfect your figures.
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24 Sample Paints, carefully selected to complement your figure, ideal for beginners to explore miniature painting. (Free Sample)
👉Read Disclaimer Regarding Mini Paint Samples.
These tools are designed to provide an accessible introduction to the art of figure customization, laying the foundation for your creative journey.

Dive Into the Astral Lore
Unlock the secrets of the cosmos with The Astral Archives Vol. One, included as an e-book in your set. This volume takes you through the legendary wars of the Kwasar multiverse, including the Chaos Wars, Fantasy Wars, and Manga Wars, accompanied by stunning, era-specific illustrations.

Astral-Art Collection: A Universe in Every Frame
Immerse yourself in the stunning visuals of the Astral-Art Collection, an exclusive bonus included with your set. This breathtaking gallery captures the epic wars and legendary heroes of Kwasar’s vast universe.
Use these vibrant and detailed digital artworks to ignite your creativity, decorate your favorite spaces, or bring the lore of the cosmos to life in your own unique way. Each piece tells a story, making it a perfect addition to your Role-Finale journey.

Just Hero 40: Compact Hero, Big Impact
Unleash your creativity with the Just Hero 40 variant. This 40mm inspirational figure is perfectly scaled for gameplay and artistic customization. Its size offers the ideal balance for detailed painting, making it a standout addition to your collection while seamlessly integrating into your Role-Finale adventures.

Just Hero 75: A Commanding Presence
Elevate your collection with the Just Hero 75 variant, featuring a larger 75mm figure. With intricate details and a striking design, this hero becomes a centerpiece for both gameplay and display. Its impressive size and collectible value make it a prized addition to any enthusiast’s universe.

Fantasy Variant: Heroes from the Portal Wars
Embark on interdimensional adventures with the Fantasy Variant. These heroes hail from the era of the Fantasy Wars, where interdimensional portals brought together diverse races and unique warriors. Each figure reflects the rich lore and epic battles of this timeless saga, adding an element of wonder to your collection.

Heroes Variant: The Heroes of Valor
Step into the Kwasars Saga with the Heroes Variant, where elite ProSapiens warriors dominate the battlefield. These fierce, courageous warriors of the Sapiens species are legendary for their bravery and skill. Their iconic style and compelling backstory make them a vibrant addition to your adventures.

Dystopian Variant: Warriors of the Cyberpunk Age
Explore the futuristic chaos of the Dystopian Variant. These heroes represent the high-tech battles of the Dystopian Era, where cyberpunk themes and cutting-edge technology define the universe. Their sleek, futuristic designs capture the essence of this thrilling period, making them a must-have for sci-fi enthusiasts.

Chaos Variant: Soldiers of the Dark Age
In the Chaos option, you will receive a figure from the Chaos Era—the darkest, most ominous, and cruelest age in the entire history of the TZion universe.

Endless Possibilities, Guaranteed Thrills
The randomness of your hero selection makes every unboxing an exciting surprise. Even if you receive a duplicate, we’ll replace it free of charge, ensuring your collection remains as unique as the stories it represents.

Why Wait?
The Initiate Set is more than a product—it’s the start of your journey into an epic universe of creativity, strategy, and adventure. Embrace the thrill of discovery and join the incredible world of Kwasar Role-Finale today!
Hit the "Initiate Set" button now and begin your odyssey. The multiverse awaits!

Important Information: Before purchasing or requesting any of our 3D-printed miniatures, also referred to throughout this website as Inspirational Figures, you must read these Terms of Use and Disclaimer for Inspirational Figures. To read it, simply click here.
Lakhesis The Moirai – by Nerikson
Crafted by the brilliant digital sculptor Nerikson, this breathtaking figure – Lakhesis The Moirai – embodies elegance, mysticism, and divine power.

We proudly hold an active commercial license (ArKaders / MyMiniFactory) that allows us to bring Nerikson’s digital masterpiece into the physical world, offering you the chance to own this extraordinary collectible.

🔹 Available Sizes of this Statuette:
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75mm scale – ideal for collectors who enjoy painting and displaying on a compact scale.
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140mm scale – a majestic centerpiece that commands attention with its presence.

🔹 Character Dimensions:
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Full figure: 112 x 69 x 161 mm
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Largest separate piece: 111 x 93 x 33 mm

Every detail, from the flowing folds of her robes to the intricate mask and the celestial staff she wields, tells a story of destiny and balance. She stands tall as one of the Moirai – the mythic weavers of fate – brought to life with extraordinary craftsmanship.

✨ Inspirational Connection – Silke from Kwasar: Chronicles of Heroes ✨
This figure finds a profound resonance within the lore of Kwasar: Chronicles of Heroes. It can serve as a perfect visual and emotional inspiration for Silke, one of the most enigmatic and powerful characters in the saga. The mystique of Lakhesis reflects the same aura of wisdom, control, and transcendent energy that Silke channels in the eternal struggle of the Kwasar universe.
The character of Silke was inspired by this incredible figure designed by Nerikson, as Nerikson himself is a true source of inspiration for creators and enthusiasts alike. Thus, Silke’s character has been adapted to perfectly match and remain fully compatible with this stunning figure.
Just above, you’ll be able to enjoy and read Silke’s full story completely for free.
Owning this piece means more than adding a figure to your collection – it means holding a fragment of epic storytelling, mythology, and artistry in your hands.
👉 Step into the legend. Embrace the artistry. Let Lakhesis The Moirai inspire your collection – and your role within the unfolding Kwasar: Chronicles of Heroes.
Perfect — aquí tienes la versión actualizada del texto completo en inglés, ya incluyendo Roscale Miniatures entre los diseñadores licenciados, con un tono épico, profesional y orientado a marketing:
📜 Important Note:
We proudly hold official commercial licenses from some of the most acclaimed miniature designers in the world, including:
-
Nerikson
-
Artisan Guild
-
RedMakers
-
UNIT9
-
Rescale Miniatures
All licenses have been legally obtained through MyMiniFactory.com under the username ArKaders, ensuring full commercial rights for printing and distribution.
You can view our official Merchant Profile here:
👉 https://www.myminifactory.com/merchant-profile/Arkaders
We deeply admire and respect the outstanding work of these talented creators, and we strongly encourage you to follow and support them directly on MyMiniFactory or Patreon to discover their latest creations.
🚚 Shipping Notice:
Due to high demand and the large volume of miniatures included, each Silke Bundle is specially assembled and printed to order. Please allow 5–7 days for dispatch while we carefully prepare your personalized bundle.
✨ Don’t miss your chance to own one of the most complete and awe-inspiring miniature collections ever created.
Summon Silke, command your multiverse, and let your adventures begin.
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Terms of Use and Disclaimer for Inspirational Figures
Terms of Use and Disclaimer for Inspirational Figures
Introduction
This document outlines the terms and conditions that apply to your purchase and use of our 3D-printed inspirational figures. By purchasing or using these products, you acknowledge that you have read, understood, and agree to be bound by these terms.
Product Description
Inspirational Figures are resin models created using 3D printing technology. These figures serve as a blank canvas, allowing users to assemble, customize, and paint them. They are designed for adult collectors and are not intended for children. These models are sophisticated pieces intended for display and collection.
Age Restriction
All inspirational figures offered on this website are 18+ collector's models. These figures are not toys and are not suitable for children. They are intended for adult hobbyists who enjoy assembling, customizing, and painting detailed models. No certification is required, as these products are not marketed as toys and are solely for adult use. This is in compliance with the UK Toys (Safety) Regulations 2011, which stipulate that products not intended for children are exempt from toy safety certification.
Nature of the Product
Our inspirational figures are "blank canvases" that are designed to be customized by the user. These models are generic figures, carefully curated to enhance your creative experience.
Official Commercial License – Artisan Guild 3D Print
We are proud to hold an official commercial license for the extraordinary 3D creations of Artisan Guild, one of the most talented and visionary designers in the world of digital sculpting. This license has been officially acquired through MyMiniFactory under the username Arkaders.
Artisan Guild’s work is nothing short of masterful, bringing to life some of the most breathtaking and intricately detailed miniatures available. Every figure is a testament to their unparalleled artistry, seamlessly blending imagination, precision, and craftsmanship to create stunning collectibles for tabletop gaming and role-playing adventures.
Our commercial license is officially granted through MyMiniFactory under the name Role-Finale, allowing us to sell only physical 3D printed copies of their incredible designs, while ensuring full recognition, compliance, and respect for their intellectual property rights.
It is important to clarify that:
-We do not claim any ownership, authorship, or design rights over their creations.
-Only sell physical 3D prints made from the official Artisan Guild STL files; we do not sell, distribute, modify, or share the original digital files under any circumstance.
-inspirational figures — collectibles that can enrich and inspire the characters and factions depicted in the stories we narrate within the Role-Finale universe. However, they are not official Role-Finale miniatures.
-And we proudly recommend them for use as inspirational pieces for any tabletop and role-playing adventures included Role-Finale.
-We fully comply with Artisan Guild's Commercial License Terms and Conditions, including but not limited to:
If you’re as captivated by their creations as we are, we highly encourage you to follow and support Artisan Guild directly through their official platforms to access exclusive content, support their continuous creativity, and discover their latest masterpieces:
🔹 Support Artisan Guild on Patreon: Join the Community & Unlock Exclusive Content
🔹 Explore Their Store on MyMiniFactory: Discover & Collect Their Latest Miniatures
By becoming part of the Artisan Guild community, you directly support one of the finest creators in the 3D sculpting world, ensuring that they can continue producing legendary miniatures that push the boundaries of creativity.
Join the Artisan Guild movement today and be part of something truly remarkable! 🎨🔥🚀
Official Commercial License – Nerikson
At Role-Finale MarketPlace, we are proud to offer high-quality 3D-printed models based on the incredible designs by Nerikson. These models are printed under an official commercial license, which allows us to sell physical 3D prints while strictly adhering to the creator’s terms and conditions.
By purchasing a 3D-printed model from our store, you acknowledge and agree to the following:
✅ What We Offer:
Officially licensed 3D-printed models based on Nerikson’s STL files.
Ready-to-paint high-quality resin prints, available in various sizes.
Strictly no modifications—all models are printed exactly as designed by the creator.
Proper credit to Nerikson, the original artist, for every model sold.
🚫 What We Do NOT Do:
We DO NOT sell, share, or distribute digital STL files.
We DO NOT modify, alter, or create derivative works from the original STL files.
We DO NOT mass-produce, mold, or cast the models.
We DO NOT include these models in crowdfunding projects (Kickstarter, Patreon, etc.) or sell them as boxed products.
📜 Legal & Copyright Notice:
All copyrights belong to Ernest Nemirovskiy (Nerikson).
These models are sold under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) License.
This license is non-transferable—only active subscribers of the Merchant Tier at www.patreon.com/nerikson may sell 3D prints.
If our subscription to the Merchant Tier ends, we will immediately stop selling these models.
For more details, visit Nerikson’s official Patreon page:
🔗 www.patreon.com/nerikson
We respect the work of the original artist and strictly comply with all licensing terms to ensure that every model we sell is authentic, high-quality, and legally distributed.
💥 Thank you for supporting independent artists and high-quality 3D printing! 💥
Assembly and Customization
The figures are provided unassembled and unpainted, allowing for a personalized and creative experience. They do not come with assembly or painting guides, and users are encouraged to approach the customization process with creativity. The figures are intended for individuals with the skill and patience typical of adult hobbyists.
Disclaimer of Liability
By purchasing and using our inspirational figures, you acknowledge the following:
-These products are not certified as toys and are intended solely for adult use. As such, they do not require safety certifications applicable to children's toys or adults. Additionally, no certification is required because these figures and models are 3D-printed and created in a personalized manner for each customer. This exemption is in accordance with the General Product Safety Regulations 2005, which stipulate that products intended solely for adults are not subject to the same safety standards as those intended for children. Furthermore, Regulation (EC) No 765/2008 of the European Parliament and of the Council, which sets out the requirements for accreditation and market surveillance relating to the marketing of products, also supports that products made on a bespoke or custom basis for individual consumers do not require conformity assessment marking (such as CE marking).
-As personalized products, these figures are also exempt from certification under the Consumer Protection Act 1987, which distinguishes between general consumer products and items produced on an individual basis where standardized certification is impractical. The bespoke nature of these products means they are tailored to the specifications of the consumer, and therefore do not fall under the requirements for mass-produced goods.
-Finally, under the Product Liability Directive (85/374/EEC), liability in respect to product safety for customized goods falls under different standards compared to standardized consumer goods, with an emphasis on informing the consumer of any risks. We have provided all necessary information for safe handling and use to mitigate any liability.
- Inspirational figures are delicate and may require careful handling during assembly and customization. The models are made from resin, which, while durable, requires cautious handling to avoid damage. Under the Sale of Goods Act 1979, the purchaser is responsible for ensuring that they handle the product appropriately, given its nature as a collectible item.
- The responsibility for proper assembly, handling, customization, and use of these figures rests entirely with the purchaser. We do not accept liability for injuries or damages resulting from improper use of the models. This includes, but is not limited to, injuries caused by sharp edges, misuse of adhesives, or incorrect handling of the resin material. The Consumer Rights Act 2015 provides that liability for misuse or improper handling of a product rests with the consumer when adequate warnings and instructions are provided.
- You have 15 days from the date of receipt to return the product if you are not satisfied. The product must be returned in the same condition in which it was received. This complies with the Consumer Contracts (Information, Cancellation and Additional Charges) Regulations 2013, which provide consumers with the right to cancel and return items within 14 days. We extend this to 15 days to ensure customer satisfaction.
- Due to the personalized nature of these figures, production and delivery can take 3 to 4 weeks, depending on order volume. In rare circumstances, delays can extend up to 6 weeks. If a delay occurs beyond 6 weeks, customers may choose to receive a free inspirational figure or a full refund of the purchase amount as per our satisfaction guarantee policy. Under the Consumer Rights Act 2015, if goods are not delivered within the agreed timeframe, customers are entitled to a remedy, which we provide in the form of compensation or a refund.
- Customers are strictly prohibited from casting, reproducing, or reselling any digital files associated with the inspirational figures. All rights to the designs are retained by their respective creators. The Copyright, Designs and Patents Act 1988 protects the intellectual property rights of the creators, and any infringement of these rights will be pursued accordingly.
-The resin used in our figures may pose certain health risks if not handled properly. It is recommended that users wear gloves and a dust mask when sanding or modifying the figures to avoid inhalation of resin dust or skin contact. This complies with the Control of Substances Hazardous to Health (COSHH) Regulations 2002, which require that adequate precautions are taken when handling potentially hazardous materials.
Acknowledgment of Terms
By purchasing an inspirational figure from our website, you agree to the terms stated above. You acknowledge that these models are intended for adult collectors and not as children’s toys, and you accept all responsibility for the proper handling, assembly, and use of the product. You also agree to comply with all applicable laws and regulations, including those related to intellectual property, product safety, and consumer rights.
If you have any questions about these terms or require clarification, please contact us before making a purchase. Thank you for your understanding and support as we strive to provide high-quality, customizable models for hobbyists and collectors.
Customer Agreement
By proceeding with your purchase, you confirm that you have read, understood, and agree to all the terms and conditions outlined in this document. You also confirm that you are over 18 years of age and that you understand these models are intended solely for adult use and are not suitable for children.
Contact Information
If you have any concerns or questions regarding these terms, please contact us at info@Kwasarrstore.com. We are committed to providing clear and comprehensive information to ensure your satisfaction and compliance with all applicable legal requirements.
Guide for Assembling and Painting Inspirational Figures
Disclaimer
Please note that the process of assembling and painting your inspirational figures involves the use of tools, adhesives, and paints that may pose certain risks if not handled properly. By following this guide, you acknowledge that you are solely responsible for your own safety during the assembly and customization of your figures. The manufacturer and seller assume no liability for injuries or damages that may occur due to improper handling of sharp instruments, adhesives, paints, or any other tools used in the process. It is highly recommended that you follow all safety precautions and use protective equipment as needed.
Assembling Your Figure
- Set up a clean, well-lit workspace. Lay out all the parts and organize them based on their assembly sequence. This helps avoid confusion and ensures an efficient assembly process.
- Before applying adhesive, practice fitting the pieces together to understand how they align. This step is crucial for preventing misalignment and ensuring a proper fit. Take your time to familiarize yourself with each part's position.
- Use a high-quality superglue suitable for resin models. Apply a small amount to the joining surfaces, press the pieces together, and hold until the glue sets. Always work in a well-ventilated area and avoid direct contact with adhesives. If accidental skin contact occurs, follow the adhesive manufacturer's safety instructions.
- For parts that need extra time to bond, you can use clamps or tape to hold them in place while the adhesive dries. Ensure that the clamping pressure is even to prevent any damage to the model.
Safety Tips for Assembly
- The assembly process may involve the use of sharp tools such as hobby knives or cutters to remove excess resin or mold lines. Always cut away from your body and use a cutting mat to protect surfaces. Wear protective gloves to minimize the risk of injury.
-Superglue can bond skin instantly. Use caution when applying adhesives, and consider wearing disposable gloves. In case of accidental bonding, follow the manufacturer's recommended procedure for safely separating bonded skin.
- Keep your workspace free of clutter to avoid accidents. Ensure that all tools are properly stored when not in use, especially sharp instruments.
Painting Your Figure
- Apply a primer to ensure the paint adheres properly to the resin surface. Use a spray primer made specifically for plastic or resin, and apply in thin, even coats. Priming is essential for achieving a smooth and durable paint finish.
- Once primed, start with your base colors. Acrylic paints are recommended due to their ease of use and quick drying times. Apply paint in thin layers to preserve the intricate details of the model.
- Use smaller brushes for detailed areas, adding depth and dimension to your figure. Techniques such as dry brushing or applying washes can help highlight textures and bring out the finer details.
- Once the paint is completely dry, apply a clear sealer to protect your work. You can choose between matte or gloss varnish, depending on the desired finish. Sealing helps protect the paint from chipping and enhances the longevity of your customized figure.
Additional Tips
- Especially if you're new to assembling and painting models, patience is key. Rushing can lead to mistakes that may be difficult to correct.
- If you're unsure about colors or painting techniques, practice on a spare part or an inconspicuous area of the figure. This will help build your confidence before applying paint to visible areas.
- There are numerous online tutorials, forums, and communities dedicated to model assembly and painting. These can be invaluable for learning new techniques and finding inspiration for your projects.
Recommended Paints
We believe that, among all paints specially designed for wargame models, the best in terms of quality and price are from The Army Painter, which is why we recommend them. Here, you can find all their paint sets:
All The Army Painter Sets
Additionally, we provide a comprehensive painting guide to help you get the best results with The Army Painter paints:
Painting Guide
Legal Disclaimer
By using this guide and assembling or painting your figure, you acknowledge and agree that you are undertaking these activities at your own risk. The manufacturer and seller are not liable for any injuries, damages, or accidents that occur during the assembly, customization, or painting process. This includes, but is not limited to, injuries caused by sharp tools, inhalation of fumes, skin contact with adhesives or paints, or any other hazards associated with these activities.
We strongly encourage all users to take the necessary safety precautions, including wearing protective gloves, masks, and eyewear, and to work in a well-ventilated area. Your safety is your responsibility, and by proceeding, you accept full liability for any risks involved.
Discord Community
Discord Community
Join our Official Kwasar channel on Discord to stay up to date with all the latest news, share your opinions, and participate in the development of the stories by letting us know which characters you'd like to see more of or which stories you want to continue. Join the resistance! Tap the link below.












