🧩 Module 3: Building the Game Environment

🎯 Goal of the Module

To use AI to create your game’s 3D world — starting with a functional environment where your jet can take off, fly, and interact. You'll learn how to place models, set up the camera, and lay the foundation for real gameplay.


🛠 Step 1: Generate a Basic Flight Environment

We’ll begin by creating a flat open world with a runway in the center — using the AI Game Builder (powered by 3GS).

Prompt Example:
"Create a flat terrain with an asphalt runway in the center, surrounded by open grassy fields."

The AI instantly builds the scene: a basic but clean environment where your game begins.


🛫 Step 2: Import Your Jet Model

Now, replace the placeholder aircraft with your custom Meshi jet.

Prompt Example:
"Place my fighter jet model (JetFBX) at the end of the runway, aligned for takeoff."

🔧 Tip: Starting the jet at the end (not the center) gives it space to accelerate before lift-off.


🎥 Step 3: Adjust the Camera System

The AI will likely attach a default camera — but it may feel too close or move incorrectly.

✅ Adjust with:
"Set the camera behind the jet, at a third-person angle, slightly elevated, with smooth follow behavior and no rotation with the jet."

This ensures the camera:

  • Tracks the plane smoothly

  • Doesn’t spin when the jet rolls or pitches

  • Maintains clear visibility of the environment


🎮 Step 4: Add Basic Flight Controls

It’s time to bring your jet to life with simple keyboard inputs.

✅ Prompt:
_"Map the following controls:

  • W and S for throttle (speed up/down)

  • Up and Down arrows for pitch

  • A and D for rotation

  • Left and Right arrows for roll."_

Once added, test the jet’s movement. It should respond to input — flying, turning, and reacting in real time.


⚙️ Step 5: Tune Physics and Camera Behavior

Right now, the jet may take off too easily. To fix this, refine the flight physics.

✅ Prompt:
"Require realistic lift: the jet must reach proper speed before taking off. Adjust the camera so it follows smoothly from behind but doesn't rotate with pitch or roll."

This creates a more believable flight experience, avoiding toy-like behavior.


By the End of This Module You Will:

  • Have a functional game environment with terrain and a runway.

  • Have your own jet model flying with custom controls.

  • Have a third-person camera that enhances gameplay.

  • Set the physics foundation for realistic takeoff and flight.